I don't think I've got the PAX Pox, but I do think the radical jump from Seattle back to Salt Lake weather has fucked my sinuses right up. It feels like they're full of sand and grit. I've had three nosebleeds since getting home. I used to get them all the time, before I'd lived here a year or so. So that's great, if this trip reset how my nasal parts react to extreme dryness.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
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TonkkaSome one in the club tonightHas stolen my ideas.Registered Userregular
It could be all that cocaine we did in the hotel room every night.
If my hotel demeanor was Me On Coke, my baseline must be legally dead.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
This year was pretty good, but I don't think it's on PAX to supply all the fun. Each year seems to be better than the last because you have a better idea of what it is you want to spend your time doing, or not doing. Also totally depends on who is around and who you run into.
This year had it's ups and downs, but definitely more ups than downs, and the downs were not as downy as some years, so overall I would say it was a very good PAX.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
From a personal perspective, my issues that caused me to arrive late prevent this from being a personal best PAX - I've never missed Roanoke night before when I've been at West!
From an overall show standpoint, it was pretty good. It felt like the Q&A questions were poorly filtered, but that's really the only thing I can think of to pick on. What would be cool is if Robert returned as a panelist and reprised the Khoo & A, but I doubt there's must interest in that from him or many others.
I feel like this PAX had some pretty high highs for me and some low lows. I've been to every PAX in Seattle since, well, it's technically been in Seattle (so, 2007). I remember that show fondly, though I doubt I could watch more than 5 seconds of Wil Wheaton's keynote today. The only PAX I've been too that stands out as bad was probably 2008, which I still remember as "CrowdedPAX", especially relative to 2007.
This PAX had some stuff on the floor that I really liked. I managed to get into the Horizon: Zero Dawn demo and while I don't think it'd make me buy a PS4, it does look like a pretty cool game. I walked through the Indie Megabooth and saw a game that caused me and probably, like, 10,000 other people to say "hey, this reminds me of SimTower!". (On a related note, I just played Project Highrise for the past 4 hours.) I attended the preliminaries of the Omegathon for the first time ever and enjoyed that thoroughly. The initiatives to make the Expo Hall less crowded have paid off and it's noticeably easier to get around than it used to be. While I'm not crazy about Twitch's super-large booth or anything, the Expo Hall, to me, almost makes West worth it on its own. (As the Post-PAX survey has put it in the past, I enjoy the sheer spectacle.) I attended Acquisitions Inc for the first time ever and enjoyed shouting "GREEN FLAME" with 2500 people at the same time.
And, of course, I hung out with a bunch of y'all.
There were some downsides, though they're mostly my own fault. Neither of my usual crew could make it this year, which left me scrambling for accommodations at the last minute that didn't cost $200/night. Thanks to one of my friends here, I was able to stay with his aunt and uncle in Kirkland. And indeed, on a given morning, counting the time it took to get a car, it'd take me about 30 minutes to get into town. All things considered, that's not bad. (And, as you might guess by the fact they let basically a stranger stay in their house for five nights for free, they are incredibly nice people.) But the downsides are that having a room in town helps a ton as a base of operations, so to speak, and if nothing else just a place to take your shoes off for a few minutes. Also, there were some early morning lines I wanted to get in, and while I realize I could've gotten up earlier, it would've been much easier to get in those lines if I could just walk into them.
So yeah, note to self: next year, figure out the hotel situation before, say, mid-August.
Pros:
- Excellent roomshare, especially compared to previous very weird or awkward roomshares (especially since I didn't get the Spider Couch.)
- Acq. Inc. was excellent, and really is the centerpiece of my PAX West experience these days.
- Many good panels, including a ton of info about the Thornwatch game, that I'm very excited for.
- Got a little more adventurous with food than in previous years, and was not disappointed by the results.
- Q&As and Make-a-strip were also great, although I agree a little tighter control on the questions would have been nice. There were a couple repeats.
Cons:
- The Omegathon finale was kind of weaksauce. Not a very compelling competition, not a lot of interesting banter. If the stage setup for it had been a little less elaborate, I would have assumed it was a backup game and that the actual thing they wanted to do fell apart at the last minute.
- The D&D situation was a clusterfuck. If WotC is going to keep doing Adventure League games at PAX, they need to dramatically ramp up their operation both in terms of sheer size, and coordination. For three out of four days, all available slots were taken within 20 minutes of the Annex opening up, with easily 80% or more of the lines that were allowed to accumulate being told to turn around and find something else to do. At the very least, they need to get somebody on the fucking door with a clicker to tell everybody when the line is filled to capacity, so that I don't wait an hour and a half for a spot that won't exist.
- The Exhibition hall needs to reign in demo lengths a bit, I think. There wasn't a single line that I checked out with less than a 2 hour expected wait. I wound up with a few gaps in my experience where I did nothing for an hour or two, because there just weren't any interesting short-duration things to check out.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
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webguy20I spend too much time on the InternetRegistered Userregular
I feel like this PAX had some pretty high highs for me and some low lows. I've been to every PAX in Seattle since, well, it's technically been in Seattle (so, 2007). I remember that show fondly, though I doubt I could watch more than 5 seconds of Wil Wheaton's keynote today. The only PAX I've been too that stands out as bad was probably 2008, which I still remember as "CrowdedPAX", especially relative to 2007.
This PAX had some stuff on the floor that I really liked. I managed to get into the Horizon: Zero Dawn demo and while I don't think it'd make me buy a PS4, it does look like a pretty cool game. I walked through the Indie Megabooth and saw a game that caused me and probably, like, 10,000 other people to say "hey, this reminds me of SimTower!". (On a related note, I just played Project Highrise for the past 4 hours.) I attended the preliminaries of the Omegathon for the first time ever and enjoyed that thoroughly. The initiatives to make the Expo Hall less crowded have paid off and it's noticeably easier to get around than it used to be. While I'm not crazy about Twitch's super-large booth or anything, the Expo Hall, to me, almost makes West worth it on its own. (As the Post-PAX survey has put it in the past, I enjoy the sheer spectacle.) I attended Acquisitions Inc for the first time ever and enjoyed shouting "GREEN FLAME" with 2500 people at the same time.
And, of course, I hung out with a bunch of y'all.
There were some downsides, though they're mostly my own fault. Neither of my usual crew could make it this year, which left me scrambling for accommodations at the last minute that didn't cost $200/night. Thanks to one of my friends here, I was able to stay with his aunt and uncle in Kirkland. And indeed, on a given morning, counting the time it took to get a car, it'd take me about 30 minutes to get into town. All things considered, that's not bad. (And, as you might guess by the fact they let basically a stranger stay in their house for five nights for free, they are incredibly nice people.) But the downsides are that having a room in town helps a ton as a base of operations, so to speak, and if nothing else just a place to take your shoes off for a few minutes. Also, there were some early morning lines I wanted to get in, and while I realize I could've gotten up earlier, it would've been much easier to get in those lines if I could just walk into them.
So yeah, note to self: next year, figure out the hotel situation before, say, mid-August.
So safe to say Project Highrise was pretty good? I saw it and immediately went "oh this is just a simtower clone and they're ripping them off" then realized its been like 20 years since Simtower, so its probably safe to say a spiritual sequel is due.
Nah, no worries, I have no doubt they're keenly aware what a mess all that was. All the staff on the signup tables looked like they were witnessing the end of the world, every time I went in there to check if there was an unclaimed solo spot available.
I'm just extra disgruntled because I didn't get to show off my tiny magical grizzly bear pet more often.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
Posts
@Aphostile & I will be drunkenly roaming the streets at 2 a.m.
You could say we're Heroes For Hire.
We're the Masters of Evil.
Why not
You always did have a weakness for the gun show...
I don't know. I'm just a drunk willing participant when it inevitably happens.
But it's got nothing on a communal butt squeeze.
Butt contest.
What are we, animals?
I think that's an indicator of a successful PAX.
Or what you said, I'm no doctor.
weeeeeeeeeeeeelllllllllll...
THE ARACHNISOFA, THE FURNITURE OF HOTELS
THE SEAT THAT STUNG THE FIRST WOUND FROM THE ASS OF UNTOLD GUESTS
why your fantasy novel hasn't hit the NY times bestseller list yet baffles and astounds
steam | Dokkan: 868846562
Honestly for me it might be true, in a super unobtrusive way. It just quietly stacked up the wins.
every day i leave the house is a weekend at bernie's situation
The pay check was certainly better than last year's!
hey satan...: thinkgeek amazon My post |
Boston 2013 does have a missing tooth and a relocated shrubbery.
So hard to choose.
OOH if I go to Australia this year I'll have been to them all! I just realized that!
"Sandra has a good solid anti-murderer vibe. My skin felt very secure and sufficiently attached to my body when I met her. Also my organs." HAIL SATAN
From an overall show standpoint, it was pretty good. It felt like the Q&A questions were poorly filtered, but that's really the only thing I can think of to pick on. What would be cool is if Robert returned as a panelist and reprised the Khoo & A, but I doubt there's must interest in that from him or many others.
This PAX had some stuff on the floor that I really liked. I managed to get into the Horizon: Zero Dawn demo and while I don't think it'd make me buy a PS4, it does look like a pretty cool game. I walked through the Indie Megabooth and saw a game that caused me and probably, like, 10,000 other people to say "hey, this reminds me of SimTower!". (On a related note, I just played Project Highrise for the past 4 hours.) I attended the preliminaries of the Omegathon for the first time ever and enjoyed that thoroughly. The initiatives to make the Expo Hall less crowded have paid off and it's noticeably easier to get around than it used to be. While I'm not crazy about Twitch's super-large booth or anything, the Expo Hall, to me, almost makes West worth it on its own. (As the Post-PAX survey has put it in the past, I enjoy the sheer spectacle.) I attended Acquisitions Inc for the first time ever and enjoyed shouting "GREEN FLAME" with 2500 people at the same time.
And, of course, I hung out with a bunch of y'all.
There were some downsides, though they're mostly my own fault. Neither of my usual crew could make it this year, which left me scrambling for accommodations at the last minute that didn't cost $200/night. Thanks to one of my friends here, I was able to stay with his aunt and uncle in Kirkland. And indeed, on a given morning, counting the time it took to get a car, it'd take me about 30 minutes to get into town. All things considered, that's not bad. (And, as you might guess by the fact they let basically a stranger stay in their house for five nights for free, they are incredibly nice people.) But the downsides are that having a room in town helps a ton as a base of operations, so to speak, and if nothing else just a place to take your shoes off for a few minutes. Also, there were some early morning lines I wanted to get in, and while I realize I could've gotten up earlier, it would've been much easier to get in those lines if I could just walk into them.
So yeah, note to self: next year, figure out the hotel situation before, say, mid-August.
Pros:
- Excellent roomshare, especially compared to previous very weird or awkward roomshares (especially since I didn't get the Spider Couch.)
- Acq. Inc. was excellent, and really is the centerpiece of my PAX West experience these days.
- Many good panels, including a ton of info about the Thornwatch game, that I'm very excited for.
- Got a little more adventurous with food than in previous years, and was not disappointed by the results.
- Q&As and Make-a-strip were also great, although I agree a little tighter control on the questions would have been nice. There were a couple repeats.
Cons:
- The Omegathon finale was kind of weaksauce. Not a very compelling competition, not a lot of interesting banter. If the stage setup for it had been a little less elaborate, I would have assumed it was a backup game and that the actual thing they wanted to do fell apart at the last minute.
- The D&D situation was a clusterfuck. If WotC is going to keep doing Adventure League games at PAX, they need to dramatically ramp up their operation both in terms of sheer size, and coordination. For three out of four days, all available slots were taken within 20 minutes of the Annex opening up, with easily 80% or more of the lines that were allowed to accumulate being told to turn around and find something else to do. At the very least, they need to get somebody on the fucking door with a clicker to tell everybody when the line is filled to capacity, so that I don't wait an hour and a half for a spot that won't exist.
- The Exhibition hall needs to reign in demo lengths a bit, I think. There wasn't a single line that I checked out with less than a 2 hour expected wait. I wound up with a few gaps in my experience where I did nothing for an hour or two, because there just weren't any interesting short-duration things to check out.
So safe to say Project Highrise was pretty good? I saw it and immediately went "oh this is just a simtower clone and they're ripping them off" then realized its been like 20 years since Simtower, so its probably safe to say a spiritual sequel is due.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Wildstar last year was the only party I've been to that had no line.
I'm just extra disgruntled because I didn't get to show off my tiny magical grizzly bear pet more often.