You'll die again and again, again and again, and so on. Dark Souls

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  • Randy ButternubbsRandy Butternubbs Registered User regular
    I've seen a lot of complaining about the viability of pure mage builds, but the pure mage with a bit more HP/Stamina with a shield/enchanted sword in the mix I've found to be remarkably effective for PvE and PvP.

    You're never going to be regularly landing crystal soul spears left and right in PvP, but with Farron Dart and Flashsword to pair with it give enough variation to keep people guessing along with Homing Crytal Soulmass as a solid opener. Just having a paltry amount above base health and stamina with a decent enchanted weapon lets you at least hang around with the quality/melee builds in a physical fight too.

    PvE is a breeze being able to turbo buff even the weakest shields with gms, and the only bosses that actually resist magic damage are also fairly easy to take down just by buffing up your shield and going to work with a resined raw weapon.

    I just love the variety you get with the pure int spellsword build. You can hang in melee, buff up your shield to act block like a greatshield and have 100% reduction against everything while still being able to parry/weapon art with it, still hit like a truck with your heavy spells, and bust out quick hitting spells to change up the pace and put opponents on the defensive.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    I want to have try a magic assassin type character.

    It's definitely a thing in the lore and the assassin character is actually a magic melee character.

    Griggs was one too

    But I don't have time for two builds, much less three.

  • EnlongEnlong Registered User regular
    I imagine a good way to go magic assassin, in PVE, would be to start with Aural Decoy, the spell that silences your movement noise, and Magic Weapon, then go for lots of backstabs.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    I find it hard to justify Magic Weapon. That requires putting your staff in your off-hand, when you'd probably rather have it in your main hand so you never have to put your shield / parrying stick down. Plus there's always items for buffing, which if you're not focused on Int will be just as effective as the spell anyway.

    Magic Shield can be nifty (any stamina savers are nice), but only with a Lingering ring for a worthwhile duration.

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  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Yeah I guess there's the respec option

    I'm not sure what the first 60 levels would look like, but after a certain point, you could re spec and actually get something out of magic after 60 levels in INT

  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Enlong wrote: »
    I imagine a good way to go magic assassin, in PVE, would be to start with Aural Decoy, the spell that silences your movement noise, and Magic Weapon, then go for lots of backstabs.

    don't even need that.

    start assassin, use spook (the spell you were looking for the name of) and just maneuver behind enemies. if you need to distract them to do so, use a bow or throwing knife to hit a surface nearby with an arrow) same effect as aural decoy afaik).

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  • AshcroftAshcroft LOL The PayloadRegistered User regular
    edited June 2016
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    Ashcroft on
    ZD98Zka.png
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    That's Nito

  • EnlongEnlong Registered User regular
    That much death is extremely nito.

  • Randy ButternubbsRandy Butternubbs Registered User regular
    edited June 2016
    The Sauce wrote: »
    I find it hard to justify Magic Weapon. That requires putting your staff in your off-hand, when you'd probably rather have it in your main hand so you never have to put your shield / parrying stick down. Plus there's always items for buffing, which if you're not focused on Int will be just as effective as the spell anyway.

    Magic Shield can be nifty (any stamina savers are nice), but only with a Lingering ring for a worthwhile duration.

    Well since it's just the buff, you don't need an upgraded staff to get the effect, so you can just have a staff equipped in each hand. Personally I like just using the enchanted weapon though. I know the damage is lower than it would be than using crystal magic weapon on a raw weapon, but even with the lingering ring equipped it still wears off too quickly for my liking. PvP it's a total waste with the casting time, but that's why if I'm planning on PvPing I wouldn't attune it like I wouldn't attune magic shield either. Magic shield is def useful for bosses mostly because of the 100% blocking everything on the greater version along with the ridiculous stability it gives the shield (it buffs the grass crest to at least the same stability as a fully upgraded greatshield, maybe a touch more even). It also comes in handy for mini-boss/extra powerful regular mobs to take it from an annoyance to essentially nothing.

    Randy Butternubbs on
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Magic Weapon definitely scales with Spell Buff, so you absolutely want to use your best staff with it if possible.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • Randy ButternubbsRandy Butternubbs Registered User regular
    The Sauce wrote: »
    Magic Weapon definitely scales with Spell Buff, so you absolutely want to use your best staff with it if possible.

    Huh, did not know that. Has it always been like that or is that new in DS3 do you know?

  • MeldingMelding Registered User regular
    edited June 2016
    not sure it scaled before, but in 3 magic weapon is roughly 75% of number listed under spell bonus or whatever, great magic weapon is soemwhere around 85%, and crystal weapon is 96%, as is lightning blade and darkmoon blade. dark blade is 85%

    however unless you have a lot invested in the staff and the casting stat resin is generally going to be better.

    edit: it seems that in dark souls 2 is scaled off of the weapons previous magic damage and so on. the math for crystal magic weapon for example is (original magic value+50)*1.25, so on a non magic weapon you'd get 75 ar. but on the blue flame it would be pretty big. and since the magic stat also affected casting this would make the blue flame about as good as the best staff for spells, at the cost of more stamina.

    edit 2: in dark souls 1 it did scale with how good your staff/int was.

    Melding on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    At what point does chaos infusion overtake raw + buff?

  • MeldingMelding Registered User regular
    At what point does chaos infusion overtake raw + buff?

    the fireblade thing adds 82% from the glove's spell buff. one wiki stays that it adds 188 with 40/40 and +10, so if you're at 40/40, check to see how much damage you'd pick up from going raw to chaos. there's no hard and cast rule, since scaling on weapons varies. if the weapon has good scaling you're better off chaos, if it doesn't then raw and buff. refine and buff also works on a number of weapons if you're sporting 20/20 str/dex.

  • EnlongEnlong Registered User regular
    Melding wrote: »
    not sure it scaled before, but in 3 magic weapon is roughly 75% of number listed under spell bonus or whatever, great magic weapon is soemwhere around 85%, and crystal weapon is 96%, as is lightning blade and darkmoon blade. dark blade is 85%

    however unless you have a lot invested in the staff and the casting stat resin is generally going to be better.

    edit: it seems that in dark souls 2 is scaled off of the weapons previous magic damage and so on. the math for crystal magic weapon for example is (original magic value+50)*1.25, so on a non magic weapon you'd get 75 ar. but on the blue flame it would be pretty big. and since the magic stat also affected casting this would make the blue flame about as good as the best staff for spells, at the cost of more stamina.

    edit 2: in dark souls 1 it did scale with how good your staff/int was.

    Hm. Then I should wean my DS1 Pyromancer off of using Magic Weapon. I have no plans to buff my Int.

  • MeldingMelding Registered User regular
    if you're using the staff you can buy from dusk then it doesn't matter, it is like having 30 int.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited June 2016
    Melding wrote: »
    At what point does chaos infusion overtake raw + buff?

    the fireblade thing adds 82% from the glove's spell buff. one wiki stays that it adds 188 with 40/40 and +10, so if you're at 40/40, check to see how much damage you'd pick up from going raw to chaos. there's no hard and cast rule, since scaling on weapons varies. if the weapon has good scaling you're better off chaos, if it doesn't then raw and buff. refine and buff also works on a number of weapons if you're sporting 20/20 str/dex.

    Hmmm I have to investigate
    I don't understand the spell buff

    DouglasDanger on
  • WybornWyborn GET EQUIPPED Registered User regular
    Ashcroft wrote: »
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    60 strength? Is goign that high really that good? What kind of scaling does the machete even give I wonder

    Wait how high is 1700? I can't remember how much my charged R2s did with my +10 Greataxe at 40 Str. Like... I think it might have been south of a thousand

    dN0T6ur.png
  • MeldingMelding Registered User regular
    Melding wrote: »
    At what point does chaos infusion overtake raw + buff?

    the fireblade thing adds 82% from the glove's spell buff. one wiki stays that it adds 188 with 40/40 and +10, so if you're at 40/40, check to see how much damage you'd pick up from going raw to chaos. there's no hard and cast rule, since scaling on weapons varies. if the weapon has good scaling you're better off chaos, if it doesn't then raw and buff. refine and buff also works on a number of weapons if you're sporting 20/20 str/dex.

    Hmmm I have to investigate
    I don't understand the spell buff

    so you notice yoru pyroglove has a stat "spell buff" or some like, that is the number used in calculations for spells for damage and so on. it is tied to scaling and so on. when you use a buff spell, it takes a percent of that and adds it to a weapon's ar. in this case 82%.

    NUMBERS!

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular


    Seigward noises

  • MeldingMelding Registered User regular
    just be happy it's a visible number in 3. in one it isn't.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    More noises

  • MeldingMelding Registered User regular
    how many times am i going to have to talk to you before you hand out the beer?

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited June 2016
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Big props @Naphtali for hooking me up with some stuff in exchange for shackles.

  • EnlongEnlong Registered User regular
    Hm. I may have spoken prematurely when I said I preferred Sen's Fortress to Blighttown.

    Is there even a bonfire in this place?

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    Enlong wrote: »
    Hm. I may have spoken prematurely when I said I preferred Sen's Fortress to Blighttown.

    Is there even a bonfire in this place?
    spoilers in case that was a rhetorical question
    there's a hidden one accessible from a drop off the side of the roofs in the bomb danger zone, and an elevator cage from just below the boss fog door room down to the first axe bridge but you need to find a key to unlock it

    BahamutZERO.gif
  • DysDys how am I even using this gun Registered User regular
    Okay, finally beat DS3.

    Now, do I go into NG+? Or should I put this away in NG for awhile until DLC...

    Decisions, decisions.

  • useruser Registered User regular
    Wyborn wrote: »
    Ashcroft wrote: »
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    60 strength? Is goign that high really that good? What kind of scaling does the machete even give I wonder

    Wait how high is 1700? I can't remember how much my charged R2s did with my +10 Greataxe at 40 Str. Like... I think it might have been south of a thousand

    Well remember that the one unique quality of Strength is that you get 1.5x your score when two handing which for weapons that scale well with Strength can make 61 + 5 from Knight's Ring or 66 flat Strength reach the hard cap of 99. So I think generally, if you do wanna go pure strength it is worth considering going the distance, as it is a comparatively smaller investment compared to prospect of doing the same for a Dex or Quality build.

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    oh can you not go over 99 effective strength? that's good to know

    BahamutZERO.gif
  • AshcroftAshcroft LOL The PayloadRegistered User regular
    Wyborn wrote: »
    Ashcroft wrote: »
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    60 strength? Is goign that high really that good? What kind of scaling does the machete even give I wonder

    Wait how high is 1700? I can't remember how much my charged R2s did with my +10 Greataxe at 40 Str. Like... I think it might have been south of a thousand

    I believe 40 is the soft cap for strength, but Yhorm's machete has different scaling from anything else, so it's still worth it to go to 60. He was at 55 Strength plus the Knight's Ring. The Yhorm fight is at 2:29 in this video if anyone wants to check it out www.twitch.tv/distortion2/v/69977706

    ZD98Zka.png
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Dys wrote: »
    Okay, finally beat DS3.

    Now, do I go into NG+? Or should I put this away in NG for awhile until DLC...

    Decisions, decisions.

    up to you really. there's nothing that you'll miss in NG that can't be found in NG+ or NG++, etc

    I've been staying in NG to finish farming covenant drops for the platnium trophy myself

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  • WybornWyborn GET EQUIPPED Registered User regular
    edited June 2016
    Ashcroft wrote: »
    Wyborn wrote: »
    Ashcroft wrote: »
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    60 strength? Is goign that high really that good? What kind of scaling does the machete even give I wonder

    Wait how high is 1700? I can't remember how much my charged R2s did with my +10 Greataxe at 40 Str. Like... I think it might have been south of a thousand

    I believe 40 is the soft cap for strength, but Yhorm's machete has different scaling from anything else, so it's still worth it to go to 60. He was at 55 Strength plus the Knight's Ring. The Yhorm fight is at 2:29 in this video if anyone wants to check it out www.twitch.tv/distortion2/v/69977706

    holy shit did you see how hard that hit was
    Does Yhorm's head have some kind of damage multiplier on it? I guess it would have to but holy moly

    Do we know what other equipment this guy was wearing?

    Oh man now I gotta go upgrade Yhorm's Machete

    Gonna watch me this whole playthrough now

    Serious question: When you say Yhorm's machete has different scaling, can you elaborate on what you mean? I can't find anything on that from a quick google

    Wyborn on
    dN0T6ur.png
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    yhorm
    yes his head has a damage multiplier, magic-only runs beat him up by throwing spells at it and do good damage as well

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  • GoatmonGoatmon Companion of Kess Registered User regular
    edited June 2016
    Ashcroft wrote: »
    Wyborn wrote: »
    Ashcroft wrote: »
    I watched Distortion2 do a run with Yhorm's Machete yesterday (someone dropped it for him so he could use it from the start).

    With 60 strength, his charged R2 did 1700 damage to Aldrich. He killed Abyss Walkers in 4 hits total. He did a combo to Yhorm that took off over 11000 health.

    It was fucking crazy.

    60 strength? Is goign that high really that good? What kind of scaling does the machete even give I wonder

    Wait how high is 1700? I can't remember how much my charged R2s did with my +10 Greataxe at 40 Str. Like... I think it might have been south of a thousand

    I believe 40 is the soft cap for strength, but Yhorm's machete has different scaling from anything else, so it's still worth it to go to 60. He was at 55 Strength plus the Knight's Ring. The Yhorm fight is at 2:29 in this video if anyone wants to check it out www.twitch.tv/distortion2/v/69977706

    That's pretty Nito.

    Goatmon on
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  • Randy ButternubbsRandy Butternubbs Registered User regular
    I'm torn between keeping my guy at SL 120 or keep leveling as much as possible to try and push the number of NG+'s I can get through to the limit.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    It doesn't take that long to get a fresh character up to 120, so if pushing yourself seems fun, do it!

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  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    What's the fastest way to get to 120? I've been playing a couple hours a day for like a month and my pyro is at 105. I'm cleaning some things up and entering NG+ soon.

    I made two other characters but there's not more than 4 hours between them

This discussion has been closed.