Taking a shortened grip on his sword, Philo attempts to shave off one of the stirges stuck in him, and moves so that he can cover Sal and Angus's retreat.
Attack one of the stirges that's draining my blood. Move ti I4 and be ready to use Protection if one of them gets attacked.
Geth, roll 1d20+5 for Shaving
Geth, roll 1d8+3 for No more Stirgebeard
With Barran making his way up the rope, Ay begins to move, too. He quickly scales the rope to within reaching distance of the bug attached to Barran. Reaching over, he yanks it from Barran and crushes it into the wall, it's lifeless form falling the distance into the water. He then tries to reach out to grab the one attached to himself, but between the sway of the rope, and the critter noticing what happened to his friend, it managed to avoid Ay's grip.
Move: Climb 25 Feet (55 Speed halved = 27.5) to about even with Barran.
Action: Attack Stirge 23 (attached to Barran)
Bonus: If Stirge 23 alive, Attack Stirge 23. If Stirge 23 killed, Attack Stirge 22.
Geth, roll 1d20+5 for Attack Unarmed 1
Geth, roll 1d4+3
Geth, roll 1d20+5 for Attack Unarmed 2
Geth, roll 1d4+3
Ay(G4-15') - AC:16, HP: 23/31, Ki: 1/4, HD:2/4,
Angus(H5) - AC:12, HP:20+1/20 Stirge 1 - DEAD Stirge 2 - DEAD Stirge 3 - DEAD Stirge 4 - DEAD Stirge 5 - DEAD Stirge 6 - DEAD Stirge 7 - DEAD Stirge 8 - DEAD Stirge 9 - DEAD Stirge 10 - DEAD Stirge 11 - DEAD Stirge 12 - DEAD Stirge 13 - DEAD Stirge 14 - DEAD Stirge 15 - DEAD Stirge 16 - ESCAPED WITH A FULL TUMMY Stirge 17 - DEAD Stirge 18 - DEAD
Stirge 19(J4) - AC:14, HP: 2, Blood Drain, Stuck into Philo
Stirge 20(J5) - AC:14, HP: 2, Blood Drain, Stuck into Philo Stirge 21 - DEAD
Stirge 22(G6-15') - AC:14, HP: 2, Blood Drain, Stuck into Ay Stirge 23 - DEAD
Stirge 24(H10-20') - AC:14, HP: 2, Blood Drain,
Stirge 25(O4) - AC:14, HP: 2, Blood Drain,
Barran(G5-15') - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:32/40, Spells:-/1, LoH:10/20
Philo(I5) - AC:19, HP:22/38, 3/4 Sup. Dice,
"Oi! Lets hurry it up down there! Stop all that swingin' and jostlin' th' rope and get tiny rear ends up here!" Angus shouts, continuing to use all his might to keep the rope stable and safe as Ay and Barran make their way up.
Three of the Stirges, having drained their fill, withdraw their stinging proboscis from their hosts and depart the scene. Off to bask with their bloated abdomens and brag to their Stirge friends or whatever it is Stirges do when they have full stomachs.
The remaining two redouble their efforts to drink more blood, while some newcomers are also eager to get their share...Despite Philo trying to block the Stirge, both Dwarves feel the pinch!
Map:
Actions:
Angus keeps the rope stable and safe for the rest of the party.
Stirge 19 drains 5HP from Philo, detaches and flees!
Stirge 20 drains 3HP from Philo, detaches and flees!
Stirge 22 drains 3HP from Ay, detaches and flees!
Stirge 24 moves to G6-15' and attacks Barran!
Stirge 25 attacks Angus! (Maybe Philo defends?)
Stirge 26 appeared in M11, moves to H8 and attacks Dural!
Stirge 27 appeaed in N11, moves to I7 and also attacks Dural!
Geth, roll 1d20+5 vs Barran
Geth roll 1d4+3
Geth, roll 1d20+5 vs Angus
Geth roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth roll 1d4+3
Barran heaves his way up the rest of the rope and hurriedly slips past Angus, and is about to give the dwarf an appreciative slap on the back when he sees the stirge planted there! He then draws a dagger and takes a quick stab at the stirge.
Bonus: Dash for distance Move: Climb 15 feet, then move to I5 (total of 40) Action: Attack Stirge 25
Geth, roll 1d20+6 for daggering
Geth, roll 1d6+4 for pierce damage
OK! Just waiting for @evilthecat & @Aegis to slip their moves in before Philo kills that Stirge and we're onto the next round!
Stats & Current Positioning:
Ay(G4-15') - AC:16, HP: 20/31, Ki: 1/4, HD:2/4,
Angus(H5) - AC:12, HP:17/20 Stirge 1 - DEAD Stirge 2 - DEAD Stirge 3 - DEAD Stirge 4 - DEAD Stirge 5 - DEAD Stirge 6 - DEAD Stirge 7 - DEAD Stirge 8 - DEAD Stirge 9 - DEAD Stirge 10 - DEAD Stirge 11 - DEAD Stirge 12 - DEAD Stirge 13 - DEAD Stirge 14 - DEAD Stirge 15 - DEAD Stirge 16 - ESCAPED WITH A FULL TUMMY Stirge 17 - DEAD Stirge 18 - DEAD Stirge 19 - ESCAPED WITH A FULL TUMMYOK! Stirge 20 - ESCAPED WITH A FULL TUMMY Stirge 21 - DEAD Stirge 22 - ESCAPED WITH A FULL TUMMY Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain, Stirge 25(H4) - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27(I7) - AC:14, HP: 2, Blood Drain, Embedded into Dural
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
"Just a moment though, since th'way be clear enough down here and we might'n want to head out now rather than later," Dural adds mid hammer swing, as he continues trying to clear the way forward. As always, as the dwarf shifts, the thudding and scraping of the chest against stone continues.
Action: Attack Stirge #26.
Move: If it dies, to L7. If it doesn't die, I7 so I don't eat an OA.
minion, roll 1d20+4-5 for Attack
minion, roll 1d8+2 for Damage
//not sure what the -15' is on that one stirge. He fell down? anyway.
Bah, I want to move but I'm reluctant to move past the tanks.
How "urgent" did the deep gnome look when he said "drow"?
Salazar will take a shot at the stirge drinking Dural!
BOOM!
minion, roll 1d20+6 to hit
minion, roll 1d10 for damage
to hit:
1d20+616 [1d20=10]
damage:
1d109 [1d10=9]
evilthecat on
tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
+1
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Ay finishes climbing up the rope. Making his way to the top, he thanks Angus. "I appreciate the hand. Let me grab the rope and let's get out of here." Quickly coiling the rope up, Ay slings it over his shoulder. Seeing one of the creatures approaching Dural, he leaps forward, drawing his staff and trying to fend off the creature. It moves just outside the reach of his staff, though, before moving back in closer.
"If we continue to stand here, we are going to be food. We need to move to the southern door immediately."
I am assuming my remaining move speed + bonus that I'd normally make a second attack is used in the putting away of the rope, so I can still attack with my normal action. If this isn't possible, ignore the attack roll and assume I just climb up and put away the rope.
Edit: Missed anyway.
Geth, roll 1d20+5 for QStaff Attack
Geth, roll 1d8+3
Ay(H7) - AC:16, HP: 20/31, Ki: 1/4, HD:2/4,
Angus(H5) - AC:12, HP:17/20 Stirge 1 - DEAD Stirge 2 - DEAD Stirge 3 - DEAD Stirge 4 - DEAD Stirge 5 - DEAD Stirge 6 - DEAD Stirge 7 - DEAD Stirge 8 - DEAD Stirge 9 - DEAD Stirge 10 - DEAD Stirge 11 - DEAD Stirge 12 - DEAD Stirge 13 - DEAD Stirge 14 - DEAD Stirge 15 - DEAD Stirge 16 - ESCAPED WITH A FULL TUMMY Stirge 17 - DEAD Stirge 18 - DEAD Stirge 19 - ESCAPED WITH A FULL TUMMY Stirge 20 - ESCAPED WITH A FULL TUMMY Stirge 21 - DEAD Stirge 22 - ESCAPED WITH A FULL TUMMY Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain, Stirge 25 - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain, Stirge 27 - DEAD
Stirge 28(K11) - AC:14, HP: 2, Blood Drain,
Stirge 29(L4) - AC:14, HP: 2, Blood Drain,
Stirge 30(N4) - AC:14, HP: 2, Blood Drain,
Stirge 31(N11 ) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
Angus, handing the rope back to Ay, works the strain out of his shoulders before hefting his Morningstar and biding his time...staring at the Stirge below him as it moves up to attack!
Actions:
Angus readies an action to hit Stirge as it comes close...
The Stirges, again, swarm into the party looking for any opportunity to drink blood...
The Stirge that was chasing Ay, rises from below the walkway avoiding Angus' wild swing and bites at the brave, if unprepared, dwarf. The one that Ay just missed takes its turn, while two more attack Dural. The remaining two take a run at Philo and Barran respectively...
Only the plucky Halfling feels the pinch at the moment, and now has a new hitchhiker...
Actions:
Stirge 24 rises and attacks Angus
Stirge 26 attacks Ay
Stirge 28 moves to I8 and attacks Dural
Stirge 29 moves to J4 and attacks Philo
Stirge 30 moves to J5 and attacks Barran
Stirge 31 moves to J8 and attacks Dural
Geth, roll 1d20+5 vs Angus
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Ay
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Philo
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Barran
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth, roll 1d4+3
OOC: I feel is should clear something up, since I used Neblin to dissuade you from heading back through the door you came from and is seeming pushing you onwards...
Going back there is a Drow/Goblin stronghold that you kicked over. By now, the dead bodies have probably been discovered and they are running around trying to figure out what happened in the past few hours. Once the Drow figure out their pets have been killed too, they ain't gonna be happy. Re-entering Zarr's domain will result in more encounters with Hobs, Bugbears and Drow...
Heading forwards, your characters have no idea what is ahead and whether or not these tunnels lead anywhere close to the Well and getting back up to the Yawning Portal. Frankly, neither do I since I'm making half this shit up as we go along. (actually, the way the map is laid out, it doesn't look good for heading back up without some sort of challenge...)
That said, I am not a monster and will let you find some respite and a place to lick your wounds. Maybe. :evil:
OOC: @evilthecat True, but you can take the Disengage Action to then move around without OOA. Or you can delay until after all the melee go (Barran, Aegis, Philo) to see if they can clear you a path. Or, have them eat the OOAs (since OOAs are Reactions and the creatures only get one of those per round). Unfortunately, we really can't afford remaining still. We are all depleted and Sal has already been unconscious once. We really need to be moving every turn until we are out of this room.
I hate to be meta-gamey, but it's Round 11 and as a group we've moved all of about 5 feet. And there is no limit to the mobs.
+1
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
(( Can everyone clear the room with a double-move/dash/whatever the heck it is in 5e?
Sal would have to move 10 squares, but I think that's doable since I'm the slowest one in the party.))
As Ay clambers back onto the path, Philo steps up, seizes the rope in both hands, and hauls Barran up as fast as he can. "Wits about you, Sal, they're closing in!"
Step to H4 and use Athletics to haul Barran up the cliff. Use my bonus action to Rally Sal and give him some temporary HP.
Edit: Well, at least I didn't nat-1 and kill Barran...
Geth, roll 1d20+5 for Halfling Haulin'
Geth, roll 1d8+2 for Rally!
(I think it's a Superiority die+Cha mod, but I didn't note it on my sheet; I'll double-check later when I have my book handy.)
OOC: @Mongrel Idiot - I feel like you've been one turn behind for a bit. Barran was already up at end of last turn, and only Ay needed to get back up, and did so, at the start of this turn. Since Rally is a bonus action, you've still got your main Action and a Move if you'd like.
@Mongrel Idiot Would you like to move further since you killed the stirge? There is one in J5 that you may provoke from, but would open the path a little for everyone else to try and make their way south, too.
The stirge slain, Philo turns and advances through the melee, trying to get to where he can cover as many allies as possible and very obviously opening his neck to one of the stirges, hoping to distract it long enough for the others to run past it. Just hope I can get my shield up in time... Good call; I'll move to H6, where I can cover Barran, Angus, and Dural with my Protection, and try to eat the AOO from the J5 Stirge.
Posts
I can't just like...remove my boot that the chest is attached to, right?
Please say no, otherwise I might just jump off this bridge in shame.))
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
No. It's not THAT simple.
Stats & Current Positioning:
Angus(H5) - AC:12, HP:20+1/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19(J4) - AC:14, HP: 2, Blood Drain, Stuck into Philo
Stirge 20(J5) - AC:14, HP: 2, Blood Drain, Stuck into Philo
Stirge 21 - DEAD
Stirge 22(G6-40') - AC:14, HP: 2, Blood Drain, Stuck into Ay
Stirge 23(G3-15') - AC:14, HP: 2, Blood Drain, Stuck into Barran
Stirge 24(H10-20') - AC:14, HP: 2, Blood Drain,
Stirge 25(O4) - AC:14, HP: 2, Blood Drain,
Barran(G5-15') - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:32/40, Spells:-/1, LoH:10/20
Philo(I5) - AC:19, HP:22/38, 3/4 Sup. Dice,
Attack one of the stirges that's draining my blood. Move ti I4 and be ready to use Protection if one of them gets attacked.
Geth, roll 1d20+5 for Shaving
Geth, roll 1d8+3 for No more Stirgebeard
Alas, Philo's over the shoulder strike misses. Out of the corner of his eye he sees more beasties appear!
@am0n is up! Followed by Angus and then the Stirges
Geth, roll 1d4 for most stirges!
Move: Climb 25 Feet (55 Speed halved = 27.5) to about even with Barran.
Action: Attack Stirge 23 (attached to Barran)
Bonus: If Stirge 23 alive, Attack Stirge 23. If Stirge 23 killed, Attack Stirge 22.
Geth, roll 1d20+5 for Attack Unarmed 1
Geth, roll 1d4+3
Geth, roll 1d20+5 for Attack Unarmed 2
Geth, roll 1d4+3
Angus(H5) - AC:12, HP:20+1/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19(J4) - AC:14, HP: 2, Blood Drain, Stuck into Philo
Stirge 20(J5) - AC:14, HP: 2, Blood Drain, Stuck into Philo
Stirge 21 - DEAD
Stirge 22(G6-15') - AC:14, HP: 2, Blood Drain, Stuck into Ay
Stirge 23 - DEAD
Stirge 24(H10-20') - AC:14, HP: 2, Blood Drain,
Stirge 25(O4) - AC:14, HP: 2, Blood Drain,
Barran(G5-15') - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:32/40, Spells:-/1, LoH:10/20
Philo(I5) - AC:19, HP:22/38, 3/4 Sup. Dice,
@Steelhawk
Three of the Stirges, having drained their fill, withdraw their stinging proboscis from their hosts and depart the scene. Off to bask with their bloated abdomens and brag to their Stirge friends or whatever it is Stirges do when they have full stomachs.
The remaining two redouble their efforts to drink more blood, while some newcomers are also eager to get their share...Despite Philo trying to block the Stirge, both Dwarves feel the pinch!
Map:
Actions:
Angus keeps the rope stable and safe for the rest of the party.
Stirge 19 drains 5HP from Philo, detaches and flees!
Stirge 20 drains 3HP from Philo, detaches and flees!
Stirge 22 drains 3HP from Ay, detaches and flees!
Stirge 24 moves to G6-15' and attacks Barran!
Stirge 25 attacks Angus! (Maybe Philo defends?)
Stirge 26 appeared in M11, moves to H8 and attacks Dural!
Stirge 27 appeaed in N11, moves to I7 and also attacks Dural!
Geth, roll 1d20+5 vs Barran
Geth roll 1d4+3
Geth, roll 1d20+5 vs Angus
Geth roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth roll 1d4+3
@Bursar @evilthecat @Aegis @Mongrel Idiot - NEXT!
Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMY
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25(H4) - AC:14, HP: 2, Blood Drain, Embedded into Angus
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27(I7) - AC:14, HP: 2, Blood Drain, Embedded into Dural
Barran(G5-15') - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
Geth, roll 1d20+5
Bonus: Dash for distance
Move: Climb 15 feet, then move to I5 (total of 40)
Action: Attack Stirge 25
Geth, roll 1d20+6 for daggering
Geth, roll 1d6+4 for pierce damage
@evilthecat
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMY
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25(H4) - AC:14, HP: 2, Blood Drain, Embedded into Angus
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27(I7) - AC:14, HP: 2, Blood Drain, Embedded into Dural
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Geth, roll 1d4+3
Attack the Stirge stuck in Angus.
Geth, roll 1d20+5 for Attack
Geth, roll 1d8+3 for Damage
Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMYOK!
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25(H4) - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27(I7) - AC:14, HP: 2, Blood Drain, Embedded into Dural
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(H7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
Action: Attack Stirge #26.
Move: If it dies, to L7. If it doesn't die, I7 so I don't eat an OA.
minion, roll 1d20+4-5 for Attack
minion, roll 1d8+2 for Damage
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Bah, I want to move but I'm reluctant to move past the tanks.
How "urgent" did the deep gnome look when he said "drow"?
Salazar will take a shot at the stirge drinking Dural!
BOOM!
minion, roll 1d20+6 to hit
minion, roll 1d10 for damage
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Below normal, actually. But you had the right idea.
All the embedded Stirges have been eliminated, so that's good! But there are still more ready to feed, and more are on the way...many more
Geth, roll 1d4 for more Stirges
@am0n - You are up!
Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMY
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25(H4) - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27(I7) - DEAD
Stirge 28- AC:14, HP: 2, Blood Drain,
Stirge 29- AC:14, HP: 2, Blood Drain,
Stirge 30- AC:14, HP: 2, Blood Drain,
Stirge 31- AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
(super sneak peek)
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMY
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25 - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27 - DEAD
Stirge 28(K11) - AC:14, HP: 2, Blood Drain,
Stirge 29(L4) - AC:14, HP: 2, Blood Drain,
Stirge 30(N4) - AC:14, HP: 2, Blood Drain,
Stirge 31(N11 ) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
"If we continue to stand here, we are going to be food. We need to move to the southern door immediately."
Move: Climb (30 ft) + Move to H7 (10 ft)
Action: Attack Stirge 26
I am assuming my remaining move speed + bonus that I'd normally make a second attack is used in the putting away of the rope, so I can still attack with my normal action. If this isn't possible, ignore the attack roll and assume I just climb up and put away the rope.
Edit: Missed anyway.
Geth, roll 1d20+5 for QStaff Attack
Geth, roll 1d8+3
Angus(H5) - AC:12, HP:17/20
Stirge 1 - DEAD
Stirge 2 - DEAD
Stirge 3 - DEAD
Stirge 4 - DEAD
Stirge 5 - DEAD
Stirge 6 - DEAD
Stirge 7 - DEAD
Stirge 8 - DEAD
Stirge 9 - DEAD
Stirge 10 - DEAD
Stirge 11 - DEAD
Stirge 12 - DEAD
Stirge 13 - DEAD
Stirge 14 - DEAD
Stirge 15 - DEAD
Stirge 16 - ESCAPED WITH A FULL TUMMY
Stirge 17 - DEAD
Stirge 18 - DEAD
Stirge 19 - ESCAPED WITH A FULL TUMMY
Stirge 20 - ESCAPED WITH A FULL TUMMY
Stirge 21 - DEAD
Stirge 22 - ESCAPED WITH A FULL TUMMY
Stirge 23 - DEAD
Stirge 24(G6-15') - AC:14, HP: 2, Blood Drain,
Stirge 25 - DEAD
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 27 - DEAD
Stirge 28(K11) - AC:14, HP: 2, Blood Drain,
Stirge 29(L4) - AC:14, HP: 2, Blood Drain,
Stirge 30(N4) - AC:14, HP: 2, Blood Drain,
Stirge 31(N11 ) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 12/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
@Steelhawk
Actions:
Angus readies an action to hit Stirge as it comes close...
Geth. roll 1d20+5 vs. Stirge 24
The Stirge that was chasing Ay, rises from below the walkway avoiding Angus' wild swing and bites at the brave, if unprepared, dwarf. The one that Ay just missed takes its turn, while two more attack Dural. The remaining two take a run at Philo and Barran respectively...
Only the plucky Halfling feels the pinch at the moment, and now has a new hitchhiker...
Actions:
Stirge 24 rises and attacks Angus
Stirge 26 attacks Ay
Stirge 28 moves to I8 and attacks Dural
Stirge 29 moves to J4 and attacks Philo
Stirge 30 moves to J5 and attacks Barran
Stirge 31 moves to J8 and attacks Dural
Geth, roll 1d20+5 vs Angus
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Ay
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Philo
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Barran
Geth, roll 1d4+3
Geth, roll 1d20+5 vs Dural
Geth, roll 1d4+3
@Bursar @evilthecat @Aegis @Mongrel Idiot - Go ahead!
Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirges 1 thru 15 - DEAD
Stirges 16, 19, 20 & 22 - ESCAPED WITH A FULL TUMMY
Stirges 17 thru 23, 25 & 27 - DEAD
Stirge 24(G6) - AC:14, HP: 2, Blood Drain,
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 28(I8) - AC:14, HP: 2, Blood Drain,
Stirge 29(J4) - AC:14, HP: 2, Blood Drain,
Stirge 30(J5) - AC:14, HP: 2, Blood Drain, Embedded into Barran
Stirge 31(J8) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 8/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 6/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
Salazar will attempt to shank the stirge at j4!
Minion, roll1d20+4 for daggery
Minion, roll 1d4+2 for ow!
Minion, roll 1d20+4 to hit!
Going back there is a Drow/Goblin stronghold that you kicked over. By now, the dead bodies have probably been discovered and they are running around trying to figure out what happened in the past few hours. Once the Drow figure out their pets have been killed too, they ain't gonna be happy. Re-entering Zarr's domain will result in more encounters with Hobs, Bugbears and Drow...
Heading forwards, your characters have no idea what is ahead and whether or not these tunnels lead anywhere close to the Well and getting back up to the Yawning Portal. Frankly, neither do I since I'm making half this shit up as we go along. (actually, the way the map is laid out, it doesn't look good for heading back up without some sort of challenge...)
That said, I am not a monster and will let you find some respite and a place to lick your wounds. Maybe. :evil:
I hate to be meta-gamey, but it's Round 11 and as a group we've moved all of about 5 feet. And there is no limit to the mobs.
Sal would have to move 10 squares, but I think that's doable since I'm the slowest one in the party.))
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Step to H4 and use Athletics to haul Barran up the cliff. Use my bonus action to Rally Sal and give him some temporary HP.
Edit: Well, at least I didn't nat-1 and kill Barran...
Geth, roll 1d20+5 for Halfling Haulin'
Geth, roll 1d8+2 for Rally!
(I think it's a Superiority die+Cha mod, but I didn't note it on my sheet; I'll double-check later when I have my book handy.)
Still gonna use Rally, and also chop the Stirge that just attacked me.
Geth, roll 1d20+5 for Stirge Stabbin'
Geth, roll 1d8+3 For Stabtastic!
Stirge 29 is now dead and Salazar feels a bit better!
@Bursar & @Aegis - Go ahead!
Stats & Current Positioning:
Angus(H5) - AC:12, HP:17/20
Stirges 1 thru 15 - DEAD
Stirges 16, 19, 20 & 22 - ESCAPED WITH A FULL TUMMY
Stirges 17 thru 23, 25 & 27 - DEAD
Stirge 24(G6) - AC:14, HP: 2, Blood Drain,
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 28(I8) - AC:14, HP: 2, Blood Drain,
Stirge 29(J4) - DEAD
Stirge 30(J5) - AC:14, HP: 2, Blood Drain, Embedded into Barran
Stirge 31(J8) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 8/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 11/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(I4) - AC:19, HP:22/38, 3/4 Sup. Dice,
Good call; I'll move to H6, where I can cover Barran, Angus, and Dural with my Protection, and try to eat the AOO from the J5 Stirge.
Geth, roll 1d4+3
Angus(H5) - AC:12, HP:17/20
Stirges 1 thru 15 - DEAD
Stirges 16, 19, 20 & 22 - ESCAPED WITH A FULL TUMMY
Stirges 17 thru 23, 25 & 27 - DEAD
Stirge 24(G6) - AC:14, HP: 2, Blood Drain,
Stirge 26(H8) - AC:14, HP: 2, Blood Drain,
Stirge 28(I8) - AC:14, HP: 2, Blood Drain,
Stirge 29(J4) - DEAD
Stirge 30(J5) - AC:14, HP: 2, Blood Drain, Embedded into Barran
Stirge 31(J8) - AC:14, HP: 2, Blood Drain,
Barran(I5) - AC:16, HP: 8/27, Spells:-/2,
Salazar(I3) - AC:15, HP: 11/30, Spells: -/0/0, SP: 0,
Dural(I7) - AC:18, HP:27/40, Spells:-/1, LoH:10/20
Philo(H6) - AC:19, HP:22/38, 3/4 Sup. Dice,