There's a show on TNT called Animal Kingdom and I don't have the sound on but it looks kind of like Point Break but much more sinister and I don't think anyone's a fed.
Is that the Australian film?
Nope, apparently it's an American remake and it's a TV show not a film.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
It's very impressive; I like how they addressed the problem of intuitive UI in VR.
I'm still a bit concerned that VR seems to only be compatible with a narrow band of play experiences, though. For example, the bullet hell SHMUP was very interesting, but clearly kind of limited outside of the VR novelty. It's tech that mostly works best (or so it's been demonstrated thus far) for immersive first-person experiences... which is great, but maybe not so great for such a relatively expensive kit that is probably not easy to design games for in the first place.
The first few years of 3D games were super rough too. How long did it take companies to make a functioning camera or create 3D levels that actually used three dimensions in a meaningful way? This is a tech that's going to take some ground up reworking of what makes a compelling game. The work that's been done already is pretty amazing. If it catches on, I think things will start advancing quickly. Teleportation mechanics are only a solution for one class of game, but you can imagine others. Seated experiences like driving and flying are already pretty much done. Third person stuff works fine in a kind of virtual augmented reality way. I could totally see playing a game where you look down at a table and like, buildings and little dudes are down there, and you just manage them, lemmings style. The bullet hell shmup was basically just a demo. A real game in that mold would be something I'd genuinely play a lot. Imagine a campaign ala starfox 64. It would totally work.
Thousands of hot, local singles are waiting to play at bubbulon.com.
Finished Far Harbor - the whole thing felt like a mea culpa for FO4, and had a weird denouement, but I really really liked it and would recommend it. Had a lot of flavor that was missing from base FO4, a lot of set pieces and plot/story/choice stuff that was great
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
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y2jake215certified Flat Birther theoristthe Last Good Boy onlineRegistered Userregular
It's very impressive; I like how they addressed the problem of intuitive UI in VR.
I'm still a bit concerned that VR seems to only be compatible with a narrow band of play experiences, though. For example, the bullet hell SHMUP was very interesting, but clearly kind of limited outside of the VR novelty. It's tech that mostly works best (or so it's been demonstrated thus far) for immersive first-person experiences... which is great, but maybe not so great for such a relatively expensive kit that is probably not easy to design games for in the first place.
The first few years of 3D games were super rough too. How long did it take companies to make a functioning camera or create 3D levels that actually used three dimensions in a meaningful way? This is a tech that's going to take some ground up reworking of what makes a compelling game. The work that's been done already is pretty amazing. If it catches on, I think things will start advancing quickly. Teleportation mechanics are only a solution for one class of game, but you can imagine others. Seated experiences like driving and flying are already pretty much done. Third person stuff works fine in a kind of virtual augmented reality way. I could totally see playing a game where you look down at a table and like, buildings and little dudes are down there, and you just manage them, lemmings style. The bullet hell shmup was basically just a demo. A real game in that mold would be something I'd genuinely play a lot. Imagine a campaign ala starfox 64. It would totally work.
I'm going to create a game of virtual chess u can play with friends. just sit and use a virtual chessboard instead of real.
oh shit what if i made wizarding chess like the first harry potty book, nerds would eat that shit up and id make millions
program this for me dk
y2jake215 on
maybe i'm streaming terrible dj right now if i am its here
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
Like, Psylocke has 3 lines and just stands around posing for most of it. The wire work is really bad for a high budget production. I don't often like movies but I don't think I am alone in this.
i don't even know what battleborn is, but are all these deals because they are panicking about it vs. overwatch
yup.
even before Overwatch launched it fizzled hard. 2k/gearbox said that "it was selling like the first Borderlands" which is super misleading cause Borderlands was a slow burn on sales overtime.
+1
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Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
DK any idea why there is so much lag between your cam and the game feed?
The capture box that pulls the video from the PC over to my laptop, which was running the stream, introduces a second or so of lag. I think open broadcaster could have corrected for it by delaying the camera feed, I just need to fiddle with settings.
Thousands of hot, local singles are waiting to play at bubbulon.com.
the treadmill setups look really cool (tho obvs a bigger investment, space, etc- i doubt it'll catch on as a mainstream component of a VR setup). it is hard to get used to the idea of a primary element of a game- position- being controlled iteratively, through jumps and portals and stuff. maybe it is less jarring in VR (haven't tried any VR devices yet).
seems like it would be fkn rad to just walk tho.
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
the treadmill setups look really cool (tho obvs a bigger investment, space, etc- i doubt it'll catch on as a mainstream component of a VR setup). it is hard to get used to the idea of a primary element of a game- position- being controlled iteratively, through jumps and portals and stuff. maybe it is less jarring in VR (haven't tried any VR devices yet).
seems like it would be fkn rad to just walk tho.
You can freely walk in the 2x3 meter space you've set up, and it feels amazing, but yeah, beyond that you need some sort of way to move and teleportation seems to be emerging as the solution. It's honestly less jarring in VR than it looks in video because before you teleport, a little view window comes up, in stereo, and just gets bigger until it fills your fov entirely, then you're just somewhere else. It's actually LESS jarring than using a controller or whatever to walk, which is, like I said before, an instant ticket to vomit town.
Thousands of hot, local singles are waiting to play at bubbulon.com.
I didn't care for FO4 after the wonderful intro where I was running around and exploring the new world. If this Harbor thing is different I'll give it a shot.
I don't feel like paying $50 for a season pass, though. Seems a bit pricey.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
There's a show on TNT called Animal Kingdom and I don't have the sound on but it looks kind of like Point Break but much more sinister and I don't think anyone's a fed.
Is that the Australian film?
Nope, apparently it's an American remake and it's a TV show not a film.
VR setups with treadmills etc are entirely possible as a mainstream item, i think--if the medium fulfills its promise it will be too good not to lay out the cash if you have it
mainstream as in people who can afford e.g. entertainment centres now...
There's a show on TNT called Animal Kingdom and I don't have the sound on but it looks kind of like Point Break but much more sinister and I don't think anyone's a fed.
Is that the Australian film?
Nope, apparently it's an American remake and it's a TV show not a film.
I didn't care for FO4 after the wonderful intro where I was running around and exploring the new world. If this Harbor thing is different I'll give it a shot.
I don't feel like paying $50 for a season pass, though. Seems a bit pricey.
It feels like a much more streamlined vision of what FO4's main story could've been: here are 3 understandable and interesting factions, here are a number of ways to interact and side with them in different configurations, here are some twists and developments, here is how Nick Valentine Number One Husbando hooks into the story
The new landmass itself is pretty beautiful and interesting - new exotic monsters, although of course feral ghouls and raiders ("""trappers""") appear en masse
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
It's very impressive; I like how they addressed the problem of intuitive UI in VR.
I'm still a bit concerned that VR seems to only be compatible with a narrow band of play experiences, though. For example, the bullet hell SHMUP was very interesting, but clearly kind of limited outside of the VR novelty. It's tech that mostly works best (or so it's been demonstrated thus far) for immersive first-person experiences... which is great, but maybe not so great for such a relatively expensive kit that is probably not easy to design games for in the first place.
The first few years of 3D games were super rough too. How long did it take companies to make a functioning camera or create 3D levels that actually used three dimensions in a meaningful way? This is a tech that's going to take some ground up reworking of what makes a compelling game. The work that's been done already is pretty amazing. If it catches on, I think things will start advancing quickly. Teleportation mechanics are only a solution for one class of game, but you can imagine others. Seated experiences like driving and flying are already pretty much done. Third person stuff works fine in a kind of virtual augmented reality way. I could totally see playing a game where you look down at a table and like, buildings and little dudes are down there, and you just manage them, lemmings style. The bullet hell shmup was basically just a demo. A real game in that mold would be something I'd genuinely play a lot. Imagine a campaign ala starfox 64. It would totally work.
Have you played Hover Junkers yet, DK?
It's a really compelling way to do a shooter with room-scale VR, I felt.
Actually dropping to a knee, crawling between cover, lining up shots from between narrow openings, etc, feels really fun.
There's a show on TNT called Animal Kingdom and I don't have the sound on but it looks kind of like Point Break but much more sinister and I don't think anyone's a fed.
Is that the Australian film?
Nope, apparently it's an American remake and it's a TV show not a film.
Gross
Accept no substitutes, go with the original
I tried that with The Office and it was awful though
So so awful
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
the treadmill setups look really cool (tho obvs a bigger investment, space, etc- i doubt it'll catch on as a mainstream component of a VR setup). it is hard to get used to the idea of a primary element of a game- position- being controlled iteratively, through jumps and portals and stuff. maybe it is less jarring in VR (haven't tried any VR devices yet).
seems like it would be fkn rad to just walk tho.
You can freely walk in the 2x3 meter space you've set up, and it feels amazing, but yeah, beyond that you need some sort of way to move and teleportation seems to be emerging as the solution. It's honestly less jarring in VR than it looks in video because before you teleport, a little view window comes up, in stereo, and just gets bigger until it fills your fov entirely, then you're just somewhere else. It's actually LESS jarring than using a controller or whatever to walk, which is, like I said before, an instant ticket to vomit town.
I think I've been surprised by how intuitive warping is for me. I could play Minecraft for quite a while without it feeling all that strange that my movement is mostly in discrete jumps.
There's a show on TNT called Animal Kingdom and I don't have the sound on but it looks kind of like Point Break but much more sinister and I don't think anyone's a fed.
Is that the Australian film?
Nope, apparently it's an American remake and it's a TV show not a film.
Gross
Accept no substitutes, go with the original
I tried that with The Office and it was awful though
So so awful
There's a good tweet I read about that the other day, but it mostly stemmed from British comedy and American comedy being different and therefore adaptation requiring substantial change
regardless: Animal Kingdom is an Oscar-nominated crime drama, it is up there with The Proposition in my list of Good Australian Films
watch it you sonuva
simonwolf on
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
@Elendil Don't ever talk to me or my vim-son ever again:
The conversation we'll be having in 400 years:
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Less tragic than Michael scott? Fuck. Fucking idiot garbage.
No raise for 15 years, no family, can't afford a family if he had one and he promised a bunch of kids he'd give them full scholarships because he wanted to pretend he had a family. A small snippet of his life.
Posts
Nope, apparently it's an American remake and it's a TV show not a film.
-Indiana Solo, runner of blades
http://store.steampowered.com/app/394230
i don't even know what battleborn is, but are all these deals because they are panicking about it vs. overwatch
maybe i'm streaming terrible dj right now if i am its here
The first few years of 3D games were super rough too. How long did it take companies to make a functioning camera or create 3D levels that actually used three dimensions in a meaningful way? This is a tech that's going to take some ground up reworking of what makes a compelling game. The work that's been done already is pretty amazing. If it catches on, I think things will start advancing quickly. Teleportation mechanics are only a solution for one class of game, but you can imagine others. Seated experiences like driving and flying are already pretty much done. Third person stuff works fine in a kind of virtual augmented reality way. I could totally see playing a game where you look down at a table and like, buildings and little dudes are down there, and you just manage them, lemmings style. The bullet hell shmup was basically just a demo. A real game in that mold would be something I'd genuinely play a lot. Imagine a campaign ala starfox 64. It would totally work.
and the gengars who are guiding me" -- W.S. Merwin
I'm going to create a game of virtual chess u can play with friends. just sit and use a virtual chessboard instead of real.
oh shit what if i made wizarding chess like the first harry potty book, nerds would eat that shit up and id make millions
program this for me dk
maybe i'm streaming terrible dj right now if i am its here
No. Sort of - the Quicksilver scene is good.
It is really, really underdeveloped.
Like, Psylocke has 3 lines and just stands around posing for most of it. The wire work is really bad for a high budget production. I don't often like movies but I don't think I am alone in this.
yup.
even before Overwatch launched it fizzled hard. 2k/gearbox said that "it was selling like the first Borderlands" which is super misleading cause Borderlands was a slow burn on sales overtime.
The capture box that pulls the video from the PC over to my laptop, which was running the stream, introduces a second or so of lag. I think open broadcaster could have corrected for it by delaying the camera feed, I just need to fiddle with settings.
seems like it would be fkn rad to just walk tho.
You can freely walk in the 2x3 meter space you've set up, and it feels amazing, but yeah, beyond that you need some sort of way to move and teleportation seems to be emerging as the solution. It's honestly less jarring in VR than it looks in video because before you teleport, a little view window comes up, in stereo, and just gets bigger until it fills your fov entirely, then you're just somewhere else. It's actually LESS jarring than using a controller or whatever to walk, which is, like I said before, an instant ticket to vomit town.
I don't feel like paying $50 for a season pass, though. Seems a bit pricey.
Gross
Accept no substitutes, go with the original
mainstream as in people who can afford e.g. entertainment centres now...
https://www.youtube.com/watch?v=_WP8I0T9xnk
celery absolutely loves it and is trying to get me to jump in. I'm holding out for the price to drop to $5.
It feels like a much more streamlined vision of what FO4's main story could've been: here are 3 understandable and interesting factions, here are a number of ways to interact and side with them in different configurations, here are some twists and developments, here is how Nick Valentine Number One Husbando hooks into the story
The new landmass itself is pretty beautiful and interesting - new exotic monsters, although of course feral ghouls and raiders ("""trappers""") appear en masse
and the gengars who are guiding me" -- W.S. Merwin
Have you played Hover Junkers yet, DK?
It's a really compelling way to do a shooter with room-scale VR, I felt.
Actually dropping to a knee, crawling between cover, lining up shots from between narrow openings, etc, feels really fun.
lol fucking ice cold
I tried that with The Office and it was awful though
So so awful
-Indiana Solo, runner of blades
I think I've been surprised by how intuitive warping is for me. I could play Minecraft for quite a while without it feeling all that strange that my movement is mostly in discrete jumps.
what! it was released earlier outside hte states, right? i just figured americans wouldn't know if it was good since it's only coming out tonight
https://www.youtube.com/watch?v=c77a1sOFWcQ
There's a good tweet I read about that the other day, but it mostly stemmed from British comedy and American comedy being different and therefore adaptation requiring substantial change
regardless: Animal Kingdom is an Oscar-nominated crime drama, it is up there with The Proposition in my list of Good Australian Films
watch it you sonuva
God damn it's the best show sigh
And soon $5 it's awful and has lol 2k players @elki
no I meant to quote your burn on dril
fucking dril
shoot
The first season was not the best but it was six episodes. It was a pilot season.
The conversation we'll be having in 400 years:
and the gengars who are guiding me" -- W.S. Merwin
No raise for 15 years, no family, can't afford a family if he had one and he promised a bunch of kids he'd give them full scholarships because he wanted to pretend he had a family. A small snippet of his life.
Yeah, not sad at all.
Michael Scott is heartbreaking.
Notable patrons include:
First non-white girl adult Fro made out with (about a year ago) with her scrublord rasta bf
Rebel war call hollering cowboy duchek
That is all
Hmm, yeah, this does look pretty great.