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Dawn of a New Day - [Zelda] Breath of the Wild is Out! - Mark spoilers carefully please!
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I looked up a list of Zelda 1 enemies and I'm suddenly disappointed that the swarms of keese you sometimes find don't form together to become a vire
3DS: 2019-9671-8106 NNID: RamblinMushroom
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Kill a mature Dodongo, get a Dodongo Fang (small sword) and a Dodongo Tail (club)
If I get to a point where I can't progress without fighting more of these things I will probably stop playing this game. It is actively unfun and makes me kind of hate the game every time I've had to do it.
3DS: 2019-9671-8106 NNID: RamblinMushroom
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This would be fine
My list would personally be
Darknuts
Poes
Redeads/mummies
Wolfos
Like Likes
As for this, give poes scythes or lanterns you can at least use as makeshift weapons
Have redeads carry a weapon, that doesn't really change their purpose
Wolfos or if you went with dodongos you could use fangs from as weapons
Like Likes would be explicitly to discourage you from going somewhere unless you have long range weapons. Maybe make them super vulnerable to fire or elemental weapons
You may not make it through the castle
I was very glad when I got enough armor sets that I never needed food for the hot or cold environments.
Not that I need it. I remembered that I have the ancient armor, which has crazy good defense (84 total). His attacks are very manageable with that equipment on.
Well, they were. :cool:
Also, I was kinda joking about a mountain of treasure, but good lord this is a nice haul.
32x5 bow? hell yeah. 62 shield? Very nice.
58 weapon? Eh, that's very decent.
wait that's ONE HANDED?! Fuuuuuuuuuuck.
3DS: 2019-9671-8106 NNID: RamblinMushroom
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Saving a 60-power Ancient Greataxe++? Switch to it, Stasis, shoot in face, climb on back, boom, free 240 damage
Heck, there's precedent for Redeads carrying big nasty-looking greatswords, in Hyrule Warriors.
Okay that still sounds like a pain in the ass and also I don't have any weapons remotely that powerful anyway
But the Switch is a touch tablet?
Those drop from the combat shrines
Also that specific way to do it is like, comically easy to the point that I really try not to use it that way
Like if an Iron Knuckle does show up, I need to feel an immediate and powerful urge to run away
I mean, it's not "Swing your weapon until they're dead" so...
Like for the DS the bottom screen is right there, always a quarter inch below the top screen no matter how I'm playing
I'd have to hold the wii u pad very unnaturally to put it within glance without pausing range
If you have
I mean
if you just hate all combat in the game then yes that's not great, because almost none of the enemies work that way
I think it was fine to have all the enemies be new takes on series classics for this game since it was kind of, in a way, a big old 30th Anniversary special and doing fresh things with old stuff worked for it. If they do a follow-up I think they'll NEED to have some brand-new enemies to keep it from feeling too rehashy.
Not that I would want to. Having the game pause when I open a menu is the only thing that makes having your weapon break in combat even remotely acceptable. If I had to search my equipment for the weapon I want while I'm being beaten up then the tougher fights like Lynels would be unplayable.
That approach has worked great for everything else I've fought. Swing the sword a bunch and get back to what I'm doing. Lynels and guardians seem designed to waste your time
I remember hearing back at E3 that the gamepad just showed the controls and didn't have any menus.
Though they did show the map being on the gamepad in one of the older videos.
They are designed to challenge your combat skills
If you think that's a waste of your time that's fine but you should probably stop playing the game once you finish all the shrines because both the dungeons and castle are based heavily around that
Hidemaro Fujibayashi stated they had to scrap the GamePad ideas.
https://www.kotaku.com.au/2017/03/hookshots-wii-u-maps-and-other-things-nintendo-cut-from-zelda-breath-of-the-wild/
Well
Stasis one, hack one of its legs off.
Move to the next leg
repeat 4x
He is now immobile and half dead, and if he somehow starts charging up a shot in time before I can kill him, stasis is ready to go a second time to put a stop to it.
And the master sword is at full power when you're fighting them, and drains very slowly.
It is the wrecker of evil robots.
The one dungeon I've done was almost entirely puzzle-based and pretty fun. If the others aren't like that, that's a real shame.
You definitely have options, and Chincy is 100% right in that you need to use them because approaching the endgame is goign to pit you against a lot of them.
PSN: Robo_Wizard1
Yeah Chincy's right I'm probably going to stop playing the game when I approach the endgame.
my point is that those enemies are only a 'waste of time' if you feel the combat itself is a waste of time, and the game leans more and more heavily on it as it goes along