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The Guiding Principles and New Rules
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I love [VIRTUAL REALITY], it's so bad.
Posts
I'm the total opposite -- I can drive a car straight into a wall at 200 MPH in a VR and not flinch, but I'm absolutely chicken shit playing Resident Evil 7 in VR.
Racing games are one of my favorite genres (Forza being my favorite series, followed by the old Rallisport Challenge). But I really did not like Driveclub VR. It was just so... ugly. I really wish there was a demo of Dirt Rally (with VR).
Watch my music videos
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Yeah, it can be fun in a group. I like the "Wild West" where other players ID a bandit and the VR player shoots them. It's fun.
Steam/PSN/XBox Live:LutExIV
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
https://youtu.be/OHLcyBdcM1w
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Ill pick this up when I get home.
Wasn't it you who wanted to make a Velociraptor Office Simulator game?
I did not expect the first two paragraphs to lead to this conclusion.
goddamn!
Stolen Steel might be out today or tomorrow still, it's just awaiting approval
spoilered chat clarifications:
8:33 PM - Killjoy: k
8:34 PM - Killjoy: I'll have to convert that into dumbshit American for my lumber store probably. =P
8:34 PM - Killjoy: but we luckily do have one right in town
8:34 PM - TeeMan: Yeah near enough is good enough
8:34 PM - Killjoy: and you'd cut that length into what, 100-100-300?
8:35 PM - TeeMan: Try to find a wood that has the thickness and width that you need so you only need to cut it to length
8:35 PM - Killjoy: right
8:35 PM - TeeMan: the bit that sticks up on the pedal part can be an end-piece
8:36 PM - Killjoy: I assume you attach that bit with long screws?
8:37 PM - Killjoy: or nails, or what?
8:37 PM - TeeMan: Wood glue is pretty good
8:37 PM - Killjoy: k
8:37 PM - TeeMan: But you can put some screws in if you feel it needs to be more stable (i.e.: it snaps off haha)
8:37 PM - Killjoy: heh
8:37 PM - TeeMan: I put another little bit of wood behind ti and glued it in too for more stability. It's only going to get its load from one direction afterall
8:38 PM - Killjoy: right
8:38 PM - Killjoy: and for the chrome railings, if I'm reading this right, you basically set it up so it's in a comfy position, pump the fittings full of glue, and hold it in place while it sets?
8:39 PM - TeeMan: if I recall correctly, here's what I did in order
8:40 PM - TeeMan: I got four lengths of chrome fittings and eight recesses for them to sit in, four on the bottom bit of wood and four in the top
8:40 PM - TeeMan: make sure those recesses all line up
8:40 PM - Killjoy: you just glue the recesses directly on to the surface of the wood?
8:41 PM - TeeMan: I got the four chrome lengths and put them in with no glue and no cutting just to see how it looks like. They're way too long at this point but you want to get an idea of where you want the wheel to sit, so you know how much of the chrome rods to cut
8:41 PM - Killjoy: oof wasn't planning on cutting metal too
8:41 PM - Killjoy: maybe I can get that done for me
8:41 PM - TeeMan: The recesses usually have two or four little screws in them, I put two in each to hold them in place while I was still mucking around with the rods
8:42 PM - TeeMan: It's no problem mate, they're hollow. Ask the hardware store guy for a saw that can cut metal (hopefully even show him the metal you're looking to cut at the same store) and he'll show you what you need. It's a hack-saw with a thin metal blade instead of the big wooden chunky saws
8:43 PM - Killjoy: ah
8:43 PM - TeeMan: so when you've got the recesses fitted to the wood, the rods in the recesses, bring it to the area you're going to use it
8:44 PM - TeeMan: Because the rods don't fit perfectly in the recesses, it'll wobble around a bit, so bring it forward towards yourself
8:44 PM - TeeMan: Get a good idea of where you want the wheel to sit and, while still sitting there, use a marker on one of the rods to indicate where to cut
8:44 PM - TeeMan: then cut all 4 to that size
8:45 PM - TeeMan: glue 'em in, tilt it forward, let it dry and you're done
8:45 PM - TeeMan: well mostly done
8:45 PM - Killjoy: heh
8:45 PM - TeeMan: that part is done :P
8:45 PM - TeeMan: Seriously its easier doing it than me saying it
8:45 PM - TeeMan: I'm making it sound complicated
8:45 PM - Killjoy: nah I'm getting it
8:45 PM - Killjoy: I just want to be sure to clarify everything that might need clarifying just in case
8:46 PM - Killjoy: like for example
8:46 PM - Killjoy: when you position the end-piece that holds the pedals in place
8:46 PM - Killjoy: do you position it so that the top of it rests against the wheel holder?
8:46 PM - Killjoy: or goes flush under or over it?
8:46 PM - Killjoy: when you fold it up I mean
8:47 PM - TeeMan: Goes under it. The when you flip it up it's the far edge of the two bits of wood that are stuck together that touches the top-most plank
8:48 PM - Killjoy: Cool
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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I just read an article on UploadVR about how this whole thing is being made by a 14 year old Minecraft modder. That's pretty awesome! His plans for upcoming improvements just continue to check off the boxes I had for a room builder, too.
http://store.steampowered.com/app/588340
Apparently it's a companion programming for an exercise bike that you can plug in the PS4, so that it can count the distance/calories burned. If you don't have that controller, you can use the dualshock but you will get cramp pretty quickly because tapping the bottem left trigger is pedalling forward. You lean left and right on your bike to steer.
I don't know whether to find it silly or a bit genious for combining the VR helmet with the exercise bike in order to control bicycles, horses, flying horses and tanks
But you can always try out this free piece of software
Skip to 2:58
https://www.youtube.com/watch?v=hhIZhrEoQ8A
Not bad man, good atmosphere albeit a bit bright, I see that you can throw the torches but can you extinguish the candles in the lanterns?
I seem to keep cutting and killing myself though... would certainly prefer different movement options as well but Teleport is a safe bet. Is there a trick to hiding or just find a dark spot and wait for a guard to creep by?
Would love to see a nice VR stealth game with this idea hope this does well for you guys. Also thanks for not making a fucking wave shooter
You can now rip people limb from limb with your bare hands if you are so inclined. (actually that might just be in the beta? There versioning system is not super clear)
Also the rapier is fun. The eel weapon will not actually load into the arena for me though.
Boo. I was enjoying his posts.
Maybe I'm asking the wrong question. Maybe that should just be an option in all VR games, no matter how much narrative dissonance it invokes.
And the Trophies are wonderfully insane too. Like, they want people to 'cycle' the entire coast-to-coast length of the U.S.A in VR?!
King Kaiju
You're a giant monster rampaging through Japan. It was fun to pick stuff up and throw it around for a few minutes, but I got bored quickly. I'd love to have a VR remake of Rampage, but this isn't it. Also I have an issue with Touch controller occlusion when I have to do stuff near my floor, but that's a symptom of my room setup and not the game itself.
The Lab
It's been Touch-compatible for some time, but I hadn't gotten around to trying it until now. The experiences are short and shallow, but feel complete, and full of amusing references to various Valve games. It reminds me of the First Contact demo that was released along with Touch, except it's an entire collection of demos with a similar level of polish.
Manastorm
Do you want to play Hearthstone in VR? This is that game. Hearthstone never really grabbed me, as I prefer the more complex interactions of, say, MTG, but putting it VR somehow makes it a lot more fun for me. It's in a pretty basic state right now; the only gameplay is a single duel against the AI with a single fixed deck. If nothing else, this proves that a VR CCG can work. It makes me want a VR remake of that weird-ass MTG Battlemage game they made for the Playstation.
Overkill VR
We don't have a Time Crisis game for VR, but is is pretty close. Go to cover, pop out to shoot mans, advance to next cover spot when all mans are dead. Cover is actual geometry, and you have to contort yourself properly to get behind it. Can upgrade guns and armor between levels. I've got four minor quibbles with this game, three of them are on me: first, kneeling down on a hard chair mat is hell on the knees, and you do it constantly to stay behind cover; I'll have a nice foam pad soon to fix this. Second, as with Kaiju, getting on the floor makes controller-tracking problematic. Third, gunplay is always right-handed, with the left being used for inserting new magazines and activating items with the buttons. This means that your right arm gets super tired after awhile, and there's no way to swap hands. Lastly, there's a bug where you can't get out of the mission results screen, which means you have to discombobulate yourself wrt headset/controllers/etc. to restart the game if you want to keep playing. Aside from my issues, though, this is a really fun shooter.
The Path of Greatest Resistance
A literal rail-shooter; you're in a train cart that slowly moves through each level. Each mission gives you a unique set of gear with which to murder robots and crystals, and the configuration of each stage within the mission is somewhat randomly generated. It's fun, but the constant movement gave me a bit of motion sickness after awhile. I especially liked the impactful weapons; things only take a couple shots to kill, the bullets are big and bright and stuff reacts well to being hit.
Stolen Steel VR
Basic physics-based swordfighting, sadly feels like it needs the Early Access tag, and would mean every letter of it. Hit detection is a bit wonky, the bad guys seem to have the exact same animation when you hit them (regardless of hit location), and if you're using two weapons they will constantly get stuck on each other. Sometimes trying to unstick them results in stabbing yourself, which I guess is unintentionally funny. Sairento does VR swordplay better (but, of course, includes all those pesky guns).
Void Rangers
Sort of like Space Pirate Trainer except you loot/upgrade weapons instead of just picking them from a radial menu. There's several weapon types and some interesting random affixes, but it comes at the cost of randomness; you might have to grind awhile until you can get/upgrade a strong enough weapon to get to the next stage. I've probably spent more time playing this than any other VR game so far.
I have to be really careful with the multitude of cables, even in a seated position, so adding an exercise bike set-up into the mix seems a bit cumbersome, if not outright hazardous.
I guess at this point it's just a race to see who can be the first human being to manage to kill themselves in virtual and actual reality.
ftfy
https://www.youtube.com/watch?v=lpayX-0S84w
See, in South Korea, golfing is expensive, so they have Screen Golf. Indoor virtual golf courses where people practice their game and order fast food and smoke cigarettes. They are the equivalent of bowling alleys in that sense. So if this really helps my game, I would be delighted. The only issue is the lack of club weight.