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[Warframe] More like Fashionframe!
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Honestly it's the same stuff that pops up every year or so.
The core problem to me is the mindset that old players should be booted when they may well have contributed to the clan and helped build it to where it is today. This isn't a dinky FPS game clan, but one where folks have spent time and effort to research and build the resources the clan has today. Should those old players not have more right to their clan then the majority that did squat?
Should they get booted and the clan downsize when they get back and rejoin they will reap the benefits of the lower research cost of the intervening time. I have no kubrow in the this fight as I am in a different clan on a different console but it seems clear to me that there is no implication that the downsizing is permanent, as soon as the number of people requesting clan access exceeds the lower tier the plan would be to jump back up and let them in whether they are new or returning players.
Except, the discussion is to drop the clan size. We became this size because it was either that or becoming aggressive about purging the ranks.
And even if that did happen, the fresh arrivals would be well placed to enjoy new fancy toys the active lot researched in the interim and everyone would still be happy.
Burying the dead is hardly aggressive, besides. They're dead, they can't fight back. This isn't a war, its just spring cleaning so we can get at the terminals without climbing over their bodies. If the shambling zombies want back one day, cool.
But you can put the clan size back!
Out of curiosity, I began adding our membership into a spreadsheet. Of the 263 members we have, 90 (over 1/3) of them haven't logged on in over a year. Some of them will likely come back, but we'd be a mere 73 over Storm clan if we set the cap at one year.
In order to get to the 100 cap we'd still have people that hadn't logged on in something like 70 days. And then, if five or ten of them came back out of the blue, we boot some of the remaining MIA folks and let them back in, and we're still including people that haven't logged into the game in around 2 months.
Yes, as we added people the 'days since last online' number would shrink a bit, but at the same time... so what? It's not some kind of horrible affront or personal attack to get removed because you haven't logged on since the Fall, and short of literally dozens of new or returning folks, we would be hard pressed to get substantially past the Storm tier with active people.
There is a 2 month cooldown on changing the clan size, from what I've read.
That said, if we culled down to Storm, and found within those two months that we had 100 active players again, we could revisit re-expanding to Mountain.
It's not a fast turnout, but it's not set in stone either.
:-(
PSN:Furlion
I'm not spending more than $2 on it though.
now it makes sense.
Warframe/Steam: NFyt
On the other hand, I'd have to bloody use another forma this is like 7 or 8 in the last three days god dammit.
If I forma him TWICE, I think I can fit a Blind Rage and a Power Drift on...
But that assumes the game is static. That it doesn't change, that it's the same debate held for the same reasons.
We know that elements of the game based on clan size and member activity are in the works. They've happened before, and it seems that they may happen again (if not moreso) in the future.
Which means the circumstances around the discussion aren't exactly the same. Last year isn't perfectly comparable to today. I'm not trying to declare the upcoming changes to be massive or far reaching or whatnot, just that the game has changed in the last few months, let alone year, let alone since the Beta.
Neo|Phyte brings up a good point as well. Why get so concerned about dropping from a 300 cap to a 100 cap if we already have a bunch of smaller side guilds in the alliance? Seems that a gathering of smaller clans built around the primary Storm would be more efficient than having a Mountain 'just because' and a pile of Ghosts that are built around one or two members apiece.
As someone who just reads this board and isn't really in either, I tend to side with the former and submit that the latter might consider that it's membership in the alliance, and/or posting on this forum, which better defines the social group and is not subject to the harsh and/or inflexible limits the game imposes.
Or, alternatively, if you have to have one huge clan so everyone can be a member of it, fine... but that clan won't ever be able to do anything but serve as a social group, because the research etc requirements are absurd. All the research will get done in the side clans.
Backing up Forar on the downsize. Like the last time it was brought up, I am in favor of dropping down a size. Also like last time, I share the concerns about how actively we would have to manage the membership list if we did (but that might have been solved by zero giving more invite/kick permissions).
That being said, using another clan in the alliance as overflow might be a solution. However, we might need to make a new one, as I think the others are personal clans.
I have had three days of flawless connectivity.
Now I am back to being stuck trying to get past te "by proceeding" screen on the xbone.
If I tether my phone it will work immediately
The complete lack of information about what goes on and went wrong drives me batty
While I agree with this sentiment, I submit the following:
Given those points, there's no way for us to tell who "deserves" to be in the clan more. The founder hasn't logged on in 1,000+ days, which is probably about the time that I started playing. Who's contributed more? There's no way to know other than a gut feeling.
If we take this sentiment to its logical extension, that no one should be removed from the clan because they have some right to idle in the inactive roster, it leaves us with three options:
1) When the clan is full, upgrade the clan size. Not an option, IMO, if we ever want to get any research done ever again.
2) When the clan is full, it stays full. We tell newcomers "too bad, so sad" and they can join one of the other clans in the alliance or start their own. We keep our toys to ourselves and a tiny base of active/returning members is responsible for doing all the work and reaping all the rewards.
3) When the clan is full, we kick newer members who haven't "contributed" enough. I shouldn't have to even mention how much drama this would cause.
None of those options sounds particularly appealing to me, and the only upside to any of them is that an existing member returning from a long break is saved the trouble of popping in here and asking for a re-invite which would be granted just as quickly as any other invitation.
I would posit instead that the clan exists for the benefit of the people actually playing the game at any given point in time. If there were no membership limits or downsides to clan size I would have no problem with members idling on the inactive roster until the heat-death of the universe. But there are, and they are not trivial. I mean upgrading the clan size yet again is literally asking the active players to work exponentially harder to get stuff for the benefit of people who haven't played in months/years/might never play again.
I've made my connections better but I still have issues and now I am certain what's left of the problems are not my internal network.
There is no telling when it comes to where and how their internal structure breaks and I am just as inclined to say their networking code is terrible.
XBL:Phenyhelm - 3DS:Phenyhelm
It hardly seems fair to ask those playing now to make new research harder simply because an older player may come back one day and doesn't want to be bothered to ask for a re-invite.
edit: and just to be clear I'm Xbox side so it doesn't effect me much other than to say we can't get Hema made so I'm just trying to imagine doing it with a larger clan size and it's breaking my brain.
XBL:Phenyhelm - 3DS:Phenyhelm
"... and on that day, they decided on a clan charter, and some of the ancients were purged."
It's a good weapon. I am 4 forma into it and I like it but I would not recommend buying it for plat. That was a slight mistake (at least I had a coupon so it wasn't a huge deal)
Pros: high ammo efficiency, high status chance, Common down to crazy tentacle's status emporium!, a usable burst rifle, looks cool
Cons: why is this damn thing eating health on reload if it's still using ammo?, slow fire rate, slow bullet travel time, slow reload, has a hard time rising to the top without good mod support.
XBL:Phenyhelm - 3DS:Phenyhelm
XBL:Phenyhelm - 3DS:Phenyhelm
Thanks! ^_^
With 200% power strength he may as well be...
Tentacle monster born from out of time? Yes.
Dragon? No.
XBL:Phenyhelm - 3DS:Phenyhelm
lol
:mad:
I know someone said be wary of bows but I went ahead and did the Paris MK I anyway because I do what I want (mostly because the other choice was a shotgun).
The very first time I did a powerslide into a group of baddies and pinned 2 to a wall with the same arrow was the moment this game had me hooked. Getting 3 midair headshots with my pistol and then doing a groundslam with my sword was icing on the cake.
It is just such a bizarre situation - my network shows as open! Xbox live is very happy with it all, I've opened new ports. Sometimes everything works flawlessly, sometimes it just never logs me in! Using my phone as a hotspot it logs in immediately and without fail but that shows as a Moderate connection.
I diagnose these sorts of issues every day but without logs or useful errors I am blind!
Direct all of your further Warframe posts here while I get a mod to lock this thread.