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[Hearts of Iron IV] Monarchist Germany vs Fascist Britain vs Socialist USA

PriscaPrisca Registered User regular
edited March 2018 in Games and Technology
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Developed by Paradox Interactive and due for release this June 6th is Hearts of Iron IV, the next installment in the epic WWII grand strategy series! I already have Stellaris per-ordered, but I have more interest in HoI IV due to its focus on this extremely turbulent period of history.

Let's get the discussion started and get the hype train going! (4 more weeks until release!)

https://www.youtube.com/watch?v=jfMziujb92M

Prisca on
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    FiendishrabbitFiendishrabbit Registered User regular
    I've found the Developers diaries to be pretty entertaining.

    A link to all 55 dev diaries can be found here.

    I loved hearts of Iron III, and I'm 100% on the Hearts of Iron IV hype train.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    PriscaPrisca Registered User regular
    Excellent, they definitely provided plenty of insight into the development process and mechanics of the game. I'd imagine most Paradoxians are busy with Stellaris, but I hope we can discuss more as we approach release.

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    PriscaPrisca Registered User regular
    Preorder is up on STEAM, with 3 different editions available.

    http://store.steampowered.com/app/394360/

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    HamHamJHamHamJ Registered User regular
    I preordered the most expensive version and am super excited for this to come out.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    SmurphSmurph Registered User regular
    I'll be buying this for sure. Liked both HOI III, HOI II and Darkest Hour. It honestly felt like HOI III had a little too much logistical and organisational 'gameplay' for me. Like transferring troops around and making sure they had good OOB and supply distance and all that was a major chore, and my OCD wouldn't allow me to not do it properly. So I'm happy that all that looks simplified, but hopefully is still deep enough to feel like HOI.

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    PriscaPrisca Registered User regular
    Nice alternate Soviet history trailer:

    https://www.youtube.com/watch?v=WEN5SEb5ASA

    I agree that the previous HOI titles were a tad dry, hopefully IV will still be engaging but easier to learn as well.

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    The BraysterThe Brayster UKRegistered User regular
    I did once try to learn HOI3, but I just could not get in to it. I just felt there was too much and i had no idea what I was doing.

    I had a similar but less severe experience trying to get on board for EU3.

    But by the time CK2/EUIV arrived I got hooked, I have a couple of hundred hours in each of those now, so if they deliver on making HOI4 as accessible then I am all in on this.

    .....

    But to be honest, it's the multiplayer potential that really has me excited here.

    Steam: TheBrayster
    PSN: TheBrayster_92
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I've always enjoyed HoI games, but was always slightly annoyed by how on-rails to history it was. Which might be an odd complaint given the subject matter of the game.

    So color me excited for IV since, right from the beginning, Paradox have said they wanted to make this version much less a slave to history than the previous titles.

    A Capellan's favorite sheath for any blade is your back.
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    FiendishrabbitFiendishrabbit Registered User regular
    Axen wrote: »
    I've always enjoyed HoI games, but was always slightly annoyed by how on-rails to history it was. Which might be an odd complaint given the subject matter of the game.

    So color me excited for IV since, right from the beginning, Paradox have said they wanted to make this version much less a slave to history than the previous titles.

    Alternate histories weren't really supported in HoI3 (at least not by scripting), but I've conquered most of the civilized world as Italy, Nationalist China and freaking Brazil.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    wiltingwilting I had fun once and it was awful Registered User regular
    edited May 2016
    I think this version may be too abstracted for me .. from what I gather military control happens at the level of fronts which just grind away at each other. I need the feedback of divisions/battles; 'unit x attack [location]', 'unit x has won/lost at [location]' etc. Having to reach some abstract number representing sea power in order to launch a naval invasion, exactly the kind of thing I am not looking for.

    wilting on
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    HamHamJHamHamJ Registered User regular
    wilting wrote: »
    I think this version may be too abstracted for me .. from what I gather military control happens at the level of fronts which just grind away at each other. I need the feedback of divisions/battles; 'unit x attack [location]', 'unit x has won/lost at [location]' etc. Having to reach some abstract number representing sea power in order to launch a naval invasion, exactly the kind of thing I am not looking for.

    You still have divisions in provinces.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    quarthinosquarthinos Registered User regular
    wilting wrote: »
    I think this version may be too abstracted for me .. from what I gather military control happens at the level of fronts which just grind away at each other. I need the feedback of divisions/battles; 'unit x attack [location]', 'unit x has won/lost at [location]' etc. Having to reach some abstract number representing sea power in order to launch a naval invasion, exactly the kind of thing I am not looking for.

    I think you're reading too much into "fronts". They needed a label and that's the one they used, but most generals can only command a few divisions. I'd think that Corps is a better term, although if you turn a general into a Marshal, he can command ALL the divisions and then "front" might be a better term.

    Each of the fronts can be given a series of objective lines to take, and you can modify the main axis of the attack to take specific provinces more quickly. The front can also be given a fallback line. After you tell the general to execute the attack, you can take command of individual divisions if you feel the general needs to do some special thing RIGHT NOW.

    You can even give a front multiple axes of advance and assign the mechanized divisions to the left flank and the marines to the river crossings.

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    EndaroEndaro Registered User regular
    Axen wrote: »
    I've always enjoyed HoI games, but was always slightly annoyed by how on-rails to history it was. Which might be an odd complaint given the subject matter of the game.

    So color me excited for IV since, right from the beginning, Paradox have said they wanted to make this version much less a slave to history than the previous titles.

    This, to me, has always been one of the most fascinating design problems for Paradox's grand stategy games. It really is a razors edge. They are innately historical games, and much of the audience would not be interested in the same game without the historical basis. I love the parts of history they cover, and I love playing them to experience that history in new ways.

    However, history is filled with losers, and if the game follows history too closely it would not be fun to play as one of those doomed powers (i.e. You always lose in this game as Germany by 1945). Similarly, games thrive on choice and agency, people would be bored if the strict historical coding forced every move. If the mechanics strong arm you too much, it feels like you might as well be reading a history book.

    On the flipside, with too little mechanical guidance, everything goes to hell the minute you start playing. You can pick a historically accurate starting point, but as the game goes on everything gets crazier and crazier, with completely improbable historical events. At that point, why bother with the historical setting? You end up with something as accurate as a game of Civ V. Non historical games like Stelarris sidestep this nicely.

    In the end, I think they have to find something in between. You need to feel free to do anything, but what was historically the best option should feel like the best option. They need to replicate the conditions and their original appeal, without forcing the outcome. You should organically, almost accidentally, repeat or resemble history. I'm hoping Paradox can achieve this, they've done pretty well with past games (better than any other developer I know). Ofcourse. they also have to keep in mind the audience that leans entirely on the strategic over history, trying to win the war single handedly as Ireland just because. But I think ideally they need to find some balance, you shouldn't automatically lose as Germany but it should be damn hard to win. I want to get stuck grinding gears in the East and then learn about Stalingrad, with the new perspective the game has provided.

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    rockrngerrockrnger Registered User regular
    Videos of this coming out.

    AI looks really really bad with people beating Germany with Poland on the first try and whatnot.

    Not super surprising I guess but still a little disappointing.

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    Captain MarcusCaptain Marcus now arrives the hour of actionRegistered User regular
    Really wishing it was Monday. Very much looking forward to leading the U.S. of A. into a massive, Western Hemisphere faction.

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    FiendishrabbitFiendishrabbit Registered User regular
    rockrnger wrote: »
    Videos of this coming out.

    AI looks really really bad with people beating Germany with Poland on the first try and whatnot.

    Not super surprising I guess but still a little disappointing.

    Well, Paradox usually don't leave their games hanging, so if ti's bad it gets patched up as well as possible.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    So I just picked this up and waltzed through the tutorial.

    Is there an easy way to tell what sort of infantry divisions I have without having to hover over all of them one by one?

    Also what's a reasonably interesting nation that wont just dump me into micro management hell?

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    GundiGundi Serious Bismuth Registered User regular
    War is hell. War is hell.

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    envoy1envoy1 the old continentRegistered User regular
    Wow, this was way more complex than EUIV, CK2 or Stellaris. I feel overwhelmed.

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    KetBraKetBra Dressed Ridiculously Registered User regular
    How is this?

    Hearts of Iron is the only paradox grand strategy game I haven't played.

    ...are there pops?

    KGMvDLc.jpg?1
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    rockrngerrockrnger Registered User regular
    Division designer making a strong push for best paradox mechanic.

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    Albino BunnyAlbino Bunny Jackie Registered User regular
    envoy1 wrote: »
    Wow, this was way more complex than EUIV, CK2 or Stellaris. I feel overwhelmed.

    Alot of it feels like pretty fuzzy kinda complicated. The sort you can just kinda fiddle with now and figure out what the result of was later.

    Right now I'm seeing how communist I can make Italy pre-war.

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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    I loved HoI and HoI2 but hated III, I think I'll wait and see on this one for a bit.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Woo! This is what I've wanted from HoI for a long, long time!

    You can pick to have a more "historical" game or not. You have options in game to more or less easily convert you're government to Fascism, Communisim, or Democracy. Either peaceful or Civil War.

    I've already seen some ahistorical events. Like the Hindenburg landing safely or Amelia Earhart sucussefully flying around the world.

    Want to play as Ireland, convert to Fascism and take part in Operation Sea Lion to put an end to the Crown's tyranny? You can!

    Democratic revolution in the USSR coupled with a Fascist America leading in to a topsy-turvy Cold War? You bet!

    A Capellan's favorite sheath for any blade is your back.
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    SmurphSmurph Registered User regular
    The ahistorical stuff will probably be the main reason I will buy this game. Most fun I've ever had with Hearts of Iron was in HoI2 when I was fighting both the Japanese and US fleets in the Pacific while also fielding attack helicopters in the Amazon as the Nazis. The Kotaku review mentioned winning WW2 by 1941 but then having WW3 break out between the USSR, China and everyone else. Playing through standard WW2 was challenging but there was a lot of "do this and this by this date or you're probably screwed" going on.

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    envoy1envoy1 the old continentRegistered User regular
    Holy crap this is incredibly complex. I'm scratching the surface of the ocean. The tutorial tell you basically nothing.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    envoy1 wrote: »
    Holy crap this is incredibly complex. I'm scratching the surface of the ocean. The tutorial tell you basically nothing.

    Want to know something horrifying? HoI:IV is far and away more streamlined and "simplified"* compared to the previous games.

    *in a good way.

    A Capellan's favorite sheath for any blade is your back.
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    Captain MarcusCaptain Marcus now arrives the hour of actionRegistered User regular
    If you're wondering how to get carrier aircraft, the little box in the top right of the plane research options (with the carrier on it) is what you click on. I spent waaay too long trying to put regular aircraft on carriers and failing before I figured out how to do it.

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    themightypuckthemightypuck MontanaRegistered User regular
    If you're wondering how to get carrier aircraft, the little box in the top right of the plane research options (with the carrier on it) is what you click on. I spent waaay too long trying to put regular aircraft on carriers and failing before I figured out how to do it.

    Ha.Me too.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
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    Cobalt60Cobalt60 regular Registered User regular
    Played for a little while last night. They've removed a ton of the tedious micromanagement from HOI 3 which is great.

    However, I found myself a little bored doing the same old WW2 again.

    HOI 3 had a mod which randomised the entire world (funnily enough called the Random map and scenario generator for HOI 3...) which was incredibly fun to play because every game was different.

    I'll continue to play HOI 4 but what I'm really looking forward to is the RandomHOI4 mod.

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    GundiGundi Serious Bismuth Registered User regular
    Having played for problem fifteen hours as Japan, some tips through painful experience.

    1. Before you unpause the game, fix your fleets. Your fleets will be all messy and hard to keep track of and if you don't organize them how you want at the very start it's incredibly easy to lose track of them.
    2. If you are a fascist or a communist, switch to war economy as soon as you can! It lets you use your civilian factories more efficiently.
    3. Build industry. So much industry.
    4. Attack the dutch for fun and profit.
    5. When gearing up for war, plan ahead! That way when Germany does a hail mary war declaration and you're caught with your pants down, you can turn it into something like this:
    601DC9048473BEFDCDF8F32713388030F14ACCD2

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    nefffffffffffnefffffffffff Registered User regular
    Any good tutorials out there? I'm still new to the HoI brand but just bought this today. I've done the in-game tutorial and browsed the wiki, but do you guys know of any good concise youtube tutorials or anything?

    camo_sig2.png
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    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Now I want a Vicky 3 so I can do a full succession campaign from EUIV, to a modern Vicky, to Hearts of Iron 4.

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    envoy1envoy1 the old continentRegistered User regular
    Any good tutorials out there? I'm still new to the HoI brand but just bought this today. I've done the in-game tutorial and browsed the wiki, but do you guys know of any good concise youtube tutorials or anything?

    I found this one a good start for production and trade. https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-4-beginner-guide.942361/

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    SLyMSLyM Registered User regular
    I got this even though I bounced off HOI3 super hard, but I feel like I mostly understand what I'm doing in this one.

    Well, not really, but I at least have an entry level understanding of what everything in the game is supposed to do and how to control it.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Kadoken wrote: »
    Now I want a Vicky 3 so I can do a full succession campaign from EUIV, to a modern Vicky, to Hearts of Iron 4.

    I'd be starting with CK2 :razz:


    So I've played a few "get to know the game... games". I've a handle on things and I think I've settled on Argentina, convert to fascism, conquer South America as my first real game.

    A Capellan's favorite sheath for any blade is your back.
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    GundiGundi Serious Bismuth Registered User regular
    SLyM wrote: »
    I got this even though I bounced off HOI3 super hard, but I feel like I mostly understand what I'm doing in this one.

    Well, not really, but I at least have an entry level understanding of what everything in the game is supposed to do and how to control it.

    HOI III had so much more not-obvious micromanagement involved.

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    SmurphSmurph Registered User regular
    HOI III was like 20:80 as far as time spent doing normal gameplay things like fighting, producing, and moving things versus time spent planning and tweaking your OOB. I mean was it satisfying to win a battle because you had perfectly planned offensive and ideal OOB? Hell yeah, but it wasn't worth all the time it took. I much preferred HOI II's more forgiving system. Sounds like this is pretty forgiving too.

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    HamHamJHamHamJ Registered User regular
    I thought I'd share my experience playing Poland because it's pretty awesome. The first two segments are reposted from the Paradox forums:


    My third attempt is going... better. As soon as Japan pushed WT over 10%, I justified a war on Romania. Apparently throwing your weight around is the best way to make friends in this cause as soon as the war ended, Yugoslavia, Bulgaria, and Latvia all came begging to join my faction. I've lost a bit of territory to the German assault, and they broke through the Slovakian border and Yugoslavia just got wrecked my Italy so my Romanian conquest is currently in the process of being gobbled up but that seems to have diverted a lot of their divisions and their assaults on my line have stopped. So I've launched a counter assault from Gdansk (Danzig) and if I can take some factories from them or better yet push to Berlin while they are distracted I might swing this around. If not, the Soviets are currently working on Anti-Fascist Diplomacy so I hope the USSR can and will break the pact once they are ready or Japan will attack them and drag them into the war.

    The weirdest thing continues to be that WWII has so far been prevented in favor of a minor war in the Balkans? Does anyone have any ideas of how I can drag France and Britain into this?


    Well, turns out I didn't need to worry about as Italy attacked Greece which brought the Allies into the war. Germany was pretty much already folding to my assault army, and I made a run for the sea while they tangled with France. Less good news, about half way to the Channel Russia decided they really wanted Latvia for some reason, and I had no choice but to go to war with them. Luckily their justification gave me some time to prepare so I sent Field Marshal Sikorski and every division I could spare to establish a defensive line in the east.

    I'm not sure what the Soviets are doing, but it is now '42 and they have never seriously assaulted said line, and in fact I have been able to make some gains like taking Minsk.

    Germany eventually capitulated, although the damn French let them take part of the Maginot line and it took forever to dig them out of it, but then things got pretty wacky as the Soviets apparently had military access with Germany and sent a bunch of divisions into German and Italian territory, but they are at war only with me and not the Allies, so basically the border ended up a complete mess with Russian pockets of resistance all over the place. It's taken me most of '42 to clean that up and establish a solid front. I will soon complete the liberation of Yugoslavia and Bulgaria while the Allies are pressing down Italy itself. Once I am back to having just one front, I will need to start working out a plan to push into Russia cause I imagine if I just let them keep producing they will bury me in men at some point.


    I have now completed the war in the Balkans, surrounded the Black Sea, taken Moscow, Stalingrad, and Leningrad, and am now just rushing into Siberia to force Soviet capitulation. I may then have to go invade Japan myself because the Allies keep trying and failing.

    My general strategy I think has worked very well. The bulk of my divisions are basic Infantry with just support Artillery and AT, meant to just entrench and hold ground along the front line. I then have a second army of currently 39 divisions which is my assault force and has a core of elite Szturmowcy divisions which have inline Artillery and AT, plus just more Infantry. Around half-way through the war with Germany I added a battalion of Heavy Tanks to them. The most recent reform I made was to add another battalion of Super Heavy Behemot tanks (because seriously look at that thing it is amazing), and Marine battalions for helping with rivers. This army then deploys on a pretty narrow flank and makes a push for a city or the next natural defensive line.

    I have also achieved complete air superiority, and am currently training 24 tank divisions to create a second assault army.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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    SLyMSLyM Registered User regular
    I'm playing a game as Fascist Greece (mostly to allow them to have manpower), where my goal was to take back Constantinople, except my war for that has turned into WWII and also the spanish civil war is still limping along (in 1940) which pulled the USSR in super early (at least compared to historically, I haven't played enough games to know what the hell I'm doing yet). So I'm currently in control of all of Turkey, Greece, and Syria, except I can only fight the British to a standstill in their colonies while the Russians are rolling up my Eastern Flank, leaving the majority of my armies in a very precarious situation. It doesn't help that I have no idea how to retreat effectively and also all my supplies are going to reinforcements so I can't build any new divisions.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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