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[PC] Vigilantes: A Crime Themed Turn Based Tactical RPG [Demo | Kickstarter]

TubeTube Administrator, ClubPA admin
Hello!
I'd like to introduce the game I've spent over 4,000 hours working on since November 2014. Vigilantes is a crime themed, turn based tactical RPG inspired by the classics of the 90's, such as Fallout, X-Com, and Jagged Alliance. I've always had a passion for TB RPG's since I was young, and since getting into game development several years ago, have always wanted to make a meaningful contribution to the genre.
Here's an image of the main menu from Vigilantes, with the protagonist, Sam Contino, looking a little worse for wear after a... night on the town.
T0Daa5n.jpg
Here's the release trailer, which is the best way to get a feel for Vigilantes in 97 seconds.

Preview demos with around 3 hours of gameplay are available for Windows, Mac and Linux. We've just been Greenlit today, but our Kickstarter, in which we hope to raise the modest sum of €5,000, is still running. If you'd like to support a hard working indie team, get a copy of Vigilantes at a substantial discount (€8) and possibly prevent some baby seals from being brutally murdered, our Kickstarter is here.

Development Goals
We set out to achieve a number of goals with Vigilantes. In terms of setting, we wanted to avoid the settings most commonly associated with the turn based genre, and decided on a declining modern city in the middle of an unprecedented crime wave. Mechanically, we wanted to build deep and satisfying combat mechanics and avoid the present trend of simplifying RPG systems. Finally, while the main emphasis of Vigilantes is on combat, story telling is important, and we've spent a considerable amount of time working on creating memorable characters and building a compelling neo noir world.
Features
Lead a team of Vigilantes in tense, turn based tactical combat against 3 distinct criminal gangs.
Engage criminals with choreographed, bone shattering hand to hand attacks, a variety of firearms, and explosives.
Run surveillance operations to locate the criminal threat.
Develop your character with the in-depth UPLIFT system, improving 9 skills through use, and choosing from a wide variety of perks.
Locate and team up with other vigilantes operating in Reiker City.
Purchase equipment, ranging from sniper rifles to machetes, assault rifles to smoke grenades.
Craft special items, such as high damage, hotloaded ammo, and advanced medical items.
Experience a compelling and meticulously crafted story, supported by high quality illustrations of the vigilantes, the city, and the gangs who occupy it.

Selected Artwork
Here's art by Olga of the three gangs, which dominate Reiker City: the Mafia, the cult like Church of the Final Exodus, and paramilitary survivalists. To stop crime in Reiker, you have to bring all 3 gangs down.
Sh9maGx.jpg
lp7BnVD.jpg
7iRwVfG.jpg

Ray Case - Voiced Ally Video
Here's an intro video for Ray Case, private eye, who is one of the allies you will find in Reiker. Here's looking at you, kid...


If you have any questions about Vigilantes, it's development or anything else, please leave a comment! Be happy to talk to you.

Drez

Posts

  • DrezDrez Registered User regular
    Cool, looks good. I just backed it. I'll take a look at the demo later.

    Timeslip
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Thank you Drez. I'd be curious to hear your thoughts on the demo!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    There have been 2 updates since the Kickstarter, and a third on the way. Quite a lot has happened, and the emphasis has been on adding the city map, enhancing the combat system. Weapon crafting has also been added. On the content side, there are 8 new maps, 5 new weapons and 10 new perks. Here's the most recent development video, in case you'd like to have a look:



    Here's an illustration of Edgar Kowalski, an ally which you can recruit.

    AsQI0Bf.jpg

    What do you think of Edgar as an ally? Would you include him in your vigilante team?

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Hello again. Vigilantes version 13 is now available for download. This update includes the usual boost of new content, with 4 new maps and 4 new perks.

    Building on the emphasis of the last few updates on enhancing the tactical depth of combat in Vigilantes, 3 of these perks provide abilities which can be activated in battle to give you a tactical edge. Furthermore, a cone of fire has been added to shotguns, which brings both the potential to hit numerous enemies and the risk of friendly fire, making positioning of key importance. If you'd like to see some of the new content, and the additions in action, you can check out the development video below, or the release notes on our forums.



    Suggestions, criticism and questions most welcome, as always!

    The Vigilantes Steam page can be found here though it is not as yet being sold through Steam.

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Version 14 is shaping up nicely, with 4 new maps in a residential setting, and a significant enhancement of close combat mechanics. Instead of just one standard attack for unarmed, blunt and bladed weapons, there are now multiple attack types. These include lighter attacks with a higher chance to hit, heavier attacks with a lower chance to hit, attacks with higher critical chance, and attacks which cause negative effects on their target. If you'd like more information on these changes, you can find out more on the development video below:



    If you are a turn based tactical RPG fan, please let me know what you think!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Version 14 of Vigilantes is now available, and it's one of the more hefty updates so far. Here's a the development video and the release notes. Comments are very welcome!



    Features
    + Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
    + Added code to support temporary allies, which will allow for greater diversity in encounters
    + Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
    + Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
    + Added new pre combat encounter advantages: Reposition, Damage enemy
    + Added code to support encounter rewards: Cash, Items, Reputation


    Content
    + Added 3 suburban maps
    + Added 1 suburban graveyard maps
    + Added 3 suburban city backgrounds
    + Added new encounter: The Hit
    + Added new encounter: Grave Robbers
    + Added new encounter: Bootleggers
    + Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
    + Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
    + Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
    + Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range


    Tweaks
    +Improved lighting on all maps.


    Fixes
    + Fixed a number of text errors. (Thanks Nathan)
    + Fixed errors in firing sniper rifles. (Thanks Nathan)

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 15 Released!

    We've just released the 15th version of our crime themed turn based tactical RPG, Vigilantes. If you'd like to get info on the first half of the update, you will find it in the above video. In the second half of the version 15 update, we added the first non combat encounter, added support for withdrawing the player team from combat, 3 new encounters and 3 new perks.

    If you'd like a more complete explanation of these changes, please check out the video below, and please leave a comment to let us know what you think!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • ChasinTheTraneChasinTheTrane Registered User regular
    Looks great! I'm really into the art style. How difficult does it get?

    Timeslip
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited May 13
    Hi ChasinTheTrane. Really sorry about the delayed response - I didn't get a notification of your replay to the thread. There are 4 difficulty levels: Softboiled, Vigilante, Hard Boiled, Hero, and these account for a wide range of player skill levels and tolerance to high difficulty. Vigilantes will give tactical RPG players a fairly difficult game, hard boiled is good for a repeat play by an experienced player. Hero is pretty brutal, both in terms of enemy strength and scarcity of resources - you really have to pick your fights and be careful with resources to progress. If you have any other questions, please let me know, I'll check the notification settings for this thread, so I can respond more quickly in the future!

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited May 13
    Vigilantes Version 16 Released!

    Version 16 of crime themed, turn based tactical RPG Vigilantes is now live. This version's key additions are: Interrogations as a means to gain intel on the criminal gangs of Reiker City, and Gang Leaders, dangerous opponents who must be taken down to eliminate each gang. If you'd like more detail on the update, you can check out the development video below, or the release notes below.



    Thanks for watching/reading. Should you have any questions or comments, be happy to have a chat.

    [Features]

    + Added first pass of interrogation feature, which allows you to gain intel from defeated enemies.
    + Re-integrated gang leaders (lieutenant rank)
    + Added a provisional gang intel screen.
    + Enhanced interrogation by allowing you to find intel on gang leaders

    [Content]
    + Added 2 Old Industrial Area maps
    + Added 1 Old Industrial map background
    + Added hand drawn portraits for player team

    [Tweaks]
    + Made a number of tweaks to visual effects
    + Visually improved a number of levels.
    + Improved lighting on all levels.
    + Carried out minor optimisations on all levels

    [Fixes]
    + Fixed a number of minor issues with Downtown & Suburbs maps.
    + Fixed incorrect tile mapping on slum map
    + Repositioned car on slum map so cover display more visible
    + Volumetric spotlights disabled by default on Linux/Mac
    + Fixed a number of issues with suburbs 1 map.
    + Fixed shotgun fire mode button being active in error.
    + Fixed critical chance not being reset with certain firearms.
    + Improved quality of low level lighting.

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited June 17
    Vigilantes Version 17: Update 1 - Player Facilities and New Maps

    For the first part of version 17, we've added two new maps, and introduced player facilities. There are 5 facilities, which collectively make up your base: gym, workshop, library, surgery and firing range. Each facility can be upgraded 5 times, and each upgrade enhances the advantages the facility provides, includes free items, stat, skill, and damage bonuses.

    If you'd like to check out the new map, and get more information on how facilities work, you can find out more from the below development video.



    We're currently working on re-instating the gang strategic AI and adding criminal rackets, enemy structures which you will have to assault and destroy to remove the bonuses they provide to the faction to which they belong. This is mostly complete now, so expect the version 17 release soon!

    Thanks for reading and/or watching. If you have any observations to share, or questions, please leave a comment - always happy to have a chat!

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 17 Released!

    Hello,

    Hope you're having a good weekend! It's proved to be a work intensive and challenging update, but Vigilantes version 17 is now available. The second half of the update focused on two inter-related additions: rackets and the gang strategic AI.

    Rackets are bonus providing enemy facilities, which are located in city districts. There are currently eight racket types. Three of these are main bases, of which each gang starts with one, and the remaining five rackets can be purchased and built by the gangs throughout the city. Each racket provides different local (adjacent tile) and global bonuses, and income.

    The Gang Strategic AI directs the gang's actions on the strategic, city map level. We wanted to avoid giving each gang a set of rigid orders, (such as acquire upgrade x on day Y) which they would follow regardless of what the player is doing. Instead, we invested some time to build a system which would allow the gang to use their financial resources to react strategically to the player, choosing which upgrades and rackets best suit their current needs.

    If you'd like to get more information on this update, you can find out more in the development video below. Apologies for the slightly choppy footage, I accidentally opened and activated a second video capture program during recording.




    Thanks for reading/watching. If you have any questions, comments, or observations, please leave a comment - we'd be happy to talk!

    All the best,

    Daithi

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited July 15
    Proposed Changes To Vigilantes Version 19

    Hi again!

    Several testers have expressed the view that combat takes too long to resolve. We agree, so our first step in the last leg of development will be to improve combat pacing and begin finalising the character system. Here's a summary of what the changes will involve:

    + Fewer, relatively more powerful enemies in combat: Currently there can be up to 20 characters in combat. The result is long turns, with many enemies getting to act between your characters' turns.
    + Fewer stat points: The current system of one stat point every level was created with quickly building test characters in mind, and allows for "master of all trade" characters. With less enemies, the player team must be balanced in relation to the opposing force. The ability to build stat increasing facilities will recoup some of these "lost" stat points.
    + Ally skill points: You will now get some skill points to allocate for your allies, providing better control over their development.
    + Fewer perk points, but more powerful perks: Underpowered perks is an other issue brought up by testers. We feel less perk points which unlock more powerful perks would be beneficial.

    If you'd like a more in-depth explanation of the upcoming changes, feel free to check out the below video.



    We plan to look at combat pacing and the character system in version 19. We've thought a lot about these changes, received a lot of feedback, and while we believe these changes will offer substantial benefit, they are not set in stone. If you have any comments, observations, or concerns, we'd really like to hear from you.

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 18 Released!

    Hello,

    Hope you're having a nice weekend! Version 18 of Vigilantes is now available. Version 18 represents one big, final push to deliver a number of features we felt would substantially benefit Vigilantes, emphasising features which enhance tactical depth. Now you can set ambushes with overwatch, delay your turn to outmaneuver opponents, and punish enemies attempting to disengage with attacks of opportunity. Furthermore, characters can now sustain injuries, which reduce stats, and can be healed by time, by Doc, or D.I.Y. healthcare.

    An ally relationship system has been added, which provides stat bonuses to allies who approve of your actions, along with a reputation system, which, depending on how much chaos you cause, will determine how some NPCs react to you, and the outcome of your crusade against crime in Reiker City. Finally, we've added hand drawn portraits for most of Vigilantes' characters, 2 new maps, and fixed a number of bugs.

    GhFx2aUm.png

    It's been a busy, intense 3 weeks and 6 days. If you'd like to get more detail on the additions and improvements, you can find out more in the below development video:



    As always, if you'd like to chat about any aspect of Vigilantes, I'd be happy to!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Just dropping off the hand drawn portrait for Emilia De Soto, a Reiker City Police Lieutenant and one of Sam's allies in the crusade against crime in the city. They don't exactly get off to the best start...

    AIOmSy0m.png

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • SleeperHoldSleeperHold Registered User regular
    This looks fun!

  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    This looks fun!

    Thanks SleeperHold! We're testing Version 19 now, should go live in a couple of days. It's not on Steam just yet, but you can find the Steam page on my signature, if you'd like to find out more!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Hello again!

    Hope you're having a nice weekend. Vigilantes version 19 has just gone live. This update is somewhat different from previous releases: rather than committing a considerable chunk of time to building new features, we've emphasised tweaking existing features, balancing and bugs fixes. If you'd like to get a detailed run down of the changes, you'll can find out more in the below development video.



    Improved Pacing & Character System Finalised
    We've made the changes to the character system and number of enemies we discussed two updates back. Overall, the pacing is considerably better, there are less stat and perk points, but more powerful perks. Finally, by getting skill points, you have more control over how Sam and his allies develop.

    Improved Interrogation
    The interrogation system has had two key changes. First, if you encounter an enemy who can provide intel on gang lieutenants or rackets, you can choose which to get information on, and whether to get intel on a new or existing racket/lieutenant. Second, if all enemies have been killed, or are unconscious, you can now search their bodies for intel. This provides a slower route to locating each gang's leadership, but allows players who have opted for a more violent route to make progress.

    Enhanced Armour Mechanics
    The protection armour provides now degrades more quickly. The intention here is to introduce an additional layer to combat, by making damaging armour a potential strategy and allowing for an armour destroying melee character build, which will be useful for softening up tougher enemies. Blunt weapons do additional armour damage passively, and the effect can be enhanced by a new perk, wrecking ball.

    Other Notable Additions
    +Gang leaders and rackets can now be located and attacked
    +Added Church of the Final Exodus Racket Map
    +Restored weather conditions (rain and storm)
    +Targeted attacks now cost +1AP, but their effects are more profound
    +First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
    +Improved keyboard support

    Full release notes can be found here and Vigilantes can be found on Steam here

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Just dropping off a couple of new portraits. This is Doc, your friendly neighbourhood sawbones:

    Yypvyss.png

    ...and Cuda, your less than friendly neighbourhood arms dealer:

    JB6KPUj.png

    There are also voiced cut scenes for both characters, if you'd like to get to know them a bit better:





    We're getting close to a Steam EA release, so if you enjoy turn based tactical games, and would like a notification when Vigilantes goes live, you can add Vigilantes to your wishlist here.

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    FkaTjpa.png

    Meet Elias Rooke, a member of the survivalist faction's tactical command. To find Elias, you'll need a mix of interrogation and surveillance. To take him and his crew down, you'll need a lot of firepower.

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the illustration for a successful assault on a enemy racket. Hope you enjoy! Let's just hope Sam can get some useful intel on the gangs before the place burns to the ground!

    UPP2IAn.jpg

    In terms of development, this is going to be a smaller update. It's mostly fixing and tweaking, but will also include 2 new maps (Mafia Villa and Nightclub) and currently working on the opening cut scene. If the stability of version 20 is good, this is mostly likely the version we'll go to Steam Early Access with.

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the illustration for Arcadi Konstantin, a fugitive Russian soldier whose flight from the motherland led him to Reiker. Arcadi hasn't quite completed the journey yet, and likely won't be added to the Vigilantes for the initial EA release. Which, by the way is coming soon. Basic steamworks integration has been added at this point, and while I don't have exact date yet, it's very probable that it will happen in 3-4 weeks. Also have updated the Steam Page with information on EA, in case that's of interest to you.

    zv4mRSt.jpg

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited September 23
    New Trailer & Steam EA Release Date Confirmed

    Hi everyone,

    It's been almost a year since the trailer for Kickstarter and Greenlight was released, so with our Steam EA release coming up on 05 Oct, we decided it was time to refresh the to reflect the enhanced feature set and visual quality. It's an intense 99 seconds which represents 3 years of work. Hope you enjoy and feedback is very welcome. In case you'd like more information on EA, or would like to add Vigilantes to your wishlist, here's a link to the Steam page. We'll be filling in more information about EA in the discussions section of the community hub over the next few days, so please stay tuned.




    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    After 3 years of relentless work, Vigilantes has just gone live on Steam! You can check out the release trailer in the last post, and the Steam Page is here!
    .

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
    Gnizmo
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the development video covering the interim update for version 21 of Vigilantes, a neo noir, turn based tactical RPG for PC. This update brings a new map, enhanced tactical re-positioning (allowing you to get into position before combat) balance improvements and tweaks.


    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
  • TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes V21 Released!

    The V21 update for Vigilantes is now available, introducing new features, content, balancing improvements and fixes. In the latest update, the hunter becomes the hunted with gang lieutenants setting up ambushes for the player. The environment can be used against the enemy with the addition of gas canisters and fuel barrels, and you can take the fight underground with the introduction of the first subway map!

    ed4f1a4c6a076d85bb712b4dffb49860731280c6.jpg
    A survivalist captain ambushes the player team!

    The release notes for this update can be found below, and a more in-depth explanation of the additions and improvements can be found in these two development videos.





    Features

    + Gang lieutenants can set up ambushes for the player
    + Fuel barrels and gas canisters as objects can be activated to set an area on fire or explode
    + Characters with 2 or more adjacent enemies gain the surrounded status effect. Being surrounded causes them to pay less attention to active threats, and are easier to score hits against
    + Night missions now impose a 5% penalty to ranged CTH and cover is more effective at night... could be a good time to hit the survivalists
    + When fighting indoors, assault and precision rifles suffer a 5% CTH penalty due to being used in an enclosed space

    d25c8e19f2813fe23f7111dd015896bf66bf9ea1.jpg
    Use the environment against your enemies

    Content
    + Added first subway map
    + Added 15 illustrations for gang leaders
    + Added MK II incendiary grenades and MKII improvised explosives
    + Added crafting recipes for MK II Incendiary and IE
    + Added new non combat encounter: From The Precipice
    + Added new encounter: Intimidation

    29ffaaef5e48a065e83d7df758368efe8897c74e.jpg
    Take the fight underground!

    Balance
    + Gang lieutenants now require 2, rather than 3 pieces of intel to locate.
    + Rackets require 2, rather than the planned 3 pieces of intel to locate
    + Racket and boss encounters are now more difficult
    + The per tile tactical re-positioning cost is now lower
    + Failing tactical repositioning imposes a -1 initiative penalty on your team
    + City tiles with high wealth have a chance to provide gangs members with improved equipment
    + General Arms Peacemaker SMG can now fire a single, more accurate, 3AP shot in addition to a burst
    + Gang members gain a level bonus at Hard Boiled or greater difficultly
    + Gangs get a scaling bonus to income at higher difficulties
    + Penalty for having an adjacent enemy and trying to use an assault or sniper rifle is now more severe
    + The Friendly Fire perk now prevents allies being hit by the shotgun's cone of fire
    + The Battle Frenzy perk now has a 30%, rather than 10% to activate
    + The shop now generates more component items

    Tweaks
    + Added an option to toggle between fullscreen and windowed
    + Added an option to disable film grain
    + Added an option to set camera move speed
    + Increased camera rotation speed
    + Camera scrolling can now be disabled when the level starts, and re-enabled with a key press. Workaround for the Linux wandering camera bug
    + Camera movement speed increases as camera gains elevation
    + Individual tutorials can now be disabled
    + Changed how current / max health is displayed, to make it more clear when a character is wounded

    Fixes
    + Fixed a bug where swapping between regular and hot loaded ammo could cause errors with the ammo unloaded from the gun (Supervoid)
    + Fixed a bug where input was being disabled in error, forcing players to click a UI element to re-enable it (Ushas & murrki017)
    + Fixed a bug whereby input was enabled when enemies changed weapons, which caused an issue in AOO and potentially other areas (Ushas)
    + Fixed a number of typos (Gloomseeker)
    + Fixed reachable tile display showing for enemies is escaped to menu during enemy turn (Ushas)
    + Fixed armour replaced during combat not updating protection until first hit (Ushas)
    + Sodium Thiopental no longer used if you opt not to use it (MotherAce[No])
    + Fixed issue with loading some gang leader fights (degzee64)
    + Rackets can no longer be found by surveillance only
    + Fixed issue with enemy fleeing in survivalist training facility (Ushas)
    + Made changes to code for switching between scenes, in the hope this resolves the issues with level loading.
    + Fixed crouching bonus was not being applied to characters in cover
    + Fixed issue with character not strafing after one strafe per turn
    + Fixed characters being able to shoot through one of the buildings in alleys 2 (Sheepify)
    + Fixed a bug where failing and retrying the first mission could cause crashes and unpredictable behaviour (Ushas, Tortousit, Tchey, Alatar)
    + Fixed an issue whereby dragging a stack of items onto a stack of the same type could cause unpredictable behaviour with inventory
    + Fixed rackets not being removed
    + Fixed rackets not providing a piece of intel on a lieutenant or another racket

    I hope you enjoy the update. Should you have any feedback, please let us know!

    Developer of Vigilantes and Deadstone. Vigilantes currently only available direct, but coming to Steam soon!
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