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[Overwatch 11.0] Moira, new Support Healer and new map announced!

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    HamHamJ wrote: »
    sanstodo wrote: »
    People will exploit any system. I just wish that shit wouldn't happen. It's a human issue rather than a system issue, imho. Wish those people didn't do shit like that tho.

    Well yeah, but there are always way to minimize what shitty people can do. Right now, the only way the system would make it more rewarding for trolls is if they could screw over both teams instead of just their own. One player being able to regularly screw over almost half the players in a game is a pretty damned stupid system.

    They can literally only do that 6 times before being banned for the rest of the season.

    Only if they quit outright, though. There's no way at all to avoid people who are out for a night of tanking games to derank, simply flat-out fuck people over for fun, or completely ignore anything needed to win so they can play the exact same character every game.

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I don't think I like Torbjorn insta-locks on KOTH maps

    even when we manage to win

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Last night I solo queue'd matchmaking in a crazy 6/0 streak to platinum. Guess I'm done for the season :so_raven:

  • ArcTangentArcTangent Registered User regular
    I don't think I like Torbjorn insta-locks on KOTH maps

    even when we manage to win

    The trick is that almost all Torbs are godawful, typically some combination of having no idea where good places to put their turrets are, and thinking that they're supposed to babysit them.

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  • BionicPenguinBionicPenguin Registered User regular
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    Anyone got tips for Hanamura specifically? More precisely, getting through the choke on attack when the enemy team is cheesing it with both Sym and Torb and a bunch of shields to prevent picks, but tips for defense would be appreciated too.

    I despise 2CP maps in general, but Hanamura is the only map in comp I dread playing. My winrate on that map is abysmal.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    I now have trolls in 3 of four games. This just isn't fun anymore.

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  • KanaKana Registered User regular
    Dac Vin wrote: »
    Anyone got tips for Hanamura specifically? More precisely, getting through the choke on attack when the enemy team is cheesing it with both Sym and Torb and a bunch of shields to prevent picks, but tips for defense would be appreciated too.

    I despise 2CP maps in general, but Hanamura is the only map in comp I dread playing. My winrate on that map is abysmal.

    Junkrat and Bastion are both really good and simple ways of busting down shields if the defenders are trying to hold a choke. Reaper is also good at applying frontline pressure nowadays. And since the defenders have builders, they're not very good at dealing out shield damage themselves, so you can just gradually just start forcing them out of space. Builders are good at punishing mistakes, but not so hot if the enemy team is patient.

    Sombra is also pretty effective against shield-heavy comps. Hack the big healthkits near the choke on 1st point, or the healthkit on top right on 2nd point, have your tanks farm damage and then heal up at the station and you can get ults ridiculously fast. Then just drop an emp into the middle of them and dive.

    On the second point, sometimes it's best to just play for one tick of capture at a time. If you can't get through the enemy's defenses on top right because they're all up there, just dive quickly onto the point with a team comp focused on close-up fighting and dare them to come down at you. The biggest key for success with capturing the second point is to attack efficiently - if you win a team fight on the point but lose three people doing it, just immediately recognize that you're getting 1 or maybe 2 ticks out of that win, but you're probably not getting the full capture, the spawn disadvantage is just going to overwhelm you. So take what you can get and then die, don't waste ults or trickle in, that will just delay the amount of time until you're able to make a real push again.

    Like we've all been on 2CP attacks where the team ends up only getting like 2-3 real attacks in 4 minutes because sooo much time gets wasted on getting picked off or dying late. Being able to up that to 4-5 real attacks does wonders for an attacking win rate.

    This is a generally good Hanamura guide:

    https://www.youtube.com/watch?v=84IVSs_Vfv4

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • MusicoolMusicool Registered User regular
    edited July 2017
    Dac Vin wrote: »
    Anyone got tips for Hanamura specifically? More precisely, getting through the choke on attack when the enemy team is cheesing it with both Sym and Torb and a bunch of shields to prevent picks, but tips for defense would be appreciated too.

    I despise 2CP maps in general, but Hanamura is the only map in comp I dread playing. My winrate on that map is abysmal.

    I thoroughly, thoroughly suggest learning Sombra for the "cheeseable" 2CP maps. Volskaya, Hanamura, Hollywood, etc. Sombra is the queen of 2CP. Just insta-lock Sombra and make sure you know her game plan.

    1) Control the health packs around one of the flanks. Not only does this deny health packs to a defensive team that is probably solo-healer (because Torb/Symm) but it also makes your own team's eventual push through this area much easier. They will have much more "stickiness" if they dig in around your health packs. It also helps you...

    2) Build ult.

    3) Kill the teleporter and Symm/Torb turrets. Keep those bullshit gadgets dead and the cheese defence is in a constant struggle to even get online. The key is just to not rush this: do it 100% safely with your cloak and translocate combo.

    3) Look for an opening with key hacks and pick-offs. Low-health heroes are meat. Rein is an obvious one to hack. Bastion too, although if their team isn't on the ball with protecting him you can even stand right behind his lovely crit zone and burn him all the way to 0 with your lovely SMG. At the very worst, make their main defensive core feel antsy about staying anywhere. Wait for their core to break ranks or crumble. Your team will break in, and then...

    4) Ult to secure the wipe. Then immediately move forward towards respawns. (You killed the teleporter right?) Hack them so their mobility/survivability when they approach the point is at zero.

    5) Congratulations you will never hate 2CP again. Enjoy Overwatch!

    Generally though, I'd say that the key against all the cheese defence set-ups is to build your wombo combo ults and wait for an opening without feeding kills and ults to the enemy. Stay patient and wait for the opening. It feels like you can't afford to let them set-up - and yeah, you'd prefer not to - but the easiest way to set them up is to fail a minute 0 push because you were too eager to bust in.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Sombra is so fun on 2CP.

    The biggest hurdle I've found is convincing your team you aren't throwing.

    But the pros have started using her so hopefully more people will get the message.

  • MusicoolMusicool Registered User regular
    edited July 2017
    Dragkonias wrote: »
    Sombra is so fun on 2CP.

    The biggest hurdle I've found is convincing your team you aren't throwing.

    But the pros have started using her so hopefully more people will get the message.

    I honestly think all this talk of throw picks and teams giving up after spawn is PC-only. I can't thinkk of a single obvious example that I've seen in my games. It's either beecause we don't have keyboards - so can't just teamchat any random dickishness that comes to mind - or there's more of the couch-casual console-proletariat market here on PS4. The worst I see is someone on mic asking for another player to switch off Hanzo or something, and then being passive-aggressive all game. None of this "Sombra is a throw pick I'm picking Torbjorn because I'm giving up".

    Or maybe it's because I'm low-gold and no one has any expectations here.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • BionicPenguinBionicPenguin Registered User regular
    I had a game today where a couple people on the other team was complaining about one of them picking Sombra. They shut up at the end when I told them Sombra hacks pretty directly led to my death several times. It was on Eichenwalde, so it definitely wasn't an ideal pick, but it also wasn't the throw they tried to call it.

  • ArcTangentArcTangent Registered User regular
    .
    Musicool wrote: »
    Dragkonias wrote: »
    Sombra is so fun on 2CP.

    The biggest hurdle I've found is convincing your team you aren't throwing.

    But the pros have started using her so hopefully more people will get the message.

    I honestly think all this talk of throw picks and teams giving up after spawn is PC-only. I can't thinkk of a single obvious example that I've seen in my games. It's either beecause we don't have keyboards - so can't just teamchat any random dickishness that comes to mind - or there's more of the couch-casual console-proletariat market here on PS4. The worst I see is someone on mic asking for another player to switch off Hanzo or something, and then being passive-aggressive all game. None of this "Sombra is a throw pick I'm picking Torbjorn because I'm giving up".

    Or maybe it's because I'm low-gold and no one has any expectations here.

    In mid-low gold right now, and I'm 2/2 on people tonight on people throw picking and/or the rest of the team tantruming and doing it. One had a guy throwing a fit the entire time in chat, and then picked Widow in the second go-round, causing two people to pick Hanzo and Sombra, and one other person to pick nobody at all. All of them basically sat in front of the door. The other game, our Mercy died, bitched in chat about not having the comp he wanted, and switched to Hanzo with a "Since we're going to lose anyway, fuck you all."

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  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    I have been blessedly fortunate enough to have not encountered any of this in game yet. Probably small sample size and a good dose of luck, though the fact I haven't played competitive once since finishing placements might be part of it. Now, with that out of the way...

    What the fuck is wrong with these people? Seriously, I just can't wrap my head around that kind of behavior. Neither the trolls, nor the temper tantrum throwers.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • KanaKana Registered User regular
    Yeah, there's times on 2cp when the best thing you can do is just tell your team, "OK, this time we're attacking but no one use their ults, just try to force out the enemy's." You attack hard and fast but without actually intending to win that fight.

    People love being the badass who uses their ult to clean up the whole enemy team, it usually works to bait shit out. It's especially valuable if you can bait out fight-turning support ults like Rez, trance, etc. Then you can go in next time for real and just snowball the other team with an overwhelming ult advantage.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    Level 1492 is probably too high.

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    QEDMF xbl: PantsB G+
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    SOMBRA REPORT

    ...Yeah, after five losses in a row (QP, thank god), I can safely cross Sombra off my idea list. She just didn't click, at all.

  • ArcTangentArcTangent Registered User regular
    Dac Vin wrote: »
    SOMBRA REPORT

    ...Yeah, after five losses in a row (QP, thank god), I can safely cross Sombra off my idea list. She just didn't click, at all.

    Sombra's whole thing is disruption. I have yet to see any QP team that is not disrupted as its default state. Also, she targets tanks and supports, both of which are far rarer in QP than the legion upon legion of everything else that take it to her pretty hard.

    ztrEPtD.gif
  • KanaKana Registered User regular
    Dac Vin wrote: »
    SOMBRA REPORT

    ...Yeah, after five losses in a row (QP, thank god), I can safely cross Sombra off my idea list. She just didn't click, at all.

    Sombra is hard

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • DonnictonDonnicton Registered User regular
    Sombra requires good team coordination. If they don't want to play with you, the best you're likely going to do is kill a stray Winston.

  • MusicoolMusicool Registered User regular
    edited July 2017
    Kana wrote: »
    Dac Vin wrote: »
    SOMBRA REPORT

    ...Yeah, after five losses in a row (QP, thank god), I can safely cross Sombra off my idea list. She just didn't click, at all.

    Sombra is hard

    I think I have to cop the blame here for Dac Vin's experience. I forgot that I spent several hours fucking up with Sombra before Ilearning how she works. I can't tell you to "just keep trying" Dac Vin, if you aren't feeling it. All I can say is the playstyle you think Sombra can do is not the playstyle you need for her.

    For instance, Sombra's not a Tracer: there are a lot of 1v1s that I lost thinking that Sombra can 1v1. She can't. You always have to be looking to 2v1 a 1v1 fight from out of nowhere. Be the second (hence, last) person they notice. If they see you first they'll shoot you. If they shoot you you can't hack and you're suddenly a slower, shittier Tracer.

    Also, cooldown management. When and how you can go in with/without your translocator takes a little getting used to. When you should hack that second health pack or save the hack for an upcoming fight is something I still bugger up sometimes. Who should you hack and when? Still not too simple. A general rule on 2CP Attack? Hack the tanks. Those tanks are holding your team off. You want them to stop that.

    Finally, sad to say but QP is just the worst for learning Sombra. Nothing that Sombra thrives on is there, except a whole bunch of low HP flankers that she loves to hack and watch die.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited July 2017
    Sombra is amusing but, and I am generally loathe to say this, I don't really see her viability. Her invisibility is too short and her other aspects are too tracer-like (extremely low health, good damage up close but worthless at a distance) without tracer's mobility or good ult. Sombra and the snipers are the only ones where someone can pick them and I can immediately assume they aren't taking this seriously. Which is fine! In QP.

    People who pick the "weak" classes in comp... well, only being at 1700, I'm not going to say anything.

    But I'll be thinking it.

    Winston used to be in that group of "Obviously not taking this seriously" but something changed recently and now something like half the matches I run have a Winston AND people suddenly forgot how to kill them.

    People also suddenly forgot how to kill tracers. Which is REALLY amusing considering they have essentially no HP.

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    The thing about Sombra is she is a very proactive hero in what can be a sometimes reactive game.

    OW is a game big on how you initiate team fights and how you manage ults and abilities during that team fight.

    Sombra's strength is she can preemptively throw a wrench into your opponent's plans during those fights and force them to adapt on the fly.

  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    The Winston changes were enough that if they are smart enough, and have a friendly Zenyatta orbing them and their enemies, they can jump to back line, disrupt and maybe even secure a kill, then jump back to safety. It's prettty great.

  • BionicPenguinBionicPenguin Registered User regular
    Winston was secretly always great.

  • sanstodosanstodo Registered User regular
    edited July 2017
    Still can't understand why players insist 1 tricking. Had a terrible hanzo main fire uselessly at pharah for an entire game and who noted proudly at the end that he killed her once.

    I had to remind him it was during a grav. He left immediately after. Sigh. I hate this shit.

    sanstodo on
  • sanstodosanstodo Registered User regular
    And another support who will only heal or rez his teammate, leaving the 4 of the rest of us to battle 4v6. Good times.

  • sanstodosanstodo Registered User regular
    edited July 2017
    That's 4 straight losses due to something stupid in every game. Hanzo 1 trick, non healing healer, another hanzo 1 trick, a S76 who tries to solo the enemy team every single life (and refuses to move with the team), etc. I feel like I committed some sort of mortal sin yesterday and am paying for it today.

    Edit: add widow/hanzo 2 stack to the list. Sigh. My torb turret killed their pharah more than the rest of the team combined, which is pretty funny. I was only playing torb because we were obviously going to lose and it kind of worked mostly due to the surprise factor.

    sanstodo on
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    sanstodo wrote: »
    That's 4 straight losses due to something stupid in every game. Hanzo 1 trick, non healing healer, another hanzo 1 trick, a S76 who tries to solo the enemy team every single life (and refuses to move with the team), etc. I feel like I committed some sort of mortal sin yesterday and am paying for it today.

    Edit: add widow/hanzo 2 stack to the list. Sigh. My torb turret killed their pharah more than the rest of the team combined, which is pretty funny. I was only playing torb because we were obviously going to lose and it kind of worked mostly due to the surprise factor.

    Is this comp or QP? Because that's just par for the course for QP (in fact that's the great thing about QP, hero choice doesn't matter), but comp is something else. When you have a comp round where all the communication is in the form of complaints, you can assume it is probably not going to turn out well.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited July 2017
    Concerning '1-tricking' which I'm interpreting as a derogatory term for specialization, I think you should not completely demonize the idea. There's far too many heros to "git gud" at all of them. My strategy this season (my first back to comp since 2) has been to practice one hero for each role: Pharah, Mei, Orisa, Zenyatta. This way I'm flexible but not a "jack of all trades master of none".

    The major hole in this strategy is that there are "hard counters". So, if I'm playing Pharah and the other team pulls out a good Soldier or McCree, I don't currently have an answer to that. Finding "backup heros" for each role is probably my next step. I have Zarya for backup tank and Symmettra for backup defense, but I don't have a decent offense or heal backup plan at this time.

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    Alright, time for comp! I guess I'll do the usual and go sup-

    Oh wait, my team autopicked Zen and Lucio. Strange thing, but whatever, I can tank to-

    Hold on, did my team just pick Rein and Dva? Alright fiiine, I'll DPS. I'm only decent on S76, but I'll do a convenable job of taking down the enemy Pharah if they have on-

    oh god my fifth teammate just picked S76

    And that's how I lost and realised I needed to broaden my DPS pool.

  • BionicPenguinBionicPenguin Registered User regular
    Concerning '1-tricking' which I'm interpreting as a derogatory term for specialization, I think you should not completely demonize the idea. There's far too many heros to "git gud" at all of them. My strategy this season (my first back to comp since 2) has been to practice one hero for each role: Pharah, Mei, Orisa, Zenyatta. This way I'm flexible but not a "jack of all trades master of none".

    The major hole in this strategy is that there are "hard counters". So, if I'm playing Pharah and the other team pulls out a good Soldier or McCree, I don't currently have an answer to that. Finding "backup heros" for each role is probably my next step. I have Zarya for backup tank and Symmettra for backup defense, but I don't have a decent offense or heal backup plan at this time.

    What you're talking about isn't one-tricking. A one-trick is someone who only plays one hero, which is a bad idea because even if your one-trick is someone who's good on every map and against every team comp (like Tracer), what do you do when someone picks it first?

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Speaking of 1-tricks I been seeing a lot of rants about Mercy mains and I have to wonder how much of that is perception vs. reality.

    One point I saw being that it was possible to get to GM with Mercy even with a subpar.win rate.

    That seems like a thing where folks were shown some fringe cases and just ran with it.

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited July 2017
    Dragkonias wrote: »
    Speaking of 1-tricks I been seeing a lot of rants about Mercy mains and I have to wonder how much of that is perception vs. reality.

    One point I saw being that it was possible to get to GM with Mercy even with a subpar.win rate.

    That seems like a thing where folks were shown some fringe cases and just ran with it.

    Did you read that article someone posted a few pages back that went in-depth on analyzing why Mercy 'one-tricks' specifically are getting so much hate in high-level comp? It begins by talking about sexism in the field, but then goes on to looking at it from other perspectives (including acknowledging that genuine one-tricking is a bad idea in OW).

    Edit: Here it is:

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I haven't sat down to read it but I know of its existence.

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    It was an interesting read. I just figured you might've missed it, and since it's directly addressing what you were talking about it'd be nice to point you towards it.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I read that and I agree with a lot of it.

    Also, speaking to Mercy's strength. OW is a game that is all about proper ult management, especially at high levels. Mercy's ult is unique in that it can massively shift ult advantage when used properly. Which is huge.

    Personally, if there is any complaint to be had, I don't think it lies with Mercy as much as how big ults are in the game.

  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    I continue to be mildly surprised the degree to which people don't understand the inherent tradeoff between sitting on an ult so you can save it for a combo, verses soloing it to get a couple of cheap kills but more importantly so you can start charging a new one.

    Every kill, every point of damage or self heal, every bit of ult charge you get while sitting on an ult is a waste. Now, that's the price you pay to get ult combos... people will not generally earn ult at exactly the same time. But it's a price, and if that price is not proving to be worth it (nobody to combo with, team doesn't play along, situational priorities), then i'm going to blow my ult "early", and I'll be right to do so. It's not a situation where combos are always and forever the only correct way to use an ult.

    </rant>

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I know its hard to coordinate midfight but sometimes it is better to use ults to stagger enemy deaths instead of going for the massive team wipe.

  • Local H JayLocal H Jay Registered User regular
    The problem is when you end up with a team of people who are only good with one role, and those roles end up overlapping. It's great when someone hops on Mercy or whatever because we need one, but not if they are terrible at it. I'm a tank usually, but I still took the time to learn other characters to find ones I can do well with. I've found that even if I can't pull off amazing plays as some of those, I can still do a decent job healing and rezzing as Mercy.

    I just think almost every problem ties back to how unbalanced a 6 man party is, it's so OP compared to a team of randoms. Even if all those random players are good and communicate, they don't know how each other play or work together. Any premade team has an inherent advantage over another, because they probably play together alot, know their roles well, and know what to expect from each other. It's also why higher skill ceiling characters get bad reputations because they aren't used to playing with them as teammates.

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