The end is here:
https://www.youtube.com/watch?v=NJ-xcgBL1mY
There were plenty of ways the human race could have ended. War. Disease. A simple asteroid rolling the dice and making the odds.
But no one could could have foreseen this.
Billions are going to die, and never know why. Wiped from existence by an enemy with motives we can't even comprehend.
Maybe nothing lasts forever, but we've chosen to fight the odds. Humans have always believed we were, in some way, special.
Time to prove it.
******
Welcome to Let's Play Freespace! Where Manwiththemachine fights cosmic horrors for the sake of all life and tries not to die. Freespace is considered one of the best flight sims ever with good reason. It's complex enough to have depth, but arcadey enough to just enjoy flying around and blowing things up. I considered doing this a video series, but there are plenty of those, and this way we have a bit more time for interaction, story depth, and random facts. The goal is to complete all of Freespace 1 and 2 using Freespace Open. If things go really well, I'll throw in some mods. You can buy the Freespace series for a few bucks on GOG, and upgrade it through the FS Open project hosted on Hardlight Forums.
The audience participation is this: A rotating roster of Penny Arcade pilots! In terms of the game's story, Alpha-1, the flight lead for either the GTA, or GTVA, could be anyone. Also with casualties as high as pilots experience in Freespace, there's going to be room for some... interesting personalities! You seen, in Freespace, even an ace pilot is ultimately expendable to the war effort, and we'll see that first hand. There's very few missions that have "exact" continuity, as in more than one sortie per mission. So the position of Alpha-1 is going to rotate between anyone who wants to participate. Just sign up, post a brief description of your pilot and personality, and I'll work that into the mission. How long will this take? I have no idea, but the goal is doing around a mission per week to account for school, work, etc.
With that said, let's get started.
Posts
I just gotta say that I absolutely adore that cinematic. "Send fighters!"
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
And don't worry, there are plenty of reasons to ignore Command, as we will soon find out. But first, some background on the current conflict we find ourselves involved in, the Terran-Vasudan war.
**************
Excerpts From the Freespace Bible:
14 years of constant war has left both the Terran and Vasudan governments reeling, but too much blood has been spilled for either side to compromise. The year is 2335 board the Terran Destroyer Galatea, and the first of our heroes arrives on the flight deck. Ensign CJ Iwakura.
A behemoth of a warship, Terran destroyers are mobile fortresses, carriers, and battleships in addition to carrying Marines for planetary assault. Because of the tremendous energy involved to perform a subspace jump, bigger is better when it comes to warship design of this period. We'll get into the tech a bit later.
Three hundred years of progress has left most of humanity in a good state. Freespace actually avoids the trope of one world government, the GTA manages humanity's military and colonization effort outside of Sol. Now if we can just avoid having new alien overlords raising our taxes, we should be set.
Which brings us to the other side of the equation, the dastardly menace of the Vasudans.
War never changes, except now we fight actual aliens for the galaxy's resources and habitable living space. Hooray?
But politics isn't why we joined the space corp. We joined for a chance to protect humanity, to have college debts paid off, and to fly spaceships with freaking laser beams. Is this not what our ancestors first dreamed of when they reached to the stars? All of which would be great if our life expectancy was measured in hours rather than minutes.
Let's get a sit-rep on the war shall we? Surely the rumors we heard back in the academy aren't that bad?
ONLY 504 pilots confirmed dead in a single operation? Goddamn it. Well, let's listen to the rest of it then. At least the Vasudans took heavy losses as well.
Ross 128 was a heavily defended space station with an entire flotilla guarding it. Any force that could crack that monster I'd like to stay well clear of. Well, at least it's more than a few jumps from our current location. We're tasked with salvaging the aftermath of operation Thresher.
I like the Apollo a lot of a number of reasons. It's sleek, fast, maneuverable, and can mount two primary banks of guns, including the second best weapon in the game. It's main disadvantage is a weak loadout of secondary weapons, i.e., missiles, but we could do a lot worse for starting ships.
After a to-the-point breifing, our starting ace CJ takes a look at the weapon loadout he'll be using.
Unfortunately it's not much. Our ML-16 lasers are accurate, but don't have much punch. Still, they do a decent job at downing Vasudan fighters should we run into any.
Harbison: "Hey there Alpha-1 I hear you're new to the Galetea. You ready for this kid?
CJ: "Sir! Looking forward to getting some experience in the field!"
Harbison: "I'm not expecting perfection, but don't get too reckless. My job's to keep you alive, just follow my lead and you'll do fine."
CJ: "They won't know what hit them Sir."
Alpha wing, LAUNCH!
Looks good right? The years have been kind to FS2 with constant graphics updates. This is the cruiser we've been assigned to defend, the Orff, Fenris class. Against a coordinated assault, it won't stay intact for long. It carries the cardinal sin of having both weak armor AND weak firepower. But it's guns will at least be a deterrent for any fighters should we run into them.
Harbison: "I hate to break it to you kid, but most escort missions are five hours of boredom, and three minutes of action if you're lucky."
CJ: "Contacts! Two PVF Anbuis fighters coming in at 2 o'clock!"
Harbison: "We've got company! Break and engage! Don't give them time to set up for a strafing run!"
CJ: "Fox 2! It's a hit!"
Harbison: "Nice shot, missiles on target. We've got more coming in. Make sure they don't reach the Orff."
Haribson: "I really wasn't expecting this much action. More bandits incoming, this looks like more than a scouting wave.
Haribson: "We better get relieved soon, I can't take much more!"
CJ: "Sir! Disengage and use the Orff for cover!
Haribson: "Not leaving you out there!"
CJ: "You can't do anything if you're dead! I can do this!"
Delta 2: "Delta wing has arrived. Awaiting orders."
Command: "Alpha, you stand relieved of your watch. RTB."
Haribson: "Great work out there CJ, my fighter's nearly scrap. I'll meet you back at the Galetea."
CJ: "Copy that, departing mission area."
Haribson: "Oh and CJ? Rounds are on me when we get back."
CJ: "Just another reason to keep winning this war Sir."
And with that, our first mission ends in a clean sweep. And our rookie CJ manages the old Terran standard of "ace in a day," with seven confirmed kills out of ten fighters.
We'll actually be doing the Silent Threat: Reborn. Which is a far superior campaign.
Freespace is not a flight simulator. All the space craft fly at speeds slower than modern jet fighters, missiles have short ranges and are easy to shake, and collision damage results in an amusing, "go kart" effect of advanced space superiority fighters bouncing like beach balls. Newtonian physics are non existent. Stay far away from Freespace if you want a "realistic" space sim. Thankfully, this has nothing to do with how fun the game is.
Freespace rewards two things, accurate shooting, and staying at high speeds. We'll be tackling a large part of the mission objectives by ourselves. Wingmen management is important as we proceed.
The AI in Freespace will stay in formation attached to its objects until it begins to receive fire. That means if you can afford it, you should focus fire on one target until it's destroyed firing every gun and missile you can. With a bit of calculation, you can easily down wings of fighters and bombers yourself. And some missions do require it. This applies to Friendly AI too, so you can lose whole groups when you tell them to "protect my target," and watch through a facepalm as they stop defending themselves moving into position, and are obliterated.
Freespace is an old game, but one of the key things is that a large percentage of early missions will essentially self complete. It's good in the sense that it simulates that you are not the SOLE cog by witch the GTA lives or dies. Bad in the sense that other than racking up kills, there's not a huge amount of challenge to be found for the majority of the game. That said, some missions are nearly impossible to do without excellent flying, let alone solo, so we'll be doing our best not to avoid excessive losses for friendly units. Some missions have bonus objectives that by completing, we'll earn promotions, medals, and nice words from Command that make us feel good inside.
The game features the ability to match speed with a fighter which is incredibly useful. However, you still need to be careful as dropped your speed too low means flanking fighters can pick you off. Capital ships are mostly fangless in Freespace. Even mighty destroyers have almost no chance to destroy your fighters, and zero chance once their missile launchers are offline.
On higher difficulties, this isn't always true, and more care needs to be given to engagements. On medium difficulty however, we're going to have a lot of "cool guys don't look at explosions" moments. Also, if you've never played Freespace, you may not realize these games have a lot of controls:
A lot of controls. It's mostly manageable as you won't use half of this stuff. But FS definitely has a higher than average learning curve, and you'll likely be fighting the controls harder than the Shivans for the first few hours of gameplay.
Next update I'm hopeful for two missions. We'll see how that goes!
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Maybe I'll go back and get it AGAIN from GoG, then try to get all the mods to enhance the graphics and everything... Looking through my post history on these boards I can see I had a hell of a time with it last time.
Also, with no joystick it's not going to feel all that great.
Godspeed, Ironsides.
Good news! GOG has a summer sale going on and you can get both FS1 and FS2 for under $7!
Godspeed, Ironsides.
Command:
There's still one more curve ball in the basic mechanics, and that is: branching missions. The branches are not extreme resulting in different story paths like Wing Commander, but they do exist. Doing exceptionally well on some missions can make others easier or more difficult, and vice versa. Because we kept the Orff's hull integrity above 80% we have an extra objective in this mission to destroy a Vasudan Ace. If for some reason, we had cranked up the difficulty and flown off into deep space, we'd have lost the opportunity to complete this objective and earn our medal. Some medals can only be earned by exceptional performance across multiple missions.
Vasudans have strange design logic for their military. In general, their ships are either stunningly effective, or a complete joke. The Anubis as we've seen, is a pilot's mobile coffin. It has a huge profile, poor firepower and paper armor. The Seth however, has a narrow profile, heavy armor, an incredible afterburner, and generally outclasses our Apollo in every way. Due to the danger of this mission, CJ will take a bench and Johnny Chopsocky, terror of last year's aggressor squadron competition, prepares his Apollo for launch.
Johnny Chopsocky: Greeeeting's universe! It's good to be back! Johnny Chopsocky here. Please surrender your women, alcohol, and Vasudans in that order if you would.
Johnny Chopsocky: I hate it when the world lets you down. Alright ladies and gents! Time for the show. Radar is no good in this soup, so confirm any sensor ghosts visually before you engage.
Alpha 3: In range. Sensors can now lock wing Aries.
Alpha 3: That’s one wing down. Virgo wing on scope.
Johnny Chopsocky: Now we're talking! Pump your power from weapons to engines, we'll run them down and have charge to spare.
Alpha 2: Why did you shoot down that asteroid boss?
Johnny Chopsocky: Asteroids killed my very favorite cousin 2.
Alpha 2: Ahh... I'm.
Johnny Chopsocky: Also I didn't like the way it was looking at me.
Alpha 4: Targeting Pisces wing now.
Alpha 3: That’s half of the Vasudans eliminated.
Johnny Chopsocky: Goddamn it 2! Watch that friendly fire!
Alpha 2: Sorry lead! Is the damage bad?
Johnny Chopsocky: Nothing a kick to the CPU won't fix. Some fires but no loss of system control, we're good.
Johnny Chopsocky: 3 and 4, check in over.
Alpha 3: Bandits down! Regrouping on you Johnny.
Johnny Chopsocky: Copy that.
Johnny Chopsocky: Target down. Let's mop up quickly before any reinforcements arrive.
Alpha 3: Only one more wing.
Johnny Chopsocky: These guys are so dull.
Alpha 4: All enemy wings are down, nice work Alpha.
Alpha 3: Vasudan ace in the area!
Johnny Chopsocky: I'll take care of this. Alpha wing depart, the bastard's mine.
*Computer*: Incoming Missile, Incoming Missile, Incoming Mis-
Johnny Chopsocky: There has got to be somebody better than these slacckkkkkers!
After Action Report
Johnny walks away with six kills and an enemy ace painted on his Apollo.
All in all, this isn't a difficult mission per say. There are only 13 enemies, and your wingmen do a decent job of fighter suppression. As you can see in that last screenshot though, the Seth Ace got off three heat seeking missiles and Avenger cannon fire. That took Johnny down to critical despite dodging two of the missiles. The Ace will kick like a mule once you get on his six, so it really pays to have that extra speed in engines, and patiently take your shots rather than firing a constant stream of lasers.
With the ambush team down, our supply lines are safe for the moment. Now it's time to return to favor.
Command:
Interesting, the first hints the Vasudan presence in this system is up to more than just raids. In addition, this is the first time we're granted access to reinforcements. The system is simple, reinforcements can make or break some missions with their extra firepower. The trade off it is lowers your point totals used to calculate promotions. We'll probably use them at some point, but for now unless the enemy throws multiple cruisers at us, we should be fine. For this mission, we're sending in 1st Lieutenant Space Pickle to lead Alpha flight. No stranger to fighting the Vasudans, Pickle is eager to get back into the fray. Our attack force is split into two wings of two craft. All this really means is it's slightly easier to delegate your attacks on the depo.
Space Pickle: "Alpha Wing, Epsilon Wing, I want this done by the numbers. Stay with your wingman and prioritize enemy fighters."
Alpha 2: “Cargo depot sighted, Sir. Moving in to attack. Reading 5 enemy fighters.
Space Pickle: "Confirm depo layout matches recon. Kappa Wing came through."
Space Pickle: "Ripple fire is on target. Mop up what's left and hit the freighters before they escape."
Epsilon 2: "These Vasudans are scrubs, scratch number 5."
Space Pickle: "Then don't let them make fools of us, first freighter is powering up subspace drives. Concentrate all fire on them.
Alpha 2: “Vasudan freighter 1 is down! Watch out for the blast!"
Alpha 2: “Freighter 2 is going down! Stay away from the explosion!"
Command: “Cargo depot secure."
Space Pickle "Nice work everyone, that's a clean sweep here. Scanners are reading explosives within the containers."
Command: “Looks like weapon prototypes are here after all. Good job, Alpha 1."
Omega: “This is transport Omega, en route to collect cargo. Thanks for your help, Alpha 1."
Space Pickle: "Copy that... Command is Rogers sick? He was supposed to be on duty this rotation."
Command: "Hold Alpha 1. More Vasudan fighters arriving. They're destroying their own cargo! Stop them!"
Space Pickle: " .... Copy Command, moving to intercept."
GTC Orff: "We'll take over now, Alpha 1. Thanks for your assistance."
Space Pickle: "Thanks for the cover, Orff. Command, any news about Rogers? I saw him a few hours ago."
Command: "You'll receive an update back at base. Command out."
Space Pickle: "Charming, absolutely charming. Alright, let's head home."
Command:
Bad news, traitors within the GTA just made off with advanced weapons, location unknown. There was nothing we could have done to prevent this, their IFF codes were solid and we received no information from command to intercept Omega. Time to hunt some traitors.
Godspeed, Ironsides.
Kinda takes me back to my e-fed days.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Godspeed, Ironsides.
This is our Squadron's trophy case for lack of a better word. Johnny's fine work shooting down a Vasudan ace nets us our first major recognition of the war. It won't be the last.
Our kill board to this point. Rest assured, I'm keeping count of individual tallys for each mission. I'm proud to note, we have a friendly fire count of only 0.2%, one of the lowest in the Terran fleet!
The Omega transport in our last mission was flown by Alexander McCarthy. A formerly decorated soldier, he has for reasons unknown stole the advanced projectile cannon code-named the "Avenger." He and his conspirators plan to deliver it to the Vasudans, presumably for a massive reward. Given the severity of the situation, Galactic Terran Intelligence spooks will be sending a special CQB team to handle the boarding operation. Our task is to demonstrate the high price of treachery by killing each and every fighter in the engagement area. Blessed is the mind too small for doubt.
Command briefing con't:
We now have access to the Valkyrie interceptor, a fan favorite. The Valk is a glass cannon with the highest speed and maneuverability available to the GTA, and the ability to mount four cannons with a decent payload of missiles. The advantage is you can cover more ground, and kill pretty much any fighter or bomber class ship with ease. Unfortunately, the Valkyrie has armor made by the lowest bidder. This means any mistakes on our part will create a miniature nova where a promising ace used to be. It's nearly Orky in its design. We're also armed with disruptor weapons to help disable subsystems without blowing up the ship in question. Each weapon has a different statistic for damage to subsystems. Destroying engines means a ship can't run, without weapons they can't shoot as well (or at all for fighters), comms means no backup etc, and each individual turret on a warship can be destroyed as well.
Mission briefing :
No stranger to combat, Ensign @YerMum, named for his favorite insult, straps himself into a thin metal tube with rockets and guns bolted on. For Gork and-... I mean, for humanity.
YerMum: "Alpha wing here. Feeling very dangerous and squishy all the same time."
Beta 1: "Beta wing ready."
YerMum: "Goin' in hot. Target Omega's engines. No glory hounding, we punch through the fighters and disable that transport."
Command: "McCarthy, you are ordered to power down."
McCarthy: "I answer to a higher authority!"
Command: "Fire at will, pilots!"
YerMum: "Multiple wings of Anubis, Apollo and Horus class interceptors. The good news is that they still can't fly. Bandit terminated. Alpha wing, take out that bomber before it can fire."
YerMum: "Beautiful work Alpha. Enemy Apollos moving into range. Show no mercy."
Enemy pilot: "Don't you understand what happened at Ross 128? The Vasudans are the least of our worries!"
YerMum: "Sorry mate, there's just one rule out here: survival. Alpha, Beta, continue with fighter suppression, I'm going after McCarthy."
YerMum: "I don't know what brand of crazy you bought that made you switch sides, but I'm betting you're regretting it now."
Command: "GTT Comet, Omega is disabled. Jump in now."
GTT Comet: "GTT Comet here. On docking approach to Omega."
Command: "Virgo is attacking the Omega! Protect Omega!"
YerMum: "Keep up the cover everyone, I'm playing a hunch. Targeting Vasudan transport Rasputin's engines!"
Alpha 3: "Fox 2! That's the last of the fighters, you're clear lead!"
YerMum: "I think I'm done mates, that gunner nearly got me. Reading hull breaches and power spikes across the grid."
Beta 2: "Not a chance boss, fallback and we'll cover you."
GTT Comet: "We are leaving system with Omega."
GTI: "Galactic Terran Intelligence here. We have orders to capture the Rasputin."
YerMum: "Almost enough to make you feel sorry for the bastards eh lads? Radar is clear, no casualties."
Beta 1: "Smashing success lead, there is one thing you need to take care of still."
CJ Iwakura: "Try not to embarrass us up on stage."
YerMum: "Thanks for the vote of confidence, one thing bothers me though. McCarthy... he and his goons seemed spooked about something."
Johnny Chopsocky: "Hard to ignore those rumors, I went to flight school with the lead of the 8492nd stationed at Ross 128. Now she's gone."
Space Pickle: "I wouldn't put much stock in the words of traitors. All we can do is follow our orders and make the Vasudans pay for it. Until we get them in our scopes... not much we can do."
YerMum: "I know... still, I can't help but feel we're missing something. Something big."
*****************
YerMum scores confirmed kills on an Anubis and an Apollo. It'll be the only kill on a Terran craft for the rest of this campaign. His smart thinking in prioritizing the capture of enemy agents over racking up kills gets us our second medal.
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
DIVE DIVE DIVE.
PSN: ShogunGunshow
Origin: ShogunGunshow
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Hercs are garbage
Loved the Athena too, though. FS1/Silent Threat had the coolest ship designs, I liked them much more than the FS2 ships. My favourite was the Zeus light bomber.
Also stuff is about to go down in this campaign!
https://www.youtube.com/watch?v=w9ixzBb2WMQ
This is good, right?
...
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
***
<\\>1/16/36 >>
<\ BLACK BOX RCD #492 APOLLO UNIT ALPHA 4
<LOG BEGINS \>
Machinegun: "Break and engage Alpha, Vasudans are targeting the Plato, five klicks out."
Alpha 4: "Copy Machinegun, watch me earn my ace wings today."
Machinegun: "Be advised, if any eggheads complain to the Admiral that their precious luxury yacht is broken, you will wish you were born in another century."
Alpha 3: *chuckle* "Copy lead, let's party."
Machinegun: "Good kill on the bomber, what is your status 2?"
Alpha 2: "Fighter screen is tied up, no chance of them making a run in this condition. We'll have them in a moment Sir."
Alpha 4: "Heads up! The Taurus is warping in ahead."
Machinegun: "Alpha wing, stay back to guard the Plato. I'll keep its fighter screen busy. When the Plato jumps, we'll start our attack.
Alpha 3: "Sir, are you sure that's wise?"
Machinegun: "I've been at this a while, the day I can't bounce a single wing of Anubis fighters is the day I retire."
Alpha 4: "They won't get through us. Yahoo! Another one bites the dust!"
Alpha 2: "Wait... Reading four unknown-class fighters in the area. Signal is... sporadic. Damn, these readings are strange."
Alpha 4: "Confirmed, my sensors can't get a lock on the unknowns!"
Command: "Unknowns are attacking the Vasudans. Alpha 1, get a visual identification. Do not open fire!"
Machinegun: "Copy Command, be advised we are dealing with a possible first contact scenario here. Burners to full, sensors to maximum."
Machinegun: "Visual confirmed. Intelligence will want to see these sensor logs. Command... I have a bad feeling about this."
Alpha 2: "What in the hell? They took out the Taurus already!"
Alpha 3: "The unknowns are jumping out. Did anyone get a close look at one?"
Machinegun: "Black hulls with red running lights. Heavy ordinance and damn fast too. Plato, if you're not at top speed, now would be a good time."
Plato: "Engines are redlined, ETA to node is two minutes."
Command: "More unknowns appearing. They're going for the Plato!"
Machinegun: "Alpha wing, weapons free. Repeat, weapons free.
Alpha 4: "This... this is fucking impossible! My lasers are just bouncing off!"
Machinegun: "Command, unknowns have some type of advanced shield. We are outgunned and blind."
Command: "Hold Alpha, we are scrambling fighters to assist you."
Alpha 3: "I'M HITTTTT-." *untranslatable*
Machinegun: "Goddammit Command! Where are those reinforcements! We're being slaughtered out here!"
Alpha 2: "Can't even chip their paint, oh SHIT! VAMPIRE, VAMPIRE! Torpedos in-bound on-."
Plato: "This is the Plato's crew. We're in an escape pod, cover us!"
Machinegun: "To hell with this. Alpha, form on my wing. Fire at the target on my twelve. Hit them with everything you have!"
Alpha 2: "Target destroyed, sir. Now we know they can be killed. Thank God."
Machinegun: "Out of missiles."
Plato: "We made it, Alpha 1. Jumping out now!"
Command: "The crew of the Plato made the jump. Return to the Galatea."
Machinegun: "Alpha, RTB, NOW!"
Alpha 4: "Drives coming online, wait, oh SHI-."
<\\>1/16/36 >>
<\ BLACK BOX RCD #492 APOLLO UNIT ALPHA 4
<END OF LOG \>
***
It begins.
It's one of the few missions where you're allowed to lose an escort capital ship. That being said, the bonus objective of killing a Shivan fighter is nearly impossible without emptying your dumbfire rockets, heat seekers won't track. And if you're not accurate with them, the fighters will warp out after a certain point. That's not mentioning the shield recharge factor.
As a side note, if you fail to visually identify the Shivans, your escort next mission starts at 83% health.
Every time I restart Freespace, I replay this mission over and over until I manage a Shivan kill.* It's such a fun bonus objective.
* This is either extremely quick or takes forever, depending on how long it's been since the last time I played through Freespace.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That's interesting, I never knew that one.
It's not something that's carried over to FS2 unfortunately. Instead, it offers bonus missions for joining Special Operations Command.
Pack disruptors. They do more shield damage than your ML-16s