I had huge trouble with round 1 until I realized that a lot of the enemies are a smokescreen, and not all of them are actually on a course to hit Kain.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Some sobering pull stats for those of us going all in on the Cloud USB banner:
* It takes average 6.258 11xpulls to get Cloud USB
* Average 3.341 pulls for either Cloud USB or Zack CSB
* Average 2.373 for either Cloud USB or Zack CSB or Cloud BSB2
* Average 5.262 for two of the three relics above
* If you budget 5 pulls, you have 62.418% chance to get two of three relics above; 58.17% to get Cloud USB
* With 13 pulls you still have more than 10% chance to miss Cloud USB
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
tl;dr Get ready to give DeNA all your gems to get the meta-breaking combo or suffer and be laughed at for your pitiful time attack scores.
If I can get them done in under a minute I'll be content, I'm not even going to think about 30 seconds, same way I didn't even think about trying the top end Nemesis X clear.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I'll have 150 mythril saved and probably 2 Ifrit pouches, not spending all my resources on this when we're less than a month out from a fest
So, I found myself with 25 mithril last night, and I did the Combat pull.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
The next Fest seems pretty weak. There isn't a whole lot on it that won't come back in better banners or in some other way. The exceptions to that are Gilgamesh and Terra, whose EX-mode USBs haven't returned in any proper realm event since, but at least Terras will come back 6 months later for our Christmas/New Years. I suppose it's also good to try to pull for some of those healer USBs that you didn't get, but it feels like a trap to drain your mythril on this, knowing how many other really good event banners pop up afterwards - FFVI, FFXIII, FFX, FFIV, FFXV, FFV all happening just before...
The Super Fest that comes after for the Magicite dungeons is a much stronger contender because of the new relics that get released during events after the first EX-USBs, not to mention all the other new LCSBs, and they're themed around elements instead of being a hodge-podge mix of stuff that you didn't care to chase from previous events, or just didn't manage to pull (which again, some will likely be back on Super Fest).
So, I found myself with 25 mithril last night, and I did the Combat pull.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
Beatrix's BSB is a very good relic, and Beatrix tends to get very nice relic options because she's a favorite character in the series, despite not actually having been a main party member in the actual game. Her entry will AoE Imperil Holy, and her commands should also be holy damage so she's effectively exploiting a weakness for damage, and which lets her build SB meter much more quickly. Her first command will draw most physical attacks in for you, and her second command will do the same for magic. She can carry some white magic as well. She is a solid choice to craft and hone an R4 Lifesiphon for, with her second command being any of the very useful Knight skills - you'd want to look at Banishing Strike, Saint's Cross or Guardbringer. EDIT: Bonus? Her weapon also boosts Holy damage by 20%, so she should pretty much never have it unequipped for something else.
Lightning's SSB is also a very good burst. It's pure damage, but gives her Lightning damage, which boosts any lightning effect ability by 50%. For SBs (such as the same one a second time), the damage is boosted by 80%. You'll know when the damage buff is active because she will get a ring of lightning effect surrounding her character sprite.
Tyro's unfortunately is just damage, and was one of the first SSBs released in the game. It's outdated purely by powercreep, but it's a hell of a lot better than his base SB effect. Sadly, I can't say much more about this. It was one of the worst relics possible on the list by far.
Laguna USB - 7xAoE Ice/Non-ele ranged physical dmg, Imperil Ice, self ATK/RES +30% and gain Quickcast when using Ice elemental damage abilities
Edea USB - 10xST Ice/Dark magic dmg, EnIce, self MAG/RES +30%, Doublecast Witch abilities when ability count >2
Kiros BSB - 10xST Dark/Ice physical dmg, party ATK/MAG +30% , Burst Mode
Cmd 1- 1xST Dark/Ice physical dmg with short cast time, enemy Armor Breakdown
Cmd 2- 1xST Dark/Ice physical dmg with short cast time, enemy Mental Breakdown
Ward BSB - 7xAoE Earth/Wind jump dmg, EnEarth, Burst Mode
Cmd 1 - 2xAoE Earth/Wind jump dmg with no air time and shorter cast time for each succeeding use (up to 5 stages)
Cmd 2 - 2xAoE Earth/Wind ranged physical dmg, self ATK +30% / DEF -30%
Edea BSB
Rinoa BSB2
Laguna LMR - Low chance to minor Imperil Ice when using Machinist abilities
Edea LMR - Medium chance to self Quickcast 1 when using Ice elemental damage abilities
Rinoa LMR
Kiros SSB - 6xAoE ranged physical dmg, enemy Hyper Break
Ward SSB - Party ATK +50% and Guts
Edea SSB1
Banner 2
Zell USB - 0CT 12xST Fire/Non-ele physical dmg, EnFire, self ATK/DEF +30%, use "Burning Blow" (4xST Fire/Non-ele physical dmg) when attacks are critical
Raijin OSB - 1xST Overflow Lightning/Non-ele physical dmg, multiplier scales with no of Monk abilities used
Zell BSB
Raijin BSB
Laguna BSB
Fujin BSB
Zell LMR - Start battle with Critical=50% for a period of time
Raijin LMR - Medium chance to self Quickcast 1 when using Monk abilities
Fujin LMR
Zell SSB
Raijin SSB
Fujin SSB
New Ability
Cold Offer, 5β Machinist
2xST Ice ranged physical dmg with medium chance to minor Imperil Ice
New Record Materia
Kiros
RM1 - Small Ninja dmg up
RM3 - ATK -> Double Cut
RM4 - ATK -> Shadow Mirage
Ward
RM1 - Small Dragoon dmg up
RM3 - Medium Spear dmg up
RM4 - Atk -> Jump
New Legend Materia
Zell
LM1 - Small Fist dmg up
LM2 - Medium chance to self Quickcast 3 when attacks deal critical dmg
Edea
LM1 - Small Black Magic dmg up
LM2 - Up to medium MAG up based on no of Ice elemental damage abilities used
Laguna
LM1 - Small Machinist dmg up
LM2 - Medium chance to doublecast Machinist abilities
Raijin
LM1 - Small Lightning dmg up
LM2 - Up to large ATK up based on no of Monk abilities used
Hot take: If Kiros has access to Ninja 5*, he will be capable of the same Dark Ninja shenanigans as Shadow, but with his RM4 (Lv99) to do Shadow Mirage, that means he can self-apply phys blink like Edge, though he can't follow up with chase attacks without RW'ing Shadow's USB.
Zell returns as Damage King of Monks. LMR to self-start at 50% crit, USB that does a 4-hit chase if he crits, a lot of SBs on him that buff crit rate...
Oh look, an imperil ice machinist ability...
So, I found myself with 25 mithril last night, and I did the Combat pull.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
Beatrix's BSB is a very good relic, and Beatrix tends to get very nice relic options because she's a favorite character in the series, despite not actually having been a main party member in the actual game. Her entry will AoE Imperil Holy, and her commands should also be holy damage so she's effectively exploiting a weakness for damage, and which lets her build SB meter much more quickly. Her first command will draw most physical attacks in for you, and her second command will do the same for magic. She can carry some white magic as well. She is a solid choice to craft and hone an R4 Lifesiphon for, with her second command being any of the very useful Knight skills - you'd want to look at Banishing Strike, Saint's Cross or Guardbringer. EDIT: Bonus? Her weapon also boosts Holy damage by 20%, so she should pretty much never have it unequipped for something else.
Oddly, only her first command is holy damage. Her second is just physical, though it does give her a big RES boost, so you may want to use it just once anyway depending on the fight.
Another advantage of Beatrix is that, since she can carry level 4 White magic, you can have her bring protectga/shellga in addition to Lifesiphon. Give the other to your white mage and you're covered entirely!
Allegedly, the imperil Lightning one turned out to be awfully weak (power comparable to Double Cut, 35% chance for the imperil to land), but I don't play the JP version, so I can't confirm.
Allegedly, the imperil Lightning one turned out to be awfully weak (power comparable to Double Cut, 35% chance for the imperil to land), but I don't play the JP version, so I can't confirm.
Ha. Worse. Double cut is 0.9x2 (1.8). Spark Offer is .64x2 (1.28), but it can imperil, so it will build upon itself to do more damage. It's definitely a weak skill though, and benefits more from the enemy already being weak to the element which reduces the utility, or the user being capable of EnElement.
It's not going to be the DPS burst skill you want it to be, like Tempest Snipe, or even most of the spellblade skills, but it will do the job it's meant for, which is to let the rest of your element users murder the hell out of whatever you're beating up.
They need to make more skills like Tempest Snipe (Snowstorm Snipe, Plague Snipe) if they're continuing down this route of making imperil skills for machinists, I think.
Prompto with two Machinist Dualcast Materia and his imperil-Lightning-on-Machinist-use is probably gonna be okay, though.
Also, it seems they really want Witch spells to be used more. Edea's USB provides Enice and a temporary buff that makes the user Dualcast Witch spells if the spell has 2 or more uses remaining when she uses it.
The only real benefit to these machinist skills is resetting until it lands for the extra SB generation on elemental teams. I don't think a single person combo is worth it on its own. I look forward to my renewed app force closing future.
That Zell USB is fucking sick. Call a Cloud USB into native Zell? Crazy fire damage.
Data mining seems to show that there are plans to add two more milestones to the High Jump minigame (we've already hit the current 3), adding 4 and then 5 more mythril, for a total gift of 15, if we hit everything (also, more Gil and scarletite)
I'm pretty sure I have way more blind resist accessories than I need, but it's so hard to tell.
You probably do. I have four major blind resist accessories (three of them are Cloud's Goggles). For me, anything less than that is an instant sell unless it provides some other status resist in addition.
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BrodyThe WatchThe First ShoreRegistered Userregular
So, I found myself with 25 mithril last night, and I did the Combat pull.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
With Beatrix's BSB and Lightning's SSB you have two components to the new hot thing.
Beatrix's BSB reduces all enemies resistance to holy damage by 20%. This means that anyone dealing holy damage will do 20% more damage. This also stacks with itself up to 3 times.
Lightning's is less of a party buff, but especially against something weak to lightning damage, will make for very short fights.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
So, I found myself with 25 mithril last night, and I did the Combat pull.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
With Beatrix's BSB and Lightning's SSB you have two components to the new hot thing.
Beatrix's BSB reduces all enemies resistance to holy damage by 20%. This means that anyone dealing holy damage will do 20% more damage. This also stacks with itself up to 3 times.
Lightning's is less of a party buff, but especially against something weak to lightning damage, will make for very short fights.
The other benefit to elemental SBs for new players is that they can let you hit medal conditions if you don't have the orbs for a new skill, or if you don't have a character that is leveled up enough to use them.
Darklyre on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The next Fest seems pretty weak. There isn't a whole lot on it that won't come back in better banners or in some other way. The exceptions to that are Gilgamesh and Terra, whose EX-mode USBs haven't returned in any proper realm event since, but at least Terras will come back 6 months later for our Christmas/New Years. I suppose it's also good to try to pull for some of those healer USBs that you didn't get, but it feels like a trap to drain your mythril on this, knowing how many other really good event banners pop up afterwards - FFVI, FFXIII, FFX, FFIV, FFXV, FFV all happening just before...
The Super Fest that comes after for the Magicite dungeons is a much stronger contender because of the new relics that get released during events after the first EX-USBs, not to mention all the other new LCSBs, and they're themed around elements instead of being a hodge-podge mix of stuff that you didn't care to chase from previous events, or just didn't manage to pull (which again, some will likely be back on Super Fest).
Are you sure you looked at the right fest? The next one is still pretty clearly elemental themed. Banner 1 is Earth/monks, Banner 2 has a lot of variety but has good relics on it top to bottom (minor tilt to Bio/Dark), Banner 3 is clearly Lightning, Banner 4 is another grab bag with good stuff on it and a slight tilt towards wind, and Banner 5 is Holy.
The next Fest seems pretty weak. There isn't a whole lot on it that won't come back in better banners or in some other way. The exceptions to that are Gilgamesh and Terra, whose EX-mode USBs haven't returned in any proper realm event since, but at least Terras will come back 6 months later for our Christmas/New Years. I suppose it's also good to try to pull for some of those healer USBs that you didn't get, but it feels like a trap to drain your mythril on this, knowing how many other really good event banners pop up afterwards - FFVI, FFXIII, FFX, FFIV, FFXV, FFV all happening just before...
The Super Fest that comes after for the Magicite dungeons is a much stronger contender because of the new relics that get released during events after the first EX-USBs, not to mention all the other new LCSBs, and they're themed around elements instead of being a hodge-podge mix of stuff that you didn't care to chase from previous events, or just didn't manage to pull (which again, some will likely be back on Super Fest).
Are you sure you looked at the right fest? The next one is still pretty clearly elemental themed. Banner 1 is Earth/monks, Banner 2 has a lot of variety but has good relics on it top to bottom (minor tilt to Bio/Dark), Banner 3 is clearly Lightning, Banner 4 is another grab bag with good stuff on it and a slight tilt towards wind, and Banner 5 is Holy.
There is a greater focus on elements on the SuperFest/MagiciteFest for obvious reasons though, with a whole lot more of what I would call "cream of the crop" coming from the next 3 months of events rather than the last 3 months of events which is what this next one includes.
There will always be "the next event is better", absolutely. But looking at the 5 banners that make up the next fest (assuming a few relics change on each one, naturally) and the 3 very concentrated banners on Superfest (whose relics comprise the majority of the next 3 months of events), there's no contest. I would rather spend my mythril on the events after our next fest on those banners instead of pulling last quarter's dupes and lackluster (by comparison) options. When Superfest rolls around, whatever I missed/didn't get by pulling on those specific events, I can grab from the banners then.
Quick equipment question. All those 3* weapons I've been getting on those 11-pulls, those are basically junk right? Sell or use for upgrade?
I've been selling all the 1* and 2* stuff in order to keep space open. I'm guessing I'm going to have to expand capacity as I keep collecting various types of SBs.
Also, there were a few posts about Accessories. I don't have any of those yet. I'm guessing I have to make them?
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Quick equipment question. All those 3* weapons I've been getting on those 11-pulls, those are basically junk right? Sell or use for upgrade?
I've been selling all the 1* and 2* stuff in order to keep space open. I'm guessing I'm going to have to expand capacity as I keep collecting various types of SBs.
Also, there were a few posts about Accessories. I don't have any of those yet. I'm guessing I have to make them?
These days I would use 1*-3* for upgrade fodder because if you're gil poor the gil daily is finally available to help fix that. In the past when I was starting out I would sometimes just sell that stuff if I couldn't afford to hone anything with it. 4* is still probably worth hanging onto for combining into a 4+++ for synergy purposes.
You get accessories almost solely from events. Yes, that is pretty shitty for newer players as we will not have a lot of the status or element blockers that people will be talking about that make the top end fights much, much easier.
Quick equipment question. All those 3* weapons I've been getting on those 11-pulls, those are basically junk right? Sell or use for upgrade?
I've been selling all the 1* and 2* stuff in order to keep space open. I'm guessing I'm going to have to expand capacity as I keep collecting various types of SBs.
Also, there were a few posts about Accessories. I don't have any of those yet. I'm guessing I have to make them?
If you plan on spending mythril to expand your inventory then 3* items can be useful for synergy purposes. If you are like me and stay at 100 inventory then they are all garbage.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Are 3++ or 3+++ even better with synergy than a current relic 5* anymore?
Used to be the case that 3++ were better than 5s but relics main stats have been creeping up.
A 3+++ with synergy is better than a 5* natural without. But only then. There are so few cases where it would be of any real benefit, and the few points of stat difference are mostly negligible. Event difficulty won't be determined by your weapon/armor choices, but by your hones.
Very few fights define your ability to win, and those would usually come down more to individual accessorizing for resistances than the 10-20 stats in synergy weapons.
PSN: TheArcadeBear
Steam: TheArcadeBear
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited May 2017
I mean if you just started and didn't have relics for each realm.
My favorite people to follow as RW are people who stopped playing. That way they don't change their RW to something totally different.
Quick equipment question. All those 3* weapons I've been getting on those 11-pulls, those are basically junk right? Sell or use for upgrade?
I've been selling all the 1* and 2* stuff in order to keep space open. I'm guessing I'm going to have to expand capacity as I keep collecting various types of SBs.
Also, there were a few posts about Accessories. I don't have any of those yet. I'm guessing I have to make them?
These days I would use 1*-3* for upgrade fodder because if you're gil poor the gil daily is finally available to help fix that. In the past when I was starting out I would sometimes just sell that stuff if I couldn't afford to hone anything with it. 4* is still probably worth hanging onto for combining into a 4+++ for synergy purposes.
You get accessories almost solely from events. Yes, that is pretty shitty for newer players as we will not have a lot of the status or element blockers that people will be talking about that make the top end fights much, much easier.
I'm not super gil poor, as I haven't really been spending money on anything. I had 200k, but I took chunk out of that to hones some abilities and spells. Running around with R1 stuff was starting to get problematic with some of the side-realm missions that give mithril and 4* orbs. The difficulty on those is a little higher than the middle branch of missions. I should probably make some R3 stuff too, but I don't have the honing mats at the moment. Need to get those.
Which is one of the reasons why this game is so fun right now. There's so much to do, I don't have nearly enough stamina to do it all. I'm sure I'll hit some sort of wall in the near future though.
As you get more 5*, you'll need less 3*++, and as you get more 6*, you'll need less 4*++, and as you fully Rosetta more 6*, you'll need less old 5*. Inventory management is a constant ordeal
Yeah new players have issues getting accessories, since they are rewards for the higher difficulty fights in the events. I don't recall the last time I saw a 3* accessory as a reward, but when those show up they tend to show up at a more reasonable difficulty for new players.
Wow, Keeper's High Jump is laughable on my phone. The screen for the initial launch lags so bad that usually my jump doesn't even get out of the first round. The few times I made it to the second round, the swooping enemies are only onscreen for like one frame, so the best I've done there is two hits before crash landing. High score is like 760.
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BrodyThe WatchThe First ShoreRegistered Userregular
Is the wallpaper of Kain?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
The next Fest seems pretty weak. There isn't a whole lot on it that won't come back in better banners or in some other way. The exceptions to that are Gilgamesh and Terra, whose EX-mode USBs haven't returned in any proper realm event since, but at least Terras will come back 6 months later for our Christmas/New Years. I suppose it's also good to try to pull for some of those healer USBs that you didn't get, but it feels like a trap to drain your mythril on this, knowing how many other really good event banners pop up afterwards - FFVI, FFXIII, FFX, FFIV, FFXV, FFV all happening just before...
The Super Fest that comes after for the Magicite dungeons is a much stronger contender because of the new relics that get released during events after the first EX-USBs, not to mention all the other new LCSBs, and they're themed around elements instead of being a hodge-podge mix of stuff that you didn't care to chase from previous events, or just didn't manage to pull (which again, some will likely be back on Super Fest).
Yeah, I got the next fest confused with the one after and was a bit disappointed when I looked up the actual relic list. Although Japan's banner 2 would be amazing for me. Water, ice, wrathable mage and healer stuff, a dark imperil...even the SSBs are pretty good. I think Kuja OSB was the only mediocre thing on there. But banner 1 looked a bit tepid, the lightning banner is Dupe City for me, and banner 5 having Vanille's stuff makes it overlap too much with the upcoming XIII Fang banner. Banner 4 with Terra/Cecil USBs is probably worth a pull, I guess.
I would be more interested in Cloud's USB if I ever felt like the 9999-per-hit limit was actually limiting me on difficult fights. Rarely do I hit that cap with my abilities on any boss fights near the top difficulty.
The combination of Cloud's USB and a crit damage boost will almost guarantee you see 10k+ damage. The USB gives the user 100% crit rate and 30% physical damage boost, which is much better than 30% ATK stat boost.
You only need to do about 7725 damage with 1.3 physical damage modifier to cap 9999. With a guaranteed chance to crit on every hit, and 50% crit damage boost from Ramza or Zack, and hitting the attack softcap, you only need to hit maybe 4000 damage on any hit to see that boosted over 10k with all applicable buffs. Now add on element boosts, element or skill school RMs, Armor Breakdowns and any pertinent imperils, and you can see how easy it is to exceed 20-30k damage. Per hit.
I would be more interested in Cloud's USB if I ever felt like the 9999-per-hit limit was actually limiting me on difficult fights. Rarely do I hit that cap with my abilities on any boss fights near the top difficulty.
It seems a meta that is fairly specifically meant to tackle the Full-Throttle dungeons, as it's not very common to have enough SB meter to stack the requisite breaks, imperils, en-element and also damaging SBs it'd take to really take advantage of the damage cap breaking aspect of his USB. Though doesn't the USB also increase crit by a large amount? WHich would probably help a lot.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I see 9999s often with Orlandeau even against high end event bosses, but then, his BSB laughs at the softcap.
I would be more interested in Cloud's USB if I ever felt like the 9999-per-hit limit was actually limiting me on difficult fights. Rarely do I hit that cap with my abilities on any boss fights near the top difficulty.
It seems a meta that is fairly specifically meant to tackle the Full-Throttle dungeons, as it's not very common to have enough SB meter to stack the requisite breaks, imperils, en-element and also damaging SBs it'd take to really take advantage of the damage cap breaking aspect of his USB. Though doesn't the USB also increase crit by a large amount? WHich would probably help a lot.
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Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
* It takes average 6.258 11xpulls to get Cloud USB
* Average 3.341 pulls for either Cloud USB or Zack CSB
* Average 2.373 for either Cloud USB or Zack CSB or Cloud BSB2
* Average 5.262 for two of the three relics above
* If you budget 5 pulls, you have 62.418% chance to get two of three relics above; 58.17% to get Cloud USB
* With 13 pulls you still have more than 10% chance to miss Cloud USB
If I can get them done in under a minute I'll be content, I'm not even going to think about 30 seconds, same way I didn't even think about trying the top end Nemesis X clear.
3/11.
Beatrix's BSB (Lightbringer sword). That looks pretty nice, attacks all targets and gives Haste. The Bulwark Blade Burst attack then looks to have Draw Fire and Draw Magic?
Lightning's SSB (Etro's Embrace armor). Looks good, attacks all targets. What does "power of lightning" mean exactly? Considering her name, it sounds kind of funny. Gives Lighnting the power of lightning!
Tyro's SSB (Last Judgement Grimoire book). Ok? Doesn't look like anything special.
I don't have Beatrix or Lightning, but I do have two Souls of the Hero, so I'll go grab them. That will let me field a whole team with some sort of SB.
Gabranth and Kain get to go ride the bench.
I has been kind of funny seeing Ceodore use his Cross Slash attack, as Kain jumps in and attacks with him. In my current party I have Kain standing next to him. It would have been really cool if the Party Kain would actually be the one to attack instead of a new Kain. Oh well .
In general status news, I am up to 71 stamina.
I also realized the other day that you can enter a Dungeon even if you don't have the stamina to complete it. That's been helpful for burning my stamina down when I know I won't be able to play for a bit.
The Super Fest that comes after for the Magicite dungeons is a much stronger contender because of the new relics that get released during events after the first EX-USBs, not to mention all the other new LCSBs, and they're themed around elements instead of being a hodge-podge mix of stuff that you didn't care to chase from previous events, or just didn't manage to pull (which again, some will likely be back on Super Fest).
Steam: TheArcadeBear
Beatrix's BSB is a very good relic, and Beatrix tends to get very nice relic options because she's a favorite character in the series, despite not actually having been a main party member in the actual game. Her entry will AoE Imperil Holy, and her commands should also be holy damage so she's effectively exploiting a weakness for damage, and which lets her build SB meter much more quickly. Her first command will draw most physical attacks in for you, and her second command will do the same for magic. She can carry some white magic as well. She is a solid choice to craft and hone an R4 Lifesiphon for, with her second command being any of the very useful Knight skills - you'd want to look at Banishing Strike, Saint's Cross or Guardbringer. EDIT: Bonus? Her weapon also boosts Holy damage by 20%, so she should pretty much never have it unequipped for something else.
Lightning's SSB is also a very good burst. It's pure damage, but gives her Lightning damage, which boosts any lightning effect ability by 50%. For SBs (such as the same one a second time), the damage is boosted by 80%. You'll know when the damage buff is active because she will get a ring of lightning effect surrounding her character sprite.
Tyro's unfortunately is just damage, and was one of the first SSBs released in the game. It's outdated purely by powercreep, but it's a hell of a lot better than his base SB effect. Sadly, I can't say much more about this. It was one of the worst relics possible on the list by far.
Steam: TheArcadeBear
https://www.reddit.com/r/FFRecordKeeper/comments/6d7e0g/jp_kirosward_ffviii_event_info/
Laguna USB - 7xAoE Ice/Non-ele ranged physical dmg, Imperil Ice, self ATK/RES +30% and gain Quickcast when using Ice elemental damage abilities
Edea USB - 10xST Ice/Dark magic dmg, EnIce, self MAG/RES +30%, Doublecast Witch abilities when ability count >2
Kiros BSB - 10xST Dark/Ice physical dmg, party ATK/MAG +30% , Burst Mode
Cmd 1- 1xST Dark/Ice physical dmg with short cast time, enemy Armor Breakdown
Cmd 2- 1xST Dark/Ice physical dmg with short cast time, enemy Mental Breakdown
Ward BSB - 7xAoE Earth/Wind jump dmg, EnEarth, Burst Mode
Cmd 1 - 2xAoE Earth/Wind jump dmg with no air time and shorter cast time for each succeeding use (up to 5 stages)
Cmd 2 - 2xAoE Earth/Wind ranged physical dmg, self ATK +30% / DEF -30%
Edea BSB
Rinoa BSB2
Laguna LMR - Low chance to minor Imperil Ice when using Machinist abilities
Edea LMR - Medium chance to self Quickcast 1 when using Ice elemental damage abilities
Rinoa LMR
Kiros SSB - 6xAoE ranged physical dmg, enemy Hyper Break
Ward SSB - Party ATK +50% and Guts
Edea SSB1
Banner 2
Zell USB - 0CT 12xST Fire/Non-ele physical dmg, EnFire, self ATK/DEF +30%, use "Burning Blow" (4xST Fire/Non-ele physical dmg) when attacks are critical
Raijin OSB - 1xST Overflow Lightning/Non-ele physical dmg, multiplier scales with no of Monk abilities used
Zell BSB
Raijin BSB
Laguna BSB
Fujin BSB
Zell LMR - Start battle with Critical=50% for a period of time
Raijin LMR - Medium chance to self Quickcast 1 when using Monk abilities
Fujin LMR
Zell SSB
Raijin SSB
Fujin SSB
New Ability
Cold Offer, 5β Machinist
2xST Ice ranged physical dmg with medium chance to minor Imperil Ice
New Record Materia
Kiros
RM1 - Small Ninja dmg up
RM3 - ATK -> Double Cut
RM4 - ATK -> Shadow Mirage
Ward
RM1 - Small Dragoon dmg up
RM3 - Medium Spear dmg up
RM4 - Atk -> Jump
New Legend Materia
Zell
LM1 - Small Fist dmg up
LM2 - Medium chance to self Quickcast 3 when attacks deal critical dmg
Edea
LM1 - Small Black Magic dmg up
LM2 - Up to medium MAG up based on no of Ice elemental damage abilities used
Laguna
LM1 - Small Machinist dmg up
LM2 - Medium chance to doublecast Machinist abilities
Raijin
LM1 - Small Lightning dmg up
LM2 - Up to large ATK up based on no of Monk abilities used
Hot take: If Kiros has access to Ninja 5*, he will be capable of the same Dark Ninja shenanigans as Shadow, but with his RM4 (Lv99) to do Shadow Mirage, that means he can self-apply phys blink like Edge, though he can't follow up with chase attacks without RW'ing Shadow's USB.
Zell returns as Damage King of Monks. LMR to self-start at 50% crit, USB that does a 4-hit chase if he crits, a lot of SBs on him that buff crit rate...
Oh look, an imperil ice machinist ability...
Steam: TheArcadeBear
Oddly, only her first command is holy damage. Her second is just physical, though it does give her a big RES boost, so you may want to use it just once anyway depending on the fight.
Another advantage of Beatrix is that, since she can carry level 4 White magic, you can have her bring protectga/shellga in addition to Lifesiphon. Give the other to your white mage and you're covered entirely!
Ha. Worse. Double cut is 0.9x2 (1.8). Spark Offer is .64x2 (1.28), but it can imperil, so it will build upon itself to do more damage. It's definitely a weak skill though, and benefits more from the enemy already being weak to the element which reduces the utility, or the user being capable of EnElement.
It's not going to be the DPS burst skill you want it to be, like Tempest Snipe, or even most of the spellblade skills, but it will do the job it's meant for, which is to let the rest of your element users murder the hell out of whatever you're beating up.
Steam: TheArcadeBear
Prompto with two Machinist Dualcast Materia and his imperil-Lightning-on-Machinist-use is probably gonna be okay, though.
Also, it seems they really want Witch spells to be used more. Edea's USB provides Enice and a temporary buff that makes the user Dualcast Witch spells if the spell has 2 or more uses remaining when she uses it.
That Zell USB is fucking sick. Call a Cloud USB into native Zell? Crazy fire damage.
You probably do. I have four major blind resist accessories (three of them are Cloud's Goggles). For me, anything less than that is an instant sell unless it provides some other status resist in addition.
With Beatrix's BSB and Lightning's SSB you have two components to the new hot thing.
Beatrix's BSB reduces all enemies resistance to holy damage by 20%. This means that anyone dealing holy damage will do 20% more damage. This also stacks with itself up to 3 times.
Lightning's is less of a party buff, but especially against something weak to lightning damage, will make for very short fights.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The other benefit to elemental SBs for new players is that they can let you hit medal conditions if you don't have the orbs for a new skill, or if you don't have a character that is leveled up enough to use them.
Are you sure you looked at the right fest? The next one is still pretty clearly elemental themed. Banner 1 is Earth/monks, Banner 2 has a lot of variety but has good relics on it top to bottom (minor tilt to Bio/Dark), Banner 3 is clearly Lightning, Banner 4 is another grab bag with good stuff on it and a slight tilt towards wind, and Banner 5 is Holy.
There is a greater focus on elements on the SuperFest/MagiciteFest for obvious reasons though, with a whole lot more of what I would call "cream of the crop" coming from the next 3 months of events rather than the last 3 months of events which is what this next one includes.
There will always be "the next event is better", absolutely. But looking at the 5 banners that make up the next fest (assuming a few relics change on each one, naturally) and the 3 very concentrated banners on Superfest (whose relics comprise the majority of the next 3 months of events), there's no contest. I would rather spend my mythril on the events after our next fest on those banners instead of pulling last quarter's dupes and lackluster (by comparison) options. When Superfest rolls around, whatever I missed/didn't get by pulling on those specific events, I can grab from the banners then.
Steam: TheArcadeBear
I've been selling all the 1* and 2* stuff in order to keep space open. I'm guessing I'm going to have to expand capacity as I keep collecting various types of SBs.
Also, there were a few posts about Accessories. I don't have any of those yet. I'm guessing I have to make them?
These days I would use 1*-3* for upgrade fodder because if you're gil poor the gil daily is finally available to help fix that. In the past when I was starting out I would sometimes just sell that stuff if I couldn't afford to hone anything with it. 4* is still probably worth hanging onto for combining into a 4+++ for synergy purposes.
You get accessories almost solely from events. Yes, that is pretty shitty for newer players as we will not have a lot of the status or element blockers that people will be talking about that make the top end fights much, much easier.
If you plan on spending mythril to expand your inventory then 3* items can be useful for synergy purposes. If you are like me and stay at 100 inventory then they are all garbage.
Used to be the case that 3++ were better than 5s but relics main stats have been creeping up.
Very few fights define your ability to win, and those would usually come down more to individual accessorizing for resistances than the 10-20 stats in synergy weapons.
Steam: TheArcadeBear
My favorite people to follow as RW are people who stopped playing. That way they don't change their RW to something totally different.
I'm not super gil poor, as I haven't really been spending money on anything. I had 200k, but I took chunk out of that to hones some abilities and spells. Running around with R1 stuff was starting to get problematic with some of the side-realm missions that give mithril and 4* orbs. The difficulty on those is a little higher than the middle branch of missions. I should probably make some R3 stuff too, but I don't have the honing mats at the moment. Need to get those.
Which is one of the reasons why this game is so fun right now. There's so much to do, I don't have nearly enough stamina to do it all. I'm sure I'll hit some sort of wall in the near future though.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You only need to do about 7725 damage with 1.3 physical damage modifier to cap 9999. With a guaranteed chance to crit on every hit, and 50% crit damage boost from Ramza or Zack, and hitting the attack softcap, you only need to hit maybe 4000 damage on any hit to see that boosted over 10k with all applicable buffs. Now add on element boosts, element or skill school RMs, Armor Breakdowns and any pertinent imperils, and you can see how easy it is to exceed 20-30k damage. Per hit.
Steam: TheArcadeBear
It seems a meta that is fairly specifically meant to tackle the Full-Throttle dungeons, as it's not very common to have enough SB meter to stack the requisite breaks, imperils, en-element and also damaging SBs it'd take to really take advantage of the damage cap breaking aspect of his USB. Though doesn't the USB also increase crit by a large amount? WHich would probably help a lot.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
And short-circuit the Torments.
Because fuck the Torments.