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[Hearthstone] Patches is a good card

RozRoz Boss ofInternetRegistered User regular
edited December 2016 in Games and Technology
I've borrowed the OP temporarily while @MNC Dover is on vacation. We will return to your regularly scheduled programming next thread.

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THIS IS FOR: PC, Mac, iPad, Android and iPhone!

Add yourself to our ever growing friends list here!


Hearthstone New Player Guide:

1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12. Spend accumulated Gold (or purchase for $25) to buy the wings of One Night in Karazhan (700 per wing)**
13. Complete Karazhan completely for 45 new cards
14. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
15. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
16. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
17. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
18. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
19. Repeat steps 15-19
** = You can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards WotOG packs.


A special word from MncDover:

Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks. :)


Daily Quests and Gold earning:

You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)


Card rarity, identification, and dust values:

1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.


Supplemental Card Creation Guide:

1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Dr. Boom, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Ranked Rewards

Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are in the spoiler below:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card


Important Turns to Learn:

As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.

The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.

Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play. REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!
  • Warrior: Whirlwind [1 mana], Brawl [5 mana] (destroy all minions but one chosen randomly)
  • Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
  • Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
  • Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
  • Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions)
  • Rogue: Blade Flurry [4 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card)
  • Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
  • Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
  • Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions)


Most agreed upon order for crafting Legendary cards:

http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guide


Here's a cheat-sheet for all the Secrets in the game:

All secrets in one spot!


Adventure Modes and New Cards:

Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.


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League of Explorers pricing/cards/basic info:

http://hearthstone.gamepedia.com/The_League_of_Explorers


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Blackrock Mountain pricing/cards/basic info:

http://hearthstone.gamepedia.com/Blackrock_Mountain


One_Night_in_Karazhan_banner.jpg

One Night in Karazhan/cards/basic info:

http://hearthstone.gamepedia.com/One_Night_in_Karazhan


The Grand Tournament Gameplay

https://www.youtube.com/watch?v=mHnvw4GtlWw


Whispers of the Old Gods Gameplay

https://www.youtube.com/watch?v=VblNyY0BFhw


Mean Streets of Gadgetzan Gameplay

https://www.youtube.com/watch?v=kPDBUM9PlUs



General Game Information:

The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
  • Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free pack after first victory.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here

Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena
A basic/starter guide site for our newer players.

Links to competitive deckslists and analysis

http://www.vicioussyndicate.com/
https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-07-17

Here's a deck-tracking google spreadsheet made by our own Muffintron:

https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing

From Muffintron:

I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.

Just go File -> Make a copy to get a copy on to your google drive.

To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).

The sheet should take care of the rest.



Decent streamers/youtube clips to watch, to learn!


Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625Orestus
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/1928dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657[/quote]

Roz on
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Posts

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    I needed anime to post.I needed anime to post. boom Registered User regular
    why the fuck would i run tracking it destroys cards i need

    liEt3nH.png
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    RozRoz Boss of InternetRegistered User regular
    Fel Reaver is hot garbage. IT MILLS MY OWN DECK

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    why the fuck would i run tracking it destroys cards i need

    Right? It's like Fel Reaver. Discarding cards is so bad!

    Or like, Patches. It's just a 1/1, what's the big deal?

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    I needed anime to post.I needed anime to post. boom Registered User regular
    in fairness though once you learn about important ways of thinking like Card Advantage, it's tough to be confronted with "Now here's the ways that rule gets broken."

    liEt3nH.png
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I ran into someone playing pre-MSG C'Thun Warrior tonight (I won). Oh brave soul, I will commend thee to Valhalla.

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    RozRoz Boss of InternetRegistered User regular
    in fairness though once you learn about important ways of thinking like Card Advantage, it's tough to be confronted with "Now here's the ways that rule gets broken."

    Soulfire makes me discard! It's card disadvantage!

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Roz wrote: »
    in fairness though once you learn about important ways of thinking like Card Advantage, it's tough to be confronted with "Now here's the ways that rule gets broken."

    Soulfire makes me discard! It's card disadvantage!

    To be fair, Soulfire was gone from Zoo until Malchezaar's Imp and Silverware Golem got printed.

    Doomguard even went to 0-1 when everyone was running double Sea Giant flood zoo.

    Discarding from hand usually needs to have a pretty serious upside to be worth it.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    3clipse wrote: »
    Roz wrote: »
    in fairness though once you learn about important ways of thinking like Card Advantage, it's tough to be confronted with "Now here's the ways that rule gets broken."

    Soulfire makes me discard! It's card disadvantage!

    To be fair, Soulfire was gone from Zoo until Malchezaar's Imp and Silverware Golem got printed.

    Doomguard even went to 0-1 when everyone was running double Sea Giant flood zoo.

    Discarding from hand usually needs to have a pretty serious upside to be worth it.

    Double soulfire leeroy (no doomguard) face zoo was a thing for a bit before karazhan dropped.

    9uiytxaqj2j0.jpg
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    bsjezzbsjezz Registered User regular
    edited December 2016
    it's a weird time we're living in. i got a turn 1 concession in ranked from a druid when i opened with a murloc raider.

    imagine if he'd seen my raid leader!

    bsjezz on
    sC4Q4nq.jpg
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    SensationalSensational Registered User regular
    So this happened...

    D5cpjbT.jpg

    Hey it's ok I'm only behind by five mana as well as board despite playing 3/4 turns on curve! He then sent a friend request:

    T0ftd6O.jpg

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Yeah Fandral into Nourish when the mana still counts is basically game over.

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    djFindusdjFindus Registered User regular
    Pirate shaman is the best pirate deck, isn't it?

    Weird... well, better ready your taunts

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    TheBigEasyTheBigEasy Registered User regular
    Did they update the quests with the latest expansion or has this happened before? Cause now I am getting a lot of "play X of these cards" instead of "win 2 with these classes" kind of quests. I love the new quests, much easier to do than the stupid "win 2 games with a class you haven't played in months/years and don't have the proper cards for and the brawl this week won't help you either" stuff.

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    YiliasYilias Registered User regular
    Came out a month or two ago, might have been part of Karazhan.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    bwaniebwanie Posting into the void Registered User regular
    edited December 2016
    Decided to jade druid it up yesterday. Crafted Aya and Fandral. It feels pretty OK so far, winning more then I lose.


    Innervate x2
    Jade idol x2
    Wild growth x2
    Living roots x2
    Wrath x2
    Feral rage x2
    Jade behemoth x2
    Jade blossom x2
    Nourish x2
    Arcane giant x2
    Ancient of war x2
    Swipe x2

    Starfire x1
    Gadgetzan auctioneer x1
    Azure drake x1
    Moonglade portal x1

    Aya x1
    Fandral x1


    Some musings

    - Gadgetzan Auctioneer has to go. By the time I can safely put it up I'm usually out of cheap spells, so he gives little to no value in most of my games.

    - I don't have Brann so I kinda need the jade spirits to make sure I'm reaching OP golems in time. They also help finishing off early boards

    - Double wild growth + double jade blossom seems like overkill. In case of the Wild growths, if I can't afford to ramp that hard (against aggro) i guess the draw a card function still gives them some value late game. Then again, I never go into fatigue, and having more chance to draw ramps early increases the chance to get the golemtrain running.

    - Seeing little weapon play at 17-18. If that changes when I get further i'll definitely add an ooze.

    bwanie on
    Yh6tI4T.jpg
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    bsjezzbsjezz Registered User regular
    wild growth + auctioneer after 10 mana is so satisfying, though

    literally cards flying everywhere

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    Road BlockRoad Block Registered User regular
    Ok yeah Pirate shaman is pretty nuts. Thanks to whoever posted their list in the previous thread. The fact that unlike Pirate Warrior it's actually capable of building up a board is a big help.

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    ShenShen Registered User regular
    edited December 2016
    bwanie wrote: »
    Decided to jade druid it up yesterday. Crafted Aya and Fandral. It feels pretty OK so far, winning more then I lose.


    Innervate x2
    Jade idol x2
    Wild growth x2
    Living roots x2
    Wrath x2
    Feral rage x2
    Jade behemoth x2
    Jade blossom x2
    Nourish x2
    Arcane giant x2
    Ancient of war x2
    Swipe x2

    Starfire x1
    Gadgetzan auctioneer x1
    Azure drake x1
    Moonglade portal x1

    Aya x1
    Fandral x1


    Some musings

    - Gadgetzan Auctioneer has to go. By the time I can safely put it up I'm usually out of cheap spells, so he gives little to no value in most of my games.

    - I don't have Brann so I kinda need the jade spirits to make sure I'm reaching OP golems in time. They also help finishing off early boards

    - Double wild growth + double jade blossom seems like overkill. In case of the Wild growths, if I can't afford to ramp that hard (against aggro) i guess the draw a card function still gives them some value late game. Then again, I never go into fatigue, and having more chance to draw ramps early increases the chance to get the golemtrain running.

    - Seeing little weapon play at 17-18. If that changes when I get further i'll definitely add an ooze.

    Yeah, you don't run Auctioneer without Raven Idol. My list is:

    -1 Wild Growth, +1 Harrison Jones (or Ooze)
    -2 Arcane Giant, +2 Raven Idol
    -2 Ancient of War, +1 Moonglade Portal
    -1 Starfire, +1 Mulch (or BGH, or TBK, or Rag)
    -1 Gadgetzan Auctioneer, +1 Azure Drake

    My last tech slot is presently Second-Rate Bruiser, I've also considered Brann and Thalnos (or like, Ooze again).

    Shen on
    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    I'm slightly partial to second Auctioneer for the cycle variant, as you can treat one as disposable and pull off a 4-5 card draw turn in the midgame, knowing you still have a second Gadgetzan for the Idol swing turn.

    ...and of course, as always, Kill Hitler.
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    lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    You do understand what happened last time that MNC Dover didn't start this thread...

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    One thousand years of prosperity under our Shaman overlords?

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    MMMigMMMig Registered User regular

    C'Thun is either in the first 6 cards in my deck, or in the last 10.


    Card positions 7 through 20 are no-fly zones zones for this tease of a god.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    lwt1973 wrote: »
    You do understand what happened last time that MNC Dover didn't start this thread...

    I don't

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Variable wrote: »
    lwt1973 wrote: »
    You do understand what happened last time that MNC Dover didn't start this thread...

    I don't

    "Human Sacrifice, dogs and cats living together, mass hysteria."

    oosik_betsuni.png
    Steam: betsuni7
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    Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    One thousand years of prosperity under our Shaman overlords?
    It's incredible!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
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    DibbyDibby I'll do my best! Registered User regular
    I finally bit the bullet and crafted Leeroy (since he's good in both Pirate Warrior and regular Renolock)

    UH, BOY, I HAVE BEEN MISSING OUT

    Like shit dude I just won a game I wouldn't have otherwise simply because I had Leeroy in my hand. That extra reach is super important.

    good card. good card.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    KolosusKolosus Registered User regular
    edited December 2016
    I want Leeroy and Patches and Hobart. Basically I want to go all face all the time. :(

    Edit: Just played a 4/4 Van Cleef against a Priest that lived for 6 turns. That was pretty good value.

    Edit 2: Jade N'Zoth Rogue is pretty fun. I have had 3 opponents concede because I kept building slow tempo while completely removing everything they played each turn.

    Kolosus on
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    cloudeaglecloudeagle Registered User regular
    edited December 2016
    It finally happened. Fandral and Auctioneer on the board. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol.

    559-money-bin.jpg

    cloudeagle on
    Switch: 3947-4890-9293
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    KolosusKolosus Registered User regular
    cloudeagle wrote: »
    It finally happened. Fandral and Auctioneer on the board. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol.

    559-money-bin.jpg

    This image is a very accurate representation of how it feels.

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    KolosusKolosus Registered User regular
    edited December 2016
    Edit: The double post strikes again.

    So, most of the legendaries in this set feel like good cards. I don't know we can say that about any other set? Sure there are stinkers in this set but a lot of them feel impactful.

    Interesting information maybe coming from Blizzard? China is making game companies disclose the RNG in "rewards". So we will finally get 100% clarity on pity timers and probabilities? http://www.neogaf.com/forum/showthread.php?t=1323027

    Kolosus on
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    GrobianGrobian What's on sale? Pliers!Registered User regular
    Dibby wrote: »
    I finally bit the bullet and crafted Leeroy (since he's good in both Pirate Warrior and regular Renolock)

    UH, BOY, I HAVE BEEN MISSING OUT

    Like shit dude I just won a game I wouldn't have otherwise simply because I had Leeroy in my hand. That extra reach is super important.

    good card. good card.

    Leeroy is one of those cards that is so uniquely good and then you remember he was already nerfed once (like sylvanas or auctioneer).

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    MMMigMMMig Registered User regular
    Kolosus wrote: »
    Edit: The double post strikes again.

    So, most of the legendaries in this set feel like good cards. I don't know we can say that about any other set? Sure there are stinkers in this set but a lot of them feel impactful.

    Interesting information maybe coming from Blizzard? China is making game companies disclose the RNG in "rewards". So we will finally get 100% clarity on pity timers and probabilities? http://www.neogaf.com/forum/showthread.php?t=1323027


    The meta shift and ruckus that this expansion has brought, compared to The Grand Tournament, is kind of nuts in comparison.

    The only time I EVER see a joust mechanic is when I decide to put it in my deck.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    BreakfastPMBreakfastPM Registered User regular
    Kolosus wrote: »
    Edit: The double post strikes again.

    So, most of the legendaries in this set feel like good cards. I don't know we can say that about any other set? Sure there are stinkers in this set but a lot of them feel impactful.

    Interesting information maybe coming from Blizzard? China is making game companies disclose the RNG in "rewards". So we will finally get 100% clarity on pity timers and probabilities? http://www.neogaf.com/forum/showthread.php?t=1323027

    I awesome'd because I thought the double post was on purpose. :P

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    KolosusKolosus Registered User regular
    edited December 2016
    MMMig wrote: »
    Kolosus wrote: »
    Edit: The double post strikes again.

    So, most of the legendaries in this set feel like good cards. I don't know we can say that about any other set? Sure there are stinkers in this set but a lot of them feel impactful.

    Interesting information maybe coming from Blizzard? China is making game companies disclose the RNG in "rewards". So we will finally get 100% clarity on pity timers and probabilities? http://www.neogaf.com/forum/showthread.php?t=1323027


    The meta shift and ruckus that this expansion has brought, compared to The Grand Tournament, is kind of nuts in comparison.

    The only time I EVER see a joust mechanic is when I decide to put it in my deck.

    It's really insane. People figured out how bad Joust sucked pretty fast. The Jade and Reno mechanics seem like they are going to stay pretty good. I am not sold on the Goons mechanics. Although when Reno rotates out I'm not sure what's going to happen. My #HOTTAKE is that they should make Reno and Brann evergreen. They are good mechanics that allow fun decks to exist.

    Kolosus on
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    ArchsorcererArchsorcerer Registered User regular
    cloudeagle wrote: »
    It finally happened. Fandral and Auctioneer on the board. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol. Play Jade Idol. Get Jade Idol.

    559-money-bin.jpg

    https://www.youtube.com/watch?v=Gkj2QeogAsU

    I think I'm gonna spend some cash on this game this season. Goons' release seems like a great place to start.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    KolosusKolosus Registered User regular
    This expansion has been really good. I know it's early but it seems like a really good expansion (Unless you are a Paladin kinda weirdo.)

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    initiatefailureinitiatefailure Registered User regular
    edited December 2016
    So I crafted a 2nd knife juggler and 2 azure drakes because they seemed pretty solid and where in a lot of lists. But is there a shortlist of classic cards a new player should make? Otherwise I may make 2 thing from below's for shaman.

    And I'm almost at 20 on Mage so hopefully I can get the brawl in this week. I'm thinking my hunter may be the best option just with the number of death rattles that seem playable in the class.

    I finished all classes to 10 and 100 games yesterday so I think that's it for free gold for me. Now it's all grind hah

    initiatefailure on
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    KolosusKolosus Registered User regular
    So I crafted a 2nd knife juggler and 2 azure drakes because they seemed pretty solid and where in a lot of lists. But is there a shortlist of classic cards a new player should make? Otherwise I may make 2 thing from below's for shaman.

    And I'm almost at 20 on Mage so hopefully I can get the brawl in this week. I'm thinking my hunter may be the best option just with the number of death rattles that seem playable in the class.

    Azure Drakes are solid all around. Have you played any card games before? What kind of decks do you like? Combo, Aggro, Control?

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    Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2016
    I also bit a bullet and crafted Aya. I think the golem mechanic is cool, and Aya was actually the Legendary I most wanted to open, but I got the wrong Panda Lady!

    I don't suppose anyone has seen Madame Goya put to decent use yet?

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
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    BreakfastPMBreakfastPM Registered User regular
    Here's a Rogue deck I'm thinking about tinkering around with.

    Any suggestions? I don't have and can't craft Aya.

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