What's new?Heroes, in a nutshell, is a game in which two teams are trying to destroy the Core of the opposing team. The Core is similar to the Ancient in DotA or the Nexus in League. Each team has a base with Forts, Towers, Gates, Healing Wells, and Walls to help them defend their core.
At regular intervals waves of NPC Minions spawn in each base and march down pre-defined lanes to attack the enemy. It is the job of the players to help attack down these lanes and destroy the enemy team's base and ultimately their Core. To help with this, each of the maps has a special map objective that gives a big bonus of some sort to the team that completes the objective. Generally each objective will be completed 3-5 times per match before the core is destroyed.
Just like the waves of NPC Minions who spawn and march towards each other in battle, so too do the player characters respawn when they die and continue to fight. The amount of time it takes to respawn is directly related to how long the game has been running. In a new game that is only minutes old, a player will respawn almost immediately. In games over 15 minutes in length the spawn timers will reach a full 60 seconds.
Core: The first team to destroy their opponent's Core wins the map. The Core has a recharging shield which is worth about 15% of the total health of the Core. This shield regenerates very quickly when the Core is out of combat for 8 seconds. The Core also shoots a lightning blast at a target that will also damage enemies near that target. It follows the same targeting rules as Forts and Towers (see below), but is immune to many effect that shut down structures.
Tower: The first line of defense in each base. Towers have limited ammo which regenerates over time. Towers prioritize minions and summoned units and will ignore player characters as long as there is a minion or summoned unit within range. Unlike other MOBAs, the Towers in Heroes will not target a player character if that character attacks an enemy hero while within range.
Forts: Each lane has one Fort, which is located behind a wall and two towers. These Forts have a lot of HP and attack with ammo just like Towers do, but they also slow enemy movement and attack speed which makes them a decent place to defend from. Destroying a Fort yields a considerable XP payout, making them primary targets in the early game.
Keeps: After a Fort, the last line of a lane's defense before the Core are Keeps. These function similarly to Forts, and will also pay out big XP if destroyed. If a keep is destroyed, the opposing lane will start spawning long-range, high-damage catapults alongside the usual minions. Therefore, it's very important protect your keeps while destroying your opponents'.
Healing Wells: If you have played Warcraft 3 then you are probably familiar with the Healing Wells, as they operate similarly to the Moon Wells of the Night Elves. They are on a timer, and restore Health and Mana when you click them. The Health and Mana provided by these Wells is not instant, as the restoration happens over time.
Spawn Point: Each team spawns behind their Core in the safety of their base. There is a magical shield barrier that prevents the enemy team from entering the spawn location, and this shield stops all spells and attacks. Spawn Points also have instant-mounting while you are inside, and you regenerate Health and Mana at a very fast rate while standing in the spawn.
Minions spawn down the lane like merry lemmings just waiting to die to a tower or hero. They are...
1. Soldiers: Dudes with swords, they lead the minion waves. Tend to have higher-than-average HP and a weak melee attack.
2. Archers: Dudes with, get this, bows. They're in the back of the wave, boasting lower HP but a decent ranged attack.
3. Mages: Wizards that coast in the middle of the pack. They deal ranged damage, but the more important thing is that they drop a green orb on death that will give you and nearby teammates a little bit of HP and mana back. There's only one per minion wave, so try to get that orb!
4. Catapults: Beefy siege units that assault bases with a long-range attack. They only spawn when the enemy's final fort in that lane has fallen, giving you incentive to keep that damn fort alive. They can easily outrange towers/forts/cores, meaning they will slowly whittle down a base unless stopped.
Each map also contains a scattering of Mercenary Camps in the "jungle" area between the lanes. These Merc Camps are neutral NPCs that can be defeated by players and hired to fight for the team that captures them. To capture a Mercenary Camp, the players must defeat them in combat (or bribe them) and then stand within a capture circle for a few seconds to gain control of the camp. It is possible for the enemy team to steal the camps if they push you out of the circle or kill you before you can claim it.
1. Siege Camps: These camps contain two giant siege monsters which hurl large rocks at their enemies. They have long range and can out-range towers and forts, which make them very advantageous for lane pushing. These are the easiest camps to defeat and can be solo'd by most heroes by level 10.
2. Bruiser Camps: Formerly known as the "Knight Camps," these are squads of 4 soldiers (3 melee and 1 spellcaster) who possess a lot of HP and decent damage damage. These camps are more difficult to take and typically require 1-2 people to capture.
3. Boss Camps: These camps generally require 3+ heroes to kill, depending on team levels and what heroes are present. These are high HP / high Damage monsters that can do devastating amounts of damage in a lane. They ignore minions and other mercenaries and will only target enemy structures. They cast a Pound skill that can be avoided by moving out of the telegraphed smash circle. They also cast a targeted root spell on occasion against enemy heroes, telegraphed by a smaller circle.
4. Map-Specific Creeps: From pirates on Blackheart Bay to the plant monsters in the Garden of Terror, these mercs will NOT join your side, but instead drop objective-relevant items that help you win the game like skulls, coins, and so on. Difficulty and rewards vary by map.
So what else? There is no item shop. No in-game gold. No items to be bought. No shoes or rods of whatever. "Blasphemy!" you might say, but Heroes is feeling pretty heretical. Instead of items, you get talents roughly every 3-4 levels. These are anywhere from 2-5 choices that change how your character functions. It might be "killing minions gives you more damage" or "your auto-attacks now slow enemies." At level 10 you unlock your Heroic Ability (aka your ult), and even that has choices! Every character has two heroic abilities, so pick the one most suited for the current game.
If you have played other MOBAs and are accustomed to buying boots, this game doesn't have them. Instead it has Mounts (default Z key). Attacking or taking damage dismounts you, and re-mounting does have a brief cooldown. Not all characters can mount up, but instead have mobility skills that in most cases let them get to an area REALLY FAST but has a much longer cooldown.
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Finally went ahead and bought D.Va today! Was waiting for the price drop since my gold was getting a bit low.
ANYWAY. She's great! I had already played her a lil bit on my alt account so I pretty much knew how to play her. I think I maybe only had 1 real death that game..? And the rest were just Meka kills.
Damn though, I really had to wrangle my team together for this Hanamura game. Like it started off with us just trading payload caps and I realized "yeah no this isn't gonna cut it, it's gonna get too close otherwise." So I tell my team "we need to get a fort or something." We get some kills, I madly ping the Fort... and we start on it... but then my team bitches out when like 2 of them show up. Didn't even get the Fort! We ended up getting it later from our wave, though. Core health ended up being 2-3 in our favor, literally our next Payload was going to win it for us (we both had two shots, they couldn't end it even if they cap theirs). So I'm like "just cap it and we win." One bomb-ass teamfight later and we scooch that puppy in and kablamzo, we win.
But like damn, I dunno why pubbies are SO averse to actually pushing and getting Forts/Keeps on this map?? Like most Hanamura games I end up playing NO forts go down. On either side. Forts are EVERYTHING on this map. I really had to twist some arms to get it to happen.
Also, Mercs. No one ever does Mercs. Turret and Healing Pulse are stupid good, people! You can knock those out as 5 literally right before the Payload spawns!
ALSO also also, I was solo-laning vs their Leoric. I was winning that matchup SO hard. Anytime he tried to Spooky Hand me, I'd just Boost into him, then away from him, then loop back and start autoing again. So I denied all his healing and just kept whittling him down with autos. ez.
Battle.net Tag: Dibby#1582
I'm not saying whether or not it's needed, but I mean, has Ragnaros ever received even a single buff to any of his abilities/stats/talents? I feel like he's probably gone the most patches with nothing but nerfs compared to any other hero.
if that doesn't happen for cain i'd expect it to exist for the inevitable dreadlord heroes.
i dunno if it'd fit for cain, but i kinda want a hero that pops up word bubbles that actually block out parts of the screen for the opposing team, a blind for the player
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Like, I'm pretty sure that motherfucking candles exist in every single Blizzard universe, including Rock N' Roll Racing and Blackthorne.
Yeah, they might exist, but they're not symbolic.
And I see Probius just ate some nerfs too. That does not bode well for my bungling, terrible time with him.
a random slash on the Shimada crest = symbolic of Diablo?
Oh wait it was D.va who was revealed, so...hmmm...
The difference with the last one is that they had already revealed Genji/Hanamura, so there were no context clues there.
This picture is clearly Diablo themed. Like, the background is literally the Diablo 3 cathedral.
Unless they plan on randomly doing another Diablo map (unlikely), it's at least a Diablo hero. And all of the Diablo 3 cinematics featuring the Cathedral had candles just like that next to Cain.
Could be someone else, but I don't think this is as close to ambiguous as the last one.
The background is a bunch of wood. It's not "literally the Diablo 3 cathedral". Warcraft 3 had cathedrals. It also had a ton of candles. Why isn't it a cathedral in Warcraft?
Come on, man, I enjoy guessing and shooting the shit as much as everyone else, but this level of certainty is bordering on the surreal.
I'm talking about the candles, tho?
edit: like candles = gothic horror = diablo, ish
You mean the wood table the candles are sitting on? I see a bunch of stone pillars behind that...
Also WarCraft has like two cathedrals, neither of which are dark and covered in mist...
Hopefully it's not Cain though cause ugh. Gimme some Prime Evils please.
Are Baal and Mephisto even that interesting tho? I'm not sure I'd want them... I think I'd rather see Andariel if you are going to bring in another Diablo boss :P
I just want more villains, they're fun and feel underused recently. I guess Ragnaros and Zul'jin count.
That's literally the only fake out they've ever done for Hero teasers/reveals.
Every other teaser up til that point has been representative of the Hero it was for.
Three claw marks, embers, a low growl; it all seemed to point towards being a Dragon. Deathwing is a rather popular Dragon, there was no reason to think that it wasn't.
Instead it was a fake out, the claw marks were from Diablo, the Hero was D.Va.
BUT. Like I said, prior to that it's all been representative. The Zul'jin teaser had the throwing axe and the Troll music. The Dehaka teaser had the whole footprints going into a bush thing. So on and so forth.
So, one fake out doesn't suddenly mean that all future teasers have nothing to do with the next upcoming Hero.
Edit: Also Cain has been literally one of the most requested Heroes, since very early on. It's been in the suggestion box for every single BlizzCon, they even jokingly stated that "now we have to do it" at one of the BlizzCons (and I remember them talking about needing to figure out how Cain would even work in HotS).
I'm not saying it's Cain but it's definitely Diablo related. That aesthetic doesn't match any of the other Blizzard franchises.
Double Edit: Yeah this is the thing I was talking about more or less: https://www.polygon.com/2016/11/9/13579866/heroes-of-the-storm-deckard-cain-hero-design-challenge-blizzard-blizzcon-diablo-3
Battle.net Tag: Dibby#1582
Baal is uninteresting and was a lame boss fight even back in the year 2000 when Lord of Destruction came out.
Those candles look like the ones on Cain's table, though. I imagine it's Cain. Which is lame. But hey, this is Blizzard All-Stars and they can do whatever they want. It's their game.
Although, if we're adding Diablo franchise characters, I want Raikinishu. A Devilkin with a passive that is Shock Pulse. His trait would punish auto attackers, and high speed attackers by flooding the area/lane with tons of electrical discharge. The faster the autos, the more he discharges. It would be neat.
Yeah, I just always thought Mephisto seemed so weaksauce in Diablo 2 though. Like, "Here's one of the Prime Evils. He's just an act boss randomly, not a lot of fanfare" vs the other two that got whole things dedicated to them (and Baal the whole set of cutscenes basically)
Baal was always lame tho :P I don't even remember the boss fight with him, but then I bought LoD super late.
Honestly Diablo 2 was always my least favorite Diablo game anyways. But I do like some of the monsters and classes they came up with for it
Edit: Oh interesting, I randomly stumbled on this searching for Cain:
https://dontfeedthegamers.com/heroes-storm-designer-needs-help-deckard-cain/
That's November of last year... 6-7 months worth of development? Seems about right based on what they've said in the past...
Edit 2: Oh didn't see the other edit, this was already posted :P Still, I think that time lines up pretty well
General Info:
Official rules:
The Teams:
Don't Stop Be Li-Ming!
Kime (#1822) - Platinum (Fill)
Jookie (butts#1743) - Platinum (Assassin/Warrior)
Korror (Nullpointer#1191) - Gold (Support/Specialist)
Kieri (#1440) - Gold (Assassin/Support)
Morgancoke (#1589) Platinum(ish) (D.Va/Tracer)
Facecheck Advance Recon Team
Etiowsa (#1986) - Diamond (Assassin/Fill)
Nhyt (Dreamwalker#1530) - Platinum (Assassin/Support)
Invictus (#1222) Silver (tank/fill)
Auralynx (#1772) - Gold (Tank/Fill)
ObiFett(#1175) - Bronze (Any Role)
The B.E.S.T.
WingedWeasel (#1173) - Diamond (Warrior/Fill)
So It Goes (SoItGoes#11597) - Platinum (Assassin/Support)
CareerKnight (#1440) - Gold (Fill)
SegaTai (#1225) - Gold (Fill)
Grundlestiltskin (Karulytic#1874) - Gold (anything but Assassin)
The Winions
Squatfurd (#1814) - Diamond (Fill)
Finnith (CavilatRest#1874) - Platinum (Tank/Assassin)
Toothy (Waddledoo#1497) - Platinum (Assassin/Warrior)
The Escape Goat (EscapeGoat#1913) - Gold (Tanks/Mages)
MNC Dover (#1994) - Bronze (Tank/Assassin)
Game Order:
Don't Stop Be Li-Ming! vs The B.E.S.T. commentated by Milk Ducks and Dibby
Facecheck Advance Recon Team vs The Winions commentated by This and Inquisitor77
Reserves:
John (cptkumquat#1987) - Silver (Support/Specialist)
MadaraUchiha (#1121) - Diamond (Fill)
Maps:
All maps will be available but each team, starting with whoever loses the coin flip, will get to ban 2 maps.
Commentators:
This
Milk Ducks
Inquisitor77
Dibby
Twitch Steams:
This (Commentary Game 1)
Milk Ducks (Commentary Game 2)
MNC Dover (in-game)
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
If possible, we could do it live via Blizz chat on my stream! The NFL has nothing on us!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
FYI
I wont feel bad if you draft me last.
Because you most definitely should.
Trust me.
If you want in, simply @ me with the following info: Forum Name, B.Net name (if different), B.Net ID #, approximate rank, and preferred role(s).
Korror (Nullpointer#1191) - Gold (Support/Specialist)
MNC Dover (#1994) - Bronze (Tank/Assassin)
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm kind of amazed none of these are skins yet to be honest.
LORENADO!
https://www.youtube.com/watch?v=MuD5pgmtVs4
3DS Friend Code: 3110-5393-4113
Steam profile
Witty signature comment goes here...
wra
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Did you pick up one of the 2.0 starter bundles?
wouldn't even be mad tbh
Honestly, I'd think that was pretty cool!
3DS Friend Code: 3110-5393-4113
Steam profile
B.net: Squatfurd#1814
If one of you comes up with a dumb name like that we will just call you Dumpster Fire Trash Lords instead.
threatening us with another cool name is an interesting strategy