No Man's Sky is a game for which I don't envy the reviewers. Because more than most, the reviews will have to rely on the text, as I don't think the gaming space has a lot of easy comparisons to lean on. Finding a balance between describing the experience of playing it in a way that readers can relate to and form opinions with, without ruining the sense of exploration and discovery that Hello Games is trying to evoke, is a hell of a challenge.
No Man's Sky is a game for which I don't envy the reviewers. Because more than most, the reviews will have to rely on the text, as I don't think the gaming space has a lot of easy comparisons to lean on.
I think people are relying on the end game goal too much.
I have played minecraft for over 6 years, and the end game was only added "recently".
I have yet to beat that game, because I am not looking to beat it, that isnt the point of it for me.
I can see this game being similar in that sense to me, though peoples reactions are so perplexing to me in that yea its the finalized game but its not the final form.
I forgot where i read it but wasnt the day one patch suppose to be a pretty good size?
I think people are relying on the end game goal too much.
I have played minecraft for over 6 years, and the end game was only added "recently".
I have yet to beat that game, because I am not looking to beat it, that isnt the point of it for me.
I can see this game being similar in that sense to me, though peoples reactions are so perplexing to me in that yea its the finalized game but its not the final form.
I forgot where i read it but wasnt the day one patch suppose to be a pretty good size?
Also, written reviews are almost entirely irrelevant now - aside from serving as glorified bug reports - but that's a separate discussion.
...what
I can only speak for myself, of course, but I don't see what purpose reviews serve anymore, aside from telling me if a game is broken. If I haven't already decided whether or not I'm picking up a game, Youtube and other streaming services can show me everything I need to know about a game on the day of release - if not before. How it looks, the pacing of the gameplay, the quality of the writing, etc and I don't have to spend a lot of time to size it up. I know what my tastes are and don't care what reviewer X has to say about a game at all. So someone from Giant Bomb giving something a 5 or IGN giving a 2 or whatever else means literally nothing. Especially when you see a reviewer playing a game extremely poorly and then read their complaints about it in the review.
I'm sure there's a reason they still exist. There is probably some audience of people out there who never look up or discuss anything about video games at all except for written reviews, but my gut tells me that audience is dwindling.
Someone could never the leave the first planet and give NMS a 10, others could rush to the end as fast as possible without exploring and give it a 4. Just seems kind of silly to me. We don't have to have a protracted conversation about it. I just think - especially with NMS - reviews don't really matter.
Also, written reviews are almost entirely irrelevant now - aside from serving as glorified bug reports - but that's a separate discussion.
...what
I can only speak for myself, of course, but I don't see what purpose reviews serve anymore, aside from telling me if a game is broken. If I haven't already decided whether or not I'm picking up a game, Youtube and other streaming services can show me everything I need to know about a game on the day of release - if not before. How it looks, the pacing of the gameplay, the quality of the writing, etc and I don't have to spend a lot of time to size it up. I know what my tastes are and don't care what reviewer X has to say about a game at all. So someone from Giant Bomb giving something a 5 or IGN giving a 2 or whatever else means literally nothing. Especially when you see a reviewer playing a game extremely poorly and then read their complaints about it in the review.
I'm sure there's a reason they still exist. There is probably some audience of people out there who never look up or discuss anything about video games at all except for written reviews, but my gut tells me that audience is dwindling.
Someone could never the leave the first planet and give NMS a 10, others could rush to the end as fast as possible without exploring and give it a 4. Just seems kind of silly to me.
OHH I see. For some reason I misread that as you saying the text of the review didn't matter and was all "but that's the most important part because it's got all the context". But yeah, I can see where you're coming from. Definitely don't blame anyone that would rather watch a quick look or something. To me, reviews are great because they can give me an idea of the product without straight up showing me the game, which I don't really like. But that's very much a personal preference thing.
Also, written reviews are almost entirely irrelevant now - aside from serving as glorified bug reports - but that's a separate discussion.
...what
I can only speak for myself, of course, but I don't see what purpose reviews serve anymore, aside from telling me if a game is broken. If I haven't already decided whether or not I'm picking up a game, Youtube and other streaming services can show me everything I need to know about a game on the day of release - if not before. How it looks, the pacing of the gameplay, the quality of the writing, etc and I don't have to spend a lot of time to size it up. I know what my tastes are and don't care what reviewer X has to say about a game at all. So someone from Giant Bomb giving something a 5 or IGN giving a 2 or whatever else means literally nothing. Especially when you see a reviewer playing a game extremely poorly and then read their complaints about it in the review.
I'm sure there's a reason they still exist. There is probably some audience of people out there who never look up or discuss anything about video games at all except for written reviews, but my gut tells me that audience is dwindling.
Someone could never the leave the first planet and give NMS a 10, others could rush to the end as fast as possible without exploring and give it a 4. Just seems kind of silly to me.
OHH I see. For some reason I misread that as you saying the text of the review didn't matter and was all "but that's the most important part because it's got all the context". But yeah, I can see where you're coming from. Definitely don't blame anyone that would rather watch a quick look or something. To me, reviews are great because they can give me an idea of the product without straight up showing me the game, which I don't really like. But that's very much a personal preference thing.
And that's totally cool.
Tone doesn't carry well through the internet, and we are built to assume that everyone is always at their most sarcastic, so I often have trouble expressing my opinion in written form.
No Man's Sky is a game for which I don't envy the reviewers. Because more than most, the reviews will have to rely on the text, as I don't think the gaming space has a lot of easy comparisons to lean on.
Subnautica, The Long Dark, DayZ...
In terms of emphasizing exploration Subnautica is a good comparison. But isn't its world layout carefully crafted? That's kinda why it's been on my watchlist.
The guy who finished the game has collected his thoughts after a few days of playing for like 8 hours every day
- The game has delivered on pretty much everything it was promised to actually be, a cool space exploration survival game with lots of unique locations and features
- There's a decent amount of bugs, but those are nowhere near the end of the world and will almost certainly be fixed
- If you want a hardcore shooter, this is not that game; combat is a big part of the game, but it's not very difficult and nowhere near the point of it
- He feels his criticisms have been blown out of proportion, he thinks all of his problems are more or less nitpicking, and the parts of the game they needed to get right they completely nailed
- Dude loves the game, and despite already having gotten to the center and now ALSO getting the Platinum, he wants to keep playing it and has more to do
- If you want a hardcore shooter, this is not that game; combat is a big part of the game, but it's not very difficult and nowhere near the point of it
I wonder if he threw that in as a "BTW FYI", or if there was actually a contingent of people who were honestly expecting this game to be a shooter of any sort, hardcore or otherwise.
- If you want a hardcore shooter, this is not that game; combat is a big part of the game, but it's not very difficult and nowhere near the point of it
I wonder if he threw that in as a "BTW FYI", or if there was actually a contingent of people who were honestly expecting this game to be a shooter of any sort, hardcore or otherwise.
There are people who have built some sort of vision in their mind for this game for the past three years that flies in the face of everything Hello Games has been saying, so yeah, I'm guessing there's a group of nuts out there that expect this to have super precise and deeply varied shooting mechanics.
For basically the entire publicity campaign for No Man's Sky, start to finish, I never once thought "I hope I get to shoot some guns". The only thing I ever thought was "Gosh I want to go to there".
To be clear, I am in no way disparaging people who had that thought followed by "...and shoot all those dinosaur-things". It just never even occurred to me. I guess I basically wanted/expected a walking-simulator-but-with-spaceships, so this is kind of an "Oh!" moment for me.
For basically the entire publicity campaign for No Man's Sky, start to finish, I never once thought "I hope I get to shoot some guns". The only thing I ever thought was "Gosh I want to go to there".
To be clear, I am in no way disparaging people who had that thought followed by "...and shoot all those dinosaur-things". It just never even occurred to me. I guess I basically wanted/expected a walking-simulator-but-with-spaceships, so this is kind of an "Oh!" moment for me.
For basically the entire publicity campaign for No Man's Sky, start to finish, I never once thought "I hope I get to shoot some guns". The only thing I ever thought was "Gosh I want to go to there".
To be clear, I am in no way disparaging people who had that thought followed by "...and shoot all those dinosaur-things". It just never even occurred to me. I guess I basically wanted/expected a walking-simulator-but-with-spaceships, so this is kind of an "Oh!" moment for me.
Okay but what if I said the term "space pirate"
I'm on board BUT I'd need procedurally-generated space-chumps whose ships I can space-board and then make space-walk the space-plank.
Eh, they've advertised "fight" as one of the core gameplay pillars, it's not like getting discovered in a hardcore stealth game. It's supposed to be a fun thing you can do, and if it isn't that's a fair knock against it.
Eh, they've advertised "fight" as one of the core gameplay pillars, it's not like getting discovered in a hardcore stealth game. It's supposed to be a fun thing you can do, and if it isn't that's a fair knock against it.
Eh, they've advertised "fight" as one of the core gameplay pillars, it's not like getting discovered in a hardcore stealth game. It's supposed to be a fun thing you can do, and if it isn't that's a fair knock against it.
Not that it's not fun, it's just not hard
Those aren't exactly mutually exclusive. In order to get a lot of mileage out of space or ground combat, it would have to escalate to a degree that you felt rewarded and still engaged with it after all the time/upgrades you sink into it.
Granted, I'd imagine all the impressive tech of the game only really shines with designing the planets on the fly, not crafting combat encounters, and that's by design. The variety and depth of combat encounters probably runs out pretty quickly compared to the 18 quintillion planets you're trying to scour.
Murray has been quoted as saying you can play practically the whole game in space, but it sounds like you really shouldn't.
If I ever have any significant troubles with the shooting (because I am bad at shooters) I would totally consider that a knock against the game honestly
It's so not why I'm there, and if I were to find myself in protracted fights it would be a real bummer
No Man's Sky is a game for which I don't envy the reviewers. Because more than most, the reviews will have to rely on the text, as I don't think the gaming space has a lot of easy comparisons to lean on.
Subnautica, The Long Dark, DayZ...
In terms of emphasizing exploration Subnautica is a good comparison. But isn't its world layout carefully crafted? That's kinda why it's been on my watchlist.
yeah Subnautica is all hand crafted with some random elements thrown in of exactly where certain items and creatures spawn/roam
It's still very much early access (there's lots of unfinished areas for the latter-game stuff) but the bf and I got like 25+ hours out of what's already in it and I consider that money well spent. We'll return to it sometime when they put more content in, too!
If I ever have any significant troubles with the shooting (because I am bad at shooters) I would totally consider that a knock against the game honestly
It's so not why I'm there, and if I were to find myself in protracted fights it would be a real bummer
It does seem like the potential for a protracted fight is there depending on sentinel response. IE how they keep escalating if you don't back down your own attack
I am really looking forward to this game! It looks like a good, low pressure alternative to all the Overwatch I'm playing
I am also greatly enjoying the No Man's Sky subreddit
After that one dude got an early copy and started streaming it, that place completely imploded
People got so desperate for the game they had in their heads to be real that at one point this thread was stickied. I think they're actually working their way through the stages of grief.
Tasteticle on
Uh-oh I accidentally deleted my signature. Uh-oh!!
The theory is that you get your preorder ship when you get to a space station. Everyone starts out stranded with a busted ship, I doubt they would let you skip that entirely.
PSN: Ubeltanzer Blizzard: Ubel#1258
+1
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited August 2016
The only proper name for a ship is either the Dauntless, the Dawntreader, or the Intrepid.
Maybe the Enterprise.
Edit: the Demeter is a good one too.
Metzger Meister on
+1
LuvTheMonkeyHigh Sierra SerenadeRegistered Userregular
Posts
I assume the "most" means "IGN is getting it, tough luck the rest of you"
I don't expect Jeff Gerstmann to like it very much at all
Subnautica, The Long Dark, DayZ...
I have played minecraft for over 6 years, and the end game was only added "recently".
I have yet to beat that game, because I am not looking to beat it, that isnt the point of it for me.
I can see this game being similar in that sense to me, though peoples reactions are so perplexing to me in that yea its the finalized game but its not the final form.
I forgot where i read it but wasnt the day one patch suppose to be a pretty good size?
Like, the UI is straight-up stolen from Destiny
...what
No word on the patch other than there is one
I can only speak for myself, of course, but I don't see what purpose reviews serve anymore, aside from telling me if a game is broken. If I haven't already decided whether or not I'm picking up a game, Youtube and other streaming services can show me everything I need to know about a game on the day of release - if not before. How it looks, the pacing of the gameplay, the quality of the writing, etc and I don't have to spend a lot of time to size it up. I know what my tastes are and don't care what reviewer X has to say about a game at all. So someone from Giant Bomb giving something a 5 or IGN giving a 2 or whatever else means literally nothing. Especially when you see a reviewer playing a game extremely poorly and then read their complaints about it in the review.
I'm sure there's a reason they still exist. There is probably some audience of people out there who never look up or discuss anything about video games at all except for written reviews, but my gut tells me that audience is dwindling.
Someone could never the leave the first planet and give NMS a 10, others could rush to the end as fast as possible without exploring and give it a 4. Just seems kind of silly to me. We don't have to have a protracted conversation about it. I just think - especially with NMS - reviews don't really matter.
OHH I see. For some reason I misread that as you saying the text of the review didn't matter and was all "but that's the most important part because it's got all the context". But yeah, I can see where you're coming from. Definitely don't blame anyone that would rather watch a quick look or something. To me, reviews are great because they can give me an idea of the product without straight up showing me the game, which I don't really like. But that's very much a personal preference thing.
And that's totally cool.
Tone doesn't carry well through the internet, and we are built to assume that everyone is always at their most sarcastic, so I often have trouble expressing my opinion in written form.
The edge is embraced fully
Length, number of planets/animals, etc won't really matter if the answer to that question is yes.
i don't want to stream gameplay on a train riding to work, i want to read thoughtful, engaging and concise opinions
and when i get home, if i have time for games, i'll play something
In terms of emphasizing exploration Subnautica is a good comparison. But isn't its world layout carefully crafted? That's kinda why it's been on my watchlist.
https://mobile.twitter.com/jeffgerstmann/status/409483909827547136
Gosh 2013 was a long time ago
- The game has delivered on pretty much everything it was promised to actually be, a cool space exploration survival game with lots of unique locations and features
- There's a decent amount of bugs, but those are nowhere near the end of the world and will almost certainly be fixed
- If you want a hardcore shooter, this is not that game; combat is a big part of the game, but it's not very difficult and nowhere near the point of it
- He feels his criticisms have been blown out of proportion, he thinks all of his problems are more or less nitpicking, and the parts of the game they needed to get right they completely nailed
- Dude loves the game, and despite already having gotten to the center and now ALSO getting the Platinum, he wants to keep playing it and has more to do
There are people who have built some sort of vision in their mind for this game for the past three years that flies in the face of everything Hello Games has been saying, so yeah, I'm guessing there's a group of nuts out there that expect this to have super precise and deeply varied shooting mechanics.
I could never get into Fallout for that reason, and played Bioshock despite of the shooting,
To be clear, I am in no way disparaging people who had that thought followed by "...and shoot all those dinosaur-things". It just never even occurred to me. I guess I basically wanted/expected a walking-simulator-but-with-spaceships, so this is kind of an "Oh!" moment for me.
Okay but what if I said the term "space pirate"
I'm on board BUT I'd need procedurally-generated space-chumps whose ships I can space-board and then make space-walk the space-plank.
Not that it's not fun, it's just not hard
Those aren't exactly mutually exclusive. In order to get a lot of mileage out of space or ground combat, it would have to escalate to a degree that you felt rewarded and still engaged with it after all the time/upgrades you sink into it.
Granted, I'd imagine all the impressive tech of the game only really shines with designing the planets on the fly, not crafting combat encounters, and that's by design. The variety and depth of combat encounters probably runs out pretty quickly compared to the 18 quintillion planets you're trying to scour.
Murray has been quoted as saying you can play practically the whole game in space, but it sounds like you really shouldn't.
It's so not why I'm there, and if I were to find myself in protracted fights it would be a real bummer
yeah Subnautica is all hand crafted with some random elements thrown in of exactly where certain items and creatures spawn/roam
It's still very much early access (there's lots of unfinished areas for the latter-game stuff) but the bf and I got like 25+ hours out of what's already in it and I consider that money well spent. We'll return to it sometime when they put more content in, too!
(really wish it had co-op)
It does seem like the potential for a protracted fight is there depending on sentinel response. IE how they keep escalating if you don't back down your own attack
I am also greatly enjoying the No Man's Sky subreddit
After that one dude got an early copy and started streaming it, that place completely imploded
People got so desperate for the game they had in their heads to be real that at one point this thread was stickied. I think they're actually working their way through the stages of grief.
Uh-oh I accidentally deleted my signature. Uh-oh!!
Maybe the Enterprise.
Edit: the Demeter is a good one too.
Duh