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[Elite: Dangerous] Get a ship, get a crew and keep flying. Now with ALIENS.
@MegaMek
I told you about this earlier. The odds of finding a promotion mission on the bulletin board are stupid low.
You participated in the beta so you should already have a permit to go to Sol.
Head there and do a few missions to make yourself cordial with all of the factions. That's the best way to find promotion missions since capitals have a dozen different sub-factions that are all aligned with the super power. You'll find one 100x faster rolling all those dice in the capital than you would anywhere else in the galaxy.
@MegaMek
I told you about this earlier. The odds of finding a promotion mission on the bulletin board are stupid low.
You participated in the beta so you should already have a permit to go to Sol.
Head there and do a few missions to make yourself cordial with all of the factions. That's the best way to find promotion missions since capitals have a dozen different sub-factions that are all aligned with the super power. You'll find one 100x faster rolling all those dice in the capital than you would anywhere else in the galaxy.
Ok, neat. I didn't get what you were saying before, but that makes a lot more sense now. Guess I'll load up my stuff and make the journey to Sol tomorrow.
Are they called that? Or is there something in the mission description that would indicate that?
Usually something on a mission board that has "federal navy" in it.
And they generally come in different flavors of missions, so if you don't want to have to shoot someone you can look around until you find a cargo run mission.
Shut up, Mr. Burton! You were not brought upon this world to get it!
A few screenshots from my recent journey to Sag A. Mostly "DBX in front of things." I did find a ringed Earth-like as well as a pair of Earth-likes orbiting each other. I thought that was kinda neat.
The trip to Sag A is soulcrushing but also rewarding. I think I'll make a run at Beagle Point soonish.
Skeith on
0
daveNYCWhy universe hate Waspinator?Registered Userregular
So played this for the first time in forever. Hit the engineers up for some lightweight upgrades and the engineering dice rolling animation is very compelling. Like addicting compelling. Then I did a heap of missions for the feds and managed to get from 80% to 86% rank on petty officer. Rank slog, joy.
What's the current hotness for getting cash money in the game? I enjoy futzing around, but having the option to dig in for maximum cash every so often is nice.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Quince - planetary scan missions. You can 2 take, then wait for the boards to give you a good number, take them all and go to the nearby planet and scan one place and complete them all.
Seems kinda exploity - but FDev has let it exist for months without naming it as an exploit or fixing it, so do what you feel you must It's not crazy money, but is pretty solid once you get your rep up with the local factions. Also nets some decent materials and data from the scans.
@MegaMek
I told you about this earlier. The odds of finding a promotion mission on the bulletin board are stupid low.
You participated in the beta so you should already have a permit to go to Sol.
Head there and do a few missions to make yourself cordial with all of the factions. That's the best way to find promotion missions since capitals have a dozen different sub-factions that are all aligned with the super power. You'll find one 100x faster rolling all those dice in the capital than you would anywhere else in the galaxy.
Ok, neat. I didn't get what you were saying before, but that makes a lot more sense now. Guess I'll load up my stuff and make the journey to Sol tomorrow.
Another thing you can do, though gamey, is to sit in any particular Federation Station and switch between Open and Solo play. (In Solo go to Open, check missions, if no go switch back to Solo, check missions and repeat as needed).
Doing so respawns all the missions thus increasing the likelihood of getting what you want. Shouldn't take too long at all in my experience.
This is also how many people make stupid money or grind for Faction rep.
A Capellan's favorite sheath for any blade is your back.
So played this for the first time in forever. Hit the engineers up for some lightweight upgrades and the engineering dice rolling animation is very compelling. Like addicting compelling. Then I did a heap of missions for the feds and managed to get from 80% to 86% rank on petty officer. Rank slog, joy.
What's the current hotness for getting cash money in the game? I enjoy futzing around, but having the option to dig in for maximum cash every so often is nice.
In addition to Quince, there is also the "Road to Riches". This is a web-tool that will plot a route in and around the bubble from your current position to water-worlds, earth-likes and other high-value targets. If you are set on getting money fast it is a good choice as it only takes a set of scanners and a reasonable jump-range to get started. Also has the added benefit of making you Elite in exporation if you follow the road long enough....
Of course, this could be considerad an "allowed exploit", and it won't show you much of what exploration really is about, but... your choice.
So played this for the first time in forever. Hit the engineers up for some lightweight upgrades and the engineering dice rolling animation is very compelling. Like addicting compelling. Then I did a heap of missions for the feds and managed to get from 80% to 86% rank on petty officer. Rank slog, joy.
What's the current hotness for getting cash money in the game? I enjoy futzing around, but having the option to dig in for maximum cash every so often is nice.
In addition to Quince, there is also the "Road to Riches". This is a web-tool that will plot a route in and around the bubble from your current position to water-worlds, earth-likes and other high-value targets. If you are set on getting money fast it is a good choice as it only takes a set of scanners and a reasonable jump-range to get started. Also has the added benefit of making you Elite in exporation if you follow the road long enough....
Of course, this could be considerad an "allowed exploit", and it won't show you much of what exploration really is about, but... your choice.
Just got a Diamondback Explorer and fully kitted it out this morning. Now I can really put it to use
Yeah it's been a while since I played (Got burnt out grinding fed rep). I can say though once you get rep with the station you can make a lot of money in quince. Stick on some music/podcast etc and suicide scan your way to profit.
Seriously I made over a billion there and got rep to rank up high with the imperials.
0
daveNYCWhy universe hate Waspinator?Registered Userregular
Nice little quality of life things too. Like showing the details of the system you're about to jump into. Including minor things like your wanted status.
Quince sounds like a good bet. I'm not one for stacking missions by doing the open/solo/open shifting, but having a spot to do relatively easy gigs seems good. Especially since I am horrible at planetary approach and could use the practice. I either go too fast and don't make orbital cruise or I come in too steep and get kicked out of the glide.
Road to riches looks interesting, but something that'd be I'd rather do after I've already hit Elite in exploration and whatnot.
Shut up, Mr. Burton! You were not brought upon this world to get it!
If only my Vulture didn't need a billion jumps to go places.
If you have a few hundred thousand credits lying around, you can equip a hauler to 30+ ly jump range. That's before engineer mods to the FSD. If memory serves, it's only 1.6 mil to fully kit out the hauler with quality of life upgrades like an A rated sublight drive for zipper real space travel, and 900k of that is splurging on the oversized fuel scoop for maximized scooping. It's all put together with common small ship mods that nearly every high tech world stocks.
If you own a vulture, then a space taxi hauler with all the bells and whistles should be within your budget, and most likely you're near a point where you can start eyeballing a diamondback explorer to surpass it.
General_Armchair on
3DS Friend Code:
Armchair: 4098-3704-2012
0
ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
So played this for the first time in forever. Hit the engineers up for some lightweight upgrades and the engineering dice rolling animation is very compelling. Like addicting compelling. Then I did a heap of missions for the feds and managed to get from 80% to 86% rank on petty officer. Rank slog, joy.
What's the current hotness for getting cash money in the game? I enjoy futzing around, but having the option to dig in for maximum cash every so often is nice.
In addition to Quince, there is also the "Road to Riches". This is a web-tool that will plot a route in and around the bubble from your current position to water-worlds, earth-likes and other high-value targets. If you are set on getting money fast it is a good choice as it only takes a set of scanners and a reasonable jump-range to get started. Also has the added benefit of making you Elite in exporation if you follow the road long enough....
Of course, this could be considerad an "allowed exploit", and it won't show you much of what exploration really is about, but... your choice.
Just got a Diamondback Explorer and fully kitted it out this morning. Now I can really put it to use
I kitted out a DBX for doing my exploration/gophering for engineer stuff. Cheap to buy/equip and boy dat jump range. Especially once you get it engineered. The heat signature is also fantastic and again with proper engineering you can get it to run even cooler. One of the best ships for illegal activity and stolen cargo.
If only my Vulture didn't need a billion jumps to go places.
If you have a few hundred thousand credits lying around, you can equip a hauler to 30+ ly jump range. That's before engineer mods to the FSD. If memory serves, it's only 1.6 mil to fully kit out the hauler with quality of life upgrades like an A rated sublight drive for zipper real space travel, and 900k of that is splurging on the oversized fuel scoop for maximized scooping. It's all put together with common small ship mods that nearly every high tech world stocks.
If you own a vulture, then a space taxi hauler with all the bells and whistles should be within your budget, and most likely you're near a point where you can start eyeballing a diamondback explorer to surpass it.
Yeah, I have about five million in the bank.
There's ship transfer in the game now? Yeah, that changes everything.
If only my Vulture didn't need a billion jumps to go places.
If you have a few hundred thousand credits lying around, you can equip a hauler to 30+ ly jump range. That's before engineer mods to the FSD. If memory serves, it's only 1.6 mil to fully kit out the hauler with quality of life upgrades like an A rated sublight drive for zipper real space travel, and 900k of that is splurging on the oversized fuel scoop for maximized scooping. It's all put together with common small ship mods that nearly every high tech world stocks.
If you own a vulture, then a space taxi hauler with all the bells and whistles should be within your budget, and most likely you're near a point where you can start eyeballing a diamondback explorer to surpass it.
Yeah, I have about five million in the bank.
There's ship transfer in the game now? Yeah, that changes everything.
Be aware that it costs, with cost increasing with distance and ship size.
If only my Vulture didn't need a billion jumps to go places.
If you have a few hundred thousand credits lying around, you can equip a hauler to 30+ ly jump range. That's before engineer mods to the FSD. If memory serves, it's only 1.6 mil to fully kit out the hauler with quality of life upgrades like an A rated sublight drive for zipper real space travel, and 900k of that is splurging on the oversized fuel scoop for maximized scooping. It's all put together with common small ship mods that nearly every high tech world stocks.
If you own a vulture, then a space taxi hauler with all the bells and whistles should be within your budget, and most likely you're near a point where you can start eyeballing a diamondback explorer to surpass it.
Yeah, I have about five million in the bank.
There's ship transfer in the game now? Yeah, that changes everything.
Yep! I usually don't fly my medium and small combat ships anywhere these days. I just ship 'em. It takes time and money, though. It's nice if you want to skimp on the FSD.
It's too expensive for the Corvette and Anaconda, in my opinion.
Derrick on
Steam and CFN: Enexemander
0
daveNYCWhy universe hate Waspinator?Registered Userregular
Did my first planetary scan mission last night. It was pretty enjoyable except for the bit where I didn't notice that the vehicle hanger no longer comes with a SRV, so I had to take off and head back to the station to buy one. Herp a derp. Tooled around in the SRV afterwards and shot a couple rocks. I know that the wave scanner is supposed to provide useful information, but in practice it's like playing a game of telephone to connect with someone using an ouija board that's relaying Magic Eight Ball quality answers. Driving it around is full as hell though.
Shut up, Mr. Burton! You were not brought upon this world to get it!
I did a mission to destroy a settlement's generator. Got in a fight with a security force eagle and wasted it. Then I realized...settlement generator...security force eagle...mission for hip 16607 crimson rats...am I...am I a baddie?
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Did my first planetary scan mission last night. It was pretty enjoyable except for the bit where I didn't notice that the vehicle hanger no longer comes with a SRV, so I had to take off and head back to the station to buy one. Herp a derp. Tooled around in the SRV afterwards and shot a couple rocks. I know that the wave scanner is supposed to provide useful information, but in practice it's like playing a game of telephone to connect with someone using an ouija board that's relaying Magic Eight Ball quality answers. Driving it around is full as hell though.
It took me a while to figure out that scanner but once I did it became a lot more fun. If you look at the wavelengths closely you will notice there is a top and bottom. Wavelengths on the bottom are typically planetary shit you blast with lasers. Meterorites, outcroppings, etc etc. Wavelengths on the top are going to be man-made shit. Datapoints from lost probes, legal salvage, turrets, or even shipwrecks.
The bands narrow as your general direction gets closer. When the bands are taking up the full wavelength just pick a direction and drive. When you're getting really close to the object is when you start getting the audible noises from the scanner. This threw me for a loop at first because I could have sworn that thing was making noises the entire time it was scanning but it was difficult for me to hear over the SRV's driving noises. The noises also give you an idea of what the object might be. A low-frequency noise is gonna be a meteorite or something. A high-freqency noise is going to be a data point or something similar.
I wish that they'd re-evaluate some of the engineering options. Especially in cases where there is a consensus clear cut winner.
For example, your Frameshift drive. Jump range is the god stat, and 99.9% of ships will be grabbing boosted jump range, with only an extremely small minority of station transferred combat ships opting for shielded or improved boost sequence. They should add in some other options that would seriously make people consider picking them instead of jump range. Like dramatic boosts to supercruise speed and agility (especially if they STILL won't let us perform micro-jumps to secondary stars), or perhaps expanded destination lock range.
3DS Friend Code:
Armchair: 4098-3704-2012
+1
daveNYCWhy universe hate Waspinator?Registered Userregular
Did my first planetary scan mission last night. It was pretty enjoyable except for the bit where I didn't notice that the vehicle hanger no longer comes with a SRV, so I had to take off and head back to the station to buy one. Herp a derp. Tooled around in the SRV afterwards and shot a couple rocks. I know that the wave scanner is supposed to provide useful information, but in practice it's like playing a game of telephone to connect with someone using an ouija board that's relaying Magic Eight Ball quality answers. Driving it around is full as hell though.
It took me a while to figure out that scanner but once I did it became a lot more fun. If you look at the wavelengths closely you will notice there is a top and bottom. Wavelengths on the bottom are typically planetary shit you blast with lasers. Meterorites, outcroppings, etc etc. Wavelengths on the top are going to be man-made shit. Datapoints from lost probes, legal salvage, turrets, or even shipwrecks.
The bands narrow as your general direction gets closer. When the bands are taking up the full wavelength just pick a direction and drive. When you're getting really close to the object is when you start getting the audible noises from the scanner. This threw me for a loop at first because I could have sworn that thing was making noises the entire time it was scanning but it was difficult for me to hear over the SRV's driving noises. The noises also give you an idea of what the object might be. A low-frequency noise is gonna be a meteorite or something. A high-freqency noise is going to be a data point or something similar.
Ah... straight out of the box, I thought that it was a single scale (no seperate top and bottom waveforms) and how high up on the scale the wiggly lines went was a vague indication of the biglyness of the object. This came about because I saw the large waves and drove towards that direction thinking something cool was in that direction. It was my ship.
Shut up, Mr. Burton! You were not brought upon this world to get it!
I find prospecting to be a lot of fun on the right planets. Key to me is that the materials are a different colour from the surface and the gravity isn't too high.
Weren't we supposed to be getting different types of SRVs? With some more adapted for combat or resource collecting?
I really wish we would soon. The three idea's I'd love to see are:
TANK! A mini-tank SRV with treads that looks kind of like the one from Dominion Tank Police or something. Or a SHIV like design from XCOM EU/EW, which could make sense since it could be just telepresence controlled.
Utility. A kind of truck like SRV with cargo space and mining tools or something along those lines.
Skimmer. An exploration oriented SRV that flies like the skimmers do. No weapons, expanded sensor suite of some kind.
Plus of course some expanded gameplay around those new SRV types, which is what Braben said would be required for them to want to make more than one SRV design. I think it's coming, it just takes a long time to make this stuff.
What I'm more immediately hoping for with 2.4 is gameplay for the space structures they have added awhile ago. Especially what I am truly hoping for with 2.4, and I think it will be part of the hidden Thargoids gameplay likely, are missions or events involving attacks on, defense of, and hopefully destruction of capitol ships, stations, outposts, space structures, megaships, and ground installations. Any or all of that would be immensely satisfying content for me.
I do worry that the Thargoids content is going to turn out to be just a new set of engineer recipies and some CGs with exactly the same gameplay as vs human stuff, just with Thargoid ships flying about. That would greatly disappoint me, so I really hope that doesn't turn out to be what it is.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Posts
Usually something on a mission board that has "federal navy" in it.
I told you about this earlier. The odds of finding a promotion mission on the bulletin board are stupid low.
You participated in the beta so you should already have a permit to go to Sol.
Head there and do a few missions to make yourself cordial with all of the factions. That's the best way to find promotion missions since capitals have a dozen different sub-factions that are all aligned with the super power. You'll find one 100x faster rolling all those dice in the capital than you would anywhere else in the galaxy.
Armchair: 4098-3704-2012
Ok, neat. I didn't get what you were saying before, but that makes a lot more sense now. Guess I'll load up my stuff and make the journey to Sol tomorrow.
And they generally come in different flavors of missions, so if you don't want to have to shoot someone you can look around until you find a cargo run mission.
This is magical and my life is better than it was before I clicked.
What's the current hotness for getting cash money in the game? I enjoy futzing around, but having the option to dig in for maximum cash every so often is nice.
Seems kinda exploity - but FDev has let it exist for months without naming it as an exploit or fixing it, so do what you feel you must It's not crazy money, but is pretty solid once you get your rep up with the local factions. Also nets some decent materials and data from the scans.
Does having a founder's permit allow you to shapeshift?
Another thing you can do, though gamey, is to sit in any particular Federation Station and switch between Open and Solo play. (In Solo go to Open, check missions, if no go switch back to Solo, check missions and repeat as needed).
Doing so respawns all the missions thus increasing the likelihood of getting what you want. Shouldn't take too long at all in my experience.
This is also how many people make stupid money or grind for Faction rep.
I think certain levels of kickstarter pledges came with a pass to founder's world yes.
In addition to Quince, there is also the "Road to Riches". This is a web-tool that will plot a route in and around the bubble from your current position to water-worlds, earth-likes and other high-value targets. If you are set on getting money fast it is a good choice as it only takes a set of scanners and a reasonable jump-range to get started. Also has the added benefit of making you Elite in exporation if you follow the road long enough....
Of course, this could be considerad an "allowed exploit", and it won't show you much of what exploration really is about, but... your choice.
Just got a Diamondback Explorer and fully kitted it out this morning. Now I can really put it to use
Seriously I made over a billion there and got rep to rank up high with the imperials.
Quince sounds like a good bet. I'm not one for stacking missions by doing the open/solo/open shifting, but having a spot to do relatively easy gigs seems good. Especially since I am horrible at planetary approach and could use the practice. I either go too fast and don't make orbital cruise or I come in too steep and get kicked out of the glide.
Road to riches looks interesting, but something that'd be I'd rather do after I've already hit Elite in exploration and whatnot.
Yea even with modded FSDs the Vulture isn't a very travel-suited ship. You can always make a hauler taxi and use ship transfer to get it around.
If you have a few hundred thousand credits lying around, you can equip a hauler to 30+ ly jump range. That's before engineer mods to the FSD. If memory serves, it's only 1.6 mil to fully kit out the hauler with quality of life upgrades like an A rated sublight drive for zipper real space travel, and 900k of that is splurging on the oversized fuel scoop for maximized scooping. It's all put together with common small ship mods that nearly every high tech world stocks.
If you own a vulture, then a space taxi hauler with all the bells and whistles should be within your budget, and most likely you're near a point where you can start eyeballing a diamondback explorer to surpass it.
Armchair: 4098-3704-2012
I kitted out a DBX for doing my exploration/gophering for engineer stuff. Cheap to buy/equip and boy dat jump range. Especially once you get it engineered. The heat signature is also fantastic and again with proper engineering you can get it to run even cooler. One of the best ships for illegal activity and stolen cargo.
Shogun Streams Vidya
Yeah, I have about five million in the bank.
There's ship transfer in the game now? Yeah, that changes everything.
Be aware that it costs, with cost increasing with distance and ship size.
Yep! I usually don't fly my medium and small combat ships anywhere these days. I just ship 'em. It takes time and money, though. It's nice if you want to skimp on the FSD.
It's too expensive for the Corvette and Anaconda, in my opinion.
The other type is just NPC chatter that mentions about security as a warning.
If the zone ain't red on the minimap don't worry about it unless your shooting/wanted or trying to smuggle contraband.
It took me a while to figure out that scanner but once I did it became a lot more fun. If you look at the wavelengths closely you will notice there is a top and bottom. Wavelengths on the bottom are typically planetary shit you blast with lasers. Meterorites, outcroppings, etc etc. Wavelengths on the top are going to be man-made shit. Datapoints from lost probes, legal salvage, turrets, or even shipwrecks.
The bands narrow as your general direction gets closer. When the bands are taking up the full wavelength just pick a direction and drive. When you're getting really close to the object is when you start getting the audible noises from the scanner. This threw me for a loop at first because I could have sworn that thing was making noises the entire time it was scanning but it was difficult for me to hear over the SRV's driving noises. The noises also give you an idea of what the object might be. A low-frequency noise is gonna be a meteorite or something. A high-freqency noise is going to be a data point or something similar.
Shogun Streams Vidya
Mine has spider ones and a skull on the nameplate?
For example, your Frameshift drive. Jump range is the god stat, and 99.9% of ships will be grabbing boosted jump range, with only an extremely small minority of station transferred combat ships opting for shielded or improved boost sequence. They should add in some other options that would seriously make people consider picking them instead of jump range. Like dramatic boosts to supercruise speed and agility (especially if they STILL won't let us perform micro-jumps to secondary stars), or perhaps expanded destination lock range.
Armchair: 4098-3704-2012
Ah... straight out of the box, I thought that it was a single scale (no seperate top and bottom waveforms) and how high up on the scale the wiggly lines went was a vague indication of the biglyness of the object. This came about because I saw the large waves and drove towards that direction thinking something cool was in that direction. It was my ship.
Armchair: 4098-3704-2012
I really wish we would soon. The three idea's I'd love to see are:
Utility. A kind of truck like SRV with cargo space and mining tools or something along those lines.
Skimmer. An exploration oriented SRV that flies like the skimmers do. No weapons, expanded sensor suite of some kind.
Plus of course some expanded gameplay around those new SRV types, which is what Braben said would be required for them to want to make more than one SRV design. I think it's coming, it just takes a long time to make this stuff.
What I'm more immediately hoping for with 2.4 is gameplay for the space structures they have added awhile ago. Especially what I am truly hoping for with 2.4, and I think it will be part of the hidden Thargoids gameplay likely, are missions or events involving attacks on, defense of, and hopefully destruction of capitol ships, stations, outposts, space structures, megaships, and ground installations. Any or all of that would be immensely satisfying content for me.
I do worry that the Thargoids content is going to turn out to be just a new set of engineer recipies and some CGs with exactly the same gameplay as vs human stuff, just with Thargoid ships flying about. That would greatly disappoint me, so I really hope that doesn't turn out to be what it is.