Borderlands as a game universe has now spanned multiple titles from multiple developers, including an excellent Telltale Games spinoff.
I'll populate this soon.
Borderlands 2 is here! [links are broken, I'll fix em soon.]
Four SIX new classes:
Salvador the Gunzerker -- Dual wields guns (any guns) Salvador's Skills
Maya the Siren -- Phaselock for crowd control, healing, damage Maya's Skills
Axton the Soldier Guy -- Snazzy turret Axton's Skills (Note: Do or Die is a 1 point skill, not 5.)
Zero the Loner -- Sword, sniper, sneaky Zer0's Skills
Gaige the Mechromancer -- Hulking robot summon, ponies Gaige's Skills
Krieg the Psycho -- BURNING HULKING RAGE ALL THE DAMN TIME Krieg's Skills
How about some gameplay from PAX (August 2012)?
What else?
It's Steamworks. Very nice.
The original Vault Hunters are all be in game as NPCs, including a 'live' Lilith.
There's a dashing bad guy, Handsome Jack, who has taken over the Hyperion Corporation and built himself a moon base from which he can shoot down robot reinforcements.
Gun manufacturers are way more significant in the new game. Bandit weapons have huge magazines. When you reload a Tediore weapon you chuck it like a grenade and it explodes (the rocket launchers actually shoot a rocket). Maliwan is sexy and elemental. Vladoff weapons have insane fire rates. Jakobs guns fire as fast as you can click/pull the trigger. Torgue guns? EXPLOSIONS! Etc. Non-gun loot (grenades, mods, artifacts, skins, heads, etc.) is also be randomized and way more diverse than BL1. Grenades that create a mob-sucking singularity before exploding in corrosive acid and also giving transfusion health? Yes please!
Main game bank for storing items and transferring items between characters.
New currency: eridium. Can be used to buy inventory, ammo and bank upgrades on the black market.
Lots of new bad guys - mobs and bosses - including some that will evolve Pokemon style into much more dangerous forms if you don't kill them quickly.
Character skins and heads
New element: slag! Slagged enemies are more susceptible to damage.
You can move while in Fight For Your Life mode - yay!
New end game raid boss -- Terramorphous the Invincible -- supposed to make Crawmerax look like a sea monkey.
Gearbox has committed to 4 DLC, along the lines of Knoxx in scope they say, by June of 2013. Price is $10 each (or comparable) and there is a season pass to get all 4 for $30.
And, oh yes, midgets on shields...
NON-EXPIRING LIST OF SHIFT CODES
I'll populate this soon.
Posts
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Hm I wouldn't say too different just much, much less of it.
Halfway through development the artists lead a bit of a mutiny in regards to the art style and the game was reconfigured around it. So some things were sparse.
I played a bunch of Zer0 in BL2 because he was much closer to style of play than Maya could be. But no one compares to Lilith.
Think fighting game plot.
Bad guys there, punch/shoot them.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
That was the core problem with BL1; their was a massive gulf in the balance between the characters with Lilith being the Apex predator of the bunch.
Like seriously: roland's turret might as well have been shooting dirty looks for all the damage it did.
- No terrible writing like from TPS.
- Same mechanical functionality to the skill trees as TPS.
- Please just be on Pandora or a planet.
- Can we see some green somewhere? It'll be neat. Like more lush. Not ENTIRELY green.
- No more forced repeat of story content, be it a separate mode or something.
- Maybe scale back on the necessity of elemental damage.
- Maybe make elemental damage more elaborate in how it affects various things rather than "this vs that."
- Torgue.
To explain the skill tree thing; in TPS, there was a row in each skill tree that only needed one point put into it, and would make the next row available while also offering a substantial effect. Also in general the TPS skill trees were more substantial in their effects, not as much "+2%!" nonsense.
Wait, just to clarify is it "plot and character motivation"-writing, or "dialogue"-writing that you hate in either BL2 or TPS? Bit of both?
Previous thread: Yeah, that's the best way to play Maya. Just swap in some BeeHawk once in a while and you're good to go.
Roland definitely sucked, but there were builds for Mordecai and Brick that were strong. Lilith might have been the best, I honestly don't remember, but 3 of the 4 classes were viable. Even Roland could as medic; there's just not a lot of cause for a stationary turret in that game.
Virtually every other character had their best survivability tied to their class skill. Roland was independent.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Wouldn't mind a solid 4 player playthrough over both titles in The Handsome Collection.
Godspeed, Ironsides.
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Getting started with BATTLETECH: Part 1 / Part 2
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The thing is, there actually is a fair ammount of bang for your buck with a stationary turret since a lot of BL1 is advance, pacify area, salvage ammunition/cash/gear, proceed to next area, so having a stable point of firepower should either force enemies into cover (encouraging flanking) or cut down on the scads of enemies that are pushing in on me (like axton's saber turret does in the guerrilla tree).
Roland's turret didn't do that at all; it's damage was pitiful, it had about a 120 degree arc of fire, a rinky dink shield, and utterly pitiful damage. Which would have been at least tolerable if they hadn't tied a giant cooldown to it.
Like for christs sake, there were points where I'd throw it out and a skag would kill it because the barrel was too long to shoot the thing at it's base.
Now that having been said ~ironically~ The shitty class balance in BL1 ties back into my praise of BL2, since the dev team chose to elevate the other classes up to a higher tier of quality (Both salvatore and Axton crush their respective counterparts from BL1) while making Maya not nearly as idiot proof as lilith.
Not for nothing do I refer to BL2 as the perfect sequel.
It's like a cozy vacation cabin that's always waiting for you.
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Borderlands 1 was ok (played on Mordekai), did not manage to finish the dlc's though (the arena just kicked my ass, and the one where you went for the weapons bunker thingy just had too much of me driving on opposite ends of the map so i got bored).
Borderlands 2 was awesome (played on Gaige, anarchy, max stack), the story was ok, humor was great (especially when gaige was at max stack anarchy), still didn't finish all dlc (got tiny tina's whatever, but have not started it, but none of the headhunter ones, the big game hunt kinda killed my drive).
So what would i want from Borderlands 3?
More, more characters, more guns, more explosions, more map (as in, more, and bigger, areas in which to drive over, shoot at, and blow up enemies).
More side quests, longer main quest, more interaction with npc's (especially with previous vault hunters).
And most importantly, more Gaige, seriously, you let me play as gaige (almost certainly not going to happen), and i'll pre order the damn thing as soon as i can.
It's odd: I remember TVHM the same way. There were areas where I'd just try to avoid the worst of the fights so I had a chance to survive (I'm looking at you, Lynchwood). When I hopped back in to UVHM a couple years later, it seemed like it was more of the same misery.
Then I redistributed my skills, and I was suddenly having fun again. My buddy and I are now having a great time at level 72.
Now, OP8? Wow, I can't wrap my head around how to get to OP1. Maybe if we had a Maya in the party, but we've mostly thrown up our hands at this point.
that's probably a result of it being done by 2K's Australian studio. from the parts i played of it there was a lot of Australian voice actors and slang used. can understand why that might cause a bit of a disconnect between it and the other games.
1. More ridiculous guns.
2. More elemental types.
3. Fun stuff to do with the cast of previous games.
4. Better terrain. While I can appreciate the wide open terrain for driving and sniping, I think we're at the point where having tree's would be appreciated.
5. New archetypes. I adore the vault hunters that we've had, but I'd really appreciate seeing some fresh takes.
6. More info on the Universe for borderlands. They've been really clever with how they've given us details for the most part and I'd love to see more in the same vein.
Hey, I'm happy to take advice on how to get from 72 into overpower levels!
I have a melee-focused Zer0 (B0re, Death Bl0ss0m, Many Must Fall). My friend plays Axton. If I had to, I could add my other friend who plays Gaige, but that character is still in normal mode.
Book it done.
I would be down with a Destiny-esque (or maybe more PoE or PSO2) Borderlands. Though I am torn on character creation. I love character customization so I'd be cool with it, but then at the same time the characters they make have a lot of personality and style to em. Hrm.
If you are going to be melee you need to be able to heal yourself . Either rubi ( slag) or the grog nozzle with a melee attachment is recommended. This should help keep you above health gate. You need something that you can kill surveyors with fast . At high levels of the gauntlet you will straight up lose if you let them hang around . You need a good corrosive weapon that you can kill super badass loader / constructors with , a LOT of enemies will be weak to corrosive and since every enemy is artificial none are weak to fire . And the most tedious of all you will have to re farm your gear every 2 ish op levels.
As a personal example I recently came back to the game with the explicit purpose of doing op levels cause I never bothered before and managed to do it . Did 0-7 solo and then got frustrated and did 7-8 co op with a random player over matchmaking. It's super annoying but a good personal goal . Another thing to consider is that you don't actually see the entire peak until Op5 . Before that you get a shorter version.
Not having played zer0 I can't help you with builds but I'm sure someone else here can . Would also be helpful to know what's killing you .
Edit - this a nice general guide to the peak.
http://www.xboxachievements.com/forum/showthread.php?t=554710
Well, what's killing me is mostly... me. My Zer0 wears a Tediore skin because, with a Rapier and a Love Thumper, my strategy is (a) throw myself at enemies and (b) EXPLODE. It's fun, but I can't imagine that's a workable plan on Digistruct Peak.
I've seen some build advice but, honestly, it helps hearing an opinion of OP levels where someone is having fun. Can't say I'd be super enthusiastic about farming unique equipment since that involves a story restart.
Also, the digistruct enemies really aren't vulnerable to fire? That... might be a huge part of our problem. Oh, Heart Breaker, you will be missed...
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Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)