Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
+2
Options
PiptheFairFrequently not in boats.Registered Userregular
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
zay is playing warlock now?
Zay would specifically find a way to get his portal to lead off the cliff and then tell people to take it.
I think this is because the parse pool in the current patch is so small but on every fight the bottom third or so of the raid is ranked 0th percentile, that's weird
I think this is because the parse pool in the current patch is so small but on every fight the bottom third or so of the raid is ranked 0th percentile, that's weird
Ranking by percentile only, I was 2nd dps. Gogo 86th percentile shockadin.
53rd on healing...
Hey @Blackbeard7 I logged off and then remembered I was gonna sell you that cloak (you're zau right?) I checked undermine journal and the 875 version is listing for 51k currently. So, somewhere around there with some unspecified guildie discount.
I could probably do that, cod me what you think sounds fair to expand
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
zay is playing warlock now?
the portal should have taken you to the center island on the platforming section to where she is on platform 2 in bird form
if you died to it somehow I couldn't tell you, its not supposed to be a trap
at least thats where mine was set up, I dunno if there was more than one gateway
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
that was me and I was the other person that died
I was curious if I could portal through a tornado and that is a negative
didn't get a chance to move it away from the other gateway that Zau dropped before we pulled
Also that our execution/speed is in the mid/high 80th percentile compared to all the other guilds, except for spiderbirdlady which is somewhere in the teens.
We're so awful at that fight.
today's spiderbirb was particularly bad, hella shit getting flung for some reason
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
that was me and I was the other person that died
I was curious if I could portal through a tornado and that is a negative
didn't get a chance to move it away from the other gateway that Zau dropped before we pulled
i think i did pretty well for my item level and talent changes. though i'm #2 for nythendra in my ilevel and the top guy is 40k dps higher and we have similar damage values for nearly all our abilities and there was only a 3 second difference in the fight length but he did 13 million damage with poison bomb whereas i did 6.5. RNG!
Oh yeah I realize this is a bit silly but I've been real shit lately I did learn that my meds make me drowsy but I'll take small 2 hour naps over not sleeping at night at all which happened the last two nights
Ranking by percentile only, I was 2nd dps. Gogo 86th percentile shockadin.
53rd on healing...
Hey @Blackbeard7 I logged off and then remembered I was gonna sell you that cloak (you're zau right?) I checked undermine journal and the 875 version is listing for 51k currently. So, somewhere around there with some unspecified guildie discount.
I could probably do that, cod me what you think sounds fair to expand
actually I am realizing now that it would be silly to drop the dosh when NH is around the corner, so feel free to AH to rake in the cash
I had a moment of clarity after hours at the training dummy while blasting initial d songs as all training montages should
Seriously though, having to play pac-man, only the walls instantly kill you, but you also can't ever stop moving, while also having to chase after three targets that periodically do AOE that hits for half a million a tick.
For fuck's sake, this is the single most aggravating thing I've done in this game in ages.
I straight-up never even really got to do much fighting, because out of the 15 or so attempts I made, maybe two of them didn't end with me accidentally stepping on blue shit and getting nuked for ten million damage.
I only ever killed one of the three targets, and that was only once. Just steering around the insta-death walls that will end me the moment I fumble on a turn is a big pain in the ass.
It wouldn't be such a big deal, but since there's 10 or more people queued up at the same time, I have to wait at least 15 minutes between each attempt, nearly all of which were cut short in a matter of seconds because the fucking pac-man walls are so easy to die on.
It is absolutely atrocious. There is zero fun to be had in this encounter.
so apparently emissary caches have a 75% chance to have a curious coin in them now. that's uhhhhh a pretty substantial increase? makes you wonder if they were supposed to be way higher drop rate earlier on but someone misplaced a decimal point
also, apparently emissary caches didn't generate loot until opened, which they specifically said was untrue, so saving them to 7.1.5 if you wanted a new legendary was the correct course of action. woopsie. though that wouldn't have changed anything for me because bracers are still the best legendary and i want them now more than ever because i realized the dark truth of not using castigator is that 1 rune can only pop 1 wound if you don't have either castigator or bracers, and popping multiple wounds at once is very good
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
the obvious answer is make a new death knight and try again. keep trying again. keep that sub renewed. think of the reward waiting for you
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
the obvious answer is make a new death knight and try again. keep trying again. keep that sub renewed. think of the reward waiting for you
You joke, but some of the top raiders actually did this while waiting for Nighthold. Gotta be BiS for the race.
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
the obvious answer is make a new death knight and try again. keep trying again. keep that sub renewed. think of the reward waiting for you
You joke, but some of the top raiders actually did this while waiting for Nighthold. Gotta be BiS for the race.
yeah i mean he joked but that's literally how the system works. had bad luck on your first 4? reroll if you want to have a realistic chance at a good legendary. it's very bad! i'm hoping with 7.1.5 adding more legendaries they increased the odds of getting a 5+ legendary
I still haven't even gotten a first legendary. Do you have to run many dungeons/raids to get bad luck protection to kick in or is it at least somewhat time-based?
It's supposedly "action" based, in that it increases every time you do something that has a chance to drop a legendary. They refuse to actually tell anyone what the base chance is, let alone what the increase does.
yeah, time doesn't have any correlation with bad luck protection but it sort of does in that they have increased the drop rate of your first legendary if you don't have one yet pretty substantially since launch
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
they fixed the softcap. So you can get 5. It's just that each one is twice as shitty to get as the last. So your 5th may take a long long long time. Better join one of those 4-9 maw carry groups and carry people constantly.
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
they fixed the softcap. So you can get 5. It's just that each one is twice as shitty to get as the last. So your 5th may take a long long long time. Better join one of those 4-9 maw carry groups and carry people constantly.
I thought it just always started at 0 again with each legendary
To throw out some artibrary numbers, the way they explained it led me to believe that you have a chance (let's say 1%) of getting a legendary for each "thing" you do (emissary caches, killing a raid boss etc). The bad luck protection is that for every time you do "thing" but don't get a legendary, your changes of getting one on your next "thing" goes up. This chance keeps going up until you get something, then the bad luck protection goes away, and you have a 1% chance again. I think they did say that the base chance is higher if you don't have a legendary at all yet, but aside from that, now that the soft cap has been removed (which just kept the chance always at 1%, with bad luck protection never being applied) that the chance of getting a 4th legendary, is the same as getting a 7th.
They did also say that they were planning on gradually increasing the drop rate, as they released new legendaries, but I don't know if that's been done yet for 7.1.5.
so apparently emissary caches have a 75% chance to have a curious coin in them now. that's uhhhhh a pretty substantial increase? makes you wonder if they were supposed to be way higher drop rate earlier on but someone misplaced a decimal point
also, apparently emissary caches didn't generate loot until opened, which they specifically said was untrue, so saving them to 7.1.5 if you wanted a new legendary was the correct course of action. woopsie. though that wouldn't have changed anything for me because bracers are still the best legendary and i want them now more than ever because i realized the dark truth of not using castigator is that 1 rune can only pop 1 wound if you don't have either castigator or bracers, and popping multiple wounds at once is very good
I only had like 6 curious coins on my main before this patch and there is stuff that costs 400 on the vendor so that would be my guess too.
It's supposedly "action" based, in that it increases every time you do something that has a chance to drop a legendary. They refuse to actually tell anyone what the base chance is, let alone what the increase does.
Someone in my guild linked a spreadsheet that appears to correlate with most of the people that looked at it so far in terms of what they did and how many legendaries they got.
The answer appears to be, if you want legendaries, chain run M+ and make sure you do at least one every week.
so apparently emissary caches have a 75% chance to have a curious coin in them now. that's uhhhhh a pretty substantial increase? makes you wonder if they were supposed to be way higher drop rate earlier on but someone misplaced a decimal point
also, apparently emissary caches didn't generate loot until opened, which they specifically said was untrue, so saving them to 7.1.5 if you wanted a new legendary was the correct course of action. woopsie. though that wouldn't have changed anything for me because bracers are still the best legendary and i want them now more than ever because i realized the dark truth of not using castigator is that 1 rune can only pop 1 wound if you don't have either castigator or bracers, and popping multiple wounds at once is very good
I only had like 6 curious coins on my main before this patch and there is stuff that costs 400 on the vendor so that would be my guess too.
the highest cost curious coin thing is 150 (which is still a lot, but not nearly as much as 400)
i'm up to 4 which is supposedly when it becomes impossible to get the next, even though there's still like 12 legendaries available to my class??? also i haven't gotten the one i really want and now the odds of getting it are much lower because the legendary item pool just got larger with 2 new bad items
they fixed the softcap. So you can get 5. It's just that each one is twice as shitty to get as the last. So your 5th may take a long long long time. Better join one of those 4-9 maw carry groups and carry people constantly.
I thought it just always started at 0 again with each legendary
To throw out some artibrary numbers, the way they explained it led me to believe that you have a chance (let's say 1%) of getting a legendary for each "thing" you do (emissary caches, killing a raid boss etc). The bad luck protection is that for every time you do "thing" but don't get a legendary, your changes of getting one on your next "thing" goes up. This chance keeps going up until you get something, then the bad luck protection goes away, and you have a 1% chance again. I think they did say that the base chance is higher if you don't have a legendary at all yet, but aside from that, now that the soft cap has been removed (which just kept the chance always at 1%, with bad luck protection never being applied) that the chance of getting a 4th legendary, is the same as getting a 7th.
They did also say that they were planning on gradually increasing the drop rate, as they released new legendaries, but I don't know if that's been done yet for 7.1.5.
That would have been sensible. But the crazy data trawlers on various forums have other things to say about it.
To give the tl;dr
He looked at every player who looted legendaries. He then measured out the M+ chests, weekly M+ chest, raid boss kills, dungeon boss kills, and emissary openings done, between each legendary for each character.
This enabled him to model what he calls KP or kill points.
What was discovered is that as you get a legendary, the average amount of stuff you have to do nearly doubles.
He also tried to model the BLP by looking at the KP's vs the most recent legendary, etc.
The point here is that eventually anecdotes fade. he looked at over 10,000 players with hundreds of thousands of loot drops. Bad luck protection fudging or no, seeing the amount of stuff you have to do nearly double indicates a clear and present trend. Which must be based on a modifier built into the drop system. The only other alternative is that a large fraction of those 10,000 players were simultaneously unlucky and had their 2,3,4rth etc legendary take twice as long as the last.
It should be noted
1. This data is old. This was before the soft cap change, which is why there's a massive jump between 4 and 5.
2. Legendary drop rate may have changed since then
3. as zay said, there does appear to be some sort of "You dont have a legendary yet, so the chance is increased" type effect in place.
there was also that long time where barely anyone got legendaries and then one tuesday suddenly what felt like a quarter or a third of the raid got legendaries in one night, and then again the next week
Posts
One of the warlocks said to take their portal on the middle island
I took the green portal on the middle island. It launched me backwards, towards where we had started, and there was a tornado in the way, which caught me up and flung me off the cliff.
Whoever placed that portal killed at least 2 people with. I hope you are satisfied.
zay is playing warlock now?
i'm pretty satisfied by this result
Zay would specifically find a way to get his portal to lead off the cliff and then tell people to take it.
Its displaying weirdly/wrong regardless.
On nythendra for example its saying im the bottom ranked spriest, (1332 of 1332) but in actuality im 1191/1332 as by the
https://www.warcraftlogs.com/rankings/10#difficulty=4&class=Priest&spec=Shadow&boss=1853&page=12
DPS listing.
Also id like to point out that within my own ilvl? Im #1 of 3 total parses. But i did beat them both by over 100k DPS so I feel gratified anyway.
I could probably do that, cod me what you think sounds fair to expand
the portal should have taken you to the center island on the platforming section to where she is on platform 2 in bird form
if you died to it somehow I couldn't tell you, its not supposed to be a trap
at least thats where mine was set up, I dunno if there was more than one gateway
that was me and I was the other person that died
I was curious if I could portal through a tornado and that is a negative
didn't get a chance to move it away from the other gateway that Zau dropped before we pulled
Me right now
Oh yeah I realize this is a bit silly but I've been real shit lately I did learn that my meds make me drowsy but I'll take small 2 hour naps over not sleeping at night at all which happened the last two nights
actually I am realizing now that it would be silly to drop the dosh when NH is around the corner, so feel free to AH to rake in the cash
I had a moment of clarity after hours at the training dummy while blasting initial d songs as all training montages should
I'd really like to send them a box with my shit in it.
Speaking of chaining abilities
For fuck's sake, this is the single most aggravating thing I've done in this game in ages.
I straight-up never even really got to do much fighting, because out of the 15 or so attempts I made, maybe two of them didn't end with me accidentally stepping on blue shit and getting nuked for ten million damage.
I only ever killed one of the three targets, and that was only once. Just steering around the insta-death walls that will end me the moment I fumble on a turn is a big pain in the ass.
It wouldn't be such a big deal, but since there's 10 or more people queued up at the same time, I have to wait at least 15 minutes between each attempt, nearly all of which were cut short in a matter of seconds because the fucking pac-man walls are so easy to die on.
It is absolutely atrocious. There is zero fun to be had in this encounter.
Flap now works with Glyph of Stars.
also, apparently emissary caches didn't generate loot until opened, which they specifically said was untrue, so saving them to 7.1.5 if you wanted a new legendary was the correct course of action. woopsie. though that wouldn't have changed anything for me because bracers are still the best legendary and i want them now more than ever because i realized the dark truth of not using castigator is that 1 rune can only pop 1 wound if you don't have either castigator or bracers, and popping multiple wounds at once is very good
the obvious answer is make a new death knight and try again. keep trying again. keep that sub renewed. think of the reward waiting for you
You joke, but some of the top raiders actually did this while waiting for Nighthold. Gotta be BiS for the race.
yeah i mean he joked but that's literally how the system works. had bad luck on your first 4? reroll if you want to have a realistic chance at a good legendary. it's very bad! i'm hoping with 7.1.5 adding more legendaries they increased the odds of getting a 5+ legendary
they fixed the softcap. So you can get 5. It's just that each one is twice as shitty to get as the last. So your 5th may take a long long long time. Better join one of those 4-9 maw carry groups and carry people constantly.
I thought it just always started at 0 again with each legendary
To throw out some artibrary numbers, the way they explained it led me to believe that you have a chance (let's say 1%) of getting a legendary for each "thing" you do (emissary caches, killing a raid boss etc). The bad luck protection is that for every time you do "thing" but don't get a legendary, your changes of getting one on your next "thing" goes up. This chance keeps going up until you get something, then the bad luck protection goes away, and you have a 1% chance again. I think they did say that the base chance is higher if you don't have a legendary at all yet, but aside from that, now that the soft cap has been removed (which just kept the chance always at 1%, with bad luck protection never being applied) that the chance of getting a 4th legendary, is the same as getting a 7th.
They did also say that they were planning on gradually increasing the drop rate, as they released new legendaries, but I don't know if that's been done yet for 7.1.5.
I only had like 6 curious coins on my main before this patch and there is stuff that costs 400 on the vendor so that would be my guess too.
Someone in my guild linked a spreadsheet that appears to correlate with most of the people that looked at it so far in terms of what they did and how many legendaries they got.
The answer appears to be, if you want legendaries, chain run M+ and make sure you do at least one every week.
the highest cost curious coin thing is 150 (which is still a lot, but not nearly as much as 400)
the boss was at 2% though
That would have been sensible. But the crazy data trawlers on various forums have other things to say about it.
http://www.mmo-champion.com/threads/2091126-Real-Legendary-drop-rates-and-other-statistics-for-9785-chars-Spreadsheet
To give the tl;dr
He looked at every player who looted legendaries. He then measured out the M+ chests, weekly M+ chest, raid boss kills, dungeon boss kills, and emissary openings done, between each legendary for each character.
This enabled him to model what he calls KP or kill points.
What was discovered is that as you get a legendary, the average amount of stuff you have to do nearly doubles.
He also tried to model the BLP by looking at the KP's vs the most recent legendary, etc.
The point here is that eventually anecdotes fade. he looked at over 10,000 players with hundreds of thousands of loot drops. Bad luck protection fudging or no, seeing the amount of stuff you have to do nearly double indicates a clear and present trend. Which must be based on a modifier built into the drop system. The only other alternative is that a large fraction of those 10,000 players were simultaneously unlucky and had their 2,3,4rth etc legendary take twice as long as the last.
It should be noted
1. This data is old. This was before the soft cap change, which is why there's a massive jump between 4 and 5.
2. Legendary drop rate may have changed since then
3. as zay said, there does appear to be some sort of "You dont have a legendary yet, so the chance is increased" type effect in place.