I've no idea what you're banging on about. You seemed to imply you needed to save up to buy replacement tires due to wear in GT. You don't. Tire wear in GT is only modelled in a single race, it resets each race so, say, if you buy racing slicks they're as good in the fifth race as they were in the first, you don't need to re-buy replacement racing slicks
Not to mention you didn't have to have a new set of tires for each time you pitted. And if you never pitted, well...yeah.
24 Hours of Nurburgring OHMYGOD. Sorry, I'm having flashbacks...Le Mans on the old AND new tracks HELPME OHGOD.
Ah, right, yeah, well that and I really disliked Forza 1. I hoped the demo would prove they sorted some of the issues I had with it, but it hasn't as far as I can see.
I'm going to rent the full release to make sure but I'm not hopeful
what i was banging on about is the fact that yeah there maybe hundreds of cars, but winning enough money to unlock a decent fraction of that list takes waaaaaaaaaay tooooooooooo loooooooooong.
the tire quip was just saying that everything costs alot in the game, and money is not easily (as far as time tables goes) won.
one thing that annoys me about Forza (even though i do like it), is the reflections. I noticed it in both 1, and the demo of 2, how the reflections on the car seem to stutter. Like when you cross the start-finish line, the stuff out over the track seems to flicker across the surface of the car, rather than move smoothly with the rest of the frames.
In NFS3 you could basically go anywhere you wanted to in the track, so each track was really open-ended and you could roam around with friends finding crazy jumps to do. Very similar to Test Drive 3 (so..freaking...awesome). Not only that, but pursuit mode on those open-ended tracks is what made it fun. Also, If you got into a crash and got spinned around in the air a bit, you could keep driving as long as you landed in four wheels (again, a lot of fun to be had, unlike burnout, in which the tracks are "on rails" and when you crash the game goes into a cutscen, kind of)). Is there anything like this in the current generation of consoles?
Are GT's version of a tutorial. They aren't nearly as bad as people here make them out to be.
If you already knew what you were doing in GT4, then it's probably because you already played GT3, and you can transfer licenses and up to 1 million credits (enough to buy almost any car you want). From there it took maybe 20 minutes to open up a 2 race circuit that gets you 250,000 credits every single time you beat it, which you can actually manage to do with a starter car that's been minimally modified.
I could start a new game of GT4 and have a million credits and all my licenses inside of an hour. And it's not like I'm really all that great at it either. After that I never have to worry about licenses again. So I don't see what the big hassle is.
Personally I always liked the cost of cars in GT because I thought it added to the challenge. But even with their "high" cost I have easily over 75 cars in my garage. And that's after selling ones I didn't like.
Are GT's version of a tutorial. They aren't nearly as bad as people here make them out to be.
If you already knew what you were doing in GT4, then it's probably because you already played GT3, and you can transfer licenses and up to 1 million credits (enough to buy almost any car you want). From there it took maybe 20 minutes to open up a 2 race circuit that gets you 250,000 credits every single time you beat it, which you can actually manage to do with a starter car that's been minimally modified.
I could start a new game of GT4 and have a million credits and all my licenses inside of an hour. And it's not like I'm really all that great at it either. After that I never have to worry about licenses again. So I don't see what the big hassle is.
Personally I always liked the cost of cars in GT because I thought it added to the challenge. But even with their "high" cost I have easily over 75 cars in my garage. And that's after selling ones I didn't like.
yah and thats an hour of absolute boredom. thats not what I want from a game I just paid $50 on.
Ah, right, yeah, well that and I really disliked Forza 1. I hoped the demo would prove they sorted some of the issues I had with it, but it hasn't as far as I can see.
I'm going to rent the full release to make sure but I'm not hopeful
what issues did they not improve enough on?
I think the artificial limitation of having to choose a region is dumb and it really pisses me off, the physics engine is almost over-finnicky and feels to me like an exaggeration on reality, things look and feel a little too 'plasticy' to me, I don't get the feeling that the way the car interacts with the track is consistent and it feels like there's some rubberbanding going on in the opponent AI - I've read the developers deny this, but, if the AI doesn't push as hard if I'm not in front and backs off then that's rubberbanding by any other name.
I know I'm being picky, but I just don;t enjoy the driving experience in Forza, Forza 2 seems to have tweaked things in the wrong direction for me.
the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
That was me .... and yes I know they do dip forward, but it's much more noticeable in GT4. More noticeable than GT3, in fact. It's something they exaggerated in order to make you feel the braking more, and I dig it.
The camera in car seems to almost double the body roll ... so if the camera's tilted 15 degrees in one direction, then the car's probably tilted about 7 degrees in the same direction. I cited it as one of those things that I had to get used to to play GT4 that just seems normal now.
I mentioned this too in the demo thread. I didn't say Forza doesn't dip, but like mausmalone said, it's more pronounced in GT and feels better as a result. Enthusia goes even further and includes a shadowbox around the screen to show you where the weight of the car is. I wouldn't say Enthusia is a better game than either Forza or GT, but it's definitely an interesting idea.
I have a hard time saying which I prefer—there's things I like and don't like about both. Currently GT4 edges out Forza because of the number of real life tracks. The immense car list is nice too. But the one subtractor from GT4' s "over 700 cars" isn't every iteration of the Nissan Skyline in existence, it's the lack of Ferrari. It's like buying someone a dozen doughnuts and eating the couple with sprinkles before giving them the rest. They're happy for free doughnuts, but damn, no sprinkles. . .
Pretty bad... I was particularly put off by the comments regarding the visuals (and sound)... I think the game looks great. Tomorrow cannot get here soon enough!
Figure this might be the best place to ask this...
I have an xbox 360 and have played the forza demo. While it is cool, I'm looking towards a more "arcadey" experience, but I tried Burnout 3 on the xbox and it's TOO arcadey...so I'm looking for more of a balance.
The most fun I've ever had with a driving game was in Need for Speed 3: Hot Pursuit for the PC, mostly because of the excellent multiplayer (pursuit mode with spikes ftw) and a great balance between a good driving sim without being too serious. Plus, the tracks were a lot of fun, with lots of alternate paths and great surreal images. Last I heard the need for speed series was now doing street racing type of things, with story and general pimpery, so that's a big no.
So, my dear PA community, what am I looking for? preferably for the 360.
Crap load of fun, way better handling "feeling" than TDU, and still the most beautiful game on the 360.
TDU is a great game too, but they're no match in terms of "arcadey" style really. Where TDU shines is it's landscape, and car collection -- the entire game takes place on one of the hawaii islands. Like, the entire island, no borders, accurately recreated with GPS. And you just drive around the island, looking for races. It's pretty damn neat. The car collection wins because they just keep putting them up. Seriously, every few weeks there's new cars on the XBL marketplace.
Pretty bad... I was particularly put off by the comments regarding the visuals (and sound)... I think the game looks great. Tomorrow cannot get here soon enough!
Yeah, TeamXbox has terrible writers. I posted it because there were only two reviews for the game before, and I dunno, it's a good score.
In NFS3 you could basically go anywhere you wanted to in the track, so each track was really open-ended and you could roam around with friends finding crazy jumps to do. Very similar to Test Drive 3 (so..freaking...awesome). Not only that, but pursuit mode on those open-ended tracks is what made it fun. Also, If you got into a crash and got spinned around in the air a bit, you could keep driving as long as you landed in four wheels (again, a lot of fun to be had, unlike burnout, in which the tracks are "on rails" and when you crash the game goes into a cutscen, kind of)). Is there anything like this in the current generation of consoles?
In NFS3 you could basically go anywhere you wanted to in the track, so each track was really open-ended and you could roam around with friends finding crazy jumps to do. Very similar to Test Drive 3 (so..freaking...awesome). Not only that, but pursuit mode on those open-ended tracks is what made it fun. Also, If you got into a crash and got spinned around in the air a bit, you could keep driving as long as you landed in four wheels (again, a lot of fun to be had, unlike burnout, in which the tracks are "on rails" and when you crash the game goes into a cutscen, kind of)). Is there anything like this in the current generation of consoles?
Test Drive Unlimited pretty much does almost all of that.
Other than that.. Fraggle, although he was joking, was actually right, in my opinion. Crackdown actually does do all of that. The only issue with crackdown is that it's two players only.
Wow. The game's not even out yet! Fuck. Hm. I wonder if there's an option to import images. o_o
1) It is, in Japan. Those cars are all made by Japanese players.
2) No, there is not. All the above are made with only simple shapes -- circles, ovals, rectangles, triangles, teardrops, etc.
Wow. The game's not even out yet! Fuck. Hm. I wonder if there's an option to import images. o_o
1) It is, in Japan. Those cars are all made by Japanese players.
2) No, there is not. All the above are made with only simple shapes -- circles, ovals, rectangles, triangles, teardrops, etc.
i... oh my. I was thinking that they'd just imported images and wrapped them nicely.. that's insane.
I flatly refuse to believe those were done with simple shapes. those have to be imported images (or just photoshopped)
i'd easily believe those were done with simple shapes.
my friend and i made a car with yoda and the emperor from the clone wars cartoons using simple shapes, and forza 2 has an insane amount of layers you can work with compared to the first game.
It is true, those are actual liveries done in the game livery editor. The Japanese got the game released a few days ago, and they've been pumping out liveries and putting them on the Auction House like CRAZY.
The editor supports something like 2000 layers on your car, and provides pages and pages of basic geometric shapes and more complex designs pre-built in. Its a simple process of resizing, shape, skewing the various shapes to make those designs, you just need to be artistically inclined to do it.
I'm not, but a very talented friend of mine painted up my livery. Its a badass sunset silhouette that came out exactly as I wanted. It took him, oh, 45 minutes to do? Now that he has mastered the tools, we're going to make something more complex in the coming week, mostly likely a Dr. Doom mobile.
I'll get a picture of my car online and try and post it shortly.
MechaJeff on
Pokemon Pearl
Trainer Name: Jeff Friend Code: 5369 6878 3968
The car is painted with a combination paint that changes color depending on how you look at the car, so it sort of transitions from a bronzed sunset to a darker nighttime depending on your view, etc and blended with some gradients.
Uploading to the Forza site from in game sorta compresses the images into a not so high quality jpeg, so believe me when I say the game looks WAY better on screen than these images suggest.
Side view.
Rear view, showing the sunset on the back bumper.
Top view, showing the moon and starfield.
MechaJeff on
Pokemon Pearl
Trainer Name: Jeff Friend Code: 5369 6878 3968
Posts
Not to mention you didn't have to have a new set of tires for each time you pitted. And if you never pitted, well...yeah.
24 Hours of Nurburgring OHMYGOD. Sorry, I'm having flashbacks...Le Mans on the old AND new tracks HELPME OHGOD.
the tire quip was just saying that everything costs alot in the game, and money is not easily (as far as time tables goes) won.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
driving liscenses.
In NFS3 you could basically go anywhere you wanted to in the track, so each track was really open-ended and you could roam around with friends finding crazy jumps to do. Very similar to Test Drive 3 (so..freaking...awesome). Not only that, but pursuit mode on those open-ended tracks is what made it fun. Also, If you got into a crash and got spinned around in the air a bit, you could keep driving as long as you landed in four wheels (again, a lot of fun to be had, unlike burnout, in which the tracks are "on rails" and when you crash the game goes into a cutscen, kind of)). Is there anything like this in the current generation of consoles?
Are GT's version of a tutorial. They aren't nearly as bad as people here make them out to be.
If you already knew what you were doing in GT4, then it's probably because you already played GT3, and you can transfer licenses and up to 1 million credits (enough to buy almost any car you want). From there it took maybe 20 minutes to open up a 2 race circuit that gets you 250,000 credits every single time you beat it, which you can actually manage to do with a starter car that's been minimally modified.
I could start a new game of GT4 and have a million credits and all my licenses inside of an hour. And it's not like I'm really all that great at it either. After that I never have to worry about licenses again. So I don't see what the big hassle is.
Personally I always liked the cost of cars in GT because I thought it added to the challenge. But even with their "high" cost I have easily over 75 cars in my garage. And that's after selling ones I didn't like.
yah and thats an hour of absolute boredom. thats not what I want from a game I just paid $50 on.
PSN: super_emu
Xbox360 Gamertag: Emuchop
I think the artificial limitation of having to choose a region is dumb and it really pisses me off, the physics engine is almost over-finnicky and feels to me like an exaggeration on reality, things look and feel a little too 'plasticy' to me, I don't get the feeling that the way the car interacts with the track is consistent and it feels like there's some rubberbanding going on in the opponent AI - I've read the developers deny this, but, if the AI doesn't push as hard if I'm not in front and backs off then that's rubberbanding by any other name.
I know I'm being picky, but I just don;t enjoy the driving experience in Forza, Forza 2 seems to have tweaked things in the wrong direction for me.
Then get 4 ... it controls better, looks better, has network play, is dirt cheap, and you won't have to do any license tests.
and you have to do the license tests.. even with gt3 files.. you sure you played gt4 before?
PSN: super_emu
Xbox360 Gamertag: Emuchop
how is that an artificial limitation?
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
License test tranfers: http://cheats.ign.com/ob2/068/489/489327.html
And I've played it on a network and it's fucking wonderful.
I've logged more hours in GT4 than is probably healthy.
http://reviews.teamxbox.com/xbox-360/1330/Forza-Motorsport-2/p1/
9.7 gameplay
9.9 longevity
then i'm.. right!
I mentioned this too in the demo thread. I didn't say Forza doesn't dip, but like mausmalone said, it's more pronounced in GT and feels better as a result. Enthusia goes even further and includes a shadowbox around the screen to show you where the weight of the car is. I wouldn't say Enthusia is a better game than either Forza or GT, but it's definitely an interesting idea.
I have a hard time saying which I prefer—there's things I like and don't like about both. Currently GT4 edges out Forza because of the number of real life tracks. The immense car list is nice too. But the one subtractor from GT4' s "over 700 cars" isn't every iteration of the Nissan Skyline in existence, it's the lack of Ferrari. It's like buying someone a dozen doughnuts and eating the couple with sprinkles before giving them the rest. They're happy for free doughnuts, but damn, no sprinkles. . .
...was it just me or was that a horrible review?
Pretty bad... I was particularly put off by the comments regarding the visuals (and sound)... I think the game looks great. Tomorrow cannot get here soon enough!
Definitely PGR3.
http://www.gametrailers.com/umwatcher.php?id=2618
http://download.gametrailers.com/gt_vault/t_pgr3_vr_gt.mov / http://download.gametrailers.com/gt_vault/t_pgr3_vr_gt.wmv
Crap load of fun, way better handling "feeling" than TDU, and still the most beautiful game on the 360.
TDU is a great game too, but they're no match in terms of "arcadey" style really. Where TDU shines is it's landscape, and car collection -- the entire game takes place on one of the hawaii islands. Like, the entire island, no borders, accurately recreated with GPS. And you just drive around the island, looking for races. It's pretty damn neat. The car collection wins because they just keep putting them up. Seriously, every few weeks there's new cars on the XBL marketplace.
I'M A TWITTER SHITTER
Yeah, TeamXbox has terrible writers. I posted it because there were only two reviews for the game before, and I dunno, it's a good score.
Um...
Crackdown?
LOTS OF LARGE IMAGES
bingo, bongi
spot on
Test Drive Unlimited pretty much does almost all of that.
http://www.gametrailers.com/umwatcher.php?id=12925
Other than that.. Fraggle, although he was joking, was actually right, in my opinion. Crackdown actually does do all of that. The only issue with crackdown is that it's two players only.
I'M A TWITTER SHITTER
1) It is, in Japan. Those cars are all made by Japanese players.
2) No, there is not. All the above are made with only simple shapes -- circles, ovals, rectangles, triangles, teardrops, etc.
I'M A TWITTER SHITTER
i... oh my. I was thinking that they'd just imported images and wrapped them nicely.. that's insane.
Guess, I need to play the demo tonight. Maybe its time to trade in some older games.
XD
I'M A TWITTER SHITTER
yeah, i have no doubt when my 3 year old sees this, and his love of cars, and watching daddy play racing games, that i will have no choice......
you can only transfer a and b license, you still have to do the rest of the license test.
and as for network play, I misunderstood, you mean local.
PSN: super_emu
Xbox360 Gamertag: Emuchop
i'd easily believe those were done with simple shapes.
my friend and i made a car with yoda and the emperor from the clone wars cartoons using simple shapes, and forza 2 has an insane amount of layers you can work with compared to the first game.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
The editor supports something like 2000 layers on your car, and provides pages and pages of basic geometric shapes and more complex designs pre-built in. Its a simple process of resizing, shape, skewing the various shapes to make those designs, you just need to be artistically inclined to do it.
I'm not, but a very talented friend of mine painted up my livery. Its a badass sunset silhouette that came out exactly as I wanted. It took him, oh, 45 minutes to do? Now that he has mastered the tools, we're going to make something more complex in the coming week, mostly likely a Dr. Doom mobile.
I'll get a picture of my car online and try and post it shortly.
Trainer Name: Jeff
Friend Code: 5369 6878 3968
Uploading to the Forza site from in game sorta compresses the images into a not so high quality jpeg, so believe me when I say the game looks WAY better on screen than these images suggest.
Side view.
Rear view, showing the sunset on the back bumper.
Top view, showing the moon and starfield.
Trainer Name: Jeff
Friend Code: 5369 6878 3968