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[Mass Effect: Andromeda] Negative Ghost Ryder, the planet is full. Tag your Spoilers.

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  • PreacherPreacher Registered User regular
    I'm guessing you have a human doctor who eats it at some point. So when you meet them on the ship its like "hello soon to die."

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    gtx 1060 recommended! Feels good

    kFJhXwE.jpgkFJhXwE.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    I thought that there were a bunch of different colony ships, and the Tempest was just the human one?

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  • PreacherPreacher Registered User regular
    Tempest is the human ship, which is why I assume some human support personnel are going to eat it to make room for the aliens.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Tempest is the human scout ship, the colony ship presumably hangs back where it's safe. I think there are 3 other colony ships, presumably with the other council races.

  • SorceSorce Not ThereRegistered User regular
    Yeah, the Tempest is your Normandy. The Ark is your Citadel.

    sig.gif
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Sorce wrote: »
    Yeah, the Tempest is your Normandy. The Ark is your Citadel.

    I thought that we had a super ship that was basically a Citadel replacement where all four ship crews would work together with the Ark being more like individual home worlds (but ships.)

    Nod. Get treat. PSN: Quippish
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Preacher wrote: »
    Tempest is the human ship, which is why I assume some human support personnel are going to eat it to make room for the aliens.

    Here you are, ladies and gentlemen, your new ship's uniform. The shirts are a lovely shade of red, aren't they ?

  • SayuriUlianaSayuriUliana Registered User regular
    edited February 2017
    Sorce wrote: »
    Yeah, the Tempest is your Normandy. The Ark is your Citadel.

    Actually, it's the Nexus that's your Citadel, the Arks are simply massive transport ships.
    Preacher wrote: »
    Tempest is the human ship, which is why I assume some human support personnel are going to eat it to make room for the aliens.

    The Tempest already has aliens though - its pilot is Kallo Jath, a Salarian who was on the Tempest's development team.

    You're probably thinking of Ark Hyperion, which is the human colony ship yes. Even then, it's already mentioned that each Ark also contained a few aliens in support roles.

    SayuriUliana on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited February 2017
    I never thought the ships would be manned by just one race, anyways. Why would they? The arks are all traveling together anyways, so anything that happens will affect everyone in some way, and you'd be able to reach your race's ship in a short time.

    Plus, it would be good to have some sort of failsafe if any one of the ships should fail catastrophically, so one race isn't completely gone..

    autono-wally, erotibot300 on
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  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Plus, it would be good to have some sort of failsafe if any one of the shops should fail catastrophically, so one race isn't completely gone..

    I believe that contract was awarded to Cerberus.

  • SayuriUlianaSayuriUliana Registered User regular
    edited February 2017
    [PC Gamer] Mass Effect: Andromeda lead designer Ian Frazier on 'fulfilling the promise of Mass Effect 1'

    Mechanically, the most interesting things to take away from this is that you can apparently spec Lance to consume shields instead of having a cooldown, essentially turning it into Phase Disruptor from ME3MP, and that you can in fact spec Nova to consume shields as well. Which means if we spec Nova enough, we can have our old Biotic Charge + Nova combo back.

    Also, I like how he thoroughly explains the Profile system and the new dialogue mechanics and what their repercussions are. Some of this would already be known to people, but it's nice to read that the devs know of this too.

    Finally, the Star Trek captains comparison is the best :D

    SayuriUliana on
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    It needs to be March 21st already.

    Has there been anything said one way or the other about day-1 DLC this time around?

  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    MagicPrime wrote: »
    Heatwave wrote: »
    *Looks at PC specs*

    Yeah I think I should be alright with my i7 2600(non k) and GTX 970 at 1080p

    I'm not the only one still rockin the i7 2600!
    2miqkHS.gif

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  • SayuriUlianaSayuriUliana Registered User regular
    Strikor wrote: »
    It needs to be March 21st already.

    Has there been anything said one way or the other about day-1 DLC this time around?

    It was confirmed that there'll be a Day 1 Patch, but nothing about Day 1 DLC.

  • OptimusZedOptimusZed Registered User regular
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed. And the best part of Mass Effect was that feeling of being in frickin space, so the exploration stuff sounds great.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    OptimusZed wrote: »
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed. And the best part of Mass Effect was that feeling of being in frickin space, so the exploration stuff sounds great.

    Some of the devs from KoA actually helped make ME:A so it makes sense.

  • PreacherPreacher Registered User regular
    Dragkonias wrote: »
    OptimusZed wrote: »
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed. And the best part of Mass Effect was that feeling of being in frickin space, so the exploration stuff sounds great.

    Some of the devs from KoA actually helped make ME:A so it makes sense.

    Glad to know that Kurt Schilling accidentally did something right.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Skull2185Skull2185 Registered User regular
    Preacher wrote: »
    Dragkonias wrote: »
    OptimusZed wrote: »
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed. And the best part of Mass Effect was that feeling of being in frickin space, so the exploration stuff sounds great.

    Some of the devs from KoA actually helped make ME:A so it makes sense.

    Glad to know that Kurt Schilling accidentally did something right.


    He was partially responsible for bringing us a fantastic game, and also did a rad legendary baseball thing. Let's just pretend he poof'd out of existence after those two things...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • htmhtm Registered User regular
    Finally, the Star Trek captains comparison is the best :D

    I suppose if they can't give Ryder a PurpleHawke flavor, then a full-bore Shatner option will have to do. PurpleHawke may have ruined me for other BW protagonists. I kind of want her to be in every game.

    That being said, I actually like the idea of a "Chris Pine Kirk" option. The casting and characterization in the new Treks were way better than their stories deserved.
    OptimusZed wrote: »
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed. And the best part of Mass Effect was that feeling of being in frickin space, so the exploration stuff sounds great.

    Just from watching the class overview video, the new system leaves me with the impression of, "you can have ALL the cakes, and eat them, too!". If ME were a more traditional RPG franchise, that'd probably bother me, but eh... shooters.

  • SayuriUlianaSayuriUliana Registered User regular
    htm wrote: »

    Just from watching the class overview video, the new system leaves me with the impression of, "you can have ALL the cakes, and eat them, too!". If ME were a more traditional RPG franchise, that'd probably bother me, but eh... shooters.

    And yet that's not really how it works in practice. Most of the time, a player will see what abilities he wants, and then specialize themselves solely to those abilities while leveling up their discipline so they can get the best ranking profiles they want. The aforementioned Kingdoms of Amalur uses the exact same system in abilities, hence why we know that's how it works.

    The multi-profile and 12-ability switching only really becomes feasible once you've put points in a ton of abilities, and that only comes into play once you're at a high-enough level, which in the demo vids shown is 70, so it's essentially a late-game feature.

  • DarkPrimusDarkPrimus Registered User regular
    OptimusZed wrote: »
    That class system sounds a lot like those tarot card things you could unlock in Kingdoms of Amalur. Which I really enjoyed.

    Like most people who played it, I also enjoyed Kingdoms of Amalur, but the game that this sort of ability-swapping reminds me of the most is The Secret World, which is an MMO that is classless and lets you combine your abilities pretty much however you want.

  • NogginNoggin Registered User regular
    I got kinda caught up in the hype wave and started looking into this despite never playing the trilogy, so I finally launched a steam-shared copy of the original...

    ....is this a port or something? Compared to a random LP I found this is looking and running like absolute garbage. If this is a known issue - any tips for making it look better / run more smoothly?

    Battletag: Noggin#1936
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Yeah the pc version of 1 was a port of the 360 version--it wasn't great. Maybe the LP was modded.

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • NogginNoggin Registered User regular
    Ah, that's a shame. I'll see if I can get it sorted out, because the characters, music, and story are already interesting.

    Completely missed the trilogy because I was way to into WoW, but if I can't get it working, at least it seems like Andromeda should stand on it's own.

    Battletag: Noggin#1936
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Noggin wrote: »
    Ah, that's a shame. I'll see if I can get it sorted out, because the characters, music, and story are already interesting.

    Completely missed the trilogy because I was way to into WoW, but if I can't get it working, at least it seems like Andromeda should stand on it's own.

    if you want to play the full trilogy on PC you're gonna have to switch over to EA Origin. ME 3 isn't available on Steam.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2017
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    Dr. Chaos on
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  • SayuriUlianaSayuriUliana Registered User regular
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    Asides from the fact that it'll take you a while to become like that due to the points system, and the forced cooldown after switching, it was also confirmed that any persistent constructs created by abilities - such as Singularity and Assault Turret - disappear if you switch Favorites.

  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    well it said that when switch between favourites, the new abilities start off on a cool down. so you're not gonna be switching up, instantly using your new abilities and then switching to another set for a constant barrage of powers. there will still be plenty of time when you're relying on just your weapon and your squad.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    Asides from the fact that it'll take you a while to become like that due to the points system, and the forced cooldown after switching, it was also confirmed that any persistent constructs created by abilities - such as Singularity and Assault Turret - disappear if you switch Favorites.
    Glad to hear it.

    The cooldown in particular.

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  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    This is already part of MASS EFFECT's charm, especially if you took some time off from the story of ME3 to play the multi-player. You returned as a walking death machine who laughed at those nekkid screaming blue ladies.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Fairchild wrote: »
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    This is already part of MASS EFFECT's charm, especially if you took some time off from the story of ME3 to play the multi-player. You returned as a walking death machine who laughed at those nekkid screaming blue ladies.
    There should be an ending in 3 where Shepard jumps into space and just uses biotic charge on all the reapers like something out of an anime.

    It would be believable in the context of a vanguard playthrough.


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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Dr. Chaos wrote: »
    Fairchild wrote: »
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    This is already part of MASS EFFECT's charm, especially if you took some time off from the story of ME3 to play the multi-player. You returned as a walking death machine who laughed at those nekkid screaming blue ladies.
    There should be an ending in 3 where Shepard jumps into space and just uses biotic charge on all the reapers like something out of an anime.

    It would be believable in the context of a vanguard playthrough.

    All set to Shooting Stars by Bag Raiders.

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  • SpoitSpoit *twitch twitch* Registered User regular
    Dr. Chaos wrote: »
    I just hope theres something in place to stop me from becoming a Bethesda game style demigod.

    I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.

    Asides from the fact that it'll take you a while to become like that due to the points system, and the forced cooldown after switching, it was also confirmed that any persistent constructs created by abilities - such as Singularity and Assault Turret - disappear if you switch Favorites.

    Wait, I thought someone said it was the exact opposite, last thread

    steam_sig.png
  • SayuriUlianaSayuriUliana Registered User regular
    edited February 2017
    Spoit wrote: »

    Wait, I thought someone said it was the exact opposite, last thread

    From Ian Frazier's twitter
    Whoops, no, I was wrong. Just double-checked this, and ALL "creations" disappear, including Singularity. Only status effects (burning, freezing, etc) persist when you switch profiles.

    Edit: I think I missed an implication from an excerpt in the above PC Gamer article:
    Normally we require you to invest several points in that tree before you can do it. If you want biotic charge, you have to have invested 9 points into something else on the biotic tree before you can get charge. But if you chose that background—there one where you are the guy that charges—then you have that available from the outset and you can immediately start spending points in it. So if you try the different backgrounds you'll see different things locked and unlocked in the trees.

    The implication is that some abilities may not be available right off the bat, and instead you'll have to spend points on a particular discipline before you get access to them.

    SayuriUliana on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    ME1's PC port is pretty good, as Nixxes stuff tends to be, but port or no the source is a sprawling new IP and Bioware's first on the engine.

    @Noggin, I definitely recommend ME1, but if you can't get it working, you could start with 2.

    s7Imn5J.png
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    Spoit wrote: »

    Wait, I thought someone said it was the exact opposite, last thread

    From Ian Frazier's twitter
    Whoops, no, I was wrong. Just double-checked this, and ALL "creations" disappear, including Singularity. Only status effects (burning, freezing, etc) persist when you switch profiles.

    Edit: I think I missed an implication from an excerpt in the above PC Gamer article:
    Normally we require you to invest several points in that tree before you can do it. If you want biotic charge, you have to have invested 9 points into something else on the biotic tree before you can get charge. But if you chose that background—there one where you are the guy that charges—then you have that available from the outset and you can immediately start spending points in it. So if you try the different backgrounds you'll see different things locked and unlocked in the trees.

    The implication is that some abilities may not be available right off the bat, and instead you'll have to spend points on a particular discipline before you get access to them.
    The rest of that quote makes it seem like if you choose the preferred background from the start you have access to abilities from the start instead of putting in points in other skills beforehand.

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  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I don't remember ME1 having any outstanding technical issues for me (besides CTDing the game by hitting an enemy with three high-explosive weapons at the same time), and in fact I'm pretty certain the PC version runs better than all the console ones

  • SayuriUlianaSayuriUliana Registered User regular
    Heatwave wrote: »
    The rest of that quote makes it seem like if you choose the preferred background from the start you have access to abilities from the start instead of putting in points in other skills beforehand.

    That's obvious, however we have been getting the impression that ALL abilities are available to us from the start (barring stuff like Remnant VI), so seeing point gating for skills is new info.

  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    Heatwave wrote: »
    The rest of that quote makes it seem like if you choose the preferred background from the start you have access to abilities from the start instead of putting in points in other skills beforehand.

    That's obvious, however we have been getting the impression that ALL abilities are available to us from the start (barring stuff like Remnant VI), so seeing point gating for skills is new info.
    Ah I see now

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This discussion has been closed.