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Dragoon Jump is kind of awkward in that it's one of the first rarity 5 abilities that we have a strong incentive to hone to rank 4, since optimally you will use 2 of them for each use of Blood of the Wyvern. 12 total ability uses (BotW->DJ->DJ, repeat 3 times) is a good number to carry you through a fight, but 9 will often leave you short.
Yeah, I mean I guess that's true. I haven't really kept track of my hone uses during U/U+ battles, but I know I never run out. If I had to make a completely unfounded guess based on nothing but "gut feeling" I'd say my normal U/U+ Fight run around 10-12 turns total.
Who else gets one other than Celes on her BSB?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The real answer is to give us a couple new relics with the same buff code as Focus, but on better items.
JP actually has a shared one, but I think it was part of a voting thing on a collab banner (so probably not for us). Later, one of Onion Knight's is +30% ATK/MAG and Hastega.
eta: Gordon has one as well, with a bonus of Blink 1. Tellah(!) has one, with Instant Cast 1, plus 45s Doom for the caster (lul)
The Funyun Knight.
Edit:
Took rebuilt Mage team through Phoenix Cave Elite. Yeah, that's a pretty nice team.
Focus has that yummy +50% RES though.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Focus is the only +mag/res in the game. Every other buff is just +mag, so they all overwrite each other.
They do need to make better mage relics, yeah.
BLM OSBs are really good. They do way more damage than SSBs, and the standard is element/non-element pairing so you can buff them even further.
We're in the phase of the game that is really heavily weighted towards physical, though.
I love you, but please RNG, stop it
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Steam: TheArcadeBear
Okay, yes, but on those trash waves, I just want to get in as many auto-attacks in before they get an action so I take less damage and her swing is baby
First + boss stage down and mastered, woo! Midgar Highway+ wasn't too bad. Had to use a Mythril to revive the party on the second boss, but that was the plan anyway.
I'm still not sure if the "Resist" that pops up when I Breakdown these bosses means it's not actually applying, or applying at a lower rate, but I'm getting credit for "Reduce X's Attack" so whatever.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
It applies at a lower rate. If a boss is actually immune to breaks (the main bosses of the Nightmare dungeons are typically the only such bosses out there) you get a "Null" message.
Ah, sweet.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The support nightmare isn't immune, right? That would be weird.
https://steamcommunity.com/profiles/76561197970666737/
Platinum Swords for everyone!
Steam: TheArcadeBear
Nah, it only resists it, but the mechanics require you to use your breakdowns on its nodes, so unless you've got pretty deep there, you probably won't be using many on it.
I mean not that you're not going to half-price pull regardless, but you know.
You can definitely get any of Tyro's relics on any of the Nightmare Lucky Draws.
Except for SLG.
I'm perfectly fine with throwing in some filler Blood of the Wyvern uses at the beginning of a fight. I've often found it best not to go full dps at the beginning of a fight anyway, because it pushes into scripted attacks and weak phases without building SB and getting fully set up.
The only skills I've really ever been compelled whatsoever to take to rank 4 are Saint Cross, so it can be paired with Shellga/Protectga, and Bahamut, because duh, and also lol ever getting rank 4 Bahamut : (
Really, the lottery for me would be a Platinum Sword, followed by that book. Everything else is nice for a pick-me-up, but not useful.
Especially a Golden Barrette.
Steam: TheArcadeBear
Never even needed clear tranquil and yuffie ended up having nothing to do with TR R3.
Thank god that retaliate meta is over. I hated that strategy.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oddly enough, Dream Harp is actually the strongest ranged weapon in the game currently, or pretty darn close if there is something better. It is 112 attack at Lv 20/20 Augment 1/15, which is higher than the 110 of Aldebaran (which is an SSB weapon!) and the 111 of Crystal Cross (also an SSB weapon!). The upcoming FFVIII banners will introduce a couple of SSB guns (Laguna and Irvine) that are 113 attack, but for now the Dream Harp is literally the most powerful ranged weapon in terms of attack rating. A nice change from the horrid stats of the Fabled Harp, which was more magic focused for some reason. Also don't forget that Ramza can also use harps if you want, which would let him sit in the back row and do his thing, though of course Faris is a perfectly fine choice as well.
-edit- Also there are a lot more stacking magic buffs coming in the future. As noted, Gordon, Celes and Onion Knight get 30% ATK/MAG, but Shantotto also gets a MAG/RES buff (different ID from Lulu's Focus) plus Edward gets a MAG/MND buff, Tyro's BSB does 15% to ATK/MAG/DEF/RES to the party, Selphie's BSB has a MAG/MND buff identical to Edward's, and finally Penelo gets a MAG/MND buff half as strong (15% instead of 30%) as Edward and Selphie get. It seems pretty unlikely that you'd be able to stack more than three of those buffs in a best case scenario, but if you did stack three 30% buffs and one 15% buff that would put you just slightly above the buff stacking cap (technically a soft cap, but effectively a hard cap). You would probably want something like Krile (30% MAG + haste + heavy regen) and Onion Knight (30% ATK/MAG + haste +burst mode and can be lifesiphoned) in the party, and use RW for Edward's (30% MAG/MND + Quick Magical Attacks 3). I'm sure there are other worthwhile combinations that could work.
Nothing better (by just Atk), but two others equal.
https://ffrkstrategy.gamematome.jp/game/951/wiki/Equipment_Rarity 5_Dream Harp (IV)
https://ffrkstrategy.gamematome.jp/game/951/wiki/Equipment_Rarity 5_Sirius Sidearms (XIII)
https://ffrkstrategy.gamematome.jp/game/951/wiki/Equipment_Rarity 5_Cards (VI)
This is still a great strategy for those with low synergy or newer players since you just need double cuts and a single rs weapon for your retaliator, really.
Most to all of us relied on it at some point in time.
When you get better gear and sb/ssb/bsb and/or trinity, your options open up significantly.
Tyro - Healing, Sentinel, Cyclone, Stormlance (nope), Last Judgment, Celebration (nope), Keeper's
Ramza - Shout, Tailwind, Hail of Stones
Red XIII - Lunatic High, Trine, Howling Moon, Stardust Ray
Barret - Grenade Bomb, Hammerblow, Satellite Beam
Faris - Kindred Spirit, Sea Lord's Broadside
Quina - Mighty Guard IX
Fran - Whip Kick, Shatterheart, Mist Overlaod
Gordon - Goddess' Bell
Wakka - Status Reels, Attack Reels, Aurochs Reels
Irvine - Fast Ammo, Canister Shot
Sazh - Boon, Caltrop Bomb, Godsend
Setzer - Dive Bomb, Prismatic Flash
Edward - Fabled Song, Song of Swiftness
There's...actually quite a lot of chaff on there. Some stuff that's serviceable, and a few things that are Quite Good. Hopefully the actual banner has removed some of that chaff.
edit: even if the banner goes up with that full list above, new players should definitely still pull for cheap items, and for at chance at awesome stuff like Shout, Sentinel's Grimoire, and Keeper's Tome. And even stuff I've put down as "serviceable," like Boon, would be a Boon (ha ha) to a new player.
Now it's just dailies and events
I'll just draw cause of the half price anyway.