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Need Advice for 3d Modeling Portfolio
I've been taking classes for some time for a 3D art and animation degree, and I'm trying to figure out what I should focus on for projects for my portfolio (I know that classwork isn't good for portfolio work).
What I want to do is organic modelling, but I'm also aware that there's very little chance of getting hired directly to do organic modelling without a good deal of professional experience, even beyond the usual "2-4 yrs experience" asked for on every job listing that's mostly there to satisfy HR. So, what I've been told to focus on in order to get an early position is a hard modelling positions. So, with that in mind, I want to swerve more into being a 3D environment artist, who just really wants to be an organic modelling artist. However, I don't know what specific parts of the job I should focus on more.
Should I focus more on creating whole environments, more on creating complete assets, more on creating ubiquitous textures, technical lighting, creating hard models for animation (machinery, ect.)? Some other thing?