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And in the [13th Age] things began to ... Escalate!
Posts
Here's some suggestions from Vault of the 13th Age:
Is it just me or are humans and wood elves the clear winners in terms of racial abilities? Humans get a straight up bonus feat on top of a really good racial, as well as more stat flexibility. Meanwhile Wood Elves have a decent shot at a whole extra action, which is quite nice. Compared to stuff like Half-orcs and Dwarves, they seem overwpowered.
It's less significant than you think. That extra feat is ... nice? But honestly feats are a lot more toned down for the most part compared to D&D.
Wood Elves do have a very good racial power, but surprisingly it's rather well balanced.
While I love 13th Age in general, I never used the icon rules as written. I usually asked for rolls before starting a new story arc, which I would use to flag which icons were involved. Otherwise, I’d use alternate rules for icon tokens (http://slyflourish.com/icon_rolls.html) on a per session/adventure basis and let the players figure out what the effects and costs were.
"The only real politics I knew was that if a guy liked Hitler, I’d beat the stuffing out of him and that would be it." -- Jack Kirby
Runes are almost entirely mechanical in how I use the 5's and 6's. While Mentors/Adversaries use the rolls for social and story encounters as well as access to temporary magic items.
The GM guide that comes with the screen has really good advice for using Icon rolls as well.
I haven't ran 13th age since it was first released. Are there some good onboarding resources to get folks up to speed on the system? Everyone is coming from at least a couple years experience with 5th Ed, so none of them are d20 newbies.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
For you or the players or yourself? In either case certainly the 13th Age SRD site
For you I'd definitely check out the Book of Ages.
I don't think there's really anything like a quick start guide, but the book itself is pretty well laid out, imo
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
For my birthday this year I got the majority of the books in the line so it's been very awesome reading.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Mind if I ask why you all decided to roll stats?
because like 80% of the people I play with REALLY enjoy doing it, and It doesn't bother me too much.
Also, one of my min/max buddies wants to play this class, For those of you with more experience, exactly how broken is this? I'm going to review it later, but I figured I'd ask for help. thematically we've got a pretty good backstory to explain it, that will be real neat to play out as he levels up.
https://13thage.org/index.php/classes/633-abomination
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It doesn't look absurd. The AC is about monk level on average though monks would spend more time with less AC and a little time with more AC. Roughly the same for unarmed damage.
The real issue is going to be the talents of which there are a bunch to choose from. The couple I read didn't seem outrageous.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I looked at a couple reviews of the PDF class bundle this is in, and they author seems pretty well liked by the community at large, so I expect there wouldn't be any glaring issues.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I ... do not understand what you are referring to here. Which system? What triangle?
Sorry, I meant Holy Trinity. Tank -> Healer -> DPS.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I've pretty much got 4 out there characters with rich and weird backstories, and two playing it straight folks, which is perfect. One of the "normal characters" has a family, which, I do plan to leverage, but not just like "They died". At some point the city they are based out of will get attacked by an overwhelming force, and the players will have the opportunity to escape. Will they go back for his family, or not?
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Did your Ranger end up going for any Druid talents?
No but he did take the Cleric Spell, Bless.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I have the PDF for Dark Pacts & Ancient Secrets but I'm iffy how much I want to allow in my game. I'm debating getting Dark Alleys & Twisted Paths as well. But 3pp is hit or miss with me.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The DM for the campaign we're just spooling up (session 0 was Tuesday, and I am excite) reminded me that when we tried the back of the book module, our party managed to kill the final boss in 2 rounds of combat.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You mean on the 13th age character sheet? It's not too hard, the biggest thing is when it needs to roll dice, you have to do a bit of scripting to make it work.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
If you're not, pop the character sheets into a new window, its a button near the top of the sheet. It makes it a lot more user friendly to input stuff. I do agree that the syntax is a bit byzantine.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981