and while it looked really cool, i wasnt a fan of the cockpit mode in pgr3, or any other racing game, really. using a thumbstick to snap the view around, as opposed to having peripheral vision, just doesnt work for me. i get blindsided by opponents, and clip far to many walls.
I've gotta press on just how awesome the seperations in the tracks are, where you can feel the different heights in the concrete and stuff, and how it actually affects everything. It's really fantastic. That and running into your own bumper 2 laps later.
I kinda want to post the picture from turn 10 of the setup they had, but I dunno if i'd get in shit for it. :P
and while it looked really cool, i wasnt a fan of the cockpit mode in pgr3, or any other racing game, really. using a thumbstick to snap the view around, as opposed to having peripheral vision, just doesnt work for me. i get blindsided by opponents, and clip far to many walls.
I actually got used to playing in the cockpit view in PGR3 - I found it more authentic and in the end, a lot more enjoyable to race that way. However, if I remember correctly, Forza 2 only has the "on the hood" view as far as cockpits go. It simply was too time consuming for them to bother with making a cockpit view for 300+ cars (It took the PGR3 team twice as long to model cars when they decided to include full cockpit views.
If I can use the wheel for both Forza 2 and Live For Speed on PC, I'll be a very happy man. Perhaps it will require that USB adapter for the Wireless 360 controllers?
The wheel works on the PC if you have the little controller dongle, however the Force Feedback does not work at the moment. Microsoft apparently thought it would be a good idea to use a different FFB API than basically every other system (PC, PS2, PS3) out there. I was thinking of getting the MS wheel to replace my Logitech DFP, but since I can't get FFB on the PC I'll just stick with the controller. If they get FFB working I may pick one up though.
If I can use the wheel for both Forza 2 and Live For Speed on PC, I'll be a very happy man. Perhaps it will require that USB adapter for the Wireless 360 controllers?
The wheel works on the PC if you have the little controller dongle, however the Force Feedback does not work at the moment. Microsoft apparently thought it would be a good idea to use a different FFB API than basically every other system (PC, PS2, PS3) out there. I was thinking of getting the MS wheel to replace my Logitech DFP, but since I can't get FFB on the PC I'll just stick with the controller. If they get FFB working I may pick one up though.
I'm more torn up about no Dodge Challenger than the lack of P2P races, but I'm just as geeked about what looks like a much-improved custom paint/livery and tuning selection. The moment I get a '69 Fairlady I'm gonna kit up a version of the BRE 240Z.
The problem with just "turning it off" was that I played pretty much exclusively online. And like I said, they may have patched it so hosts could turn it off, but when I was playing it (for a little while after release) you couldn't. So you could either leave it on, or be at a giant handicap trying to play for real while everyone else stared at a line on the road.
Plus when I stopped playing the game had degenerated into everyone using Enzos all the time.
If they patched it so you could turn the line off, great. But when I was playing you couldn't and it just made multiplayer get boring quickly.
stop sucking.
those driving lines were awful and if you can't beat the kids using it, try harder.
the first batch of these previews all seem to agree that because of the 60fps and the 360 physics per second, that the game feels and handles damn near orgasmically.
Are you sure the "test track" isn't the track out in Nardo? Don't have a copy of Forza on hand to test it but the length of the Nardo track is 7.8mi/12.5km.
Famitsu gave this 9, 9, 9, 9. That's like really fucking good, especially for an American game.
bruin on
0
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited May 2007
I wonder if they focused more on the entire game or just the drifting aspect. Heh heh heh.
OtakuD00D on
0
Triple BBastard of the NorthMARegistered Userregular
edited May 2007
waaaaaaaaaaaant
My dick was hard for Forza 1. I had a fucking blast with the paint, and the virtual infinite possibilities you could come up with using the vinyl system. I will buy this.
They took all the point-to-point races out of this one. I guess they could add them in later as DLC.
DO NOT WANT
Agreed. The point-to-point races were a lot of fun, and it seemed like there was a substantial community that just raced the mountain track downhill again and again. Why drop that content?
(Other than to sell it later separately, of course.)
Also, is there any word on changes to the car customization system? After years of using Paint-like interfaces, I found trying to twist and stretch shapes into pictures pretty aggravating.
I'm also saddened by the fact that the Ferrari Fiorano 599 didn't make it in, unless I missed it on the Wiki list. I watched a special on the 599 last night, and Ferrari actually nabs an angel from heaven, slaps a V-12 on its wings, and sets it free on the asphalt.
Still, I can't wait for this game.
NexusSix on
REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them. At least I can make my car like nice though, hah.
I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them.
I suck at racing games too, but Forza is just so elegant. If you're talking about being awful in multiplayer races, you can always stick with the Class C cars, and just build a C car that drives right just for you. I can't handle the sick power cars in multiplayer, so going with Class C works for me--slower, not as much power, so you can concentrate on your driving and strategy for beating your opponents.
Single player doesn't really matter, because you can just hit restart when you slide an Enzo off of the track on your first hairpin.
NexusSix on
REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
The thing that really got me into GT was the ability to buy the car I actually drive, and start from there. Mod it out, then move up. Do these games have that?
The thing that really got me into GT was the ability to buy the car I actually drive, and start from there. Mod it out, then move up. Do these games have that?
I guess? I don't see how it could work any other way, I don't think I've played any other racing game that did. Forza does do it a little bit differently though...
You start by choosing your home region: Europe, Asia, or North America.
From there, you're given a reasonable amount of starting credits, and given an appropriate choice of cars to your region.. for instance, Fords, Chevys, and Hondas in NA; Audis, Fords, and Peugeots in Europe, and Nissans, Acuras, and Hondas in Japan.
From there, you then do the regular race-to-get-more-credits, where credits allow you to buy more upgrades, new cars, etc.
In Forza 2 it takes that even to a new level. You can do drivetrain swaps even... so take a Ford Focus and turn it into a RWD or AWD car with a ton of HP.
Which is not at all unlike the real world. I have seen some sick RWD Focuses with V8 swaps and then of course there's Ford's WRC Focus and a myriad of other AWD versions.
I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them.
I suck at racing games too, but Forza is just so elegant. If you're talking about being awful in multiplayer races, you can always stick with the Class C cars, and just build a C car that drives right just for you. I can't handle the sick power cars in multiplayer, so going with Class C works for me--slower, not as much power, so you can concentrate on your driving and strategy for beating your opponents.
Single player doesn't really matter, because you can just hit restart when you slide an Enzo off of the track on your first hairpin.
Yep, I'm going to do the same thing! I'l stick with D to B class cars. I find it more enjoyable to race those than the higher speed, purpose built cars. I don't know why but I'm the only one out of my friends that prefer using those.
So the demo is turned me off at first, but it's slowly growing on me. I think a big part of it is that the one included track is exceedingly boring. The hype made me think that maybe this game would be the one that forced me to buy a 360, but now I'm thinking probably not after playing the demo, and especially not after what I had to spend on car repairs. Right now I'm content to play GT4 and see if there's a 360 price drop looming. :P
Posts
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
and while it looked really cool, i wasnt a fan of the cockpit mode in pgr3, or any other racing game, really. using a thumbstick to snap the view around, as opposed to having peripheral vision, just doesnt work for me. i get blindsided by opponents, and clip far to many walls.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
I kinda want to post the picture from turn 10 of the setup they had, but I dunno if i'd get in shit for it. :P
I actually got used to playing in the cockpit view in PGR3 - I found it more authentic and in the end, a lot more enjoyable to race that way. However, if I remember correctly, Forza 2 only has the "on the hood" view as far as cockpits go. It simply was too time consuming for them to bother with making a cockpit view for 300+ cars (It took the PGR3 team twice as long to model cars when they decided to include full cockpit views.
I'd definitely prefer PGR3-style cockpit view, but that'll do.
See how many books I've read so far in 2010
The wheel works on the PC if you have the little controller dongle, however the Force Feedback does not work at the moment. Microsoft apparently thought it would be a good idea to use a different FFB API than basically every other system (PC, PS2, PS3) out there. I was thinking of getting the MS wheel to replace my Logitech DFP, but since I can't get FFB on the PC I'll just stick with the controller. If they get FFB working I may pick one up though.
They took all the point-to-point races out of this one. I guess they could add them in later as DLC.
DO NOT WANT
I'M A TWITTER SHITTER
http://xboxyde.com/news_4286_en.html
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
stop sucking.
those driving lines were awful and if you can't beat the kids using it, try harder.
PSN: super_emu
Xbox360 Gamertag: Emuchop
I'm praying that they will make a p2p part of downloadable content.
PSN: super_emu
Xbox360 Gamertag: Emuchop
http://xbox360.ign.com/articles/785/785649p1.html
the first batch of these previews all seem to agree that because of the 60fps and the 360 physics per second, that the game feels and handles damn near orgasmically.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Okay.
EDIT: (shit)
and until i play the demo, i can only assume that the control with the wheel is as amazing as theyre all saying it is.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Here follows a link to the official Forza forums, be warned:
http://forums.forzamotorsport.net/forums/thread/128667.aspx
My dick was hard for Forza 1. I had a fucking blast with the paint, and the virtual infinite possibilities you could come up with using the vinyl system. I will buy this.
Agreed. The point-to-point races were a lot of fun, and it seemed like there was a substantial community that just raced the mountain track downhill again and again. Why drop that content?
(Other than to sell it later separately, of course.)
Also, is there any word on changes to the car customization system? After years of using Paint-like interfaces, I found trying to twist and stretch shapes into pictures pretty aggravating.
I'm also saddened by the fact that the Ferrari Fiorano 599 didn't make it in, unless I missed it on the Wiki list. I watched a special on the 599 last night, and Ferrari actually nabs an angel from heaven, slaps a V-12 on its wings, and sets it free on the asphalt.
Still, I can't wait for this game.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
But, am I the only one that feels every time that these driving simulators miss out on some really sweet cars?
'69 Sunoco Z28 Camaro
'69 Yenko 427 Camaro
The new sexy Camaro concept
(I like Camaros)
Also:
Ariel Atom
Ultima GTR
Ferrari 599
Caterham 7 (So I guess, any Caterham)
Older Bimmers
etc.
Although, I will say that I'm pleased to see this list isn't along the lines of GT4's list. Honestly, how many Skylines do we need in 1 game?
Over nine thousand.
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I suck at racing games too, but Forza is just so elegant. If you're talking about being awful in multiplayer races, you can always stick with the Class C cars, and just build a C car that drives right just for you. I can't handle the sick power cars in multiplayer, so going with Class C works for me--slower, not as much power, so you can concentrate on your driving and strategy for beating your opponents.
Single player doesn't really matter, because you can just hit restart when you slide an Enzo off of the track on your first hairpin.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
I guess? I don't see how it could work any other way, I don't think I've played any other racing game that did. Forza does do it a little bit differently though...
You start by choosing your home region: Europe, Asia, or North America.
From there, you're given a reasonable amount of starting credits, and given an appropriate choice of cars to your region.. for instance, Fords, Chevys, and Hondas in NA; Audis, Fords, and Peugeots in Europe, and Nissans, Acuras, and Hondas in Japan.
From there, you then do the regular race-to-get-more-credits, where credits allow you to buy more upgrades, new cars, etc.
I'M A TWITTER SHITTER
Which is not at all unlike the real world. I have seen some sick RWD Focuses with V8 swaps and then of course there's Ford's WRC Focus and a myriad of other AWD versions.
Yep, I'm going to do the same thing! I'l stick with D to B class cars. I find it more enjoyable to race those than the higher speed, purpose built cars. I don't know why but I'm the only one out of my friends that prefer using those.