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[Elite: Dangerous] Get a ship, get a crew and keep flying. Now with ALIENS.
Oh jeeze if I could build spaceman moon bases a la kerbal or subnautica I'd probably never stop playing.
Yes that would be quite fun! It seems Frontier does not want to do that though.
That's a pretty big increase of work on the server side, so I can't really blame them. Plus you know somebody would manage to make their spaceman base look like a wang.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Do we have any groups that are actively playing on the live servers? One of the reasons i stopped playing this was because i simply didn't have anyone to space pirate with etc. etc. Most of the new enhancements seems pretty friggen cool and i'm just about to have my nights back open.
Anywho, i stopped playing before there first big content update, or even before they added in actually being able to fly in groups....so lemme know
I see zero seasons why they couldn't add a mech ground unit. More srv variants is something we have coming to us.
+4
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited October 2016
Player owned asteroid bases are an idea that Frontier has floated around in the past. Something tells me that sort of thing comes after they are done fleshing out other aspects of the game though.
I believe Frontier has been watching games like NMS and Star Citizen pretty intensely. I wouldn't be surprised at all if some of the things that people projected into NMS end up in Elite. Stuff that has been mentioned in the past is big game hunting on alien worlds. I'd also like to see something along the line of heists. Basically like the piracy we have now, but raiding surface conveys, depots, and that sort of thing.
I think what we have is pretty great but they need to build out some systems first before they can get the game feeling more personal. That seems to be what a lot of people are craving, more personal gameplay. Right now it's hard to get that personal connection when you are in a vehicle. Honestly they have a lot of hurdles to overcome. On foot NPCs aren't going to be a simple thing to implement for example. But I think running medicine to a system that's suffering a plague will feel a lot more personal if you can land and see the triage units and medical personnel in biohazard gear.
Do we have any groups that are actively playing on the live servers? One of the reasons i stopped playing this was because i simply didn't have anyone to space pirate with etc. etc. Most of the new enhancements seems pretty friggen cool and i'm just about to have my nights back open.
Anywho, i stopped playing before there first big content update, or even before they added in actually being able to fly in groups....so lemme know
The group that I ran with a couple months ago still seems active and is always open to new members-
earthdefensefleet.net You can app on that site to get access to the forums and op details. They are a Federation aligned group focused on expanding their influence using the BGS. Since EDF expands quite a bit, that means wars with NPC and sometimes PC factions, peace treaties, that kind of thing. In effect, it provides a focus for activities you would do anyway, but directed in such a way as to benefit the faction. So like, you could go kill security vessels on factions that hit the shit list, while doing missions for our own faction. If you're not familiar with the BGS, it can become Greek past a certain point.
WInging up for bounty hunting is a big thing, and when I was active I would take wings out to Imperial Space for undermining (ie, interdicting and killing the slaving bastards. *ahem* I mean, you know, doing the power play thing. >.>) I organized a Destruction Derby with sidewinders and SRVs once as well, and that was a pretty good time. I just wish the turnout had been better. C'est la vie.
On the subject of getting back into things, I flew for a few hours last night. I ran through the new training missions (surprisingly good, with some roleplay elements I appreciated). I grabbed my Type 9 and did a few runs for the Walter community goal. I started to get back into the groove. I'm looking to snap up and Orca for passenger missions soon, and play around with ship launched fighters in my Gunship. I was feeling a little sheepish about it before last night. But I got interdicted like 6 times in the Type 9. After my brain rebooted on how to handle that kind of thing, I feel confident again. Ready to "give back" to those asshole NPCs after being treated like that in the Type 9.
Really if Frontier doesn't get into some kind of personal building at some point they're missing a trick. There's essentially infinite space to use up.
I don't know if the economy is set up for factories etc though. It would need holes to fill, ala X.
It is vital that you can drop it from low orbit. Like it must not be a thing where you have to land and scoot the thing out. You should be able to drop this fucking brick thousands of feet and have it slam into the ground before unfolding into a mech
It is vital that you can drop it from low orbit. Like it must not be a thing where you have to land and scoot the thing out. You should be able to drop this fucking brick thousands of feet and have it slam into the ground before unfolding into a mech
And jump jets on low g worlds would be like: Sppppoooooooooooooon! *crash*
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Really if Frontier doesn't get into some kind of personal building at some point they're missing a trick. There's essentially infinite space to use up.
I don't know if the economy is set up for factories etc though. It would need holes to fill, ala X.
I mean that's sort of the thing right? You make a bazillion planets, there's room for everyone. As amazing as production would be, I would settle for a wee little moon hide away to call my own. Let me grind for a new space couch and I would be a pretty happy person.
So, took Valve's new asyc reprojection for a spin on the Vive.
I was able to get the text more readable than before (I can actually read my credit balance on the right panel without having to lean in a little), and turn the game's super sampling to 1 instead of 0.65 (I have it set to 1.7 in SteamVR). I get framerate drops inside of stations when the whole interior is visible and I'm moving, but while I can tell it's dropped to 45, I get none of the horrible ghosting that I used to get whenever I turned my head. Definite improvement. I have a lot of things turned up high and things like ambient occlusion turned on, so I might try fiddling with those a bit to see if I can get more performance (I'm on a 1080).
On a gameplay note, holy crap passenger missions are both lucrative and good for ranking up, at least at my current rank. I was finding quite a few 1.5-2million passenger contracts that didn't involve more travel than 150Ly or so, and a couple were just carting a high value passenger to the next system over. I was getting 2-3% rank increases for each one at Petty Officer. I'm 2% away from buying an Assault Ship now.
I do hope they figure out what's going on with all the other missions pretty soon... they confirmed the 90% reduction in payout for normal delivery missions was a bug, so hopefully it doesn't take too long to fix.
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Man so should I buy this game? I keep staring at the store page but then I keep reading stuff like 'it has a wide by shallow gameplay pool, gets boring after awhile' and I simply don't know.
Man so should I buy this game? I keep staring at the store page but then I keep reading stuff like 'it has a wide by shallow gameplay pool, gets boring after awhile' and I simply don't know.
I bought it but haven't dived in yet because I want to play it with a HOTAS, but I'm pretty sure the main attraction of Elite is that it's the best simulator of outer space out there. Wing Commander/X-Wing/Freespace were about the pew pew, X3 let you control a stellar manufacturing cartel, Eve has its player wars and politics, Elite's thing is running a space sim with space stations and moons and planets and stars in the vast void. That's not exciting to everyone, which leads to disappointment for people who were hoping for a game with more plot to it. I think making money and outfitting bigger and better ships is going to be the end goal for most people, so if that's pretty eh to you then it might be a pass.
EDIT: Hey, the Thrustmaster T.16000M FCS HOTAS is finally available from Amazon, with Prime, and not through a third party site ostensibly specializing in photo equipment. Ordered!
Really if Frontier doesn't get into some kind of personal building at some point they're missing a trick. There's essentially infinite space to use up.
I don't know if the economy is set up for factories etc though. It would need holes to fill, ala X.
I mean that's sort of the thing right? You make a bazillion planets, there's room for everyone. As amazing as production would be, I would settle for a wee little moon hide away to call my own. Let me grind for a new space couch and I would be a pretty happy person.
You could allow manufacturing nowhere but the earth's moon and I don't think players would ever run out of space.
+1
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Man so should I buy this game? I keep staring at the store page but then I keep reading stuff like 'it has a wide by shallow gameplay pool, gets boring after awhile' and I simply don't know.
Personally I haven't felt like that was a legitimate criticism for quite a while now. It may have held some water back around the time the game launched. It's becoming less and less true with each update.
The real important question is does it have the gameplay you want out of a space sim. If you want to play a Space Opera where you are the Space Savior and get the Galactic Medal of Honor this probably isn't going to do anything for you. If you want to have a space sim that offers a sandbox to play in, alone or with others, then this could be a good game for you.
Man so should I buy this game? I keep staring at the store page but then I keep reading stuff like 'it has a wide by shallow gameplay pool, gets boring after awhile' and I simply don't know.
It's a beautiful space flight simulator. There is no single player campaign. It's all open world (well open galaxy, but you get the idea). If you have any specific questions, feel free to hit me up. Explaining everything that Elite is or could be to someone is far too long a list.
Nice to see Thrustmaster has their new HOTAS stuff figured out. I've already got the stand alone stick, so I'm looking to grab the stand alone throttle when that comes out (hopefully next month?). I'm going to wait for reviews, though. I'd like to see a tear down before I really commit. Saitek's build quality shenanigans has me a little gunshy on a blind preorder scenario.
I got that Orca tonight and tried out a modest passenger mission. Seems like it could be interesting. With the kind of rewards on offer, it seems like the Orca could pay for itself without too much fuss. Also, it seems like the way to go is to have all the different types of cabins for different mission types, but I'm not sure on that. That was just the casual glance impression I got.
It looks like "a fucking shitload" is the answer to that question. Since when is a class A FSD 51 million fucking credits?!
Anyway, a loaded out Beluga D rated is 173 millionish credits. That's a little rich for my blood unless that thing shits money. A similarly loaded Orca is around 70 million or you can really kit it out for 95 million. Jump range is pretty crappy though
edit: thinking about it you'd probably want to whack a big scoop on there which would cut profit considerably.
I'm still only doing missions very occasionally (mostly I double-dip on the pirate-massacring ones). Is it worth doing a couple of otherwise uninteresting missions for a faction to up your rating and get access to more/better/higher-paying missions?
Edit: On a different note: has anyone already bumped into NPC ships that use ship-launched fighters? Or are the latter only used by players?
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I'm still only doing missions very occasionally (mostly I double-dip on the pirate-massacring ones). Is it worth doing a couple of otherwise uninteresting missions for a faction to up your rating and get access to more/better/higher-paying missions?
Edit: On a different note: has anyone already bumped into NPC ships that use ship-launched fighters? Or are the latter only used by players?
Npcs absolutely use them. It's a huge bummer!
Tube on
+1
daveNYCWhy universe hate Waspinator?Registered Userregular
I'm still only doing missions very occasionally (mostly I double-dip on the pirate-massacring ones). Is it worth doing a couple of otherwise uninteresting missions for a faction to up your rating and get access to more/better/higher-paying missions?
Edit: On a different note: has anyone already bumped into NPC ships that use ship-launched fighters? Or are the latter only used by players?
Npcs absolutely use them. It's a huge bummer!
NPCs with fighters? Solo bounty hunting is just getting dicier and dicier isn't it.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Actually, I don't think the SRV is refueled by the ship when you board. Kinda strange considering that the ship is capable of repairing the SRV. However, materials for refueling the SRV are really common, if you have done any surface prospecting at all you are likely to have sulphur and phosphorus in abundance.
Man so should I buy this game? I keep staring at the store page but then I keep reading stuff like 'it has a wide by shallow gameplay pool, gets boring after awhile' and I simply don't know.
Elite is what you make it, true there's not a single player campaign and it's open world space sim that you can play offline or online with others.
Shallow though it's not. I dip in every update and they just keep adding more. With friends you can even have more fun in a wing.
If you like space sims/wing commander then this is for you.
Yeah, the SRV isn't refueled by the ship, but you can refuel it and repair it by surface prospecting. Kinda makes me wish there was buggy based surface trading between buildings. Maybe a start where you have to earn enough money to buy a ship first. Or, a failure condition to replace the freewinder! It'll never happen, of course. Who would choose that? Even I wouldn't.
Saw something cool since the new patch dropped. I was interdicted by an elite Viper mk3. That's not unusual. 90% of the ships that interdict me are elite. What was cool was that once I got his shields down, he hit silent running and popped a heat sink to dodge my fire! I've never seen the AI use silent running before.
I would like it if the fail condition was just "until you get your rebuy money you don't get your ship back" rather than "if you don't have your rebuy money on the spot you're ultra fucked".
It seems like any financial institution would probably want to meet you halfway on that. Hell, even if they just put a lien on your earnings until you've paid it off.
Apparently the guys at Canon Research used the trailer to triangulate the position based on visible nebulae and the surface features of nearby objects. The community for this is just way too smart for FD.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
I would like it if the fail condition was just "until you get your rebuy money you don't get your ship back" rather than "if you don't have your rebuy money on the spot you're ultra fucked".
It seems like any financial institution would probably want to meet you halfway on that. Hell, even if they just put a lien on your earnings until you've paid it off.
You can get some money loaned depending on your Pilot Rank if you can't meet the rebuy cost
Yeah, ten million at elite is pretty good. I think the rebuy system is a little onerous generally though. I'm pretty sure it's one of the harshest death penalties of any MMO
A puzzle that can be solved in a cool way like that is a point in Frontier's favour, not against them.
Yeah I totally agree! I think they just need to start making them harder, the community really seems to be good at this. Sorry if that somehow had a negative tone about it.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
See, I lived Eve and I would still be issuing it if it had actual flight controls. How Eve is space dangerous?
See, I lived Eve and I would still be issuing it if it had actual flight controls. How Eve is space dangerous?
Not very. For example there are no player corps / guilds etc, you can't build or own any space yourself, and there are solo / private group modes in addition to the open mode. Logoffski is in full effect still, and pvp tends to be very one sided...which that part I guess is very EVE.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Posts
This is from the art-book I think. Jedi-powers confirmed! (alternatively, Assassins creE:D)
Do you remember the design concept for the FDL that was nicer than one we got? This one:
Someone did some mock-up on ship-kits, this FDL reminds me of the original FDL:
Imperial courier... hueeeeuuurk
But this I actually like, imperial ships are so ridiculous in their design, why not go full star trek?
All power to shields, ramming speed!
Yes that would be quite fun! It seems Frontier does not want to do that though.
That's a pretty big increase of work on the server side, so I can't really blame them. Plus you know somebody would manage to make their spaceman base look like a wang.
The actual Vulture kit does look a little like this.
Like makeup on a donkey.
Anywho, i stopped playing before there first big content update, or even before they added in actually being able to fly in groups....so lemme know
Sensors Online.
Weapons Online.
All System Nominal.
Atmosphere Zero.
Ambient Temperature -275 F.
Local Time 20:07:56
I believe Frontier has been watching games like NMS and Star Citizen pretty intensely. I wouldn't be surprised at all if some of the things that people projected into NMS end up in Elite. Stuff that has been mentioned in the past is big game hunting on alien worlds. I'd also like to see something along the line of heists. Basically like the piracy we have now, but raiding surface conveys, depots, and that sort of thing.
I think what we have is pretty great but they need to build out some systems first before they can get the game feeling more personal. That seems to be what a lot of people are craving, more personal gameplay. Right now it's hard to get that personal connection when you are in a vehicle. Honestly they have a lot of hurdles to overcome. On foot NPCs aren't going to be a simple thing to implement for example. But I think running medicine to a system that's suffering a plague will feel a lot more personal if you can land and see the triage units and medical personnel in biohazard gear.
And a mech SRV would be dope as fuck.
There are lots of groups for Elite. It kind of depends on what kind of group you're looking for. You can find both people seeking groups and people seeking members here- https://forums.frontier.co.uk/forumdisplay.php/65-Dangerous-Groups
The group that I ran with a couple months ago still seems active and is always open to new members-
earthdefensefleet.net You can app on that site to get access to the forums and op details. They are a Federation aligned group focused on expanding their influence using the BGS. Since EDF expands quite a bit, that means wars with NPC and sometimes PC factions, peace treaties, that kind of thing. In effect, it provides a focus for activities you would do anyway, but directed in such a way as to benefit the faction. So like, you could go kill security vessels on factions that hit the shit list, while doing missions for our own faction. If you're not familiar with the BGS, it can become Greek past a certain point.
WInging up for bounty hunting is a big thing, and when I was active I would take wings out to Imperial Space for undermining (ie, interdicting and killing the slaving bastards. *ahem* I mean, you know, doing the power play thing. >.>) I organized a Destruction Derby with sidewinders and SRVs once as well, and that was a pretty good time. I just wish the turnout had been better. C'est la vie.
On the subject of getting back into things, I flew for a few hours last night. I ran through the new training missions (surprisingly good, with some roleplay elements I appreciated). I grabbed my Type 9 and did a few runs for the Walter community goal. I started to get back into the groove. I'm looking to snap up and Orca for passenger missions soon, and play around with ship launched fighters in my Gunship. I was feeling a little sheepish about it before last night. But I got interdicted like 6 times in the Type 9. After my brain rebooted on how to handle that kind of thing, I feel confident again. Ready to "give back" to those asshole NPCs after being treated like that in the Type 9.
I don't know if the economy is set up for factories etc though. It would need holes to fill, ala X.
It is vital that you can drop it from low orbit. Like it must not be a thing where you have to land and scoot the thing out. You should be able to drop this fucking brick thousands of feet and have it slam into the ground before unfolding into a mech
And jump jets on low g worlds would be like: Sppppoooooooooooooon! *crash*
I mean that's sort of the thing right? You make a bazillion planets, there's room for everyone. As amazing as production would be, I would settle for a wee little moon hide away to call my own. Let me grind for a new space couch and I would be a pretty happy person.
I was able to get the text more readable than before (I can actually read my credit balance on the right panel without having to lean in a little), and turn the game's super sampling to 1 instead of 0.65 (I have it set to 1.7 in SteamVR). I get framerate drops inside of stations when the whole interior is visible and I'm moving, but while I can tell it's dropped to 45, I get none of the horrible ghosting that I used to get whenever I turned my head. Definite improvement. I have a lot of things turned up high and things like ambient occlusion turned on, so I might try fiddling with those a bit to see if I can get more performance (I'm on a 1080).
On a gameplay note, holy crap passenger missions are both lucrative and good for ranking up, at least at my current rank. I was finding quite a few 1.5-2million passenger contracts that didn't involve more travel than 150Ly or so, and a couple were just carting a high value passenger to the next system over. I was getting 2-3% rank increases for each one at Petty Officer. I'm 2% away from buying an Assault Ship now.
I do hope they figure out what's going on with all the other missions pretty soon... they confirmed the 90% reduction in payout for normal delivery missions was a bug, so hopefully it doesn't take too long to fix.
I bought it but haven't dived in yet because I want to play it with a HOTAS, but I'm pretty sure the main attraction of Elite is that it's the best simulator of outer space out there. Wing Commander/X-Wing/Freespace were about the pew pew, X3 let you control a stellar manufacturing cartel, Eve has its player wars and politics, Elite's thing is running a space sim with space stations and moons and planets and stars in the vast void. That's not exciting to everyone, which leads to disappointment for people who were hoping for a game with more plot to it. I think making money and outfitting bigger and better ships is going to be the end goal for most people, so if that's pretty eh to you then it might be a pass.
EDIT: Hey, the Thrustmaster T.16000M FCS HOTAS is finally available from Amazon, with Prime, and not through a third party site ostensibly specializing in photo equipment. Ordered!
You could allow manufacturing nowhere but the earth's moon and I don't think players would ever run out of space.
Personally I haven't felt like that was a legitimate criticism for quite a while now. It may have held some water back around the time the game launched. It's becoming less and less true with each update.
The real important question is does it have the gameplay you want out of a space sim. If you want to play a Space Opera where you are the Space Savior and get the Galactic Medal of Honor this probably isn't going to do anything for you. If you want to have a space sim that offers a sandbox to play in, alone or with others, then this could be a good game for you.
It's a beautiful space flight simulator. There is no single player campaign. It's all open world (well open galaxy, but you get the idea). If you have any specific questions, feel free to hit me up. Explaining everything that Elite is or could be to someone is far too long a list.
Nice to see Thrustmaster has their new HOTAS stuff figured out. I've already got the stand alone stick, so I'm looking to grab the stand alone throttle when that comes out (hopefully next month?). I'm going to wait for reviews, though. I'd like to see a tear down before I really commit. Saitek's build quality shenanigans has me a little gunshy on a blind preorder scenario.
I got that Orca tonight and tried out a modest passenger mission. Seems like it could be interesting. With the kind of rewards on offer, it seems like the Orca could pay for itself without too much fuss. Also, it seems like the way to go is to have all the different types of cabins for different mission types, but I'm not sure on that. That was just the casual glance impression I got.
Anyway, a loaded out Beluga D rated is 173 millionish credits. That's a little rich for my blood unless that thing shits money. A similarly loaded Orca is around 70 million or you can really kit it out for 95 million. Jump range is pretty crappy though
edit: thinking about it you'd probably want to whack a big scoop on there which would cut profit considerably.
Edit: On a different note: has anyone already bumped into NPC ships that use ship-launched fighters? Or are the latter only used by players?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I think technically they use fuel. Realistically you're fine. Either way, just get into the ship to refuel.
Npcs absolutely use them. It's a huge bummer!
NPCs with fighters? Solo bounty hunting is just getting dicier and dicier isn't it.
Elite is what you make it, true there's not a single player campaign and it's open world space sim that you can play offline or online with others.
Shallow though it's not. I dip in every update and they just keep adding more. With friends you can even have more fun in a wing.
If you like space sims/wing commander then this is for you.
Saw something cool since the new patch dropped. I was interdicted by an elite Viper mk3. That's not unusual. 90% of the ships that interdict me are elite. What was cool was that once I got his shields down, he hit silent running and popped a heat sink to dodge my fire! I've never seen the AI use silent running before.
This is gonna mean bad things for my Type-9...
It seems like any financial institution would probably want to meet you halfway on that. Hell, even if they just put a lien on your earnings until you've paid it off.
https://youtu.be/2VNIsM1HyFs?t=45m29s
Apparently the guys at Canon Research used the trailer to triangulate the position based on visible nebulae and the surface features of nearby objects. The community for this is just way too smart for FD.
You can get some money loaned depending on your Pilot Rank if you can't meet the rebuy cost
My Steam
Yeah I totally agree! I think they just need to start making them harder, the community really seems to be good at this. Sorry if that somehow had a negative tone about it.
Not very. For example there are no player corps / guilds etc, you can't build or own any space yourself, and there are solo / private group modes in addition to the open mode. Logoffski is in full effect still, and pvp tends to be very one sided...which that part I guess is very EVE.