-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited May 2019
Reading some more previews and such, and it seems they're pushing realism rather than random open world shenanigans. The bivouac lets you swap classes so you can tailor your skills for a mission, and also lets you pick a time of day to shift to so you can plan around certain guard patrols. Also lets you heal 'major injuries', which is interesting. The lack of a squad and reliance on drones for sync kills is meant to reinforce the idea that you're isolated on the island.
I'm digging it. Sounds less like the Army GTA of Wildlands, and more like my earlier impression, Splinter Cell in the Jungle. Still curious what they're doing a Raid for. I'm getting concerns about leveled gear, but we also saw plenty of one shot kills in the demo.
I'm digging the little details, like holding his gun above water.
-Loki- on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I dunno, the entire gestalt of GHOST RECON has been "The team of four Special Ops Badasses". Now that they are abandoning that in favor of turning you into yet another Lone Wolf Super Ninja, what is there that makes GHOST RECON stand out ?
I dunno, the entire gestalt of GHOST RECON has been "The team of four Special Ops Badasses". Now that they are abandoning that in favor of turning you into yet another Lone Wolf Super Ninja, what is there that makes GHOST RECON stand out ?
the game still has and seems tailored to co-op. they've just tweaked how the solo mode works a bit
I dunno how believeable the gameplay slice they show really is. Like between the not at all how gamers talk conversations and then like carrying your teammate to safety but it would have been seemingly easier to just pop smoke and rez right there?
On top of fighting like what seemingly is Cobra. I do hope they actually have a cover system, it seemed weird in wildlands when you used cover but didn't really.
I would like some money because these are artisanal nuggets of wisdom philistine.
That was one of the main reasons I bounced hard off The Division. Bullet sponge enemies that numbers are flying off are not my thing. (That and the forced multi.) A shame, because I liked the setting.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
So apparently there’s information coming out that Breakpoint is a Division 2 style shlooter with tiered enemies gating progress. And there’s a lot of people unhappy with that on the official board.
I can’t say I’m fussed - I’ve gotten used to tiered enemies gating progress in Ubi games, as long as equivalent level enemies can be one shot.
How good was the AI squad in Wildlands, and how much of a loss is it to lose them in Breakpoint?
They are awful. They barely contribute to fights, frequently can't get into position for sync kills, and since they don't alert enemies until you are discovered yourself, there's lots of awkward situations where you'll see them crouching in front of enemies who just ignore them. They never really make you feel like you're in a team.
Losing the squad and giving you drones for sync kills feels like a great solution, because that's really all they are in Wildlands anyway, but limited to human movement. Hovering sync kill drones at least should be able to line sync kills up better.
Aside from some canned dialogue and some combat banter, nothing is being lost by removing the squad, and the value of that dialogue varies depending on who you ask.
Ah right. Breakpoint is being flagged as the direct sequel to Wildlands, which I skipped as I would be playing solo and it seemed to be a co-op centred game.
I do know the new antagonist is an NPC ghost from wildlands, will I miss any major plot by not playing it?
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited May 2019
It's your player character from Wildlands and the main villain was set up in a recent free mission, but there's no indication that anything else is required to know. Your character in Wildlands is a blank slate other than deciding male or female, so it's unlikely you need to know more than 'liberated Bolivia before this'.
So apparently there’s information coming out that Breakpoint is a Division 2 style shlooter with tiered enemies gating progress. And there’s a lot of people unhappy with that on the official board.
I can’t say I’m fussed - I’ve gotten used to tiered enemies gating progress in Ubi games, as long as equivalent level enemies can be one shot.
This would also explain the Raid.
That puts it firmly into "wait and see" territory for me, with a distinct possibility of "I'm out". :sad:
The best thing about the ai companions in Wildlands is they will never miss sync kills because they aren't really taking any shots. It's just a smokescreen, the game hand waves their positioning. As long as you can sort of see the target or sort of know where the target is, and they aren't in a closed off room or something, a couple seconds after marking them you'll hear a "just say the word". It's often ridiculous but I quickly stopped caring because they are nothing characters- only there so I can kill four soldiers at once while in stealth.
If you get into open combat they will do shit-all.
Aistan on
0
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
edited June 2019
I was sitting on a shitload of MS rewards points and picked up the Ulitmate edition of this on a lark during the E3 sale.
Having not played a Ghost Recon in years, how significant of a difference in enemy density and AI do the varying skull leve!s on each region have. Is it suicide to futz around in a 5 skull area exploring, or is it survivable if you're careful?
I tend to be very erratic attacking open world content unless the difficulty curve forces you to clear out starter areas before going off script.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
You can probably handle the five-skull Mooks but the Bolivian soldiers you should steer clear of. They are a challenge at five skulls even when you are a well-equipped veteran.
So apparently there’s information coming out that Breakpoint is a Division 2 style shlooter with tiered enemies gating progress. And there’s a lot of people unhappy with that on the official board.
I can’t say I’m fussed - I’ve gotten used to tiered enemies gating progress in Ubi games, as long as equivalent level enemies can be one shot.
This would also explain the Raid.
That puts it firmly into "wait and see" territory for me, with a distinct possibility of "I'm out". :sad:
Ubisoft are the best in the business at fucking up good concepts or muddying the waters with filler design.
Because we all know what works for the fantasy of being a Ghost on an island getting in and out quick against larger forces is stopping to compare if this M4 is better than the one you're holding.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I don’t know why they felt they needed to stray from Wildlands design. It’s massively fun open world shenanigans that promotes multiple play styles.
I mean I do know why they went to a Division style Gaas. $$$.
But Wildlands formula was fine and good fun.
+5
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited June 2019
There hasn't yet been any real confirmation on tiered enemies. The tiered enemies may just be the skull rating from Wildlands. Or not, who knows? But Ubisoft's silence on the subject does instill a certain sense of concern IMHO. Even if true it may not really even be a big deal in the grand scheme of things, but I would like to know more.
Besides that though there are a lot of new mechanics and features that sound pretty good to me and one that maybe doesn't but I guess we'll see.
You can get a breaching kit to cut chain link fences and other barriers.
You can cover yourself while prone with mud or snow to help hide.
You can pick up bodies of either enemies to hide them or friendlies to bring them back in to cover for first aid.
You can get rocket launchers and other explosive ordinances.
You can choose to blouse your boots!!!
There will be three "wound tiers". Each tier comes with increasing penalties like not being able to sprint or only being able to use a sidearm.
No AI squad-mates. Players will be solo or will have a squad of other players online. I'm kind of undecided on how I feel about this. AI squad-mates weren't exactly great in Wildlands, but they had uses. I guess it'll come down to how the game works. Good news, they reversed this decision!
Players can pick from one of four Archetypes that define what abilities and skills you'll have. More Archetypes to come post launch.
Melee weapons and melee take-downs! Each, at the very least weapon type, has a whole slough of unique animations.
Four difficulty levels and players will be able to fine tune their experience ala Wildlands.
Players will have more options in how they take down an objective.
The first Raid takes place inside an active volcano.
Players can set up a bivouac (camp). No idea if you can do this most anywhere or only in specific locations, but you certainly don't have just one location for it.
At the bivouac you can change your Archetype, craft items and select a Buff. Resting at the bivouac will also heal injuries.
Eating and drinking bestows Buffs, you will never be penalized for not drinking or eating.
Ubisoft will release three major expansions every four months after launch for the first year.
edit- That last point I assume is really, "One major expansion every four months for a total of three", but the way I saw it written in the article made it sound like "three expansions every four months". Which I doubt is the case.
Axen on
A Capellan's favorite sheath for any blade is your back.
+3
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
The first Raid takes place inside an active volcano
Wait, what ? I assume there will be many Conan references.
No AI squad-mates. Players will be solo or will have a squad of other players online. I'm kind of undecided on how I feel about this. AI squad-mates weren't exactly great in Wildlands, but they had uses. I guess it'll come down to how the game works.
..
Regarding this. I belive they said at E3 that due to feedback AI teammates are back in.
+2
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
No AI squad-mates. Players will be solo or will have a squad of other players online. I'm kind of undecided on how I feel about this. AI squad-mates weren't exactly great in Wildlands, but they had uses. I guess it'll come down to how the game works.
..
Regarding this. I belive they said at E3 that due to feedback AI teammates are back in.
Oh hey, yeah I just looked it up and you're right. Well good. Like I said they weren't exactly the best, but I'd still want teammates in solo.
edit- As to the Raids themselves Ubisoft has stated that they won't be linear and that they'll be as open-ended as the rest of the missions. The Raids will take place on small open world islands with multiple bosses to take down. The first Raid being an island with the aforementioned active volcano.
Axen on
A Capellan's favorite sheath for any blade is your back.
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I liked the idea of the drones rather than team mates. They were non-entities anyway.
I’m still cautiously optimistic about this but the initial reveal of ‘you liked the Division so now you can play the Division as a Ghost’ isn’t what I wanted from the reveal.
+1
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I liked the idea of the drones rather than team mates. They were non-entities anyway.
I’m still cautiously optimistic about this but the initial reveal of ‘you liked the Division so now you can play the Division as a Ghost’ isn’t what I wanted from the reveal.
Hah!
Y'know I actually want to see the opposite of this for a future Division 3, ‘you liked Ghost Recon so now you can play Ghost Recon as a Division agent’
A Capellan's favorite sheath for any blade is your back.
+3
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Okay, just 100% my first territory, and holy shit, I don't know whether to be repulsed or laugh my ass off about one of the kingslayer files called Tainted Love. Either way, Yuri's voice actress and the writer deserve a prize.
No matter where you go...there you are. ~ Buckaroo Banzai
+1
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Wait until you reach the guy with his barrels full of, um, waste.
I liked the useless AI teammates because I could customize them and it satisfies my tacticool operator fantasy better if I'm in a team. I wasnt necessarily upset they were gone, I understood that, but I was kind of like... shucks.
But having colored tiers of weapons? Eugh. Gag.
Wildlands 2: The Search for Monetization.
If I wanted to play Division 2, and i really like Division 2, I would just play Division 2.
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Played the Beta of Breakpoint this weekend.
Extremely disappointed.
Island feels lifeless.
Forced Gear Score mechanic that feels pointless and unnecessary.
Social Hub filled with dozens of players but the story says (Only you and a handful of ghosts survived.) Man, looking at all these survivors we've got an army!
Gunsmith feels more stripped down.
Clearly laying the foundation for season passes, lootboxes, and purchasing cosmetics. "For longevity."
Graphics are a lot better and so are the animations.
But the sound effects still sound weak. The weapons basically don't sound like they're being fired in woods or mountains. Needs that Battlefield treatment, too bad they are different devs.
Might skip on this one.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Sounds about what I expected. Ghost Recon: The Division.
Well that went well. Got it downloaded and started it up to be told "maintenance" (I assume a full shutdown? We'll see) was starting in eight minutes. Battled through menus (oh, how I hate cursor-based menus when using a controller, really, there is no excuse for that and it's Ubisoft's standard these days) and character creation and skipped cutscenes, got in and at least discovered I could still one-hit headshot dudes, so that's something. Then got kicked as the timer ran out.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
41 GB pre-install for me, starting now. Mumble mumble 41 Gig install mumble too danged big mumble whatever happened to DIABLO with 10 Meg pre-load ? mumble grumble.
41 GB pre-install for me, starting now. Mumble mumble 41 Gig install mumble too danged big mumble whatever happened to DIABLO with 10 Meg pre-load ? mumble grumble.
Smaller than Wildlands is now!
Actually I think that's smaller than Wildlands was at launch.
I played the last two betas and while the game definitely has some issues to be worked on it made for some good time coop action, which is what I want out of it.
As much as I love RPGs and getting new gear, I was very iffy on it being added to GR, but so far it doesn't really seem to be much of an issue. 2 of my friends and I played on Extreme difficulty and took down a level 150 Wolves base very early on. We had to be VERY careful and methodical but we were able to pull it off. It was freakin' awesome. Knowing one false move would be instant death for us all we tense. And the fact that shooting one of these guys in the head still drops them - instead of slowly whittling down a health bar - was comforting. The times we had to take out enemies with helmets required us to coordinate shots. One person to shoot them so the helmet came off and someone else to IMMEDIATELY follow-up with a headshot before could run off and alert the base. Good times.
I played Wildlands solo mainly and loved every second of it so I'm kinda put off this one is focusing on multiplayer. That and i don't have money for it.
Posts
I'm digging it. Sounds less like the Army GTA of Wildlands, and more like my earlier impression, Splinter Cell in the Jungle. Still curious what they're doing a Raid for. I'm getting concerns about leveled gear, but we also saw plenty of one shot kills in the demo.
I'm digging the little details, like holding his gun above water.
the game still has and seems tailored to co-op. they've just tweaked how the solo mode works a bit
On top of fighting like what seemingly is Cobra. I do hope they actually have a cover system, it seemed weird in wildlands when you used cover but didn't really.
pleasepaypreacher.net
I'm pretty uneasy about this, too.
Looting green / blue / purple guns why
Is the world going to be mmo zones like odyssey
That was one of the main reasons I bounced hard off The Division. Bullet sponge enemies that numbers are flying off are not my thing. (That and the forced multi.) A shame, because I liked the setting.
So far this game is part promise, part worrying.
Steam | XBL
Well more Division since that has more similar mechanics. But yeah I dunno, I'll have to see real gameplay not what they showed.
pleasepaypreacher.net
I can’t say I’m fussed - I’ve gotten used to tiered enemies gating progress in Ubi games, as long as equivalent level enemies can be one shot.
This would also explain the Raid.
They are awful. They barely contribute to fights, frequently can't get into position for sync kills, and since they don't alert enemies until you are discovered yourself, there's lots of awkward situations where you'll see them crouching in front of enemies who just ignore them. They never really make you feel like you're in a team.
Losing the squad and giving you drones for sync kills feels like a great solution, because that's really all they are in Wildlands anyway, but limited to human movement. Hovering sync kill drones at least should be able to line sync kills up better.
Aside from some canned dialogue and some combat banter, nothing is being lost by removing the squad, and the value of that dialogue varies depending on who you ask.
I do know the new antagonist is an NPC ghost from wildlands, will I miss any major plot by not playing it?
That puts it firmly into "wait and see" territory for me, with a distinct possibility of "I'm out". :sad:
Steam | XBL
If you get into open combat they will do shit-all.
Having not played a Ghost Recon in years, how significant of a difference in enemy density and AI do the varying skull leve!s on each region have. Is it suicide to futz around in a 5 skull area exploring, or is it survivable if you're careful?
I tend to be very erratic attacking open world content unless the difficulty curve forces you to clear out starter areas before going off script.
~ Buckaroo Banzai
Ubisoft are the best in the business at fucking up good concepts or muddying the waters with filler design.
Because we all know what works for the fantasy of being a Ghost on an island getting in and out quick against larger forces is stopping to compare if this M4 is better than the one you're holding.
I mean I do know why they went to a Division style Gaas. $$$.
But Wildlands formula was fine and good fun.
Besides that though there are a lot of new mechanics and features that sound pretty good to me and one that maybe doesn't but I guess we'll see.
edit- That last point I assume is really, "One major expansion every four months for a total of three", but the way I saw it written in the article made it sound like "three expansions every four months". Which I doubt is the case.
Wait, what ? I assume there will be many Conan references.
Regarding this. I belive they said at E3 that due to feedback AI teammates are back in.
Oh hey, yeah I just looked it up and you're right. Well good. Like I said they weren't exactly the best, but I'd still want teammates in solo.
edit- As to the Raids themselves Ubisoft has stated that they won't be linear and that they'll be as open-ended as the rest of the missions. The Raids will take place on small open world islands with multiple bosses to take down. The first Raid being an island with the aforementioned active volcano.
I’m still cautiously optimistic about this but the initial reveal of ‘you liked the Division so now you can play the Division as a Ghost’ isn’t what I wanted from the reveal.
Hah!
Y'know I actually want to see the opposite of this for a future Division 3, ‘you liked Ghost Recon so now you can play Ghost Recon as a Division agent’
~ Buckaroo Banzai
But having colored tiers of weapons? Eugh. Gag.
Wildlands 2: The Search for Monetization.
If I wanted to play Division 2, and i really like Division 2, I would just play Division 2.
Just overall disappointing, really.
Still waiting and seeing with this game but that's a really funny trailer/short/thing.
Steam | XBL
Extremely disappointed.
Island feels lifeless.
Forced Gear Score mechanic that feels pointless and unnecessary.
Social Hub filled with dozens of players but the story says (Only you and a handful of ghosts survived.) Man, looking at all these survivors we've got an army!
Gunsmith feels more stripped down.
Clearly laying the foundation for season passes, lootboxes, and purchasing cosmetics. "For longevity."
Graphics are a lot better and so are the animations.
But the sound effects still sound weak. The weapons basically don't sound like they're being fired in woods or mountains. Needs that Battlefield treatment, too bad they are different devs.
Might skip on this one.
Thirty-five gig download notwithstanding.
Steam | XBL
Steam | XBL
Smaller than Wildlands is now!
Actually I think that's smaller than Wildlands was at launch.
Steam | XBL
As much as I love RPGs and getting new gear, I was very iffy on it being added to GR, but so far it doesn't really seem to be much of an issue. 2 of my friends and I played on Extreme difficulty and took down a level 150 Wolves base very early on. We had to be VERY careful and methodical but we were able to pull it off. It was freakin' awesome. Knowing one false move would be instant death for us all we tense. And the fact that shooting one of these guys in the head still drops them - instead of slowly whittling down a health bar - was comforting. The times we had to take out enemies with helmets required us to coordinate shots. One person to shoot them so the helmet came off and someone else to IMMEDIATELY follow-up with a headshot before could run off and alert the base. Good times.
I hope so, i keep forgetting about uplay+ so i might still get a chance to try it.