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Penny Arcade - PATV - First 15 – Tricky Towers

DogDog Registered User, Administrator, Vanilla Staff admin
edited October 2016 in The Penny Arcade Hub

imagePenny Arcade - PATV - First 15 – Tricky Towers

Gabe and Tycho play a game for 15 minutes and then judge it accordingly. This week they play Tricky Towers.

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    sawellssawells Registered User regular
    I think we have another case where Mike's visual processing abilities lead him to effortless victory.

    Twitter: @EssayWells
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    moonwaltz7moonwaltz7 Registered User regular
    Anybody have insight into the Ziggurat and Robert Ziggurat (presumably not a real name) beef being referenced?

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    psycojesterpsycojester Registered User regular
    edited October 2016
    Everytime I watch the guys try and understand a simple straightforward game I gain a greater insight into why games have to spoon feed information to you in tutorials like you're a cretin.

    psycojester on
    [SIGPIC][/SIGPIC]
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    jerodastjerodast Registered User regular
    Who else lost it when Mike screwed up the first "Finish Him" cap piece? I sure did :)

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    dennisdennis aka bingley Registered User regular
    Everytime I watch the guys try and understand a simple straightforward game I gain a greater insight into why games have to spoon feed information to you in tutorials like you're a cretin.

    Seems a bit harsh. Some games, I can see your point, though I have to say that you can't underestimate that they're to some degree "performing" - both for each other and for the camera - at the same time as playing. It's probably a distraction.

    But on this one, I was right there with them on figuring out how the game worked. The game SEEMS to use Tetris style gameplay, but if you play it that way (which they did) you'll soon find out that's totally NOT the way to play it. I also thought they did a very good job of figuring out the spells as they used them.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    dennis wrote: »
    Everytime I watch the guys try and understand a simple straightforward game I gain a greater insight into why games have to spoon feed information to you in tutorials like you're a cretin.

    Seems a bit harsh. Some games, I can see your point, though I have to say that you can't underestimate that they're to some degree "performing" - both for each other and for the camera - at the same time as playing. It's probably a distraction.

    But on this one, I was right there with them on figuring out how the game worked. The game SEEMS to use Tetris style gameplay, but if you play it that way (which they did) you'll soon find out that's totally NOT the way to play it. I also thought they did a very good job of figuring out the spells as they used them.

    Well for this one it was really just their(especially Jerry holy crap) complete lack of understanding of basic physics time and time again.

    Granted it was hilarious.

    But damn they are some slow learners.

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    dennisdennis aka bingley Registered User regular
    Again, don't really agree on this one. I think they got it, then things like the vines through them off. It became clear that the vines rooted stuff to other stuff, but that that whole thing was still affected by physics. This is as opposed to the mortar, which roots stuff to... air? Basically, it doesn't move.

    I especially cut them some slack because as viewers we can look at the ENTIRE SCREEN and figure stuff out. They're having to deal with blocks dropping down and what their opponent is doing to mess them up. It's just way easier to learn while watching many types of games being played than to actually play them.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    dennis wrote: »
    Again, don't really agree on this one. I think they got it, then things like the vines through them off. It became clear that the vines rooted stuff to other stuff, but that that whole thing was still affected by physics. This is as opposed to the mortar, which roots stuff to... air? Basically, it doesn't move.

    I especially cut them some slack because as viewers we can look at the ENTIRE SCREEN and figure stuff out. They're having to deal with blocks dropping down and what their opponent is doing to mess them up. It's just way easier to learn while watching many types of games being played than to actually play them.

    I mean... none of that explains stacking things 1-2 wide over and over and being surprised when it suddenly falls but ok.

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    TubeTube Registered User admin
    It's much, much harder to play a game while speaking constantly and trying to be entertaining than it is to just play a game.

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    dennisdennis aka bingley Registered User regular
    Tube wrote: »
    It's much, much harder to play a game while speaking constantly and trying to be entertaining than it is to just play a game.

    It's hard enough to just be entertaining when not even playing a game.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Tube wrote: »
    It's much, much harder to play a game while speaking constantly and trying to be entertaining than it is to just play a game.

    I guess that's true, they may just be bad at that portion of it!

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    TubeTube Registered User admin
    Refrain from being a jackass please

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    ArtereisArtereis Registered User regular
    I did like when Jerry went "Oh this is a race" and just held the down button more the majority of that match.

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    discriderdiscrider Registered User regular
    I think the play that needs to be made in the puzzle mode is rooting things off to the sides of the platforms.
    Still the guys did good here in my opinion.
    1/2 block towers are risk/reward especially in race mode.

    Didn't like how the block speed up black magic in survival wiped Jerry that game.
    When you're trying to balance everything, that black magic just seems killer.

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