Now that registration has closed, how many attendees signed up?
Registration for Evo 2017 closed at midnight last night, and we can now see what the total signup numbers look like. Here are the smash.gg registration totals for each game at Evo 2017:
Street Fighter V: 2622
Super Smash Bros. for Wii U: 1515
Super Smash Bros. Melee: 1435
Tekken 7: 1278
Injustice 2: 883
Guilty Gear Xrd REV 2: 827
Ultimate Marvel vs. Capcom 3: 648
BlazBlue: Central Fiction: 499
The King of Fighters XIV: 375
That makes the 2017’s competitor registration total 10,082! (Note that this does not include spectator-only attendees.)
Okay so: Tekken resources seem to be all aimed at people who either know nothing about fighting games, or people who already understand how tekken works. There's very little for people who get fg fundamentals but don't understand the specific flow of a tekken match. I'm going to attempt over the next couple days to demystify exactly what is going on to hopefully increase your enjoyment playing and watching the absolute most greatest and best 3d digital bear and robot karate simulator ever made
Archetypes: at a glance it seems like all tekken characters are doing the same things. In 2d games you have clear character roles like rushdown, zoner, grappler, etc. In tekken the lines are blurrier. Instead, there are a variety of elements that compose a complete tk gameplan, and each character is suited or unsuited to each one individually.
Poking: a character who excels at poking is the turtle of tekken. They have long ranged safe buttons with good tracking and are a nightmare to approach. They chop the tree down by inches. It is very hard to force a defensive poking character to move if they don't want to. Consider them to be the zoning characters. Alisa, Jack, and Miguel are all poking monsters.
Rushdown: a rushdown character wants to be in your face at range 0 all the time. Once they're inside, it is extremely difficult to get them back out. They have fast attacks with good advantage and generally can force 50/50s all day. Note that rushdown and poking are not mutually exclusive. Some characters have the tools for both. Some characters are crap at both. There are a lot of other areas to excel in. Nina is the undisputed Queen of Rushdown. Heihachi and Paul like it, too.
Block punishment: The ability to maximize damage from your opponent's mistakes. Each character has optimal punishes for every punishable situation. Some characters punish harder than others. You can hopkick Gigas all day and not be too worried about his retaliation. You have to think real hard before hopkicking Kazuya, because if he blocks, your ass just died twice. Kazuya Mishima is undisputed lord of punishment, getting full launches from blocking shit that other characters may struggle to get even a knockdown off.
Whiff punishing: some characters have better tools for handling whiffs than others. You can sit back and do silly shit in front of King or Nina all day. King has to be fairly close to tag you with b+1,2 and even if he gets it, its not the end of the world. Other characters are uniquely suited to fucking up your christmas if you're sloppy with your buttons. Asuka f+2 is the shining star here. Heihachi demon paw, all ewgfs, and like half of Jack's movelist are all also way up there.
Counterhitting: A character with a strong CH game aims to make you constantly second guess when it is your turn to push a button. They have tools to create natural frame traps and huge payoff from getting counterhits. Throw a dumb crouch jab against Shaheen? Not the end of the world. Got a little antsy against Steve? Welcome to the dumpster. Steve Fox and Asuka get most of their mileage from fishing for counterhits.
Wall carry: Some characters strengths lie in their ability to take you all the way to the wall from nearly anywhere on the stage. Having your back to the wall is extremely bad. Hitting the wall midcombo is extremely bad. Lee and Nina have legendary wall carry ability.
Movement: some characters just plain move better than others. Big characters arent neccesarily slow, but their bulk means they arent creating as much safe space with a sidestep or backdash. Small characters create more distance as there is less of them to hit. Unique evasive stances could also be included in this category. Xiaoyu and Lili are extremely hard to pin down while Jack, Bob, and Gigas have to take more pressure due to having poor mobility. Eddy is a special case, having the very evasive RLX stance but an awful neutral stance and terrible sidestep.
Okizeme: getting off the ground in tekken is a generally scary prospect, but some characters will fuck you up harder than others. You can kinda just do whatever you want against Lucky Chloe and it'll probably work out. Get knocked down against King or Xiaoyu? RIP. Your ass is now in a blender.
So when discussing how a tekken character works, they'll generally excel at a couple of those categories while being deficient in others, or occasionally being adequate at everything without being phenomenal, like Jin.
Kazuya has shit poking, mediocre rushdown, outstanding block and whiff punishment, decent CH, fair wall carry, and great movement and oki. He is a decensive character designed to force and capitalize on mistakes.
Alisa is the other side of the defense coin, with has outstanding poking, below average rushdown, shit block and whiff punishment, average CH game, good carry, and amazing movement. She sets her position on screen at will and defends it with an array of amazing coverage. She's O.Sagat or Deadshot. You lose 80% of your lifebar trying to touch her.
Those are extreme examples with most characters being a blend of the above qualities and very few examples of stark archetypes.
Do any of the characters in T7 have a counter? As in Dudley/Gouken/Baiken/Kolin style counters.
Lots. Asuka, Paul, Nina, King, Jin, Law kinda, Feng kinda, Heihachi kinda. Probably tons more i am forgetting.
Tekken has a system called Chickening, however. If you expect one of your pokes to get countered, you can input a command to reverse their counter. The game will yell CHICKEN due to a hilarious tekken 3 glitch that became a running joke, and you will feel bad for using a counter against a good player.
E: actually i dont know if t7 has chickening. I'm assuming so because its been a staple since tekken 3, but i havent seen anyone do it in t7
Just like Dragunov, he's amazing at both poking and rushdown. He's got safe launchers, great whiff punishing, big damage, great lows. He can play keepout until you're scared to advance then come in with low risk, high reward mixups. His offense is a little hard to sustain since he's not great at creating + frames, but he doesnt need to smother you like hwoarang or nina. 1 opening is generally enough. His main fault is his linearity. Good lateral movement shuts down many of his options.
And that's without The Dumb Shit. Bryan has a taunt. It is unblockable. It does no damage, but causes enough hitstun for him to launch you for a full combo. It is insanely hard to do, and T7 has really toned down the opportunities for him to set it up, but its definitely a thing.
He also has Snake Edge. It's a low launcher that is insanely punishable and very easy to react to...unless you're on the internet. Prepare for a million Online Bryan Furys who have no deeper plan than to spam snake edge until you start preemptively ducking, at which point they will spam Orbital Heel.
And is there anyone that does combos like Marduk's VTS cancel combos from T6?
King is an oki monster. His punishment leaves a lot to be desired and his 50/50s are very high risk high reward. Hes very all in. His lows are all shit, because of his excellent throwing game, but keep in mind that throws are only as good as your opponent is since they're breakable on reaction.
If King is the offensive grappler, Gigas is the defensive one. No lows, best throws, great suite of punch normals, awful kicks. The space control of Jack with King's throw game. Horrible horrible movement and block punishing. Good opponents will outrun him all over the stage and break all of his throws, leaving you with a vaguely Jack shaped watery turd.
If Alisa is the defensive poking character, Dragunov is the offensive one. Running 2 and d+2 is a 50/50 from range 1-2 that lets him get inside nearly at will. He has the best tools to mount an offense of anyone in the game, an extremely easy to understand playstyle, high damage, maybe the best wall game, good panic buttons, great evasion. Downsides: ??? He's fucking great.
Ant-Man
Captain America
Captain Marvel
Doctor Strange
Gamora
Hawkeye
Hulk
Iron Man
Nova
Rocket/Groot
Spider-Man
Thanos
Thor
Ultron
Capcom
Arthur
Chris
Chun-Li
Dante
Firebrand
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Spencer
Strider Hiryu
X
[?]
You may note that one Capcom is missing a character. Ryce states that they aren’t certain who this is yet, but that it may be Frank West.
Additionally, Rocket Raccoon is listed as “Rocket/Groot.” Regarding this, Ryce states that they aren’t sure if this means Groot just comes out during some of Rocket’s moves like an assist, or if he’s been redesigned and actually a duo character actually named Rocket/Groot.
■Venue : Tokyo Leisure Land Pallet Town 4F Special Event Hall
2017/Jan.7
■Start
10AM
【COOPERATION CUP】
■ Tournament Overview
5on5. Winner Stays. Same character within team allowed. (Same character team is preferred, but multiple character team is allowed.)
【Ruleset】
- 5on5 Winner Stays
- Bo3 all matches
- All others default settings
- Glitches that stops the game is banned - SANWA stick&button will be used
- When multiple teams have tied results in pools, pick 1 player to play round robin within those teams. Another tie will pick another player. If all 5 players played, winner will be decided by Rounds taken during this tie-breaker.
- 3 or more characters necessary in the team.
- 1 character for 1 player
- Rock Paper Scissors to choose seat. Pick 1st player to go and tell each other.
- Raise your hand when you find stick/button error. After fixing, match will re-start after replicating the situation.
(No error can make you DQ.)
- 「ストⅢ3rd ストライク旧基板(Ver.990512)」will be used.
■Cooperation Cup Website
Guilty Gear is good. Rev 2 out on steam and PS4!!!
It has Ky
and Ky is a ryu with 3s urien corner tackle loops, a baller oki fireball game aka denjin, and the best easter egg ever
YO WHEN YOU PLAY KY AND KNOCK HIM DOWN ENOUGH ON MATCHPOINT
KOF 14 IS OUT! Its really fun and with a recent patch, netcode is really solid. Also about to get a graphics overhaul! Also in a beta on pc, release date June 15!!!!
Yo Xrd-Revelator 2 is out on PC and PC!!! Buy it!!!
Okay, I'm really struggling with whether to buy this or not, even though I just got INJ2 two weeks ago. I have some misgivings even though I know that the fighting engine is vastly superior to INJ2.
Pros:
Tekken fighting engine, with actual good mechanics.
New generation Tekken.
Possibly more custom shit in the future.
Cons:
I don't have a converted stick right now, only pad.
My main character is not in this iteration.
I'm on Xbone and don't know how the community/longevity will be on this platform.
Memories of dead X360 playerbase on TTT2
Don't know if I have actual time to play everything I want.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Um, on PC, my only option is to select Japan for the Privacy whatever and region. Is that going to lock me into Japan region match ups or something? I don't understand what's going on.
Edit- Okay, seems like up and down doesn't register in the game. 2 controllers and a keyboard, and there's no way to press up or down. Fuck.
- Personally, I prefer pad over stick with Tekken. I can use both, but 3D fighters especially just jive better with a controller for me, so it may be the same for you
- Sucks about your main character, but it's also the perfect opportunity to learn a new one!
- The community on the Xbox One is going to be smaller than the PS4 and PC more than likely. Is the PC version a viable option for you?
- TTT2 fizzled out for a variety of reasons outside of the game itself, and I don't foresee that happening with T7
- Just make time to play casually and enjoy it!
- The netcode is supposedly shit hot from most reports I've read
The Sneak! on
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Crap, apparently I missed the "you can get Tekken 7 tonight at 9pm CST at Gamestop" thing because preordering was halted at 6pm for reasons. Curse my lollygagging. Guess I'm waking up early tomorrow and giving Walmart money because Gamestop is allergic to money after a certain time like a Mogwai or something. Which is probably for the best, since I've been up 18 hours and sleep is sounding good right now.
- Personally, I prefer pad over stick with Tekken. I can use both, but 3D fighters especially just jive better with a controller for me, so it may be the same for you
- Sucks about your main character, but it's also the perfect opportunity to learn a new one!
- The community on the Xbox One is going to be smaller than the PS4 and PC more than likely. Is the PC version a viable option for you?
- TTT2 fizzled out for a variety of reasons outside of the game itself, and I don't foresee that happening with T7
- Just make time to play casually and enjoy it!
- The netcode is supposedly shit hot from most reports I've read
I do not have a gaming PC. I play LoL on a Surface Pro 3, for example haha.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Oh okay. So an old Vjoy driver was causing the constant up input. Fixed that. Hopefully I didn't mess up the regions with whatever that privacy agreement thingy was.
Steam and CFN: Enexemander
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FaranguI am a beardy manWith a beardy planRegistered Userregular
@fRAWRst ggs, good random flailing between two newbs
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Play a few rounds online with Tekken 7.
Man, after INJ2, this game feels like butter. I forgotten how much I enjoy 3D fighting style of combat. I can see myself dumping a lot of time into this game and I hope the PC community sticks around (or stick around long enough so I can get a PS4 copy for cheap).
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fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
So I was playing a bit of Treasure Mode and then three or four rounds in a row ended up being Promotion Matches. I was worried at this, because it's going to think I'm better than I am and toss me in the deep end of the pool when I eventually take this online.
Unless ranked is a completely separate ranking system and this kyu/dan thing is more for show.
Please remember that none of you have screen names as good as YOLOHarmageddon
I'm either a genius or the biggest idiot on the planet, can't decide which.
@Hiryu02 The realest talk. I only got to play 3 games but across all of those rounds I never felt like I dropped something or failed an input because of latency. Everything was as good as the best online experiences I've had in fighting games.
It also runs real nice on my potato of a machine (i5, GTX 660, 8gb of ram) out of the box (game defaulted to medium) so if PC is an option for you then it may be worth checking the specs vs your rig.
So, with Treasure Battle, are they borrowing player customizations from other players on Steam for the CPU opponents? Or just random CPU-generated ones?
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Sweet jesus the voice actor for the reporter in the Mishima Saga is godawful. Inflect, you monotoned git! Show emotion or something!
There will never be any frame data/deep tutorial in a Tekken game because Harada doesn't want to scare or alienate the 30 billion casual tekkeners who pay his bills.
Its out there. Bookmark it, print it out, memorize it before bed.
ok in return for continuing to provide long winded rambly posts, you guys have to tell me about all the awesome stuff in it and maybe sometimes test shit for me
Posts
Who is willing to body me at PC Tekken, or shall I just go to the training room
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Okay, I'm really struggling with whether to buy this or not, even though I just got INJ2 two weeks ago. I have some misgivings even though I know that the fighting engine is vastly superior to INJ2.
Pros:
Tekken fighting engine, with actual good mechanics.
New generation Tekken.
Possibly more custom shit in the future.
Cons:
I don't have a converted stick right now, only pad.
My main character is not in this iteration.
I'm on Xbone and don't know how the community/longevity will be on this platform.
Memories of dead X360 playerbase on TTT2
Don't know if I have actual time to play everything I want.
Unknowns:
NETCODE???
Edit @Dyvim Tvar real talk on the netcode?
Edit- Okay, seems like up and down doesn't register in the game. 2 controllers and a keyboard, and there's no way to press up or down. Fuck.
- Personally, I prefer pad over stick with Tekken. I can use both, but 3D fighters especially just jive better with a controller for me, so it may be the same for you
- Sucks about your main character, but it's also the perfect opportunity to learn a new one!
- The community on the Xbox One is going to be smaller than the PS4 and PC more than likely. Is the PC version a viable option for you?
- TTT2 fizzled out for a variety of reasons outside of the game itself, and I don't foresee that happening with T7
- Just make time to play casually and enjoy it!
- The netcode is supposedly shit hot from most reports I've read
So is Eliza on the receipt or a code in the box?
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Steam Switch FC: 2799-7909-4852
I do not have a gaming PC. I play LoL on a Surface Pro 3, for example haha.
outraged
Dan is DLC
Steam Switch FC: 2799-7909-4852
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
He goddamn better be
Man, after INJ2, this game feels like butter. I forgotten how much I enjoy 3D fighting style of combat. I can see myself dumping a lot of time into this game and I hope the PC community sticks around (or stick around long enough so I can get a PS4 copy for cheap).
Every version of HOLY ORDERS is a jam
But mostly
HOLY ORDERS (BE JUST OR BE DEAD)
SteamID: Baroque And Roll
https://www.youtube.com/watch?v=C_g5oUfAxPQ
Unless ranked is a completely separate ranking system and this kyu/dan thing is more for show.
I'm either a genius or the biggest idiot on the planet, can't decide which.
@Hiryu02 The realest talk. I only got to play 3 games but across all of those rounds I never felt like I dropped something or failed an input because of latency. Everything was as good as the best online experiences I've had in fighting games.
It also runs real nice on my potato of a machine (i5, GTX 660, 8gb of ram) out of the box (game defaulted to medium) so if PC is an option for you then it may be worth checking the specs vs your rig.
The new sets of character challenges can eat a dick.
Man, those Mishimas and their volcanos.
Also I forgot how super hype the Tekken 3 home intro was. The Tekken 5 home intro is still my personal favorite, both for editing and hype generation.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Ed is cool! I just hate his input commands. And whoever the fuck thought that the "easy" character should have a piano input should be taken out back.
I know I wouldn't play it enough to justify it, I don't really play any fighting game enough
But I'm still really mulling it over
Impossible. There's actually a story mode that contains story. That immediately puts it above SFV.
Although I do wish that they'd taken a cue from Guilty Gear's tutorial stuff because that was some good-ass tutorial stuff.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Its out there. Bookmark it, print it out, memorize it before bed.