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My team would be Selphie, Mog, Wakka, Cloud, and Galuf. Wakka and Cloud both have multi-hit SBs (Attack Reels and Fenrir Overdrive, respectively). Galuf does not, but the SB he does have (Fist of the Dawn) will increase the power of Cloud and Wakka. I can probably give him double Cut, as I don't think a 2-use Exploding Fist will be useful against Kuja.
Cloud - Lifesiphon, Drain Strike (?) - Fenrir Overdrive
Galuf - Lifesiphon, Armor Break - ?
Wakka - Full Break, Magic Breakdown - Attack Reels
Mog - ? (dps), Protectga - Heroic Harmony
Selphie - Curaja, Shellga - ?
Does Selphie have Dreamstage?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
With that lineup, I might try something like
Selphie: Shellga, Diaga, Dr.Mog's
Mog: Curaja, ???, Battleforged/Ace Striker
Wakka: Full Break, Magic Breakdown, +20% ATK/DMG
Cloud: Lifesiphon, ???, +20% ATK/DMG
Galuf: Power Break, Armor Break, Mako Might
Dunno what would go in those ???. Probably Drain Strike for Cloud, and maybe Protectga for Mog.
I assume the reason Agrias came out is that you have her SSB and not Cleansing Strike? Because Cleansing Strike Agrias seems a lot better than Heroic Harmony Mog for this fight.
edit: I put Selphie as the WM-dps due to her higher MND and the fact that cures scale much less with MND. Power Break might help keep you alive at the end, when Kuja starts flinging nontrivial physical attacks. My plan was for one of your Dr. Mog's/Mako Might to go on Galuf, but if you're not doing that, he probably does need a Lifesiphon so you can have the Boostga in a timely fashion.
Selphie does not have Dreamstage. But she is my only Medica user, with Trabia's Light.
Wait, the Break skills stack with Full break? I thought it was only the Breakdowns that still worked when Full Break is up. That changes things.
I've been using Retaliate on Cloud, to allow guys like Mog to do damage with their turns, but perhaps Drain Strike would be better? He still has Lifesiphon, though. That's important.
Galuf's SB is going to be Fist of the Dawn. That way I can use a Divine Guardian RW.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
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For that matter, Attack Reels and Magic Break/Breakdown have the same ID, so don't worry about refreshing Magic Breakdown for a while after you've done Attack Reels.
If you have Mako Might or Dr. Mog's to spare, you could give one to Wakka and have him lead off with Attack Reels. By the time it's wearing off, you should have enough SB to reapply it. In this scenario, you could give him something other than Magic Breakdown. Perhaps Armor Breakdown, or Power Breakdown?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
From personal experience, when Galuf takes 3 turns to Lifesiphon and 1.5 more turns to turn on his Boostega, it's really painful. You lose out on a lot of damage that way. I think your best bet for the two starter RMs is Galuf/Mog.
Perhaps give Wakka the Knight's Charge RM, in an AoE heavy fight like Kuja I've found it's pretty good at getting that first SB bar.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Sounds good. I could then perhaps give Selphie either Ace Striker (to make Curaga build more meter towards her Medica) or one of the healing-boost RMs.
Cloud will, of course, be using either Dragoon's Determination, or One-Eyed General. How much ATK does he need in order for Fist of the Dawn to bring him high enough that OEG is the better option?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I would think more damage all the time would be better than more SB generation for Wakka.
No Fist of the Dawn? Your damage output for the first 4 rounds is going to be painfully low.
No Heroic Harmony? Since you're not RWing Wall, you'll be taking a fair bit of damage before this goes up.
No Trabia's Light? You probably won't have a full SB gauge by the time Gravija goes out, so you'll be pressed for healing at that point.
There's no way around the first, so Galuf pretty much wants one of your ready-go RMs. The second you can get around with a first round combo of RW+Protectga+Shellga+Full Break. The third is hard to get around, but Drain Strike on Cloud might help.
The fight is only 1 stamina; might as well try a few different configurations. If it turns out you can do without an early HH or TL, then you might give Wakka your second ready-go RM and let him run something other than Magic Breakdown.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It looks like the numbers are after buffs. So if a character's ATK is 408 or higher before Galuf's SB, use 20% DMG (e.g., OEG or PotRW for swords); otherwise, use 20% ATK (DD).
Heroic Harmony does not stack with Cleansing Strike, so don't feel bad about that (they're both buff code #610). I do suggest that Heroic Harmony, not medica, is your first priority for Dr. Mog's RM. Damage taken is damage taken, and Kuja's attacks will hurt too much without HH active.
If you're using DG as your RW, you may not need Selphie's inferior medica - particularly since Diaga is going to be doing piddly damage. Drain Strike on Cloud would take some of the resulting heal pressure off of Mog. You also need to compensate for Galuf's compromised damage - Fry is absolutely right, you need to have his ATK buff active from the first round or you'll run out of hones before Kuja is dead. If you MUST bring Selphie, you might consider giving Mog a break(down) dance so that Galuf can carry a better damage skill than a 1.7x break.
Will take a go at the U+ tonight. Thinking I'll sub in Agrias for Lightning and a BSSB RW to give her stuff to do with the relatively weak hones I have for her. I expect I'll probably end up running pretty dry by the end, but it shouldn't be too bad. I could also RW an ether and/or let Relm sit this one out, Tyro/Ramza play White Mages, RW my beloved major regen instead, and bring Lightning for the extra damage. I've got a lot of options on how to approach this and stretch my hones.
I'll try going with Selphie to start with. But if it seems I just don't have enough damage, and that her heals aren't needed, I'll try swapping Selphie out with Agrias.
Put the healing spell on Mog? I could try that.
The single target one (550% vs 330% AoE) was plunking for around 1700 damage with all mitigation up once the arms went down, but it only got to fire it once between all the stuns and Lightning dropping a pair of ~45k Crushing Blows.
Of course, I still have the other characters to think about. Thinking the Gauntlets would be better spent on someone with less raw base power than Cloud.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It's a collab thing. Not you personally. Everybody who uses the FF Portal App, including people who don't play FFRK has to reach those points in total. And people who play FFRK but don't use it get the free stuff too. There's only like, 5-10 points available a day per person. They did it last month too, although I kind of doubt they'll make the full reward this time since when you create a new account for it, there's a 'big' backlog of articles to mark for about 80 points.
That makes a lot of sense. I installed the app, looked at what gave points and thought to myself, "How the hell am I going to get over 500,000 points?!" I'll reinstall the app again lol
Steam: TheArcadeBear
Going physical was much safer and actually let me use the only two 9 synergy weapons. Pretty much the same team as last week, Celes, Agrias, Cloud, Tyro, Aerith. Actually a good bit easier than bahamut or I just got lucky with the flare stars gigavolts. Still required some S/Ling mostly to due to misplays on my part.
Looking forward to this week's though, full VII synergy except for relics and 4/5 VII characters with great SBs (Shadow Flare, Blade Beam, Planet Protector, Lunatic High).
I believe it is also ongoing in JP
also,
ultimate and ultimate+ smashed. FFVII synergy needs no help. I did the Ultimate cid mission style with Barret, sephiroth, cloud, aerith and zack but I wish I had swapped in redxiii for barret.
Went pretty smoothly until Proudclod, when everything fell apart. I got confused as to which was the armor and which was the actual dude to kill at the start (until I Air Striked and saw the difference in HP) and then couldn't remember if I had used a Breakdown on the right one, so I'm pretty sure I overused them at the start which led to the above damage. Seriously. What a dick. I also handled Agrias with Fenrir OD very poorly. She had two SSBs charged at the end, while Tyro was completely out of anything and that Stone Throw was Ramza's last attack before going on Auto. She should've definitely been SSBing instead of the second Fenrir, and let Tyro play pretend-Cloud. Still, any victory is a good one.
Stats/Setup
edit: 3 times. Arc you're too slow!
I usually feel like 200 def and res is plenty for all content, but then again, I have a wall.
Once I got a good start though, full medals. This game is wonky.
Note Bene: U+ Arena Proudclad is NOT weak to lightning after his armor is removed. In fact, you shouldn't expend effort removing his armor, because body+armor takes more effective HP than just killing the higher-defense body (considering hp values normalized to the same armor value).
Agrias Lifesiphon R4 / Protectga R2 / Cleansing Strike / PotRW
Ramza Power Breakdown R4 / Magic Breakdown R4 / Soldier's Pride / Hail of Stones
Gilgamesh Flashing Blade R3 / Saint Cross R3 / Pugilist / Morphin Time!
Y'shtola Curaja R4 / Shellga R2 / SSII / Dr. Mog's
RW: Shout
Shift Break is fantastic in long fights if you don't have native Shout. The fight lasted longer than the Shout RW, so Morphin Time and Shift Break ended up being useful. Thief's Revenge and Saint Cross meant I had two characters that didn't need healing.