What is Eternal?Eternal is a free-to-play digital collectible card game. Other games in this genre you might have heard of include Hearthstone, Duelyst, and Shadowverse.What makes this game different from all of the other digital card games right now?This game takes a lot of cues from Magic: the Gathering, while also being free. The major differences between this game and Hearthstone are the following:
- No randomness. Cards do not do a random amount of damage, and random effects in this game are limited to niche legendary cards.
- You can play cards on your opponent's turn. This means counterspells, combat tricks, and instant spells are prevalent.
- Deck size. Decks are larger in this game, you can have up to 75 cards for constructed play.
- In Draft, you keep the cards that you pick. This makes draft a great choice for building your collection.
What does it play like?
Paraphrasing
@metaghost, Eternal "Looks like Hearthstone and plays like simplified Magic: the Gathering"
What are the different game modes I can play?Gauntlet
This game mode is designed to be a free alternative for players who have a starter deck that they feel can't compete in ranked play, but also don't have any gold to play the more premium modes. You take a 75 card constructed deck and play against computer opponents until you lose. You get a reward at the end based on your performance. Gauntlet starts out very easy, and gets more difficult as you beat the computer more.
Forge
This game mode is the "poor man's draft", for those players who don't have a very large collection. This game mode is similar to Hearthstone's Arena mode, except you keep your cards. There are some minor differences, though. You will draft a deck from a collection of limited choices given to you, instead of from 15 card packs. The game will automatically give you choices in the two colors you choose from then on, so if you're looking for Time/Primal commons and uncommons, pick Time/Primal cards in forge!
When you go 7-0 in forge, the difficult will increase just like gauntlet. Forge is a good source of cards and gold until it gets too hard, then you should move on to ranked and draft. New players should use forge to get common and uncommon cards until it gets too hard and they can afford draft.
Draft
In this mode, you will draft from 4 packs of 12 cards, just like in a normal Magic: the Gathering draft. You keep the cards that you draft! You open a 12 card pack, choose a card, and then pass. Do this until the pack runs out. Repeat this process for all four packs, and then at the end you build a 45 card deck out of your choices. You battle against other random players with your deck until you lose 3 times, then you get rewarded based on your record. There is a draft ladder in Eternal, so you can track how good you are compared to other players!
Drafts in Eternal are not real-time, but they use the same sort of system that a draft would in Magic. That means that your first and third packs will be "passed" to you from someone on your left. Your second and fourth packs will be "passed" to you from someone on your right. Since drafting is not real-time, these draft picks were pre-recorded by someone else before you sat down to draft. This means that you will not be able to signal a color choice to anyone else, but
reading the other players' signals is very important. As an example, if you try to force Justice/Fire, but the people passing to you are picking all of the best Justice/Fire cards before passing to you, your deck will not be very good.
With the release of set two, the first and third packs will be the new set, and the second and fourth packs will be the first set.
Ranked
This is the mode that most people play. There is a ranked ladder that resets about every month, and the best players always rise to the top. Matches are best of 1.
As a side note, a lot of Magic pros play this game, and some of them are the best Eternal players out there!
Casual
They added a casual queue! Now you can still lose to crazy good decks, just without seeing your rank!
Where can I find more information about the game?Eternal Discord ServerEternal SubredditEternal Forums
Discuss!
Posts
When you mulligan, you're guaranteed a hand with 2-5 power in it, I believe. You will still lose some games because of it, but not as many as you would think.
While the AI decks are pretty much bullshit, it's nice to have access to Gauntlet/Forge when you don't really have the cards for Constructed. I built a half-assed iteration of the Bloodrite Kalis deck, but it's really not up to snuff for the Ranked queue; the aggro decks are too fast and the control decks can prevent me from ever getting set up, but at least I can beat up the computer pretty well.
Aegis is extremely goddamn annoying.
I would put together an aggro deck to get yourself going for now, until you get more cards. If you have a lot of Stonescar cards, there are some pretty good Stonescar aggro decks; one is focused around burn, the other around Frontier Jito. Rakhano is probably still decently strong, although the gilded glaive nerf hit that deck pretty hard.
And generally speaking, aggro isn't my thing, unless I'm drafting.
I'm probably going to work on some sort of Elysian midrange deck. I have a soft spot for Dawnwalker (no matter the slight nerf), and having access to Lightning Storm is pretty important in the meta at the moment. Or maybe I'll fiddle with some Shimmerpack shenanigans.
It's relatively expensive, but not as bad as I thought at 30,000ish stones. I just wonder how it will do if I don't have all of the legendary finishers.
Scheme
3 Power, 1 Shadow
Spell
Look at the top four cards of your deck, put one into your hand and the rest on the bottom of your deck.
And who needs multiple finishers when you have Icaria and 6+ tutors?
I have yet to experience significantly greater variance in terms of being able to set up what my deck is trying to set up. The aggro decks are perhaps more successful as a consequence of A) more redundant parts and a somewhat greater chance opponent doesn't have Lightning Storm/Plague, but I think the greater issue is just that they haven't provided sufficient tools to interact with aggression beyond mass removal.
The starter deck experiences are miserable, which is disappointing in contrast to how Duelyst was able to pull of very successful starter experiences, but Duelyst is also a dramatically different game. Which, even with its 40 card decks, still highlights the great importance (and strength) of card filtering and quasi-tutoring — that's just how deckbuilding games are.
I've been trying to put together an infiltrate deck.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
The Haunted Scream deck(s) are always pretty neat, though Steward of the Past can kinda shut that down.
Strangely enough, it seems like Bronze is way more meta-oriented at the moment compared to Silver (if not higher). And the prevalence of Rakano Aggro is really frustrating if you're trying to experiment or just practice.
Regardless, forge and gauntlet are rad for growing your collection (as you say), though the Gauntlet boss setup is pretty dumb and the higher level versions of both modes are cheap as fuck.
For folks stepping into Forge for the first time, I recommend always "drafting" one of the allied pairs (Primal/Shadow, Shadow/Fire, Fire/Justice, Justice/Time, Time/Primal), as that gives you access to the more powerful multi-faction cards that simply can't appear in forge if you pursue an "enemy" pair.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
I like it overall, and I really like you can build (but of course not play) decks without owning all the cards. Good way to plan ahead on crafting. Took me a bit to figure out how to Edit the amount of power you put in a deck.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
That said, the Rakano Pants deck is really shitting up the ladder, as it's just a coin-flip. And Pants players that lose that flip get so salty about it, as though they deserve to always have the perfect curve topped out with a Flameblast.
I kinda hope they change Aegis to primarily being player-only, or at least something that isn't innate to any creatures. There are already so many timing protections in the game that prevent the sorts of blow-outs prevalent in Magic, that I really don't know why creatures need it. Whereas Player-Aegis definitely has an important function related to the efficacy of pure burn decks and curses.
Echo + "put cards back on top of your deck"
I get it
Most of the successful Combrei decks (Green/Yellow, Time/Justice) tend to be Midrange-Control decks that leverage efficient threats and the ability to quickly recover from Harsh Rule (Eternal's version of Wrath of God); they also tend to have a disproportianate emphasis on legendary cards like Sandstorm Titan, Siraf, and Marshall Ironthorn.
That said, when you're just starting out, a deck built around commons and uncommons like Awakened Student, Vanquish, and Desert Marshall can still be effective.
I gave ranked a shot and beat a Time midrange deck. As a reward I got a prepackaged Stonescar deck and a quest to win five times with that kind of deck. I'll leave that for later.
I want to build a Blue/Black control deck next.
edit the Rakdos deck I used.
And yes I'll keep calling it Rakdos you cannot stop me.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Noted. I actually cracked a Harsh Rule last night while grinding out the win-with-Rakano-have-a-deck quest.
You can force it to go to the two-color pair you want by just refusing to pick cards outside of those two colors until you get them, i.e. if you want Primal-Shadow cards, only pick Primal cards until you see a Shadow card, and now you're locked in for the rest of the forge.
Master Gauntlet is equally dumb, but it's free so whatever.
I have, like, 2 more campaign matches to go, I think. I'm hoping the strategy part of the game will start once I have cards to build decks? Mostly just seems like "Top Decking: The Game" right now.
Then they jumped over to Steam and the accounts reset.
I got six packs. Six. All that time, and they gave me six packs. Other people report getting upwards of 30.
Combined with the frustration of always getting turbo-smashed when playing against real people, and I'm so demoralized I don't even want to finish the tutorial campaign after the reset. Ugh.
It definitely gets more interesting at that point. I think once you clear out all of the "Try X" quests it throws at you to start it begins to open up.
http://www.eternaldecks.cards/deck/z8eS7zRHEWE468KmcYuse
@metaghost
That deck, or something like it, was what you were talking about?
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
@Darkewolfe — It looks like this:
So, more or less visually Hearthstone, but plays like simplified Magic.
"Looks like Hearthstone, plays like Magic," is a pretty apt summary, honestly.
Oo good picture, added this to the OP
Can you send in a bug report? This doesn't seem right.
Hearthstone - Webber #1330
3DS: 0920-3235-4071