Forza 2

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  • chasmchasm Ill-tempered Texan Registered User regular
    edited May 2007
    Yes, just not as detailed as in PGR3.

    chasm on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    awesome, pola.

    and while it looked really cool, i wasnt a fan of the cockpit mode in pgr3, or any other racing game, really. using a thumbstick to snap the view around, as opposed to having peripheral vision, just doesnt work for me. i get blindsided by opponents, and clip far to many walls.

    BaronVonSnakPak on
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  • PolagoPolago Registered User regular
    edited May 2007
    I've gotta press on just how awesome the seperations in the tracks are, where you can feel the different heights in the concrete and stuff, and how it actually affects everything. It's really fantastic. That and running into your own bumper 2 laps later. :D

    I kinda want to post the picture from turn 10 of the setup they had, but I dunno if i'd get in shit for it. :P

    Polago on
  • davidbarrydavidbarry Registered User regular
    edited May 2007
    awesome, pola.

    and while it looked really cool, i wasnt a fan of the cockpit mode in pgr3, or any other racing game, really. using a thumbstick to snap the view around, as opposed to having peripheral vision, just doesnt work for me. i get blindsided by opponents, and clip far to many walls.

    I actually got used to playing in the cockpit view in PGR3 - I found it more authentic and in the end, a lot more enjoyable to race that way. However, if I remember correctly, Forza 2 only has the "on the hood" view as far as cockpits go. It simply was too time consuming for them to bother with making a cockpit view for 300+ cars (It took the PGR3 team twice as long to model cars when they decided to include full cockpit views.

    davidbarry on
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  • SageinaRageSageinaRage Registered User regular
    edited May 2007
    This is sounding totally awesome, and I never got into Gran Turismo or any other sim racers.

    SageinaRage on
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  • bruinbruin Registered User regular
    edited May 2007
    The closest thing to cockpit view in Forza 2 is hood cam, like this -

    1177638261.jpg

    I'd definitely prefer PGR3-style cockpit view, but that'll do.

    bruin on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited May 2007
    I hope they have at least one or two more mountain courses like 1's. Otherwise... Well, shit.

    OtakuD00D on
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  • clsCorwinclsCorwin Registered User regular
    edited May 2007
    Woo S14

    clsCorwin on
  • Sword of LuckSword of Luck Registered User regular
    edited May 2007
    davidbarry wrote: »
    If I can use the wheel for both Forza 2 and Live For Speed on PC, I'll be a very happy man. Perhaps it will require that USB adapter for the Wireless 360 controllers?

    The wheel works on the PC if you have the little controller dongle, however the Force Feedback does not work at the moment. Microsoft apparently thought it would be a good idea to use a different FFB API than basically every other system (PC, PS2, PS3) out there. I was thinking of getting the MS wheel to replace my Logitech DFP, but since I can't get FFB on the PC I'll just stick with the controller. If they get FFB working I may pick one up though.

    OtakuD00D wrote: »
    I hope they have at least one or two more mountain courses like 1's. Otherwise... Well, shit.

    They took all the point-to-point races out of this one. I guess they could add them in later as DLC.

    Sword of Luck on
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  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited May 2007
    So apparently I had $5 down on Chocobo Tales. I shall easily shift that reservation to this.

    Dusda on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited May 2007
    davidbarry wrote: »
    If I can use the wheel for both Forza 2 and Live For Speed on PC, I'll be a very happy man. Perhaps it will require that USB adapter for the Wireless 360 controllers?

    The wheel works on the PC if you have the little controller dongle, however the Force Feedback does not work at the moment. Microsoft apparently thought it would be a good idea to use a different FFB API than basically every other system (PC, PS2, PS3) out there. I was thinking of getting the MS wheel to replace my Logitech DFP, but since I can't get FFB on the PC I'll just stick with the controller. If they get FFB working I may pick one up though.

    OtakuD00D wrote: »
    I hope they have at least one or two more mountain courses like 1's. Otherwise... Well, shit.

    They took all the point-to-point races out of this one. I guess they could add them in later as DLC.

    DO NOT WANT

    OtakuD00D on
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  • Recoil42Recoil42 Registered User regular
    edited May 2007
    Yeah, I'm pretty :/ about the lack of point to point races, too. The mountain & japan courses were my two favorites from the last game.

    Recoil42 on
  • StupornautStupornaut Registered User regular
    edited May 2007
    I'm more torn up about no Dodge Challenger than the lack of P2P races, but I'm just as geeked about what looks like a much-improved custom paint/livery and tuning selection. The moment I get a '69 Fairlady I'm gonna kit up a version of the BRE 240Z.

    Stupornaut on

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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    whole bunch of new screen shots, and first impressions.

    http://xboxyde.com/news_4286_en.html

    BaronVonSnakPak on
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  • scootchscootch Registered User regular
    edited May 2007
    FightTest wrote: »
    The problem with just "turning it off" was that I played pretty much exclusively online. And like I said, they may have patched it so hosts could turn it off, but when I was playing it (for a little while after release) you couldn't. So you could either leave it on, or be at a giant handicap trying to play for real while everyone else stared at a line on the road.

    Plus when I stopped playing the game had degenerated into everyone using Enzos all the time.

    If they patched it so you could turn the line off, great. But when I was playing you couldn't and it just made multiplayer get boring quickly.

    stop sucking.
    those driving lines were awful and if you can't beat the kids using it, try harder.

    scootch on
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  • scootchscootch Registered User regular
    edited May 2007
    Recoil42 wrote: »
    Yeah, I'm pretty :/ about the lack of point to point races, too. The mountain & japan courses were my two favorites from the last game.


    I'm praying that they will make a p2p part of downloadable content.

    scootch on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    new ign australia hands-on preview:

    http://xbox360.ign.com/articles/785/785649p1.html

    the first batch of these previews all seem to agree that because of the 60fps and the 360 physics per second, that the game feels and handles damn near orgasmically.

    BaronVonSnakPak on
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  • freshmasterfreshfreshmasterfresh Registered User regular
    edited May 2007
    I loathe waiting. Maybe I should save up for a steering wheel.

    freshmasterfresh on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    do it.

    BaronVonSnakPak on
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  • freshmasterfreshfreshmasterfresh Registered User regular
    edited May 2007
    Dude.

    Okay.

    EDIT: (shit)

    freshmasterfresh on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited May 2007
    to me it was a no brainer, considering how many quality racing games are coming out this year.

    and until i play the demo, i can only assume that the control with the wheel is as amazing as theyre all saying it is.

    BaronVonSnakPak on
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  • smallmouthsmallmouth Registered User regular
    edited May 2007
    Forza 2 was going to sell the 360 for me. But I'm bummed by the lack of real life tracks—especially even less than the first game. :(

    smallmouth on
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  • KrikeeKrikee Registered User regular
    edited May 2007
    Are you sure the "test track" isn't the track out in Nardo? Don't have a copy of Forza on hand to test it but the length of the Nardo track is 7.8mi/12.5km.

    Krikee on
  • chasmchasm Ill-tempered Texan Registered User regular
    edited May 2007
    Just a heads-up...Che's hinting that the demo will be released on Live tomorrow AM: http://forums.forzamotorsport.net/forums/post/127410.aspx

    chasm on
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  • dylmandylman Registered User regular
    edited May 2007
    Demo to be released 2AM EST apparently...

    Here follows a link to the official Forza forums, be warned:
    http://forums.forzamotorsport.net/forums/thread/128667.aspx

    dylman on
  • bruinbruin Registered User regular
    edited May 2007
    Famitsu gave this 9, 9, 9, 9. That's like really fucking good, especially for an American game.

    bruin on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited May 2007
    I wonder if they focused more on the entire game or just the drifting aspect. Heh heh heh.

    OtakuD00D on
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  • Triple BTriple B Bastard of the North MARegistered User regular
    edited May 2007
    waaaaaaaaaaaant

    My dick was hard for Forza 1. I had a fucking blast with the paint, and the virtual infinite possibilities you could come up with using the vinyl system. I will buy this.

    Triple B on
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  • bongibongi regular
    edited May 2007
    when is the demo out for us mere silver proles?

    bongi on
  • MagisterialMagisterial Registered User regular
    edited May 2007
    OtakuD00D wrote: »
    They took all the point-to-point races out of this one. I guess they could add them in later as DLC.

    DO NOT WANT

    Agreed. The point-to-point races were a lot of fun, and it seemed like there was a substantial community that just raced the mountain track downhill again and again. Why drop that content?

    (Other than to sell it later separately, of course.)

    Also, is there any word on changes to the car customization system? After years of using Paint-like interfaces, I found trying to twist and stretch shapes into pictures pretty aggravating.

    Magisterial on
  • NexusSixNexusSix Registered User regular
    edited May 2007
    Point-to-point gone? Arggggghhhhhhh!!!!!!!!! :x

    I'm also saddened by the fact that the Ferrari Fiorano 599 didn't make it in, unless I missed it on the Wiki list. I watched a special on the 599 last night, and Ferrari actually nabs an angel from heaven, slaps a V-12 on its wings, and sets it free on the asphalt.

    Still, I can't wait for this game.

    NexusSix on
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  • GooeyGooey (\/)┌¶─¶┐(\/) pinch pinchRegistered User regular
    edited May 2007
    This game is bought so hard.

    But, am I the only one that feels every time that these driving simulators miss out on some really sweet cars?

    '69 Sunoco Z28 Camaro
    '69 Yenko 427 Camaro
    The new sexy Camaro concept
    (I like Camaros)

    Also:

    Ariel Atom
    Ultima GTR
    Ferrari 599
    Caterham 7 (So I guess, any Caterham)
    Older Bimmers
    etc.

    Although, I will say that I'm pleased to see this list isn't along the lines of GT4's list. Honestly, how many Skylines do we need in 1 game?

    Gooey on
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  • DashuiDashui Registered User regular
    edited May 2007
    Gooey wrote: »
    Although, I will say that I'm pleased to see this list isn't along the lines of GT4's list. Honestly, how many Skylines do we need in 1 game?

    Over nine thousand.

    Dashui on
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  • saikocatsaikocat London, UKRegistered User regular
    edited May 2007
    I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them. At least I can make my car like nice though, hah.

    saikocat on
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  • NexusSixNexusSix Registered User regular
    edited May 2007
    saikocat wrote: »
    I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them.

    I suck at racing games too, but Forza is just so elegant. If you're talking about being awful in multiplayer races, you can always stick with the Class C cars, and just build a C car that drives right just for you. I can't handle the sick power cars in multiplayer, so going with Class C works for me--slower, not as much power, so you can concentrate on your driving and strategy for beating your opponents.

    Single player doesn't really matter, because you can just hit restart when you slide an Enzo off of the track on your first hairpin.

    NexusSix on
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  • FallingmanFallingman Registered User regular
    edited May 2007
    The thing that really got me into GT was the ability to buy the car I actually drive, and start from there. Mod it out, then move up. Do these games have that?

    Fallingman on
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  • Recoil42Recoil42 Registered User regular
    edited May 2007
    Fallingman wrote: »
    The thing that really got me into GT was the ability to buy the car I actually drive, and start from there. Mod it out, then move up. Do these games have that?

    I guess? I don't see how it could work any other way, I don't think I've played any other racing game that did. Forza does do it a little bit differently though...

    You start by choosing your home region: Europe, Asia, or North America.

    From there, you're given a reasonable amount of starting credits, and given an appropriate choice of cars to your region.. for instance, Fords, Chevys, and Hondas in NA; Audis, Fords, and Peugeots in Europe, and Nissans, Acuras, and Hondas in Japan.

    From there, you then do the regular race-to-get-more-credits, where credits allow you to buy more upgrades, new cars, etc.

    Recoil42 on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited May 2007
    In Forza 2 it takes that even to a new level. You can do drivetrain swaps even... so take a Ford Focus and turn it into a RWD or AWD car with a ton of HP.

    Which is not at all unlike the real world. I have seen some sick RWD Focuses with V8 swaps and then of course there's Ford's WRC Focus and a myriad of other AWD versions.

    FaceballMcDougal on
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  • MerovingiMerovingi regular
    edited May 2007
    NexusSix wrote: »
    saikocat wrote: »
    I like Forza and I no doubt will like Forza 2, but I wish I could like them more. The problem is I'm awful at them.

    I suck at racing games too, but Forza is just so elegant. If you're talking about being awful in multiplayer races, you can always stick with the Class C cars, and just build a C car that drives right just for you. I can't handle the sick power cars in multiplayer, so going with Class C works for me--slower, not as much power, so you can concentrate on your driving and strategy for beating your opponents.

    Single player doesn't really matter, because you can just hit restart when you slide an Enzo off of the track on your first hairpin.

    Yep, I'm going to do the same thing! I'l stick with D to B class cars. I find it more enjoyable to race those than the higher speed, purpose built cars. I don't know why but I'm the only one out of my friends that prefer using those.

    Merovingi on
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  • mausmalonemausmalone Registered User regular
    edited May 2007
    So the demo is turned me off at first, but it's slowly growing on me. I think a big part of it is that the one included track is exceedingly boring. The hype made me think that maybe this game would be the one that forced me to buy a 360, but now I'm thinking probably not after playing the demo, and especially not after what I had to spend on car repairs. Right now I'm content to play GT4 and see if there's a 360 price drop looming. :P

    mausmalone on
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