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Dawn of a New Day - [Zelda] Breath of the Wild is Out! - Mark spoilers carefully please!

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Posts

  • WybornWyborn GET EQUIPPED Registered User regular
    I don't think we can rely much on the inclusion of non-weapon-using enemies unless they either A) have trivially small amounts of HP, B ) drop weapons anyway, C) drop enough treasure to make the expenditure worth it, or D) have alternative methods of defeating them that radically cuts back on the durability investment (like the Tallus)

    dN0T6ur.png
  • Care Free BombCare Free Bomb Registered User regular
    Yeah I really like fighting lynels and guardians

    I do agree with luke that this game needs like, 4 more enemy types

    I looked up a list of Zelda 1 enemies and I'm suddenly disappointed that the swarms of keese you sometimes find don't form together to become a vire

    8saxds2jkfoy.png
    3DS: 2019-9671-8106 NNID: RamblinMushroom
    Twitter/Tumblr
  • Mr. GMr. G Registered User regular
    Those Keese swarms are proof that my instinct for self-preservation loses out over my need for cool shit, because I've bombed myself so many times trying to get them all at once

    6F32U1X.png
  • EnlongEnlong Registered User regular
    Wyborn wrote: »
    I don't think we can rely much on the inclusion of non-weapon-using enemies unless they either A) have trivially small amounts of HP, B ) drop weapons anyway, C) drop enough treasure to make the expenditure worth it, or D) have alternative methods of defeating them that radically cuts back on the durability investment (like the Tallus)

    Kill a mature Dodongo, get a Dodongo Fang (small sword) and a Dodongo Tail (club)

  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Yeah I really like fighting lynels and guardians

    I do agree with luke that this game needs like, 4 more enemy types

    If I get to a point where I can't progress without fighting more of these things I will probably stop playing this game. It is actively unfun and makes me kind of hate the game every time I've had to do it.

    cdci44qazyo3.gif

  • WyvernWyvern Registered User regular
    turtleant wrote: »
    Wyvern wrote: »
    I have journeyed far and wide and FINALLY found a piece of defense-having leg armor that looks decent with the Gerudo chestpiece. This outfit is going places.

    Wyvern did you see my post a while back? Probably should have @ you then.
    turtleant wrote: »
    Wyvern wrote: »
    It is looking increasingly like I am going to stubbornly kill all of the remaining bosses in this game in the Gerudu clothes. (Probably with Amber Earrings subbed in so that I only die to stiff breezes and not gentle ones.)

    If you want to make this a bit easier, there is an item in Gerudo town that might help.
    The Gerudo Secret Club sells an upgrade-able armor set called Desert Voe. The pants from that set look exactly the same as the Gerudo Vai pants, just with shin guards. Even the shoes are the same, just metal instead of cloth.
    That didn't really occur to me. That's the one armor set I don't own, because I took one look at it and was like, "What possible use could I have for this?"

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Care Free BombCare Free Bomb Registered User regular
    Likelikes eat equipment so it wouldn't be too bizarre if they dropped a random assortment of weapons and shields when they died

    8saxds2jkfoy.png
    3DS: 2019-9671-8106 NNID: RamblinMushroom
    Twitter/Tumblr
  • ChincymcchillaChincymcchilla Registered User regular
    Enlong wrote: »
    Yeah I really like fighting lynels and guardians

    I do agree with luke that this game needs like, 4 more enemy types

    Iron Knuckles, Dodongoes (from baby to king to elder), Poes, Tektites?

    This would be fine

    My list would personally be

    Darknuts
    Poes
    Redeads/mummies
    Wolfos
    Like Likes
    Wyborn wrote: »
    I don't think we can rely much on the inclusion of non-weapon-using enemies unless they either A) have trivially small amounts of HP, B ) drop weapons anyway, C) drop enough treasure to make the expenditure worth it, or D) have alternative methods of defeating them that radically cuts back on the durability investment (like the Tallus)

    As for this, give poes scythes or lanterns you can at least use as makeshift weapons

    Have redeads carry a weapon, that doesn't really change their purpose

    Wolfos or if you went with dodongos you could use fangs from as weapons

    Like Likes would be explicitly to discourage you from going somewhere unless you have long range weapons. Maybe make them super vulnerable to fire or elemental weapons

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • ChincymcchillaChincymcchilla Registered User regular
    Yeah I really like fighting lynels and guardians

    I do agree with luke that this game needs like, 4 more enemy types

    If I get to a point where I can't progress without fighting more of these things I will probably stop playing this game. It is actively unfun and makes me kind of hate the game every time I've had to do it.

    You may not make it through the castle

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • GoatmonGoatmon Companion of Kess Registered User regular
    Goatmon wrote: »
    Okay so
    I thought I was exaggerating when I said a flurry rush does maybe 5%

    But I did like 5 of them and he's gotta have at least 75% health left.

    What the holy literal fuck is this bullshit. If I don't see a god damn mountain of treasure drop out of his ass when I'm done, I am never doing this again.

    are you using buff food?
    Nah, I didn't wanna bother having to cook before fighting the guy. Also in general I dislike bothering with food buffs.

    I was very glad when I got enough armor sets that I never needed food for the hot or cold environments.

    Not that I need it. I remembered that I have the ancient armor, which has crazy good defense (84 total). His attacks are very manageable with that equipment on.

    Well, they were. :cool:

    Also, I was kinda joking about a mountain of treasure, but good lord this is a nice haul.

    32x5 bow? hell yeah. 62 shield? Very nice.

    58 weapon? Eh, that's very decent.

    wait that's ONE HANDED?! Fuuuuuuuuuuck.

    Switch Friend Code: SW-6680-6709-4204


  • Care Free BombCare Free Bomb Registered User regular
    In Twilight Princess Redeads had swords and Poes had scythes so it's not even like they'd be making it up for this game

    8saxds2jkfoy.png
    3DS: 2019-9671-8106 NNID: RamblinMushroom
    Twitter/Tumblr
  • WybornWyborn GET EQUIPPED Registered User regular
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    dN0T6ur.png
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Bring back miniblins. Their Spears could be a type of arrow.

    X22wmuF.jpg
  • KwoaruKwoaru Registered User regular
    I will never know if stasis+ is amazing because cores literally do not exist

    2x39jD4.jpg
  • EnlongEnlong Registered User regular
    Enlong wrote: »
    Yeah I really like fighting lynels and guardians

    I do agree with luke that this game needs like, 4 more enemy types

    Iron Knuckles, Dodongoes (from baby to king to elder), Poes, Tektites?

    This would be fine

    My list would personally be

    Darknuts
    Poes
    Redeads/mummies
    Wolfos
    Like Likes
    Wyborn wrote: »
    I don't think we can rely much on the inclusion of non-weapon-using enemies unless they either A) have trivially small amounts of HP, B ) drop weapons anyway, C) drop enough treasure to make the expenditure worth it, or D) have alternative methods of defeating them that radically cuts back on the durability investment (like the Tallus)

    As for this, give poes scythes or lanterns you can at least use as makeshift weapons

    Have redeads carry a weapon, that doesn't really change their purpose

    Wolfos or if you went with dodongos you could use fangs from as weapons

    Like Likes would be explicitly to discourage you from going somewhere unless you have long range weapons. Maybe make them super vulnerable to fire or elemental weapons

    Heck, there's precedent for Redeads carrying big nasty-looking greatswords, in Hyrule Warriors.

  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    cdci44qazyo3.gif

  • EnlongEnlong Registered User regular
    Mipha, Darruk, Urbosa, and Whatshisface for Hyrule Warriors 2, please.

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    Goatmon wrote: »
    Enlong wrote: »
    Boy, I sure do wish that the Wii U version had any Gamepad functionality at all aside from off-tv mode. Put the map on the pad screen. Add a quick weapon or armor swap. Let me stick my Mission log or photo album there. Something. Rocksteady and Ubisoft got this nailed inside the system's first year.

    It obviously did but they removed it all once Switch became lead console

    ...they actually downgraded the game so it wouldn't be able to effectively compete with the Switch?

    There's no "proof" but the menus make WAY more sense if they were designed for a touch tablet

    But the Switch is a touch tablet?

  • Mr. GMr. G Registered User regular
    You can't be playing the game and touching the menus at the same time on the Switch

    6F32U1X.png
  • ChincymcchillaChincymcchilla Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • WybornWyborn GET EQUIPPED Registered User regular
    I always go back to Darknuts and Iron Knuckles but I think I'd also like some original enemies, or radically different takes on existing ones

    Like if an Iron Knuckle does show up, I need to feel an immediate and powerful urge to run away

    dN0T6ur.png
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    cdci44qazyo3.gif

  • KwoaruKwoaru Registered User regular
    I don't think I would dig having stuff on the wii u tablet screen

    Like for the DS the bottom screen is right there, always a quarter inch below the top screen no matter how I'm playing

    I'd have to hold the wii u pad very unnaturally to put it within glance without pausing range

    2x39jD4.jpg
  • GoatmonGoatmon Companion of Kess Registered User regular
    Kwoaru wrote: »
    I will never know if stasis+ is amazing because cores literally do not exist

    If you have
    the master sword, you can basically wreck the living shit out of Guardians in person. Granted, it's harder without stasis+, but that just means you gotta pick your battles more carefully. Patrol around the hyrule castle area, or scope out the labyrinth on the north island in Akkala.

    Switch Friend Code: SW-6680-6709-4204


  • ChincymcchillaChincymcchilla Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • WybornWyborn GET EQUIPPED Registered User regular
    edited March 2017
    Lynels are very demanding in terms of execution unless you're willing to cheese them; there's no real way around that. It's probably their greatest strength, that they challenge you every time they show up

    Wyborn on
    dN0T6ur.png
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Wyborn wrote: »
    I always go back to Darknuts and Iron Knuckles but I think I'd also like some original enemies, or radically different takes on existing ones

    Like if an Iron Knuckle does show up, I need to feel an immediate and powerful urge to run away

    I think it was fine to have all the enemies be new takes on series classics for this game since it was kind of, in a way, a big old 30th Anniversary special and doing fresh things with old stuff worked for it. If they do a follow-up I think they'll NEED to have some brand-new enemies to keep it from feeling too rehashy.

    cdci44qazyo3.gif

  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    Mr. G wrote: »
    You can't be playing the game and touching the menus at the same time on the Switch

    Not that I would want to. Having the game pause when I open a menu is the only thing that makes having your weapon break in combat even remotely acceptable. If I had to search my equipment for the weapon I want while I'm being beaten up then the tougher fights like Lynels would be unplayable.

  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    edited March 2017
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    OmnipotentBagel on
    cdci44qazyo3.gif

  • PeewiPeewi Registered User regular
    turtleant wrote: »
    Goatmon wrote: »
    Enlong wrote: »
    Boy, I sure do wish that the Wii U version had any Gamepad functionality at all aside from off-tv mode. Put the map on the pad screen. Add a quick weapon or armor swap. Let me stick my Mission log or photo album there. Something. Rocksteady and Ubisoft got this nailed inside the system's first year.

    It obviously did but they removed it all once Switch became lead console

    ...they actually downgraded the game so it wouldn't be able to effectively compete with the Switch?

    There's no "proof" but the menus make WAY more sense if they were designed for a touch tablet

    Actually all that stuff WAS on the gamepad in the demo they had at that E3 where they just had a big ol' Zelda booth. Pretty sure they brought it up on the Bombcast last week.

    They really did strip that stuff out so the WiiU version wouldn't be better than the Switch version.

    I remember hearing back at E3 that the gamepad just showed the controls and didn't have any menus.

    Though they did show the map being on the gamepad in one of the older videos.

  • ChincymcchillaChincymcchilla Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    They are designed to challenge your combat skills

    If you think that's a waste of your time that's fine but you should probably stop playing the game once you finish all the shrines because both the dungeons and castle are based heavily around that

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • CouscousCouscous Registered User regular
    edited March 2017
    Goatmon wrote: »
    Enlong wrote: »
    Boy, I sure do wish that the Wii U version had any Gamepad functionality at all aside from off-tv mode. Put the map on the pad screen. Add a quick weapon or armor swap. Let me stick my Mission log or photo album there. Something. Rocksteady and Ubisoft got this nailed inside the system's first year.

    It obviously did but they removed it all once Switch became lead console

    ...they actually downgraded the game so it wouldn't be able to effectively compete with the Switch?

    There's no "proof" but the menus make WAY more sense if they were designed for a touch tablet

    Hidemaro Fujibayashi stated they had to scrap the GamePad ideas.
    https://www.kotaku.com.au/2017/03/hookshots-wii-u-maps-and-other-things-nintendo-cut-from-zelda-breath-of-the-wild/
    it meant that Nintendo had to scrap all of the ideas they had for the Wii U's GamePad controller, like a separate map and a different control scheme.

    "When it was originally just for the Wii U, we had touch controls," said Fujibayashi. "But we had to remove them... Although it was not very flashy or exciting work, it was still time-consuming and difficult."

    In Breath of the Wild, one of Link's main tools is the Sheikah Slate, a device that resembles the Wii U GamePad and allows Link to interact with the world. Originally, this Sheikah Slate was going to be far more connected to Wii U GamePad, to the point where Fujibayashi and the other developers had to overhaul parts of the story when they decided to bring Breath of the Wild to Switch as well.

    "We felt that the way the Sheikah Slate is represented in the game and how we use the GamePad in real life synced really well," said Fujibayashi. "So when we had to remove it, I did feel like, 'Oh, it's too bad we had to do that.' And because it was so tied into the scenario, we did have to go back and redesign and rethink the scenario, which was a little bit [of] hard work."

    Couscous on
  • GoatmonGoatmon Companion of Kess Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    Well
    Once you have stasis+ and the master sword, Guardians may as well be made of butter.

    Stasis one, hack one of its legs off.

    Move to the next leg

    repeat 4x

    He is now immobile and half dead, and if he somehow starts charging up a shot in time before I can kill him, stasis is ready to go a second time to put a stop to it.

    And the master sword is at full power when you're fighting them, and drains very slowly.

    It is the wrecker of evil robots.

    Switch Friend Code: SW-6680-6709-4204


  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    They are designed to challenge your combat skills

    If you think that's a waste of your time that's fine but you should probably stop playing the game once you finish all the shrines because both the dungeons and castle are based heavily around that

    The one dungeon I've done was almost entirely puzzle-based and pretty fun. If the others aren't like that, that's a real shame.

    cdci44qazyo3.gif

  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Goatmon wrote: »
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    Well
    Once you have stasis+ and the master sword, Guardians may as well be made of butter.

    Stasis one, hack one of its legs off.

    Move to the next leg

    repeat 4x

    He is now immobile and half dead, and if he somehow starts charging up a shot in time before I can kill him, stasis is ready to go a second time to put a stop to it.

    And the master sword is at full power when you're fighting them, and drains very slowly.

    It is the wrecker of evil robots.
    I have the Master Sword. The Guardian fight I did last night was probably 5 minutes--4 of which were me constantly getting stunlocked by undodgeable lasers, 40 seconds of which were me going into menus to completely drain my health supplies, and 20 seconds where I was even ALLOWED to hit the fucking thing. I nearly stopped playing the game right there because it was the least fun experience I've had in a video game in AGES.

    cdci44qazyo3.gif

  • Mr. GMr. G Registered User regular
    Guardian fights are rad as hell once you figure out how to handle them

    6F32U1X.png
  • WybornWyborn GET EQUIPPED Registered User regular
    Goatmon wrote: »
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    Well
    Once you have stasis+ and the master sword, Guardians may as well be made of butter.

    Stasis one, hack one of its legs off.

    Move to the next leg

    repeat 4x

    He is now immobile and half dead, and if he somehow starts charging up a shot in time before I can kill him, stasis is ready to go a second time to put a stop to it.

    And the master sword is at full power when you're fighting them, and drains very slowly.

    It is the wrecker of evil robots.
    I have the Master Sword. The Guardian fight I did last night was probably 5 minutes--4 of which were me constantly getting stunlocked by undodgeable lasers, 40 seconds of which were me going into menus to completely drain my health supplies, and 20 seconds where I was even ALLOWED to hit the fucking thing. I nearly stopped playing the game right there because it was the least fun experience I've had in a video game in AGES.
    You can dodge lasers by running perpendicular to their trajectory if you're more than like 10 meters away. You can also shoot them in the eye while they're charging to hella stun them! Or parry the lasers back and blow them up real good.

    You definitely have options, and Chincy is 100% right in that you need to use them because approaching the endgame is goign to pit you against a lot of them.

    dN0T6ur.png
  • Beef AvengerBeef Avenger Registered User regular
    I've been farming lynels for beserker upgrades. Need so many hooves...

    Steam ID
    PSN: Robo_Wizard1
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Wyborn wrote: »
    Goatmon wrote: »
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    Well
    Once you have stasis+ and the master sword, Guardians may as well be made of butter.

    Stasis one, hack one of its legs off.

    Move to the next leg

    repeat 4x

    He is now immobile and half dead, and if he somehow starts charging up a shot in time before I can kill him, stasis is ready to go a second time to put a stop to it.

    And the master sword is at full power when you're fighting them, and drains very slowly.

    It is the wrecker of evil robots.
    I have the Master Sword. The Guardian fight I did last night was probably 5 minutes--4 of which were me constantly getting stunlocked by undodgeable lasers, 40 seconds of which were me going into menus to completely drain my health supplies, and 20 seconds where I was even ALLOWED to hit the fucking thing. I nearly stopped playing the game right there because it was the least fun experience I've had in a video game in AGES.
    You can dodge lasers by running perpendicular to their trajectory if you're more than like 10 meters away. You can also shoot them in the eye while they're charging to hella stun them! Or parry the lasers back and blow them up real good.

    You definitely have options, and Chincy is 100% right in that you need to use them because approaching the endgame is goign to pit you against a lot of them.

    Yeah Chincy's right I'm probably going to stop playing the game when I approach the endgame.

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  • ChincymcchillaChincymcchilla Registered User regular
    Wyborn wrote: »
    For anyone having trouble with lynels, remember that Stasis+ is secretly the best combat power in the entire game:
    Any Lynel can be frozen with Stasis+, and if you shoot them in the face while they are frozen they will immediately stagger when time resumes, so you can mount them and go wild on them with a context-sensitive attack that does not subtract from weapon durability

    Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage

    Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway

    Those drop from the combat shrines

    Also that specific way to do it is like, comically easy to the point that I really try not to use it that way

    I mean, it's not "Swing your weapon until they're dead" so...

    I mean

    if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way

    That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time

    They are designed to challenge your combat skills

    If you think that's a waste of your time that's fine but you should probably stop playing the game once you finish all the shrines because both the dungeons and castle are based heavily around that

    The one dungeon I've done was almost entirely puzzle-based and pretty fun. If the others aren't like that, that's a real shame.

    my point is that those enemies are only a 'waste of time' if you feel the combat itself is a waste of time, and the game leans more and more heavily on it as it goes along

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
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