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[Mass Effect: Andromeda] Negative Ghost Ryder, the planet is full. Tag your Spoilers.
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pleasepaypreacher.net
pleasepaypreacher.net
I thought that we had a super ship that was basically a Citadel replacement where all four ship crews would work together with the Ark being more like individual home worlds (but ships.)
Here you are, ladies and gentlemen, your new ship's uniform. The shirts are a lovely shade of red, aren't they ?
Actually, it's the Nexus that's your Citadel, the Arks are simply massive transport ships.
The Tempest already has aliens though - its pilot is Kallo Jath, a Salarian who was on the Tempest's development team.
You're probably thinking of Ark Hyperion, which is the human colony ship yes. Even then, it's already mentioned that each Ark also contained a few aliens in support roles.
Plus, it would be good to have some sort of failsafe if any one of the ships should fail catastrophically, so one race isn't completely gone..
I believe that contract was awarded to Cerberus.
Mechanically, the most interesting things to take away from this is that you can apparently spec Lance to consume shields instead of having a cooldown, essentially turning it into Phase Disruptor from ME3MP, and that you can in fact spec Nova to consume shields as well. Which means if we spec Nova enough, we can have our old Biotic Charge + Nova combo back.
Also, I like how he thoroughly explains the Profile system and the new dialogue mechanics and what their repercussions are. Some of this would already be known to people, but it's nice to read that the devs know of this too.
Finally, the Star Trek captains comparison is the best
Has there been anything said one way or the other about day-1 DLC this time around?
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
It was confirmed that there'll be a Day 1 Patch, but nothing about Day 1 DLC.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Some of the devs from KoA actually helped make ME:A so it makes sense.
Glad to know that Kurt Schilling accidentally did something right.
pleasepaypreacher.net
He was partially responsible for bringing us a fantastic game, and also did a rad legendary baseball thing. Let's just pretend he poof'd out of existence after those two things...
I suppose if they can't give Ryder a PurpleHawke flavor, then a full-bore Shatner option will have to do. PurpleHawke may have ruined me for other BW protagonists. I kind of want her to be in every game.
That being said, I actually like the idea of a "Chris Pine Kirk" option. The casting and characterization in the new Treks were way better than their stories deserved.
Just from watching the class overview video, the new system leaves me with the impression of, "you can have ALL the cakes, and eat them, too!". If ME were a more traditional RPG franchise, that'd probably bother me, but eh... shooters.
And yet that's not really how it works in practice. Most of the time, a player will see what abilities he wants, and then specialize themselves solely to those abilities while leveling up their discipline so they can get the best ranking profiles they want. The aforementioned Kingdoms of Amalur uses the exact same system in abilities, hence why we know that's how it works.
The multi-profile and 12-ability switching only really becomes feasible once you've put points in a ton of abilities, and that only comes into play once you're at a high-enough level, which in the demo vids shown is 70, so it's essentially a late-game feature.
Like most people who played it, I also enjoyed Kingdoms of Amalur, but the game that this sort of ability-swapping reminds me of the most is The Secret World, which is an MMO that is classless and lets you combine your abilities pretty much however you want.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
....is this a port or something? Compared to a random LP I found this is looking and running like absolute garbage. If this is a known issue - any tips for making it look better / run more smoothly?
Completely missed the trilogy because I was way to into WoW, but if I can't get it working, at least it seems like Andromeda should stand on it's own.
if you want to play the full trilogy on PC you're gonna have to switch over to EA Origin. ME 3 isn't available on Steam.
I don't mind having options but being able to switch abilities right in the middle of combat sounds like it could start to feel pretty cheap.
Asides from the fact that it'll take you a while to become like that due to the points system, and the forced cooldown after switching, it was also confirmed that any persistent constructs created by abilities - such as Singularity and Assault Turret - disappear if you switch Favorites.
well it said that when switch between favourites, the new abilities start off on a cool down. so you're not gonna be switching up, instantly using your new abilities and then switching to another set for a constant barrage of powers. there will still be plenty of time when you're relying on just your weapon and your squad.
The cooldown in particular.
This is already part of MASS EFFECT's charm, especially if you took some time off from the story of ME3 to play the multi-player. You returned as a walking death machine who laughed at those nekkid screaming blue ladies.
It would be believable in the context of a vanguard playthrough.
All set to Shooting Stars by Bag Raiders.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Wait, I thought someone said it was the exact opposite, last thread
From Ian Frazier's twitter
Edit: I think I missed an implication from an excerpt in the above PC Gamer article:
The implication is that some abilities may not be available right off the bat, and instead you'll have to spend points on a particular discipline before you get access to them.
@Noggin, I definitely recommend ME1, but if you can't get it working, you could start with 2.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
That's obvious, however we have been getting the impression that ALL abilities are available to us from the start (barring stuff like Remnant VI), so seeing point gating for skills is new info.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356