With cover just being a flat +armor save, I think ignores cover will be very rare.
As for a flamethrower having ignores cover--walls, rocky outcrops, etc. are great for stopping flamethrower napalm, it's just enclosed spaces like bunkers and holes are WAY worse. The lack of open air means the flame ignites everything inside, and the enclosed space turns it into an oven. Realistically, flamers should do MASSIVE damage (As in, basically instant death) to units inside bunkers or vehicles with fire points that you could theoretically fire into? But some dickhead hiding behind a wall would protected pretty well. Tough to properly represent, I think.
Everyday I wake up is the worst day of my life.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Didn't someone do some studies of that? I thought it turned out that the mechanism of action of flamethrowers on bunkers was asphyxiation? Like the fire seldom actually catches inside the structure but instead sucks out all the oxygen and replaces it with carbon monoxide and other exhaust gases…
I think we're envisioning the flamer effect in different ways. Cover would stop a direct jet of gas but I see the 40K flamer as something more along the lines of a thicker liquid fuel spraying in an arc:
(5,000 hours in MSPaint)
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Man, that tau's day is ruined and the marine isn't even looking.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Ignores cover is one of those things that was okay when like Armies had limited access to it on units that had their own drawbacks.
And then the levees broke and you had armies that could freely apply it to any squad.
Roboute having 2+ for shooting probably means that without bespokespecial rules the range in ballistic skill is getting reduced. BS 5-10 will all be the same.
Also means less rerolls baked into the core rules though.
They're going to have to update every army codex. If they push the main rulebook live with some older codices just sticking with their normal stats, I've got a feeling it'll be wonky.
They're going to have to update every army codex. If they push the main rulebook live with some older codices just sticking with their normal stats, I've got a feeling it'll be wonky.
They're having 5 books with all the rules and all the factions ready at day 1.
They're going to have to update every army codex. If they push the main rulebook live with some older codices just sticking with their normal stats, I've got a feeling it'll be wonky.
They're having 5 books with all the rules and all the factions ready at day 1.
I'm still curious about how that's getting divided up. Imperium, Chaos and Xenos is the obvious choice based on the website but that still leaves two books missing. Maybe Space Marines and Aeldari getting their own?
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
My guess is Imperium, Astartes, Chaos, Aeldari, Xenos.
I could also see 2 of the books being something like Armies of the Imperium with Astra Militarum and Astartes and Agents of The Imperium with Inquisition, Sororitas, Assassins, Knights and such. Mechanicus could be in either of those
While there are a lot of Marine codices right now, they also have a lot of overlap. Rest of the Imperium doesn't have such overlap and would be tome in comparison to a pure Marine book.
I'm not sure if they said new faction ready for day one or just that a new faction will get mentioned day one. Also not sure if they mean faction as in a collection of different armies (Imperium, Eldar) or faction as in just some little subgroup (Genestealer Cults, Harlequins), or something inbetween.
Oooh, Maybe Imperium of Terra and Imperium Nihilus are different factions? But that would have sooo much overlap in units, so probably not.
I'm not sure if they said new faction ready for day one or just that a new faction will get mentioned day one. Also not sure if they mean faction as in a collection of different armies (Imperium, Eldar) or faction as in just some little subgroup (Genestealer Cults, Harlequins), or something inbetween.
Oooh, Maybe Imperium of Terra and Imperium Nihilus are different factions? But that would have sooo much overlap in units, so probably not.
Imperium Nihlus making deals with Xenos and using advanced, forbidden tech to stave off destruction?
I'm not sure if they said new faction ready for day one or just that a new faction will get mentioned day one. Also not sure if they mean faction as in a collection of different armies (Imperium, Eldar) or faction as in just some little subgroup (Genestealer Cults, Harlequins), or something inbetween.
Oooh, Maybe Imperium of Terra and Imperium Nihilus are different factions? But that would have sooo much overlap in units, so probably not.
Imperium Nihlus making deals with Xenos and using advanced, forbidden tech to stave off destruction?
Currently the Blood Angels and all their successors are in the Imperium Nihilus area. As we know they are already heretical collaborators with the foul Necrons.[/alsonotserious]
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
edited April 2017
First story campaign book title: "Killing Slaanesh: Fuck @Extreaminatus Personally".
EDIT: Second book title "Killing Slaanesh: Tau in Chaos Pantheon: Seriously Fuck this @Extreaminatus Guy".
First story campaign book title: "Killing Slaanesh: Fuck @Extreaminatus Personally".
EDIT: Second book title "Killing Slaanesh: Tau in Chaos Pantheon: Seriously Fuck this @Extreaminatus Guy".
I'm sure if someone ever gets copies of their business plan, it'll just be titled "Fuck Extreaminatus Personally, Because God Damn Do We Hate His Money."
And it will contain items such as:
- Buff Tau to unbeatable levels of power
- Make plastic sprues for all Chaos armies besides Slaanesh.
- Kill Slaanesh in the first paragraph of 8th edition rule book.
- Replace Slaanesh with Space Skaven.
I could also see 2 of the books being something like Armies of the Imperium with Astra Militarum and Astartes and Agents of The Imperium with Inquisition, Sororitas, Assassins, Knights and such. Mechanicus could be in either of those
While there are a lot of Marine codices right now, they also have a lot of overlap. Rest of the Imperium doesn't have such overlap and would be tome in comparison to a pure Marine book.
Not that I'm not a special snowflake, but honestly Marines could really easily just go back to a trait system. Ultramarines are base rules. Space Wolves are +X -Y. Blood Angels are -X +Z. Also, here's A-Z to build your own.
What is this I don't even.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
In this case I could see all the shared marine units being allowed to choose a chapter keyword and the heroes/special units synergizing with that.
Psyker rules are posted! Looks whole sale from AOS magic again, which is cool. Psyker profile says it can cast X many powers, powers have a casting value on 2d6 (I assume snake eyes are perils).
Also mortal wounds that go through invul saves, which is sorta weird?
Psyker rules are posted! Looks whole sale from AOS magic again, which is cool. Psyker profile says it can cast X many powers, powers have a casting value on 2d6 (I assume snake eyes are perils).
Also mortal wounds that go through invul saves, which is sorta weird?
Well everyone knows smite and they are getting away from loitering to actually being a real part of the game
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
I'm sure if someone ever gets copies of their business plan, it'll just be titled "Fuck Extreaminatus Personally, Because God Damn Do We Hate His Money."
Well, yeah, your money has like, babypoop on it. I wouldn't want to touch it either.
Well I don't mind that mortal wounds is a killer as it's probably a one shot per round or game thing and the whole bodyguard thing comes back into play
Now I remembered when virus grenades only worked on models that didn't wear helmets in 2nd edition.
My Space Marine chapter is primarily Mephiston Red and my painting style is kind of muddy, so big groups of my dudes tend to blend together. Because of that I model all of my tactical squad sergeants without helmets to make it obvious to my opponent who is who.
I do question the wisdom of sending higher ranking dudes out into battle wearing literally zero face/head protection, but I assume that the morale boost given to the rest of the squad compensates for this.
The thing that gets me is when Terminator units don't have helmets on though. In lore the reason Terminators are used so often in Space Hulks (as opposed to standard marines that are faster, more maneuverable, and can lay down overlapping fields of fire due to them not taking up an entire hallway) is because areas deep inside hulks tend to have extremely high levels of radiation, so Tactical Dreadnought Armor is required because it's the only stuff the Imperium has that can withstand it. What's the use of having armor that is extremely radiation resistant if you're just going to walk around constantly getting blasted in the face with radiation?
See, the mistake you've made there is trying to apply logic to the 40k universe. It doesn't make any sense, and it's not supposed to. It's supposed to look badass.
fray on
"I told you," said Ford. "Eddies in the space-time continuum."
"And this is his sofa, is it?" said Arthur.
Although to be fair I've always assumed that sergeants etc do have helmets that they could wear, they just choose not to most of the time for the above reason.
"I told you," said Ford. "Eddies in the space-time continuum."
"And this is his sofa, is it?" said Arthur.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
See, the mistake you've made there is trying to apply logic to the 40k universe. It doesn't make any sense, and it's not supposed to. It's supposed to look badass.
No, the basic mistake is thinking that an abstract modeling detail to make discrete models stand out on the tabletop has any bearing at all on what's going on in the background.
You see it on models and in artwork so that certain models like sarges, commaders, whatever stand out, and lets you portray all the 'grrts,' 'arghs!' and 'oh noes' expressions in art that would be lost under a helmet.
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I'm pleased with what I'm seeing of 8th ed so far, though I am a big fan of AoS and it looks to be taking the best elements from that, so grain of salt on my opinion I suppose, maybe I'll even dust the old Tyranids off again, it's been a while...
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As for a flamethrower having ignores cover--walls, rocky outcrops, etc. are great for stopping flamethrower napalm, it's just enclosed spaces like bunkers and holes are WAY worse. The lack of open air means the flame ignites everything inside, and the enclosed space turns it into an oven. Realistically, flamers should do MASSIVE damage (As in, basically instant death) to units inside bunkers or vehicles with fire points that you could theoretically fire into? But some dickhead hiding behind a wall would protected pretty well. Tough to properly represent, I think.
Nintendo Network ID: AzraelRose
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(5,000 hours in MSPaint)
And then the levees broke and you had armies that could freely apply it to any squad.
Also means less rerolls baked into the core rules though.
That's what you get for taking your helmet off.
I was struck by how smug he looked even though he was wearing a helmet.
They're having 5 books with all the rules and all the factions ready at day 1.
I'm still curious about how that's getting divided up. Imperium, Chaos and Xenos is the obvious choice based on the website but that still leaves two books missing. Maybe Space Marines and Aeldari getting their own?
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
While there are a lot of Marine codices right now, they also have a lot of overlap. Rest of the Imperium doesn't have such overlap and would be tome in comparison to a pure Marine book.
Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
Oooh, Maybe Imperium of Terra and Imperium Nihilus are different factions? But that would have sooo much overlap in units, so probably not.
Imperium Nihlus making deals with Xenos and using advanced, forbidden tech to stave off destruction?
Currently the Blood Angels and all their successors are in the Imperium Nihilus area. As we know they are already heretical collaborators with the foul Necrons.[/alsonotserious]
EDIT: Second book title "Killing Slaanesh: Tau in Chaos Pantheon: Seriously Fuck this @Extreaminatus Guy".
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Hey now.
I'm sure if someone ever gets copies of their business plan, it'll just be titled "Fuck Extreaminatus Personally, Because God Damn Do We Hate His Money."
And it will contain items such as:
- Buff Tau to unbeatable levels of power
- Make plastic sprues for all Chaos armies besides Slaanesh.
- Kill Slaanesh in the first paragraph of 8th edition rule book.
- Replace Slaanesh with Space Skaven.
Not that I'm not a special snowflake, but honestly Marines could really easily just go back to a trait system. Ultramarines are base rules. Space Wolves are +X -Y. Blood Angels are -X +Z. Also, here's A-Z to build your own.
Sort of like how Chaos works in AoS.
Guilliman as 40k Archaon confirmed.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Also mortal wounds that go through invul saves, which is sorta weird?
He rides a three headed codex astartes into battle
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Well everyone knows smite and they are getting away from loitering to actually being a real part of the game
Well, yeah, your money has like, babypoop on it. I wouldn't want to touch it either.
Basically just gave the "no saves of any kind" rule a shorter name.
My Space Marine chapter is primarily Mephiston Red and my painting style is kind of muddy, so big groups of my dudes tend to blend together. Because of that I model all of my tactical squad sergeants without helmets to make it obvious to my opponent who is who.
I do question the wisdom of sending higher ranking dudes out into battle wearing literally zero face/head protection, but I assume that the morale boost given to the rest of the squad compensates for this.
The thing that gets me is when Terminator units don't have helmets on though. In lore the reason Terminators are used so often in Space Hulks (as opposed to standard marines that are faster, more maneuverable, and can lay down overlapping fields of fire due to them not taking up an entire hallway) is because areas deep inside hulks tend to have extremely high levels of radiation, so Tactical Dreadnought Armor is required because it's the only stuff the Imperium has that can withstand it. What's the use of having armor that is extremely radiation resistant if you're just going to walk around constantly getting blasted in the face with radiation?
"And this is his sofa, is it?" said Arthur.
"And this is his sofa, is it?" said Arthur.
You see it on models and in artwork so that certain models like sarges, commaders, whatever stand out, and lets you portray all the 'grrts,' 'arghs!' and 'oh noes' expressions in art that would be lost under a helmet.