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Honestly, the trailer showed nothing of what exactly you'll do in the game. It's a variable that's leaving everybody guessing of what's happening. Just like the center of a Black Hole (Best guess: Yeah, it's shark jacking).
Kojima is reaching Peter Molyneaux levels in his recent commentary about this new game.
I dunno a Peter Molyneaux would talk about the AI learning of the shark your jacking, and talk about the multiplayer shark jackin and all the Sharks, but when it is released its 3 sharks and one of them is a hammerhead and the multiplayer was cut, AI is still good, but an overall disappointing experience jacking off sharks.
The most a shark will allow you to jack it is 38 hours. 39 if you use my special tranquilizer recipe. Please visit my Etsy store at Etsy.com/sharkjackintranq.gov.net
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Kojima is reaching Peter Molyneaux levels in his recent commentary about this new game.
I dunno a Peter Molyneaux would talk about the AI learning of the shark your jacking, and talk about the multiplayer shark jackin and all the Sharks, but when it is released its 3 sharks and one of them is a hammerhead and the multiplayer was cut, AI is still good, but an overall disappointing experience jacking off sharks.
"You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them. It will feel familiar. But after an hour or two of playing, you will start to feel something different, something new that you haven’t played. The story is about connections, what you call “strands” in psychology—how people are connected."
Some creators do better work with oversight in place. Exhibit A: Nomura. Fucking Nomura and his making everyone look like they are Gakt impersonators once the chains were off.
The shark jacking market is already at saturation, though, so hopefully there's some kind of new twist to it. Maybe if they let you get really chummy with the shark first?
+3
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Kojima is reaching Peter Molyneaux levels in his recent commentary about this new game.
I dunno a Peter Molyneaux would talk about the AI learning of the shark your jacking, and talk about the multiplayer shark jackin and all the Sharks, but when it is released its 3 sharks and one of them is a hammerhead and the multiplayer was cut, AI is still good, but an overall disappointing experience jacking off sharks.
"You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them. It will feel familiar. But after an hour or two of playing, you will start to feel something different, something new that you haven’t played. The story is about connections, what you call “strands” in psychology—how people are connected."
That's some Peter Molyneaux right there.
The difference is that Kojima talks about big ideas and emotional connections whereas Molyneux talks about actual features he thinks the game is going to have. They might both be blowing smoke, but Molyneux is the only one who's actively lying to us.
Would have thought the shark jacking would be more Tycho's thing. Huh.
don't be ridiculous - sharks are virtually neckless.
Correct me if I'm wrong...Aren't sharks almost ALL neck? They obviously have heads, and below our heads is where our necks are, yes?
but, there's not really any clear, visible, transition, on a shark, from what's obvious shark-neck, to what's NOT obvious shark-neck--I mean, they have giant, gaping, ever-hungry 'Muppet Beeker'-mouths lined with an automated organo-factory for continuously churning out scores of bitterly sharp spear-teeth; long, slender, pale necks that go all the way down...lined with gently but continuously throbbing, pale pink gills, don't forget those...with convenient fins stuck on, for rough or easy handling.
That's like over 98% neck-ro-philiac goodness. Stick dead eyes like a doll's eyes, and a bunch of bloody razors, on a giant neck, distill all it's desires into a relentless, dull unthinking lust to consume the world and all it's children, give it near-immortality, more muscle-mass--pound for pound--than any three tigers, and a supernatural ability to sniff out the weeping wounds of the dying and the damned; and you've, basically, got a shark.
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"You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them. It will feel familiar. But after an hour or two of playing, you will start to feel something different, something new that you haven’t played. The story is about connections, what you call “strands” in psychology—how people are connected."
That's some Peter Molyneaux right there.
Still makes pretty good games so it's probably a tad harsh to wheel out comparisons to Moly just yet.
don't be ridiculous - sharks are virtually neckless.
The difference is that Kojima talks about big ideas and emotional connections whereas Molyneux talks about actual features he thinks the game is going to have. They might both be blowing smoke, but Molyneux is the only one who's actively lying to us.
No, that's what the two Move controllers are for. Watch as friends prank each other with ketchup squeeze bottles.
but, there's not really any clear, visible, transition, on a shark, from what's obvious shark-neck, to what's NOT obvious shark-neck--I mean, they have giant, gaping, ever-hungry 'Muppet Beeker'-mouths lined with an automated organo-factory for continuously churning out scores of bitterly sharp spear-teeth; long, slender, pale necks that go all the way down...lined with gently but continuously throbbing, pale pink gills, don't forget those...with convenient fins stuck on, for rough or easy handling.
That's like over 98% neck-ro-philiac goodness. Stick dead eyes like a doll's eyes, and a bunch of bloody razors, on a giant neck, distill all it's desires into a relentless, dull unthinking lust to consume the world and all it's children, give it near-immortality, more muscle-mass--pound for pound--than any three tigers, and a supernatural ability to sniff out the weeping wounds of the dying and the damned; and you've, basically, got a shark.