[Has Been Heroes] Now with free expansion! More heroes, spells, items, level and modes!
What is Has Been Heroes?
Has Been Heroes is on odd game that contains:
The reviews look pretty bad, is it worth my time?
- The lanes of undead walking across the screen ala Plants Vs Zombies
- The random items, maps and difficulty of a Roguelike
- Three heroes take their turns with Active-Time-Battle style cooldowns
- And a core mechanic of matching the number of attacks to the enemy defense that is a bit like a Tetris puzzle game.
Well many people think that once you are past the initial learning curve, it can be very addictive and fun.The Penny Arcade guys think so too.What else is there to know?
The more you get into it the more there is to play with, such as:
Some beginner tips...
- 9 different main characters, spread over 3 classes, and then another 27 variants after that with differing stats and abilities.
- Hundreds of spells and items which make each run unique.
- An elemental system with interesting reactions between the elements
- Tons of different enemies and bosses to fight, often requiring very strategic planning to defeat.
Here's some things that might help the new player:
How about the elemental system?
- The game can be paused at any time. Always do this to plan out the next moves. There's no need to rush.
- Characters can swap lanes only after a melee attack. You can swap as much as possible, so get it just right before unpausing.
- Early on, just focus on stunning the enemy by matching your attacks to their stamina, then landing a powerful blow with the Warrior.
- Visit every possible location on the map before fighting the boss. You'll need the items and money.
- Using the free princess spells can be very powerful. Try casting the Rogues 'Doublestrike' spell multiple times to get 6x, 12x, 24x attacks.
- The bosses can be tough at first, but they all have weaknesses. Many teach specific game mechanics (stunning, freezing, backstabbing, etc).
The elemental system is quite fun to play around with. Here's how things interact...
- Water -> Lightning = Double damage and lightning arcs
- Water -> Wind = Frozen
- Water -> Poison = Nothing as the poison washes off
- Water -> Freeze = Extra long freeze
- Fire -> Lightning = Explosion
- Fire -> Water = Steam which slows enemies down
- Frozen -> Wind = Slides the enemy backwards, stunning the guy behind him.
- Wind = Knocks enemy into air so you can hit the guy behind him
- Fire & Poison = Both damage over time, but if you touch them the debuff travels to you to (unless you are soacked with water)