I think I only played HLL briefly during one of their free weekends. Can someone tell me what sets it apart from something like Post Scriptum (or Squad for that matter)? At surface glance, they seemed almost identical to me, so I didn't bother shelling out for the game after the weekend.
McGibs on
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
They're fairly similar. Hell Let Loose reduces a lot of the 'realistic' mechanics in Post Scriptum for a more accessible game, but it's still pretty similar.
The devs term is they're aiming for an 'authentic' experience, not a realistic experience.
And you can see the effect of that accessibility - at this moment, there's 489 people playing post scriptum. There's 5566 people playing Hell Let Loose.
I played HLL all day today (got snowed in) and boy it was absolutely brutal.
I usually don't have so many bad games in a row but everything was lining up to be horrific.
That said, I've got my MG class to almost level 7 I think? Class grinding can be a slog so most of my hours are in MG. They (rightfully) nerfed the hip fire on those things but I think they slowed down the ready position too much and it gets me killed A LOT. Before I could Rambo a point hipfiring an MG42 and be kinda fuckin unstoppable which was a little too op. Now I have to right mouse click to go to ready and you can't fire the gun until that animation and the second or so pause after is finished which means you get gakked if you run up on somebody 9 times out of 10.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
That is impressive. Hell Let Loose is apparently really fun and while I don’t have a big interest in WW2 games anymore, I am tempted. Everything people have said about it makes me think it’s very Day of Defeat and I played a LOT of that game.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
I really hope that now that Black Matter are fully owned by Team17, they get the resources to do some optimisation.
Without resorting to using the backdoor launch command to enable DX12, my new PC was averaging 50-80fps depending on the map. Just adding the dx12 launch command increased it to 125fps average.
However, they've made no attempt to actually optimise the game for it and the command line just forces the engine to run under DX12, so you get weird little microstutters when you do things like aim down sights or focus. But the massive performance boost means I'm not playing without it.
They need to spend an update not adding anything new and just doing a massive optimisation pass to the game. Also FSR/DLSS couldn't hurt either.
The microstutter is brutal on dx12, seems to dissipate after about 15 min and ADS’ing a lot. Still though, you aren’t wrong about the fps lift. I went from about 80-90 to 165, which is what the monitor caps it at.
I get more CTD’s on dx12 as well but maybe one every 3 full games. Does suck to lose out on that end of match exp.
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
I haven't had a single CTD in dx12 - are you running in windowed fullscreen? I did that right away because I heard the other window settings caused crashes.
I found dropping the AA to high causes the microstutters to stop, but left it on epic because yeah, they go away after a while. I usually spend the run to the first objective constantly ADSing and focusing.
edit - while I haven't had a crash, it's obviously a widespread problem. Another reason they need to do a optimisation focused update.
One thing I really like about HLL is that there's a lot of fairly realistic player behaviours that organically arise out of how the game's been designed, rather than forced via direct mechanics. It's a rare thing for games to manage.
Unsupported tanks are red meat to AT crews, so you'll have infantry scouting ahead, and abreast to guard from flankers. On the flip side of that, antitank crews will either dig in for coordinated traps, or move away from the main force to use hit-and-run tactics. Another example is machine guns naturally forming the nucleus of their squads, so well-coordinated squads will work primarily to position their MG man in the correct place and act as support.
It's very cool to be playing, look to one side, and see a scene straight out of a war reel. Germans stopping and standing in wheat fields to firing off rifle rounds as a wave around them surges across the plains to cover. PPSH fire ringing out as Russians leap from building windows and into nearby trenches and clear them out in close quarters combat. Fortifying areas in Hurtgen forest, only for American artillery to shell the shit out of the area, looking back up in dazed disbelief at surviving, only to see olive drab jackets hurtling themselves at you between the trees as rifle fire ricochets off trunks and kicks up dirt.
It's a great game. Very excited to see how it goes as it gets further updated.
Played some more HLL and had a lot of fun! First game wasn't super coordinated but at least we were making sausage jokes while getting rolled by the allies. The second game the SL somehow snuck way the fuck into enemy territory behind their point and asked if someone could spawn support. Nobody else in the squad said anything so me being me I shrugged and went "lol ok" and suicided to swap class and spawn on them. I outright said I was super new and didn't know wtf I was doing but they said nbd and where to drop my stuff.
One garison later and suddenly an angry horde of drunk Russians came careening into the last cap point to win the whole thing. The SL was super cool and gave me a shoutout in chat and the team was just like "AYYYY *high five*"
I like it when I run into lowkey chill teams. Reminds me of why MP gaming can be so great.
As far as HLL goes I think I'm ok with being trash garbo in it until I get the maps and mechanics figured out. It's still tense and cinematic as fuck while also getting A+ memeing in proximity chat so I may die a lot but at least I died getting shot out ot a truck while we're singing the Vengaboys
TOGSolid on
0
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I hear a lot about this game having a toxic community, but I only ever come across communicative people in game that are helpful. You get the odd experienced player raging, the occasional moron who thinks it's funny to TK everyone as they spawn in, but on a well moderated server that's taken care of quick smart. Any time someone asks you to do something more complex than 'point at enemy and shoot', if you explain you've never done it they're more than happy to help.
And the banter. It shifts between serious talk about what you're doing at the time to random jokes as the game progresses so quickly. The bus ride to the front at the start is just joking around, usually laughing at the driver because they're so hard to steer, then it's boots down and 'okay, OP here, engineer, barricade there, support, supplies over here, MG, set up on ping...'.
I haven't had a single CTD in dx12 - are you running in windowed fullscreen? I did that right away because I heard the other window settings caused crashes.
Of course, the game after I post this, I have a CTD.
Team gets shit kicked back to our first point (Purple Heart Line). Slowly claw our way back to Douve Bridge. Get real good officer play as they position the mg's including mine to hold off their furious counter attack.
Just mowed them down as ammo got dropped and targets called out.
I can make a combo HLL/other shooters type thread but tbh I wouldn't make the OP as shiny and fancy and informative as others would, don't have the energy. And don't have the experience with many games in the HLL vein some others do.. It would be nice to have another spot to talk these games and leave this one for BF though.
My guess is we get the promised one year of live service, 4 maps, 4 specialists etc and then they cut support.
If they hadn't just given Vince Zampella the keys and hired a new creative director for the series I'd say Battlefield goes on indefinite hiatus a la MoH. That said, I'm still thinking the actual mainline BF franchise is dead and they're going to use an "expanded universe" set up for Apex-esque spin offs.
Yes and no. Historically a Battlefield launch is a broken, buggy mess but the core design elements are excellent. So when the game works its a blast, and people are willing to suffer through the bugs and jank because eventually they know those can be fixed and the game will be fun. That's... a really low bar but it is what it is.
BFV was really the first time I think a BF launched and the core game wasn't strong enough to carry the player base through the bug-hurt. It was supposed to be the big wake up call for EA/Dice. Cue 2042 and it really did look like they had figured it out riiiiiiiiight up until the "beta". I can't really fault anybody for pre-ordering, though if I'm being honest. Battlefield is fun and V was disappointing so people were extremely hopeful for 2042, even in the face of all the red flags.
Posts
The devs term is they're aiming for an 'authentic' experience, not a realistic experience.
And you can see the effect of that accessibility - at this moment, there's 489 people playing post scriptum. There's 5566 people playing Hell Let Loose.
I usually don't have so many bad games in a row but everything was lining up to be horrific.
That said, I've got my MG class to almost level 7 I think? Class grinding can be a slog so most of my hours are in MG. They (rightfully) nerfed the hip fire on those things but I think they slowed down the ready position too much and it gets me killed A LOT. Before I could Rambo a point hipfiring an MG42 and be kinda fuckin unstoppable which was a little too op. Now I have to right mouse click to go to ready and you can't fire the gun until that animation and the second or so pause after is finished which means you get gakked if you run up on somebody 9 times out of 10.
Without resorting to using the backdoor launch command to enable DX12, my new PC was averaging 50-80fps depending on the map. Just adding the dx12 launch command increased it to 125fps average.
However, they've made no attempt to actually optimise the game for it and the command line just forces the engine to run under DX12, so you get weird little microstutters when you do things like aim down sights or focus. But the massive performance boost means I'm not playing without it.
They need to spend an update not adding anything new and just doing a massive optimisation pass to the game. Also FSR/DLSS couldn't hurt either.
I get more CTD’s on dx12 as well but maybe one every 3 full games. Does suck to lose out on that end of match exp.
I found dropping the AA to high causes the microstutters to stop, but left it on epic because yeah, they go away after a while. I usually spend the run to the first objective constantly ADSing and focusing.
edit - while I haven't had a crash, it's obviously a widespread problem. Another reason they need to do a optimisation focused update.
Unsupported tanks are red meat to AT crews, so you'll have infantry scouting ahead, and abreast to guard from flankers. On the flip side of that, antitank crews will either dig in for coordinated traps, or move away from the main force to use hit-and-run tactics. Another example is machine guns naturally forming the nucleus of their squads, so well-coordinated squads will work primarily to position their MG man in the correct place and act as support.
It's very cool to be playing, look to one side, and see a scene straight out of a war reel. Germans stopping and standing in wheat fields to firing off rifle rounds as a wave around them surges across the plains to cover. PPSH fire ringing out as Russians leap from building windows and into nearby trenches and clear them out in close quarters combat. Fortifying areas in Hurtgen forest, only for American artillery to shell the shit out of the area, looking back up in dazed disbelief at surviving, only to see olive drab jackets hurtling themselves at you between the trees as rifle fire ricochets off trunks and kicks up dirt.
It's a great game. Very excited to see how it goes as it gets further updated.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
One garison later and suddenly an angry horde of drunk Russians came careening into the last cap point to win the whole thing. The SL was super cool and gave me a shoutout in chat and the team was just like "AYYYY *high five*"
I like it when I run into lowkey chill teams. Reminds me of why MP gaming can be so great.
As far as HLL goes I think I'm ok with being trash garbo in it until I get the maps and mechanics figured out. It's still tense and cinematic as fuck while also getting A+ memeing in proximity chat so I may die a lot but at least I died getting shot out ot a truck while we're singing the Vengaboys
And the banter. It shifts between serious talk about what you're doing at the time to random jokes as the game progresses so quickly. The bus ride to the front at the start is just joking around, usually laughing at the driver because they're so hard to steer, then it's boots down and 'okay, OP here, engineer, barricade there, support, supplies over here, MG, set up on ping...'.
Of course, the game after I post this, I have a CTD.
Team gets shit kicked back to our first point (Purple Heart Line). Slowly claw our way back to Douve Bridge. Get real good officer play as they position the mg's including mine to hold off their furious counter attack.
Just mowed them down as ammo got dropped and targets called out.
When this game clicks it really clicks.
Only if you work on the game in question, which is why I wasn't allowed to make a thread for a certain game a while ago.
I am almost about to download Hell Let Loose based on the descriptions here...
Looks like EA did that years ago, HEYOOOOO!
Man I am glad I didn’t pay for this with any actual money.
Edit: The first single player mission was incredible though. One of the best and most poignant things I have seen in a war shooty McMans game.
The multiplayer grows on you. And some of the DLC maps are just amazingly pretty.
EDIT - however, if you've played Battlefield 5 a bunch, you might recognize a LOT of textures/layouts were recycled from 1 and brought into 5.
I do note that the top 20 servers I could see that were populated were all in Germany :P
Fucking brutal. Like, it just keeps somehow getting worse. It's rumored there's only a collective 50,000 players across all platforms.
There will be nobody left by summer.
They should of just given us a East Front Expansion to BFV and made Firestorm free.
Dice on life support.
If they hadn't just given Vince Zampella the keys and hired a new creative director for the series I'd say Battlefield goes on indefinite hiatus a la MoH. That said, I'm still thinking the actual mainline BF franchise is dead and they're going to use an "expanded universe" set up for Apex-esque spin offs.
So I'm basically out 100% at this point.
How reassuring to the people that paid for it, lol
PSN: ShogunGunshow
Origin: ShogunGunshow
Don'tbesad.meme.gif
BFV was really the first time I think a BF launched and the core game wasn't strong enough to carry the player base through the bug-hurt. It was supposed to be the big wake up call for EA/Dice. Cue 2042 and it really did look like they had figured it out riiiiiiiiight up until the "beta". I can't really fault anybody for pre-ordering, though if I'm being honest. Battlefield is fun and V was disappointing so people were extremely hopeful for 2042, even in the face of all the red flags.
That said boy am I glad I did not pre-order this.
https://www.youtube.com/watch?v=PkeKSlqgFk0
Both of them had so much detail and imo just look better than 2042.
Miss disabling parts of tanks like V had.
V gets a lot of shit but I had a lot of fun with it for a long time.
2042...well...I've had fun with it but I've put it on the back burner hoping for fixes and play HLL instead.