The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
[Deus Ex] It's not cancelled yet, but you can see it from here
I'm kinda wondering if some of the no alarms failing is down to other things. Like maybe the cop drones going nuts if you turn them on the fake checkpoint, or that sliver of restricted area that remains by the door even when you're allowed to go downstairs in sobchak security.
I'm kinda wondering if some of the no alarms failing is down to other things. Like maybe the cop drones going nuts if you turn them on the fake checkpoint, or that sliver of restricted area that remains by the door even when you're allowed to go downstairs in sobchak security.
Not sure about the former but that's the only thing I can think of that broke Foxiest for me in my first playthrough.
The latter - absolutely, if it leads you to being seen. You can cloak or stealth past it though and then no.
I have to say, I can't imagine why you would need even 10 saves.
I have to say, I can't imagine why your lack of imagination is relevant to this topic.
I really hate this kind of response. Some people like to save a lot. And given the massive increase in amount of personal disk space and the fact that a lot of exploratory open world games allow you to save a lot, it's become a standard feature.
After they fixed the save limitation issue on Steam, I have somewhere around 600 saves, and I was already 2/3 through my playthrough. Are you going to look down on me for that? Because your "I have to say..." blah blah blah sure sounds like it.
I don't mean to sound so agressive, but this is a huge pet peeve of mine. I don't know what you expect to accomplish with a comment like that. You're criticizing another person's single player behavior. I fail to see what purpose that is meant to serve.
He could also be communicating that he doesn't understand your position, but would like to know more. The "I have to say" comment can be taken as passive-aggressive, but it may not be intended to be. I could just be an idiom he uses.
0
Sirialisof the Halite Throne.Registered Userregular
edited September 2016
I still think the Micro stuff is bullshit, but the save thing annoys me every single time I boot up the game, I put a ton of exploring time into games like this and I like to look everything thoroughly through.
I have a terabyte of space, what is the problem? I dont care about Cloud Saves either, let them just be local save files.
EDIT: That said, I'm at the GARM Facility and my desire to look everything through is dwindling...
I still think the Micro stuff is bullshit, but the save thing annoys me every single time I boot up the game, I put a ton of exploring time into games like this and I like to look everything thoroughly through.
I have a terabyte of space, what is the problem? I dont care about Cloud Saves either, let them just be local save files.
EDIT: That said, I'm at the GARM Facility and my desire to look everything through is dwindling...
That's where I stopped. I explored everything in Hangar 1 and then more or less skipped Hangar 2 and kept my exploration very short thereafter.
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited September 2016
So I just did an entire bank heist, all the way down to the corporate underground vaults, and goddamn that was incredible. The bottom of everything is such a huge information payoff. And it wasn't prompted, I just did it to see if I could and went by clues in the environment.
I'm like, 37 pages too late, but someone was complaining about the lamp puzzle in the bank...
if you read the emails on the pc on the far desk in the room it tells you the solution!
tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
+1
Sirialisof the Halite Throne.Registered Userregular
edited September 2016
I thought the lamp puzzle was cool.
Basically a boon for me since it rewards being thorough, otherwise you'll just grab that other evidence and be none the wiser.
Sirialis on
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Yeah the email tells you exactly what to do. i still just mashed buttons, though. I spent all my sleuthing up reading names, tracking down vault cards, manipulating security and etc.
I'm kinda wondering if some of the no alarms failing is down to other things. Like maybe the cop drones going nuts if you turn them on the fake checkpoint, or that sliver of restricted area that remains by the door even when you're allowed to go downstairs in sobchak security.
Not sure about the former but that's the only thing I can think of that broke Foxiest for me in my first playthrough.
The latter - absolutely, if it leads you to being seen. You can cloak or stealth past it though and then no.
What. I already went there, and the camera was yellow but otherwise did nothing. And I've subsequently gone to and returned from Golem City.
Sirialisof the Halite Throne.Registered Userregular
Nice mousepad you got there Mr. badguy.
+9
Sirialisof the Halite Throne.Registered Userregular
edited September 2016
Okay, finished GARM and I did not see any mission notifications as in "Getting things done", "Smooth Operator" or anything really, my XP bar came up and got a boost after going to Prague again and thats it...
I have no idea if Foxiest is still possible.
Sirialis on
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The bank heist is pretty great. I had a jolly old time breaking into most of the bank early on with the Samizdat mission, when I went for the main objective and decided to explore the rest anyway. Didn't get around to the late-game mission critical stuff but raided the other smaller vaults and that was pretty amazingly huge.
I only wish there was more dialogue options to navigate the resticted areas (the messenger dialogue stuff was a super cool addition to the game though), just to reinforce the sense of corporate espionage. Like, just smooth talk your way through the entire place until you have a thousand hats and half the people there think you own the place :P
0
Sirialisof the Halite Throne.Registered Userregular
edited September 2016
Supposedly a good way of telling if you've had an alarm is to actually get one, if you get the tutorial hints about what to do - Its your first alarm.
I just tried reloading an earlier save and getting an alarm in GARM on the last 3 dudes, just before meeting the pilot at the end - Tutorial showed up.
In Prague... It does not show up... What the fuck.
I mean, the police should be able to activate an alarm right?
I'm kinda wondering if some of the no alarms failing is down to other things. Like maybe the cop drones going nuts if you turn them on the fake checkpoint, or that sliver of restricted area that remains by the door even when you're allowed to go downstairs in sobchak security.
Not sure about the former but that's the only thing I can think of that broke Foxiest for me in my first playthrough.
The latter - absolutely, if it leads you to being seen. You can cloak or stealth past it though and then no.
What. I already went there, and the camera was yellow but otherwise did nothing. And I've subsequently gone to and returned from Golem City.
Sorry, I should have been more accurate. By "seen" I meant if you enter the restricted area and are seen it can cause an alarm. Just going yellow isn't an alarm status.
My point is that restricted sliver acts like any other restricted area. It *can* lead to an alarmed status, which can break Foxiest. But it probably won't.
I just finished my Foxiest run and I did not get any smooth operator bonus during GARM. There's a lot of other places it won't show either.
It will pop when you talk to
Miller
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
<cite>TheJackyl posted...</cite>
<quote>Followed this, and got Foxiest
<cite>defster posted...</cite>
<blockquote>Btw, i made some notes in notepad while playing. Only read it if you're on NG+ to avoid spoilers.
<s>
M3: ghost (once you reach the red book)
M5: ghost, smooth operator (once you get the DSD device)
M7: ghost, smooth operator (when meeting Sokol)
ghost, smooth operator (getting deeper into ARC, with two augs talking)
ghost, smooth operator (taking elevator to Rucker)
smooth operator (leaving helicopter when returning to Prague)
M9: did not get any bonuses post-mission. (still, make sure not to trigger alarms)
M10: ghost (after leaving Janus meeting. must return the same way you entered - sewers triggers auto-alarm)
M11: no bonuses at all (church mission has no alarms, unable to get ghost)
M13: GARM, no bonus given during mission (do NOT contact Miller in the beginning)
M14: ghost, smooth operator when talking to Miller, before starting the actual mission (reward for M13)
M14 main: did not receive any bonuses
M15/M16: ghost, smooth operator x2. Kill all guards and talk to Miller to avoid the alarm.
= got Foxiest on 2nd NG+ attempt.
</s></blockquote>
As for "I Never Asked For This" Save often, and if you get killed, force close the game before the animation finishes, and your save will not be erased.
EDIT: Make sure you don't cross the lasers, or get spotted in the NSN, even though nothing happens, and you aren't penalized, it voids the trophy as well
I can personally confirm a lot of that. And I do have Foxiest.
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Yeah there's an achievement for not setting off alarms in the NSN sequence. I didn't grab it on my first playthrough so when I got it on my second I was like, "oh. well, shit"
That said, I felt like I didn't actually trigger anything the first time around and it was just bugged
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
If you start mashing buttons before you read the email, good luck solving it again
Nah it really isn't difficult at all. Even if you messed around with it before reading the email, the email gives another clue that tells you how its solved. Even if you could not read words and only knew how to press buttons on a controller, you'd still solve it in like maybe a minute or two because there's only raise and turn. I hate puzzles and am bad at them and feel like I'm going crazy reading about the difficulty people are having.
edit: I guess its not worth arguing over though, some things just end up weirdly simple sometimes even when they usually aren't.
I have to say, I can't imagine why you would need even 10 saves.
I have to say, I can't imagine why your lack of imagination is relevant to this topic.
I really hate this kind of response. Some people like to save a lot. And given the massive increase in amount of personal disk space and the fact that a lot of exploratory open world games allow you to save a lot, it's become a standard feature.
After they fixed the save limitation issue on Steam, I have somewhere around 600 saves, and I was already 2/3 through my playthrough. Are you going to look down on me for that? Because your "I have to say..." blah blah blah sure sounds like it.
I don't mean to sound so agressive, but this is a huge pet peeve of mine. I don't know what you expect to accomplish with a comment like that. You're criticizing another person's single player behavior. I fail to see what purpose that is meant to serve.
About as much as your post attacking him I expect.
I just finished my Foxiest run and I did not get any smooth operator bonus during GARM. There's a lot of other places it won't show either.
It will pop when you talk to
Miller
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
<cite>TheJackyl posted...</cite>
<quote>Followed this, and got Foxiest
<cite>defster posted...</cite>
<blockquote>Btw, i made some notes in notepad while playing. Only read it if you're on NG+ to avoid spoilers.
<s>
M3: ghost (once you reach the red book)
M5: ghost, smooth operator (once you get the DSD device)
M7: ghost, smooth operator (when meeting Sokol)
ghost, smooth operator (getting deeper into ARC, with two augs talking)
ghost, smooth operator (taking elevator to Rucker)
smooth operator (leaving helicopter when returning to Prague)
M9: did not get any bonuses post-mission. (still, make sure not to trigger alarms)
M10: ghost (after leaving Janus meeting. must return the same way you entered - sewers triggers auto-alarm)
M11: no bonuses at all (church mission has no alarms, unable to get ghost)
M13: GARM, no bonus given during mission (do NOT contact Miller in the beginning)
M14: ghost, smooth operator when talking to Miller, before starting the actual mission (reward for M13)
M14 main: did not receive any bonuses
M15/M16: ghost, smooth operator x2. Kill all guards and talk to Miller to avoid the alarm.
= got Foxiest on 2nd NG+ attempt.
</s></blockquote>
As for "I Never Asked For This" Save often, and if you get killed, force close the game before the animation finishes, and your save will not be erased.
EDIT: Make sure you don't cross the lasers, or get spotted in the NSN, even though nothing happens, and you aren't penalized, it voids the trophy as well
I can personally confirm a lot of that. And I do have Foxiest.
Ahhh, the sewers is what screwed me the first time. I wonder if you can leave debris there to block the lasers?
I just finished my Foxiest run and I did not get any smooth operator bonus during GARM. There's a lot of other places it won't show either.
It will pop when you talk to
Miller
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
<cite>TheJackyl posted...</cite>
<quote>Followed this, and got Foxiest
<cite>defster posted...</cite>
<blockquote>Btw, i made some notes in notepad while playing. Only read it if you're on NG+ to avoid spoilers.
<s>
M3: ghost (once you reach the red book)
M5: ghost, smooth operator (once you get the DSD device)
M7: ghost, smooth operator (when meeting Sokol)
ghost, smooth operator (getting deeper into ARC, with two augs talking)
ghost, smooth operator (taking elevator to Rucker)
smooth operator (leaving helicopter when returning to Prague)
M9: did not get any bonuses post-mission. (still, make sure not to trigger alarms)
M10: ghost (after leaving Janus meeting. must return the same way you entered - sewers triggers auto-alarm)
M11: no bonuses at all (church mission has no alarms, unable to get ghost)
M13: GARM, no bonus given during mission (do NOT contact Miller in the beginning)
M14: ghost, smooth operator when talking to Miller, before starting the actual mission (reward for M13)
M14 main: did not receive any bonuses
M15/M16: ghost, smooth operator x2. Kill all guards and talk to Miller to avoid the alarm.
= got Foxiest on 2nd NG+ attempt.
</s></blockquote>
As for "I Never Asked For This" Save often, and if you get killed, force close the game before the animation finishes, and your save will not be erased.
EDIT: Make sure you don't cross the lasers, or get spotted in the NSN, even though nothing happens, and you aren't penalized, it voids the trophy as well
I can personally confirm a lot of that. And I do have Foxiest.
Ahhh, the sewers is what screwed me the first time. I wonder if you can leave debris there to block the lasers?
I just finished my Foxiest run and I did not get any smooth operator bonus during GARM. There's a lot of other places it won't show either.
It will pop when you talk to
Miller
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
<cite>TheJackyl posted...</cite>
<quote>Followed this, and got Foxiest
<cite>defster posted...</cite>
<blockquote>Btw, i made some notes in notepad while playing. Only read it if you're on NG+ to avoid spoilers.
<s>
M3: ghost (once you reach the red book)
M5: ghost, smooth operator (once you get the DSD device)
M7: ghost, smooth operator (when meeting Sokol)
ghost, smooth operator (getting deeper into ARC, with two augs talking)
ghost, smooth operator (taking elevator to Rucker)
smooth operator (leaving helicopter when returning to Prague)
M9: did not get any bonuses post-mission. (still, make sure not to trigger alarms)
M10: ghost (after leaving Janus meeting. must return the same way you entered - sewers triggers auto-alarm)
M11: no bonuses at all (church mission has no alarms, unable to get ghost)
M13: GARM, no bonus given during mission (do NOT contact Miller in the beginning)
M14: ghost, smooth operator when talking to Miller, before starting the actual mission (reward for M13)
M14 main: did not receive any bonuses
M15/M16: ghost, smooth operator x2. Kill all guards and talk to Miller to avoid the alarm.
= got Foxiest on 2nd NG+ attempt.
</s></blockquote>
As for "I Never Asked For This" Save often, and if you get killed, force close the game before the animation finishes, and your save will not be erased.
EDIT: Make sure you don't cross the lasers, or get spotted in the NSN, even though nothing happens, and you aren't penalized, it voids the trophy as well
I can personally confirm a lot of that. And I do have Foxiest.
Ahhh, the sewers is what screwed me the first time. I wonder if you can leave debris there to block the lasers?
You can just cloak through them I think.
I didn't even realize this until I was at the end of my first run.
I just finished my Foxiest run and I did not get any smooth operator bonus during GARM. There's a lot of other places it won't show either.
It will pop when you talk to
Miller
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
<cite>TheJackyl posted...</cite>
<quote>Followed this, and got Foxiest
<cite>defster posted...</cite>
<blockquote>Btw, i made some notes in notepad while playing. Only read it if you're on NG+ to avoid spoilers.
<s>
M3: ghost (once you reach the red book)
M5: ghost, smooth operator (once you get the DSD device)
M7: ghost, smooth operator (when meeting Sokol)
ghost, smooth operator (getting deeper into ARC, with two augs talking)
ghost, smooth operator (taking elevator to Rucker)
smooth operator (leaving helicopter when returning to Prague)
M9: did not get any bonuses post-mission. (still, make sure not to trigger alarms)
M10: ghost (after leaving Janus meeting. must return the same way you entered - sewers triggers auto-alarm)
M11: no bonuses at all (church mission has no alarms, unable to get ghost)
M13: GARM, no bonus given during mission (do NOT contact Miller in the beginning)
M14: ghost, smooth operator when talking to Miller, before starting the actual mission (reward for M13)
M14 main: did not receive any bonuses
M15/M16: ghost, smooth operator x2. Kill all guards and talk to Miller to avoid the alarm.
= got Foxiest on 2nd NG+ attempt.
</s></blockquote>
As for "I Never Asked For This" Save often, and if you get killed, force close the game before the animation finishes, and your save will not be erased.
EDIT: Make sure you don't cross the lasers, or get spotted in the NSN, even though nothing happens, and you aren't penalized, it voids the trophy as well
I can personally confirm a lot of that. And I do have Foxiest.
Ahhh, the sewers is what screwed me the first time. I wonder if you can leave debris there to block the lasers?
You can just cloak through them I think.
Yeah, but then I'd have only 13-15 praxis points, and at that rate I'd have nothing left by the end of the game. (I am aware that this is ridiculous.)
Posts
On PC. Siralis is playing on Xbox and they only get 11 save slots.
Not sure about the former but that's the only thing I can think of that broke Foxiest for me in my first playthrough.
The latter - absolutely, if it leads you to being seen. You can cloak or stealth past it though and then no.
I still havent played the DLC because I dont have 4 saves to delete in order to play it.
Other than that I like saving at every single part, if I missed something crucial, so I dont have to backtrack for hours.
I have to say, I can't imagine why your lack of imagination is relevant to this topic.
I really hate this kind of response. Some people like to save a lot. And given the massive increase in amount of personal disk space and the fact that a lot of exploratory open world games allow you to save a lot, it's become a standard feature.
After they fixed the save limitation issue on Steam, I have somewhere around 600 saves, and I was already 2/3 through my playthrough. Are you going to look down on me for that? Because your "I have to say..." blah blah blah sure sounds like it.
I don't mean to sound so agressive, but this is a huge pet peeve of mine. I don't know what you expect to accomplish with a comment like that. You're criticizing another person's single player behavior. I fail to see what purpose that is meant to serve.
I have a terabyte of space, what is the problem? I dont care about Cloud Saves either, let them just be local save files.
EDIT: That said, I'm at the GARM Facility and my desire to look everything through is dwindling...
That's where I stopped. I explored everything in Hangar 1 and then more or less skipped Hangar 2 and kept my exploration very short thereafter.
if you read the emails on the pc on the far desk in the room it tells you the solution!
Basically a boon for me since it rewards being thorough, otherwise you'll just grab that other evidence and be none the wiser.
What. I already went there, and the camera was yellow but otherwise did nothing. And I've subsequently gone to and returned from Golem City.
I have no idea if Foxiest is still possible.
I only wish there was more dialogue options to navigate the resticted areas (the messenger dialogue stuff was a super cool addition to the game though), just to reinforce the sense of corporate espionage. Like, just smooth talk your way through the entire place until you have a thousand hats and half the people there think you own the place :P
I just tried reloading an earlier save and getting an alarm in GARM on the last 3 dudes, just before meeting the pilot at the end - Tutorial showed up.
In Prague... It does not show up... What the fuck.
I mean, the police should be able to activate an alarm right?
Sorry, I should have been more accurate. By "seen" I meant if you enter the restricted area and are seen it can cause an alarm. Just going yellow isn't an alarm status.
My point is that restricted sliver acts like any other restricted area. It *can* lead to an alarmed status, which can break Foxiest. But it probably won't.
It will pop when you talk to
In M14 if you earned it in GARM.
From GameFAQs - a short list on smooth operator behavior:
I can personally confirm a lot of that. And I do have Foxiest.
That said, I felt like I didn't actually trigger anything the first time around and it was just bugged
Nah it really isn't difficult at all. Even if you messed around with it before reading the email, the email gives another clue that tells you how its solved. Even if you could not read words and only knew how to press buttons on a controller, you'd still solve it in like maybe a minute or two because there's only raise and turn. I hate puzzles and am bad at them and feel like I'm going crazy reading about the difficulty people are having.
edit: I guess its not worth arguing over though, some things just end up weirdly simple sometimes even when they usually aren't.
Shitty Tumblr:lighthouse1138.tumblr.com
About as much as your post attacking him I expect.
Ahhh, the sewers is what screwed me the first time. I wonder if you can leave debris there to block the lasers?
You can just cloak through them I think.
https://www.youtube.com/watch?v=IxOun9h2zU8
I didn't even realize this until I was at the end of my first run.
Does that ever come up? Also I was going to ransack the bank before going to golem city but wanted to check out their innocent parking garage.
Long story short, remote hacking and the AIGA that open up paths have hilariously broken this game for me already. And I love it
Yeah, but then I'd have only 13-15 praxis points, and at that rate I'd have nothing left by the end of the game. (I am aware that this is ridiculous.)
2. Minor spoiler about Tai Yong, so you don't drive yourself crazy: