Necromancers
The jerk mages that like to make moving corpses.
Normally, I wouldn't write a guide on how to fight a nercomancer, as like most human enemies shooting them with bullets is really all you need, but necromancers can be a tricky lot. Most necromancers are classified as Wizards, as they have studied the arcane to unlock the magical abilities. Typically those with innate magical abilities aren't connected to the elemental death, those who bargain for power often want flashy impressive abilities, or subtle abilities to manipulate people from the shadows. Necomancy isn't really either of these. That is, until you're real good at it.
A skilled necromancer is never unarmed when near death, and if they know anything about teleportation or pocket dimensions, they are never far from death. The ability to summon corpses from either a pit they dug, or a smelly sack they carry is when you know you've stepped in it big with necromancers. But even these tend to fall to several bullet wounds, it's the ones who don't that we will be discussing.
Like most wizards necromancers are typically in search for extending their lives, and like most other wizards undeath isn't a super attractive idea unless they can obtain true lichdom. Otherwise the odds of eventually being overpowered by another wizard and forced into service is too high. If there is something wizards hate more than being dead, it's being in the service of others. But, in the heat of battle, we don't always make the best choices. When faced with immediate death, the clever and power necromancer tends to come to a rare insight, something doesn't have to be completely dead for you to start trying to re-animate it, and they focus their abilities inward in effect becoming a half undead abomination and legally no longer human.
And that is where this guide comes in.
Now it is important to remember that a being like this is neither alive or undead, but both. This means things that magically slay living things can't kill it, nor do things that utterly destroy undead. But things that harm either one? Works here. The reasons aren't fully understood, but the thinking is if if the effect can't fully destroy a thing it's just going to fail even if it could destroy part.
In this state, their magical abilities are dampened, not removed however, as they are focusing basically all of their arcane power into keeping themselves alive and animated. The side effect however is they're likely using this power to turn themselves into the most powerful undead they can spontaneously, typically a vampire. this means they just turn themselves into a pretty powerful physical threat, and since full undeath hasn't set in they're not under normal rules. Sunlight has no effect, silver is only marginally better than metal, and god is still in like with them.
Extreme damage can stop such a creature, but, it must be done in rapid succession as both the innate abilities of the undead creature and the necromatic magics are attempting to repair the former necromancer. the best way to deal with them we've found is something to break concentration, such as a flash bang, and then massive head trauma. This will typically kill the living side of them, and since the undead side isn't fully formed after a few minutes of it mindlessly trashing around, it falls over.
If flash bangs aren't available, your best bet becomes tiring it out. Magic is a finite supply in any area, running down any reserves and artifacts of power they have on hand will eventually cause the necromancer to lose the power to animate themselves, and since they never fully turned undead, they will die a mortal death. The exception however is the innately magical tied to the elemental death. They can sustain this indefinately, however this will likely just keep them alive and not keep them strong so they can still be worn down, you just need to finish them off.
Don't be fooled by them faking their death, burn any self animating necromancers. Even if you've taken them apart in the fight, they could be very crafty actors.
If you are also a wizard, then you should know Wizard Duels are still fair game at this point, but remember that physical assault is still a legal means of attack.
Posts
https://www.youtube.com/watch?v=4cZqRzHnI8s
Of course, I don't think this would work against a necromancer.
It is actually one of the written rules "weapons do not count as spells"
And now i know why.
i mean, they're human, so sometimes?
What are the nards AC? I have a Thac0 of 11 and rolled a 15 on my luck attempt.
https://www.youtube.com/watch?v=w3Hn8ywmjEI
I would imagine that it would be thac0 of 12 but with like a -6 to hit. i'm not very good with second edition adnd
I loves me some Rush but boy was Caress of Steel not good.
Some scoff at the dangers presented by hordes of slow, stupid undead minions, thinking they can wade through lesser foes to dispatch the controlling necromancer. These are generally the same sorts who assume dragons will chivalrously land and have a sporting, honorable 5-on-1 melee to the death. I once met a necromancer known as "Fishy," in some strange circumstances that are not relevant to this anecdote. He mainly specialized in reanimating and controlling large numbers of weaker undead such as skeletons and zombies, but he had a few nasty tricks up his sleeves that greatly multiplied their effectiveness. Such as a wand of short range group teleportation. While a large mob of skeletons are often little threat to a large monster or skilled and well-equipped group of fighters when they attack in the conventional manner, twenty skeletons appearing simultaneously out of thin air in a pile on top of you tends to change the odds a fair bit.
I once saw a wizard rip a man out of normal time, effectively aging him instantly to a mummy then resurrected the mummy with the knowledge of the ancients making a store clerk a super mummy in minutes.
it was awesome, and I would recommend that wizard for parties if he hadn't written himself out of existence accidentally.
time mages man
fucking time mages
I think he was actually a space wizard? or maybe i witnessed the origin of The Time Wizard (fuck you Time Wizard)
Some wizards have spell slots, I have spell knots.
Uh, I mean uhhh
I'm asking for a friend
I don't think lyme disease affects the undead?
I'm not a doctor though. People just assume I am because I sign my first initial.
A bow tie knot.
What sort of knot does a tie mage use for fast travel?
A Full Windsoar knot.
What sort of knot does a tie mage use for contacting the planes that should never be contacted?
An Eldritch knot.
To quote a female undead in wow
Their real, Not mine but they are real.
What does a tie mage say when he doesn't want to do something you ask him to do?
I'd rather knot.
What sort of knot does a tie mage use to fix his computer?
An E-deity knot.
What sort of knot does a tie mage use to turn up the heat?
A Kelvin knot
-Antje Jackelén, Archbishop of the Church of Sweden
God, I hate this movie
My friend wanted to watch this and when this scene happened I stood up and ejected the movie from the VCR and placed it in his trash can.
Steam Switch FC: 2799-7909-4852
-Antje Jackelén, Archbishop of the Church of Sweden
these threads
Steam // Secret Satan
When it comes to Necromancers, take no risks. Fight mean.
P.S: Though I guess necromancers prefer more advanced humor. They're always so cryptic.
-Antje Jackelén, Archbishop of the Church of Sweden
Got 99 problems but a lich aint one.
Just get a good sniper in the area, perhaps with some kind of magic sensitive telescopic sight on a nice high powered rifle.
Phoenix Down potions can be very useful as an offensive weapon, yes.
Phoenix Down is not a potion, it is a feather.
https://www.paypal.me/hobnailtaylor
What sort of knot does a tie mage use to erase himself from someone's memory?
A Forget Me Knot