Add yourself to our ever growing friends list here!Hearthstone New Player Guide:1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12. Spend accumulated Gold (or purchase for $25) to buy the wings of One Night in Karazhan (700 per wing)**
13. Complete Karazhan completely for 45 new cards
14. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
15. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
16. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
17. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
18. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
19. Repeat steps 15-19
** = You can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.
A special word from MncDover:Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do.
BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.
One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand.
KNOWLEDGE IS POWER!
So yeah, ask for help here often and netdeck popular decks.
Daily Quests and Gold earning:You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:
1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)
Card rarity, identification, and dust values:1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.
Supplemental Card Creation Guide:1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Ranked RewardsEach season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
Important Turns to Learn:As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.
The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.
Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play.
REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!- Warrior: Whirlwind [1 mana], Brawl [5 mana] (destroy all minions but one chosen randomly)
- Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
- Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
- Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
- Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions)
- Rogue: Blade Flurry [4 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card)
- Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
- Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
- Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions)
Useful links:
Adventure Modes and New Cards:
General Game Information:The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
- Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free pack after first victory.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Links to competitive deckslists and analysis
Here's a deck-tracking google spreadsheet made by our own Muffintron:
https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing
From Muffintron:
I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.
Just go File -> Make a copy to get a copy on to your google drive.
To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).
The sheet should take care of the rest.
Decent streamers/youtube clips to watch, to learn!
Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555
Posts
Maybe I should try one of these days. I can't be worse than Day9, right?
Steam: betsuni7
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Just hit 3 tonight with the same deck, but you're definitely right. You never know! That's one rank a day! Kibler had some sage words about the pressure of the Legend push the other day. Whether you're Rank 20 no stars, or Rank 1 a win away, it's still the same freaking game. It's super obvious advice, but I repeat that to myself every day when I play and it really helps with tilting.
Add Psy_Guenther's discover mage to that list. Burn mage with Kabal Couriers and Firelands Portals:
2 Mana Wyrm
2 Arcanologist
1 Bloodmage Thalnos
2 Frostbolt
2 Medivh's Valet
2 Primordial Glyph
2 Arcane Intellect
1 Gluttonous Ooze
1 Ice Barrier
2 Ice Block
2 Kabal Courier
1 Volcanic Potion
2 Fireball
1 Polymorph
1 Meteor
2 Firelands Portal
1 Flamestrike
1 Medivh, the Guardian
1 Alexstrasza
1 Pyroblast
I've been playing around with it in mid-dumpster legend and having a lot of fun. Try it out!
https://clips.twitch.tv/day9tv/VastBarracudaSeemsGood
Oh, okay.
The best part was that two of them (Mage and Druid) were early concedes for no particularly good reason that I could see (other than making omelettes of the druid's eggs through a Glimmerrooted Power of the Wild).
Then had a really nice win vs. a Quest Warrior.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Twitch: KoopahTroopah - Steam: Koopah
Part of the balance to this is that with Priest of the Feast, sometimes it doesn't matter how much of a beating you took. It almost works like Reno a lot of the time, plus if your opponent is foolish enough to leave it alive it's multiple Renos!
:P
3DS Friend Code: 3110-5393-4113
Steam profile
With the change to rank floors, the current Legend population is the same as Legend + Ranks 1 and 2 before. It's easier than ever, go for it!
Jade Rogue!
Dragon Priest!
(can swap out Lyra and one Glimmerroot for Elise/Ysera if you like)
Midrange Hunter!
Battle.net Tag: Dibby#1582
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
To some extent you can stretch any archetype to fit into any class, but I see each classes's hero power as sort of emblematic of their overall philosophy.
Hunter and Rogue are more aggressively oriented.
Warrior and Priest are more defensively slanted.
Mage and Paladin are more board centric (leaning towards either tempo or control)
Druid is solidly in the middle, having both an offensive and defensive hero power.
Warlock is just broken.
I'd say yes because it has 2 life, timber wolf is also usually something you play after your whole board is full of beasts to get the most value. Alpha is nice when you need just that extra boost to trade into something, or you can use it to push aggro damage.
Twitch: KoopahTroopah - Steam: Koopah
Dire Wolf also achieves the critical mass of 2 drops necessary, and you already have three 1 drops in this deck. You don't really need four.
There's also a lot of tokens in this deck and Dire Wolf is absurdly good with those.
Also Dire Wolf does end up buffing the few non-beasts you might get (Houndmaster, 1/1s from Adapt Deathrattle)
Battle.net Tag: Dibby#1582
I very, very, very carefully did not emote anything when he played his Dirty Rat to pull my Deathwing.
https://hsreplay.net/replay/k3MofbLytRztF9gr6GYjs3
EDIT: I also still cannot beat fucking Hunter with this deck. I'm 1-7 against them. Every fucking time they pull out some bullshit 15 damage turn from their ass to win.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yep.
Here're my Hunter games from today:
https://hsreplay.net/replay/RKhb5K6FomSgXiUeyhDHUG (Should probably have coined out Drake on 7 instead of Dragonfire)
https://hsreplay.net/replay/yZmytcrue4tsubvtE3TnXX (Definite misplay here where I should've dropped Priest then pain, but it didn't change the outcome)
https://hsreplay.net/replay/Cqocp5Ek6esbvrzrY9hnhT
Mulligan for SW:Ps and Potions of Madness, keep Dragonfire on coin. I'll largely keep Shadowvisions if I don't have SW:P or PoM.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Do it! But also remember that rank 5 is like, half way to legend due to increased competition and loss of win streak stars.
Yeah that and hiding behind taunts at 4/6 hp while you exhaust their resources can work. (preferably out of die insect range ofc but sometimes you just have to trust the rng to go minion long enough for you to finish)
Now freezodia mage, that's an issue. if you don't draw a fireball or something from drakonid OP or a mind blast from lyra...
(come to think of it, they might not even run fireball because their wincon is tony...)
3 games now where I ended up with 3 rounds of frozen dragons and my opponent at like 4-6 hp.
edit: I did pull two iceblocks in the last game. The first one was pretty funny (amazing!) but then he fireballed my board. And he probably had an iceblock himself so I'm not sure if the second drakonid actually hitting a dmg spell would have mattered.
instead I got an extra turn while he had more freeze...
I think there is probably a decent to good deck you could build out of it, but it doesn't seem like it would be as strong as Dragon Priest or Kazakkus/Medivh (Singleton) Priest. Maybe you could shoehorn it into a Singleton deck (I think Kripp or Trump played a version like this in the last week) but you'd end up dropping some very value-focused cards to get in the requisite number of deathrattles.
Further, both of those priest decks really thrive in longer, value focused games...if you've gotten to the point where you have completed the quest you probably already are very likely to win; the quest is too slow to save you from aggro pirate warrior or similar decks.
Thanks! The original decklist I saw had timbers instead, and seeing direwolves, and thinking about them not dying to mage power made it sound super appealing.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You also want to be keeping Priest of the Feast against Hunter. The below might seem harsh but I promise I don't mean it to be cruel!
https://hsreplay.net/replay/RKhb5K6FomSgXiUeyhDHUG If you're only keeping 1 card, I usually wouldn't keep Dragonfire Potion. I'll usually only keep it if I have 2-3 other good keeps in the pre-mulligan draw. T4 your draw with Shadow Visions should have been Power Word: Shield since you are holding Priest of the Feast and are already behind on board and have already used Potion of Madness on the best PoM target Hunter has. T6 is where this really hurts you - Priest of the Feast, coin, double Power Word: Shield gives you a 3/10 and at least 9 health (more if you drew your second Power Word: Shield). He has the HM so it would have died anyway, but this would have been the right play. Since you went with DrOP, what you wanted to take was Unleash the Hounds. PW:S here was a big mistake, you're already behind and holding Priest of the Feast, you really want to save that to heal with him. T7 your best out is to play Primordial Drake, Dragonfire Potion only kills one thing. But overall I'd say the wrong keep from Shadow Visions and not going for a big burst heal is what killed you here.
https://hsreplay.net/replay/yZmytcrue4tsubvtE3TnXX Mull keep was fine. T4 should have been Twilight Drake. T6 I would have popped the Grandma, and then Book Wyrm'd the 3/2, but your play was fine too. T8 probably should have been double Twilight Drake and then just kill the 1/1, you have only the one removal spell in hand, you're at decent life, and you need power on board to answer the 5/7. From there things just sort of spiral out of control since you have no board control and no removal in hand.
https://hsreplay.net/replay/Cqocp5Ek6esbvrzrY9hnhT Dragonfire keep was ooookay here? I might not have kept it, since you're already keeping a big reactive card, but I can't super fault it. T4 I agree with Shadow Visions and the Pain keep, but killing the Hyena was wrong. You have nothing he can sac into to buff it, it only has 2 attack, why draw him a card when you're planning to AoE next turn anyway? You're saving 2 damage, same effect as if you just healed your own face. Absolutely no reason to use removal if it's the same as just hero powering. T7 you're at low health and can see he's been holding 2 cards for a long time - alarm bells against Hunter. This turn your best out is Priest of the Feast, Power Word: Shield, heal your face, trade the ooze into the dog, especially now that Steady Shot is gone so the most burst with no minions is 10 damage (13 at 10 mana). The Rhino topdeck was certainly unlucky, but honestly you misplayed T7 and were 5 health down from where you should have been.
Overall I'd say you're focusing too much on using removal and AoE to kill your opponent's minions and aren't willing enough to trade (using Pain instead of just saccing a 3/2 when you're in no position to race), conserve resources for really scary stuff (e.g. Book Wyrming a 1/1, paining a 2/2 Hyena that can't grow that you're going to kill with AoE in 1 turn anyway), or save cards for a big swing turn (throwing out cheap spells instead of comboing them with the PotF you're holding, for instance). In particular you really aren't utilizing Priest of the Feast well, which is the card that really turns the tide against Hunter most of the time (I can tell you that this alone cost you that third game). In 2 of these 3 games you use Power Word: Shield on random minions while holding Priest of the Feast, when this is like the best card to combo with him.
Going forward I'd try to save removal for something you absolutely positively need to kill (like Highmane or Tundra Rhino), don't be afraid to trade with minion hits instead of spending a card, and if you're holding PotF always save PW:S to use with him.
I run Timberwolfs and it works out pretty well. Obviously it has better synergy with Unleash the Hounds, which can turn into a board clear or lethal damage in the right circumstances. It does tend to get pinged off the board in the early game but hey, if they wanna waste mana pinging a 1 drop that's cool by me. Even in mid/late game opponents will prioritize removing it probably more than they would a Dire Wolf, so it can save you a few points of damage to face or a more important minion that way. Haven't tried Dire Wolfs yet but I can see the argument for both.
For Denmark we have Hoej, Crane333, Inderen, and FreddyB. I think I've heard of Hoej.
In the matchups we have:
Denmark (0-0) vs Kazahstan (0-1)
Argentina (1-0) vs Spain (0-1)
Chile (0-0) vs Finland (0-1)
Belgium (0-0) vs Canada (1-0)
Romania (0-1) vs United Kingdom (0-1)
Lots of first time starts in there, but only 2 that have points on the board (argentina and Canada). Will those 2 winout and take a commanding 6 point lead in their brackets?
I ran into this the other day. Lost because I assumed it was the Degenerate deck and the guy was running two Meteors (not discovered).
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
And, please - be harsh! I'd like to get better.
I've been generally resistant to dropping PotF when I know it's going to be immediately killed. I really need to play it more like Lightrags, where even if it dies immediately as long as I managed to get a decent heal out of it I'm ahead of the game.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
The moment when they are finally fed up and stop playing; you can almost feel it through the interwebs.
Had a game like that yesterday. The opponent just stopped playing, though they were still there, mousing over cards, emoting, roping every turn.
Then I get Nozdormu from Free From Amber. How's your BM roping now?
Me testing out an elemental pally buff deck, him pirate warrior. He has perfect draws and kills me by turn 6.
All the while emoting every 10 seconds, with thanks.
So I add him after the match.
He says 'what's up?'.
He probably assumes I'm about to say something derogatory or just tell him to eat a dick.
Nope.
I start off by telling him that he played impressively well and then asked how many professional HS tournaments he has played in.
He says 'none so far'
I start stroking his ego, telling him that he has to be a top 100 player.
He replies with horribly spelled conversation.
I do this for the next 10 minutes.
I can't keep it up it any longer and break it to him that he is just a horrible person and that he couldn't play his way out of a paper bag and a whole lot of other nasty things I don't want linked to my name on the forums
I'm pretty sure I crushed his soul..
Damn that was satisfying
― John Quincy Adams