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[Virtual Reality] StepN2theGAME

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Posts

  • DrezDrez Registered User regular
    Also, I bought both Hitman: GO and Darknet from the Oculus store. They are both awesome. Darknet is really really fun. But it seems they expect you to stand. I don't want to stand.

    Is there a way around this other than re-angling my camera?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • darleysamdarleysam On my way to UKRegistered User regular
    Drez wrote: »
    Also, I bought both Hitman: GO and Darknet from the Oculus store. They are both awesome. Darknet is really really fun. But it seems they expect you to stand. I don't want to stand.

    Is there a way around this other than re-angling my camera?

    I play it seated and haven't had a problem. If you need to rotate things further than is comfortable, you can use the right stick to shift the camera round in increments.

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  • DrezDrez Registered User regular
    darleysam wrote: »
    Drez wrote: »
    Also, I bought both Hitman: GO and Darknet from the Oculus store. They are both awesome. Darknet is really really fun. But it seems they expect you to stand. I don't want to stand.

    Is there a way around this other than re-angling my camera?

    I play it seated and haven't had a problem. If you need to rotate things further than is comfortable, you can use the right stick to shift the camera round in increments.

    Whenever I sit down, I get an up arrow prompting me to stand. Also, the display is centered for me standing, definitely not when I sit. Maybe I have something configured wrong? But there's nothing in the Darknet game options to recenter my view.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • darleysamdarleysam On my way to UKRegistered User regular
    I use the 'recenter view' option from the guide button/Oculus button (depending what input you're using) menu that pops up, if you mean something like that? My camera's just on my desk facing forwards and my height's set to my standing height, but I don't think it's ever told me to stand up...

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  • Nova_CNova_C I have the need The need for speedRegistered User regular
    I think Subnautica's VR support is still pretty experimental, but even when playing traditionally the sound of those reaper leviathans makes my hair stand up.

    When you go deep into a cave or something, the claustrophobia sets in as well. That game is incredibly immersive already.

    So you're god damn right I'm going to try it once my Rift gets here.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Sounds like you did your sensor setup weird. Did you stand or sit for setup?

  • DrezDrez Registered User regular
    Dhalphir wrote: »
    Sounds like you did your sensor setup weird. Did you stand or sit for setup?

    Stand, I think. It was a long time ago now.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    darleysam wrote: »
    I use the 'recenter view' option from the guide button/Oculus button (depending what input you're using) menu that pops up, if you mean something like that? My camera's just on my desk facing forwards and my height's set to my standing height, but I don't think it's ever told me to stand up...

    The camera is pointing at my face while standing. Upwards, at a 30/35 degree angle. Isn't that how your sensor is supposed to be set up?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Have you adjusted your camera tilt since then? Any other games do weird shit?

  • DrezDrez Registered User regular
    Dhalphir wrote: »
    Have you adjusted your camera tilt since then? Any other games do weird shit?

    Well, a lot of games seem to be made for standing, and if I sit I clip through textures.

    Other games are fine sitting. Elite Dangerous (granted, I'm running it from Steam) is perfect while sitting.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    Like Floor Plan seems to expect you to stand. I mean, you're in an elevator.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • darleysamdarleysam On my way to UKRegistered User regular
    Drez wrote: »
    darleysam wrote: »
    I use the 'recenter view' option from the guide button/Oculus button (depending what input you're using) menu that pops up, if you mean something like that? My camera's just on my desk facing forwards and my height's set to my standing height, but I don't think it's ever told me to stand up...

    The camera is pointing at my face while standing. Upwards, at a 30/35 degree angle. Isn't that how your sensor is supposed to be set up?

    When I run through the camera calibration (I do it every now and then because I'm often slightly adjusting the position of the camera), it often wants to be angled down more than I expect, mine's really only pointing up at about a 5-10 degree angle right now, I'd guess. When I point it more directly at my head whilst standing, it tends to throw an error and ask me to adjust it.

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  • DrezDrez Registered User regular
    darleysam wrote: »
    Drez wrote: »
    darleysam wrote: »
    I use the 'recenter view' option from the guide button/Oculus button (depending what input you're using) menu that pops up, if you mean something like that? My camera's just on my desk facing forwards and my height's set to my standing height, but I don't think it's ever told me to stand up...

    The camera is pointing at my face while standing. Upwards, at a 30/35 degree angle. Isn't that how your sensor is supposed to be set up?

    When I run through the camera calibration (I do it every now and then because I'm often slightly adjusting the position of the camera), it often wants to be angled down more than I expect, mine's really only pointing up at about a 5-10 degree angle right now, I'd guess. When I point it more directly at my head whilst standing, it tends to throw an error and ask me to adjust it.

    That's weird. I could have sworn it tells you to point it at your face.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2016
    Drez wrote: »
    Dhalphir wrote: »
    Have you adjusted your camera tilt since then? Any other games do weird shit?

    Well, a lot of games seem to be made for standing, and if I sit I clip through textures.

    Other games are fine sitting. Elite Dangerous (granted, I'm running it from Steam) is perfect while sitting.

    Yeah, run sensor setup again. Make sure you stand, and your height is configured correctly.

    I've never clipped through anything. Your headset should know where the floor is, and it sounds like there's something going weird there.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    What games do you find to be 'made for standing'?

  • DrezDrez Registered User regular
    I did lie and tell Oculus I am 12 feet tall. Maybe that's why.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    Dhalphir wrote: »
    What games do you find to be 'made for standing'?

    Vektron's Revenge, Floor Plan, Darknet...

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Drez wrote: »
    Dhalphir wrote: »
    What games do you find to be 'made for standing'?

    Vektron's Revenge, Floor Plan, Darknet...

    Of those, I've only played Darknet, and never had any problems sitting down to start the game. Never needed to reset position or anything.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dumb question, you don't adjust camera tilt when moving from standing to sitting and vice versa?

  • DrezDrez Registered User regular
    Dhalphir wrote: »
    Drez wrote: »
    Dhalphir wrote: »
    What games do you find to be 'made for standing'?

    Vektron's Revenge, Floor Plan, Darknet...

    Of those, I've only played Darknet, and never had any problems sitting down to start the game. Never needed to reset position or anything.

    Well, Vektron's Revenge would be pretty difficult sitting anyway. It's basically a 360 degree Geometry Wars knockoff, but it's a bit weird to spin around in a chair to play it.

    I'll try reconfiguring. I have too many fucking games on my plate now. I haven't even fully set up my pedals for Elite Dangerous yet. :/

    Thanks for the advices!

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    Also, maybe I'm misunderstanding, but teleportation movement in Fallout 4 sounds terrible to me.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Drez wrote: »
    darleysam wrote: »
    Drez wrote: »
    darleysam wrote: »
    I use the 'recenter view' option from the guide button/Oculus button (depending what input you're using) menu that pops up, if you mean something like that? My camera's just on my desk facing forwards and my height's set to my standing height, but I don't think it's ever told me to stand up...

    The camera is pointing at my face while standing. Upwards, at a 30/35 degree angle. Isn't that how your sensor is supposed to be set up?

    When I run through the camera calibration (I do it every now and then because I'm often slightly adjusting the position of the camera), it often wants to be angled down more than I expect, mine's really only pointing up at about a 5-10 degree angle right now, I'd guess. When I point it more directly at my head whilst standing, it tends to throw an error and ask me to adjust it.

    That's weird. I could have sworn it tells you to point it at your face.

    I think you want it at your face while seated. Which would be roughly midsection height while standing, I think.

  • DrezDrez Registered User regular
    Dhalphir wrote: »
    Dumb question, you don't adjust camera tilt when moving from standing to sitting and vice versa?

    No. Should I be? I thought you were supposed to leave the angle alone once configured.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2016
    Drez wrote: »
    Dhalphir wrote: »
    Dumb question, you don't adjust camera tilt when moving from standing to sitting and vice versa?

    No. Should I be? I thought you were supposed to leave the angle alone once configured.

    Yeah, you are, just checking. Tilting the camera down after setup would produce those symptoms, I think.

    Dhalphir on
  • LuvTheMonkeyLuvTheMonkey High Sierra Serenade Registered User regular
    Am I supposed to be able to launch SteamVR with a Rift connected? Because that does not work at the moment, I get an error 108. Internet leads me to believe that Oculus SDK updates will do this, but at the same time I've seen very few reports of this problem over the last few days.

    Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
    STEAM | GW2: Thalys
  • DrezDrez Registered User regular
    Am I supposed to be able to launch SteamVR with a Rift connected? Because that does not work at the moment, I get an error 108. Internet leads me to believe that Oculus SDK updates will do this, but at the same time I've seen very few reports of this problem over the last few days.

    Did you reboot Steam after the first installation of Steam VR?

    And did you also run the configuration tool?

    I couldn't do anything until I fully exited Steam (and closed all Steam-related tasks) and then reopened it.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • LuvTheMonkeyLuvTheMonkey High Sierra Serenade Registered User regular
    Drez wrote: »
    Am I supposed to be able to launch SteamVR with a Rift connected? Because that does not work at the moment, I get an error 108. Internet leads me to believe that Oculus SDK updates will do this, but at the same time I've seen very few reports of this problem over the last few days.

    Did you reboot Steam after the first installation of Steam VR?

    And did you also run the configuration tool?

    I couldn't do anything until I fully exited Steam (and closed all Steam-related tasks) and then reopened it.

    Hah, restarting steam did it.

    On an unrelated note, Elite Dangerous is amazing in the headset!

    Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
    STEAM | GW2: Thalys
  • DrezDrez Registered User regular
    Drez wrote: »
    Am I supposed to be able to launch SteamVR with a Rift connected? Because that does not work at the moment, I get an error 108. Internet leads me to believe that Oculus SDK updates will do this, but at the same time I've seen very few reports of this problem over the last few days.

    Did you reboot Steam after the first installation of Steam VR?

    And did you also run the configuration tool?

    I couldn't do anything until I fully exited Steam (and closed all Steam-related tasks) and then reopened it.

    Hah, restarting steam did it.

    On an unrelated note, Elite Dangerous is amazing in the headset!

    I spent 45 minutes trying to figure that out before simply restarting Steam.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • corin7corin7 San Diego, CARegistered User regular
    Blaze Rush is pretty great guys. It's pretty great.

  • Mr_GrinchMr_Grinch Registered User regular
    Looking at upgrading my PC with the end game being getting something VR capable.

    Did the Oculus Rift actually end up being as picky as was at first thought with regard to USB ports? I'm looking at the Asus Z170 but can't find if it'll be fine or not (I'm not entirely convinced on Rift or Vive yet but I'd like to be open to both). I know I can shove in a separate card with the right USB slots but if I can get them on the motherboard I'd probably prefer it.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • darleysamdarleysam On my way to UKRegistered User regular
    Got to give my older brother and nephew a very short VR demo today, which they both loved. My brother's had a lifelong passion for space, so it was quite lovely to be able to load up Apollo 11 and put him on the surface of the Moon.

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  • DrezDrez Registered User regular
    So I moved my sensor closer for the time being and I configured it while seated rather than standing. It works fine now (seated - haven't tried standing). The setup absolutely tells you to (a) point it at your face and (b) stand. But the video (outside of the headset) shows someone setting it up WHILE SITTING.

    Whatever. Works great now. Darknet is a lot of fun! Maybe the most fun I've had with the Rift, though Please, Don't Touch Anything is amazingly fun and Hitman: GO VR is also pretty awesome.

    I think it's interesting that, for me, the least expensive games are so far the most enjoyable. (Elite: Dangerous and Chronos notwithstanding.)

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • corin7corin7 San Diego, CARegistered User regular
    edited June 2016
    Just jumped into Chronos for the first time and holy shit. Absolutely fantastic.

    corin7 on
  • TubeTube Registered User admin
    Has anyone tried downscaling a higher resolution onto a headset? Seems like it would not make a huge difference but I unno

  • Emperor_ZEmperor_Z Registered User regular
    edited June 2016
    I got to try out the PSVR today at Best Buy. SUPER cool. I tried out Battlezone, the VR Worlds Shark Cage, and Headmaster.

    Battlezone was definitely the winner of the three. The gameplay was fast and fun, and the fact that you're sitting down in the game helps immersion a lot, in contrast to the other two demos which would probably feel more immersive if you were allowed to stand. The cockpit environment, moving through the hangar, and your weapons moving up and down the sides of the vehicle look awesome

    Headmaster I picked just because I hadn't seen anyone else do it, and it was better than I expected. It had a good amount of humor and flavor, rather than being just a dry sports sim, and getting to do some motion control was fun. It was REALLY easy to spike balls into the ground instead of more directly forward though, and I'm not sure if that's the game's fault or because I know nothing about hitting balls with my head. The motion is, predictably, also likely to cause the headset and headphones to slip, but I don't know if maybe that wouldn't be a problem if I had more time to get the fit just right.

    EDIT: I forgot to mention the extent to which they tease you at the end. I'm not sure if I'm amused or legitimately annoyed.
    You get a note from the training course's engineer, saying that he has something special prepared for your exam. When your exam starts, a metal monstrosity with fire jets and a huge goal-blocking mouth-contraption appears. Just as you're getting hype, the proctor objects to the engineer's surprise, gives you an auto-pass on the exam, and the demo ends

    The Shark Cage experience was neat, but there's not THAT much to say about it. It maybe could have used more variety, as it was basically 1/8 coral reef, 1/8 manta rays, 1/8 jellyfish, and 5/8 shark swimming around you and intermittently attacking your cage. I'd compare it to theBlu if I'd ever played theBlu, but I haven't, so I won't.

    Even though I can't use the Vive to its full potential yet (somewhat weak GPU and lack of space), I'm pretty sure I'm gonna get it eventually, so maybe I'll just order one immediately.

    Emperor_Z on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I also played the Battlezone VR at Best Buy and..


    I'm sold.

    Too bad PSVR is sold out for now till forever. Maybe by the time I can actually get a headset the games will be that much better.

    My only complaint is that the field of vision is a little limited and I wish I had more time to fiddle with the headset adjustment to make it a little bit sharper.

  • M-VickersM-Vickers Registered User regular
    I also played the Battlezone VR at Best Buy and..


    I'm sold.

    Too bad PSVR is sold out for now till forever. Maybe by the time I can actually get a headset the games will be that much better.

    My only complaint is that the field of vision is a little limited and I wish I had more time to fiddle with the headset adjustment to make it a little bit sharper.

    Is PSVR out in the US already ?

    It's not out until October here in the UK.

    If so, that might be to our advantage, as it will have had 5 months of bug fixes and refining, plus more demos by launch.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    It wont be released until October.But Sony flat out admitted that there will be shortages for awhile.

  • jclastjclast Registered User regular
    I also tried out PSVR today. Surprisingly, there was no line at my Best Buy when I showed up. I tried Valkyrie, and while the game is nothing special (a controller setup diagram would have been great), I was super surprised that it worked for me. I mentioned in another thread (and need to not be so sensitive about it) that I am stereo-blind and can't see 3D movies at all. Well, I can see VR, and while it stopped when the demo did, I experienced depth for the first time today and it was amazing. I couldn't stop grinning and had chills for a while afterward.

    Headset is nice and light, and being able to look around a cockpit just by turning my head was really cool. I'm still not sure VR is the future or whatever, but I totally see the appeal now and am seriously considering a PSVR if anything comes out for it that sounds cool.

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  • darleysamdarleysam On my way to UKRegistered User regular
    jclast wrote: »
    I also tried out PSVR today. Surprisingly, there was no line at my Best Buy when I showed up. I tried Valkyrie, and while the game is nothing special (a controller setup diagram would have been great), I was super surprised that it worked for me. I mentioned in another thread (and need to not be so sensitive about it) that I am stereo-blind and can't see 3D movies at all. Well, I can see VR, and while it stopped when the demo did, I experienced depth for the first time today and it was amazing. I couldn't stop grinning and had chills for a while afterward.

    Headset is nice and light, and being able to look around a cockpit just by turning my head was really cool. I'm still not sure VR is the future or whatever, but I totally see the appeal now and am seriously considering a PSVR if anything comes out for it that sounds cool.

    Mate, that is rad!

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