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[FFRK] FFX Ultimates available, including the dreaded Geocities at U+ diff.
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I have desch's sword for enlightning, but the doofus is stuck at level 65 which really hurts for such a highly tuned fight.
Also, SPOILER ALERT: don't try to use the Gigas armlet accessory. Everything goes great with it until you get to the water phase, then your guy just dies, even using the crystal. Tyro got hit for over 4k on the phase change AOE. The other resist accessories may be worth it though, at least the +mag/fire res ones.
Slotted him into my all mustache twirler team but he seems to be a poor man's battlemage. In FFRK, it doesn't really seem like you can have that sort of balance. Its either all magic or all physical.
Would love to make him work though.
Flame Cloak, Gulug Stone, Blaze Armlet etc
I used Cat's Bell for my healer since his non-synergy HP was a bit low
Every darkness mage is baseline 'good' which becomes 'amazing' if you have an SB, especially an enDark or if their gear is +dark
It's going to get much easier when good Mage spells roll out again.
He's more of a tanky darkness mage than a real physical hybrid. Last I checked his stats he had lower MAG but decently higher overall defenses than the normal top tier black mages.
Edit:
Unfortunately he's guarding one of the best ones. Meltdown would be really nice against him so you don't have to rely on the stupid quake spell to take advantage of the earth weak phase, which means you necessarily eat a crystal charge to do it.
If you have a synergy physical weapon for him (can use Katanas in addition to Axes, Hammers, and Swords!), you can give him Saint Cross and he'll do a decent job of bashing. He is a full 30 ATK behind "real" knights at level 65 though, so you will probably want Dark Bargain in the other slot to make up the difference, and you certainly will want to be stacking Shout with it.
He can of course MM+DZ just as well as any Darkness mage.
You can actually use Gigas Armlet on that fight, IF you have an armor with water resistance (I know that Viking Coat for example is a light armor with water resistance). Otherwise yeah, definitely skip using Gigas Armlet.
Also, Kaiser Dragon never gains any resistances or immunities, regardless of his barrier shift.
Also, consider hitting the Crystal with fire in whatever barrier shift phase is going to push into his final phase. Resisting his phase-change Meltdown helps a lot.
About fire resist gear; do you still resist fire if the Crystal is charged with ice?
The Crystal gives you +50% resistance and -50% weakness to its opposite. Moderate accessories give +30%, and Major +60%. So it's 30-50 for -20% (20% more damage) or 60-50 for 10% (10% resistance).
Yes.
My killing team included 4 black mages (one of whom was using Darkness) and Selphie.
According to the AI guy on Reddit, the resists are additive. If you have 25% fire resist, then charge the crystal with ice, you'll have 25% - 50% = -25% fire resist. The crystal buffs you +50% resist to the spell type/-50% resist to the other type, so you'd need at least 50% fire resist to come out neutral.
I assume there's still punishment for using physical characters, which would be bad for Kimahri or Beatrix. So you do want to be a little selective about which Magic Blink you bring. :P
Oh yes. He counters physical attacks and ninja skills with nightmare meltdown.
I haven't given this a try yet, but it sounds like you really need him to hit the right weaknesses fairly quickly in order to get the conditions met and master the fight. Is it worth bringing Quake/Fat Chocobo at all, since those are guaranteed to eat a charge from the crystal?
Hitting the Crystal with an elemental spell will use up a charge and change your elemental affinity. I don't know if hitting it with the same element twice will use up another charge, though. Either way, if you do bring quake or fat Chocobo, take care to only use that outside of the barrier shift phase, or if he goes into Earth-weak mode. You really don't want to mess up your own elemental affinity or use up too many charges from the Crystal.
It occurs to me that I can run Kefka + Lulu for both their mage buffs, Faris for her BSB, Y'shtola for eventual Wall, Garnet for her BSB and RW Celes' BSB on Garnet for the en-holy. Then murder shit endlessly with Garnet casting Alexander + BSB Defend with +90% Holy damage. And Faris' damage will be good too because Celes' +30% ATK.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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I think I beat it with R3 Diaga, R3 Diara, R5 Curaja, R5 Curaga, and R5 Swift Bolt (on Tyro), with plenty of hones to spare. Only offensive SB was Beatrix's Seiken Shock, which kind of doesn't count because it can't hit Evrae (I used it to break a lens and then beat up the poor Guado Guard). Did have native Wall and tons of medicas which were key for not dying and for allowing most of those cure hones to be used for damage. Used my RW slot for Yuna's The Sending which did most of the work clearing the lenses. These days you can RW Penelo's Mincing Minuet and it'd be even better at that job.
Setzer w/ Full Break and Magic Breakdown
Celes w/ Fira and Blizzara Strikes
Edgar w/ Banishing Strike and Saint's Cross
Relm w/ Curaga/Haste and Shellga
Mog w/ Curaja and Power Breakdown Dance
RW: Shout
Do you have ANY Shared SBs? Shared Medica for your healer? Shared Protectga or Shellga? It will honestly be really tough, a few pieces will be missing no matter what.
You really need to have Full Break and SOME form of Power Breakdown (Dance)/Steal Power queued up to hit Ultros right as a new one spawns. Running Steal Power is a waste with Shout, but you could run it if you RW Maria's Song or Apocalypse Shield, but that means bring Haste. In which case, Locke w/Steal Power and Thief's Revenge is viable. I'd probably lead towards Maria's Song to extend your hones.
ProShellga, because both types of damage hurt, but I'd lean towards Shellga over Protectga, especially if you can run people in the back row.
Hastega, which has to come from a RW or second WM.
I have the candle rod, the celebration dagger, the two X medica rods, and a shared shellga light armor. The shared medicas are so weak that I've almost certainly taken more than the damage it heals by the time it casts.
Could maybe see running dual Support with Setzer + Terra if you have a good synergy sword to give her to make up for her low ATK. All the breakdowns!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
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Specifically, the Red Dragon fight that had Locke as a reward. At least Kaiser Dragon is possible to get the medals on when you fight it the first time.
Alright, given what you have:
Setzer w/ Full Break and Magic Breakdown w/Shared Shellga (Mako Might)
Celes w/ Fira and Blizzara Strikes w/Default SB (+Spellblade damage, +Weapon damage, or +ATK RM, depending on your exact stats/set up)
Edgar w/ Banishing Strike and Saint's Cross w/No SB (+Weapon damage, or +ATK RM, depending on your exact stats/set up)
Relm w/ Haste and Protectga w/Shared Medica (Auto-haste RM)
Mog w/ Curaja and Power Breakdown Dance w/Shared Medica (Double-cast White Magic RM)
RW: Maria's Song
Give Setzer a thrown weapon and put him in the back row if you can. It sucks concentrating your mitigation on one guy, but you really need Edgar to kill the boss. I could be wrong on this, though.
I think I'd have to test the fight to see whether Edgar or Celes should use the first Maria's Song. If Celes does, you have two Holy users for phase 1, and can probably save a use of Full Break for each of phases 2-5 (which you should probably do this anyway, but phase 1 will be shortest). The burst commands from Maria's Song also benefit from the +30% Spellblade damage RM. Whereas if Edgar uses it, Phase 1 goes a little slower, but you have two Fire and Ice users for phases 2-3, which lets you push into or almost into Phase 4 before refreshing Maria's Song.
Mog and Setzer should queue Full Break and Power Breakdown for right before Ultros "dies" and changes phases. Relm will buff and heal with her Medica. You might also be able to get away with:
Relm w/ Curaja and Protectga (Doublecast)
Mog w/ Haste and Power Breakdown (auto-Haste)
You probably end up skipping Power Breakdown in phase 1 while you buff Haste, but you have less waiting around doing nothing once Haste is up. This would also influence your "who summons Maria's Song first" decision.
There's a lot of moving parts, so it'd probably take some experimenting on what works best. But it might work! Gear a team, look at your numbers, and run some numbers past Ultros's stats.
You'd have ProShellga, +50% Res, and Full Break/Power/Magic Breakdowns. That's a decent amount of mitigation.
I beat Nightmare Evrae Altana, yay yay finally up to date, and all that jazz. But I lost mastery because of what I feel is complete bullshit. Right towards the end of the fight, Evrae Altana prepped Nightmare Poison Breath, I interrupted it with Esuna, and then he prepped it again. Immediately. Right as my designated Esunaer was at the bottom of his ATB bar. So I got hit with Nightmare Poison Breath and lost the medals, and with it, championship.
Well, if that's the kind of thing that fight can pull, then I really couldn't care less about those White and Holy Crystals. Far as I'm concerned, I did everything as right as I could (what, is the fight expecting me to pack two Esunas and forego a damage dealer, Shellga/Protectga, Dispel, or Raise?), and will not be repeating the fight, just to see if RNG feels like being kind in the final stretch this time.
Anyway, team was 5 WHMs, each carrying a Cure or Dia-line spell and something else. Y'shtola (Dispel), Selphie (Shellga), Lenna (Protectga), Exdeath (Esuna), and Penelo (Raise). Y'shtola had Stoneskin II, Exdeath had nothing, and everyone else had various flavours of Medica.
RW was a bit unorthodox. I went with Paladin Force. The AOE helped soften up the lenses, and the Enholy effect made Penelo's Curagas hit for 9999 while it lasted. Very nice. The incresed DPS allowed me to drop the lenses much faster than before (when I was packing DG), and thereby keep enough hones to drop Evrae Altana's third life before I ran out of everything. Guado Guard went down pretty easy; slapped him with 3 Raises and he stayed down.
fucking an hour of random bs rng is not fun dena. fuck you.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Cast time for Nightmare Poison Breath is 3.5 seconds. Phase 3's ATB takes 0.5s to fill. The ATB resets when poison is cured, so for the 20% chance it's going to do NPB again, it'll take 4s to get it off. If you're Hasted, you should be able to charge ATB and get an Esuna off (~1.9s ATB, 1.5s Esuna). If you aren't hasted, yeah you're fucked.
The more likely scenario that fucked me the first couple times I made it to phase 3 was if I was dumb enough to start casting anything else with my Esuna bot, Evrae would choose that time to start charging NPB. That's a quick trip to medallossville.
Finally had a run where Kaiser Dragon started with Water and then shifted to Lightning (and then Poison.) I turned on the turbojets and burned him down to Phase 3 before he could shift into a 4th phase, refreshing my RW Sheepsong and native Focus along the way. The shift to Phase 3 was accomplished by Golbez' SSB (21.6k damage), and Krile's (about the same) landed right after that, giving everyone Fast Cast 3. Exdeath's shared medica landed for ~1700, topping everyone off. Rinoa landed an 18k Wishing Star while everyone did a round of -Jas/Dark Zone, Kaiser Dragon got a single cast of Flare Star off, and then a second round of -Jas finished him off.
Thanks RNGesus.
I decided to forgo a White Mage with a unique Medica, or Y'shtola; I wanted to go full Nightmare Synergy. I'm lucky enough to have relics for some of the higher base RES casters, Rinoa notwithstanding, so I was able to push my RES very high. The Phase 1 transition Meltdown would do ~1500 to all, and I kept damage down in P2 by immediately burning a crystal charge on whatever he switched to. Between that and the ticking Doom clock on Golbez, I just couldn't sit through a fourth segment to see his fifth element. His phase 2 segment transition AoEs would do ~1500 as well, but most of the time I had my three BLMs preemptively Defend such that they'd have full ATB right after the segment change.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Not sure if I should count myself fortunate or unfortunate to have been seeing only 3 per attempt. On the one hand, it means he dies faster. On the other hand, it meant that the RNG for the medals was that much harder to beat.
all in all, I think Kaiser Dragon was a very good fight (that was surprisingly like his fight in the home game), horribly marred by medal conditions that aren't fun to follow at all. Why couldn't it just have been "exploit an elemental weakness of Kaiser Dragon (Nightmare)"?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
6* abilities are a fucking trainwreck from start to finish. All I want to do is make both Ultima and Meltdown, and preferably both Neo Bahamut and Valiagarmanda, yet both goals are impossible because the income of Black and Summon crystals is pathetic. Meanwhile there's a dozen physical skills and maybe three of them are good.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.