In the shadows of shiny skyscrapers and derelict residenntial blocks, ancient stories and urban legends assume physical form, choosing mortal beings as their Gateways to this world. But the Mist
, a mystical veil known only to a select few, prevents the unwitting denizens of the City from ever acknowledging the mircales they witness daily, hiding their true nature from one another. Distracted by their everyday hopes and fears, the people on the streets remain oblivious to the clash of mythical forces that drive and control the very life of the city.
You were ann ordinary person--until the seed of the legendary awoke within you. Now you seek answers to questions about your powers, but the truth always seems to elude you. Yet at the same time, you still want what every human being wants: love, money, power, peace of mind. Together with your ragtag crew of gifted individuals, you work to reveal the powers operating in the dark smoky alleys of the City, just as those very powers seek you out for what you are. You will hit the streets in search of the strange cases, loose ends, and unsolved mysteries that will lead you to the truth, inevitably clashing with other legends in mortal form, agents of the powers beyond the Mist.
Be warned--the truth is as dangerous as the forces that hide it. Only when you find yourself sacrificing that which is dearest to you will you truly learn the answer to the ultimate question: ‘who am I?’. But will it be worth it?
City of Mist is a role-playing game of film noir investigation and super powered action. It is set in a modern metropolis rife with crime, conspiracies, and mysteries. The protagonists are Gateways, ordinary people who became the living embodiment of a legend, their Mythos. While your Gateways may seek to strike a balance between the mysterious nature of their Mythos and their mortal aspirations, the powers within them always threaten to tear their lives apart. They have unwittingly become a part of a secret world of clashing stories, and soon other legends will come looking for them with demands.
City of Mist is Powered by the Apocalypse, with just a dash of Fate. It uses the standard 2d6 we've all come to know and love, but it discards standard stats in order to allow the players to call on various 'tags' to gain pluses to their rolls. Damage also takes the form of these tags in something call "Status Spectrums" that build up seperate types of effects to penalize rolls and eventually take characters and enemies out.
Here's a link to the free Starter Set Rulebook
which has everything you need to play. I'll also do a follow-up post in case anyone either can't download/read the book but still wants to play.
And here's a link to a separate Character Moves List
Examples of characters from the starter set:
Salamander, a vigilante with the power of liquid fire.
Excalibur, a Rich Old Dame whose jewelry just happens to be the Ultimate Weapon.
Mitosis, an ex-boxer, horribly disfigured, who can adapt at the cellular level.
Post-Mortem, an undead assassin who acts an an Angel of Vengeance.
Declan L'estrange, an antique dealer and gunslinger seeking the truth.
Flicker, a Hipster Girl who saw the future and is now struggling to stop it.
Kitsune, a Fox Spirit, sort-of ninja who fell in love with a boy.
PCs are made up of 4 themes, separated between Mythos
. Mythos represent a characters supernatural abilities and the questions they have about the unknown, while the Logos is who they are and what they can do as an ordinary person, as well as representing what they stand for, care for, or believe in.
A character must have at least one of each, but other than that the mix is up to you. For example, in the starter set there are various sample charactures--one, Kitsune, is a spirit, a servant of Good Fortune. It has 3 Mythos and 1 Logos, the Logos representing a human that it has fallen in love with. Meanwhile, Excalibur is a rich older woman who has discovered a bracelet that is the embodiment of the legendary weapon. She is represented by 1 Mythos (Excalibur) and 3 Logos, representing her family, her desire for social justice, and her status as a rich old woman.
However, how characters choose to balance their Mythos and Logos during play will result in changes. If you turn on back on the Identities of your Logos, they will eventually be shed and replaced by a Mythos. If you turn your back on an opportunity to explore the mystery of your Mythos, then it will eventually fade and be replaced by a Logos. However, if you would ever lose your last Mythos or Logos, you become either an Avatar of pure power (losing last Logos) or a focal point of the Mist (losing last Mythos) for a short period of time, leading to a drastic character change.
A character is made up of 4 themes. Each Mythos theme is a supernatural ability, followed by a Mystery that the character is driven to solve. The theme has 3 power tags, and 1 weakness (the major method of gaining experience). Logos themes are much the same, except they are mundane abilities (Flicker, for example, is a "Hipster" and has "Mad Hacker Skills" as her Logos themes). Instead of mysteries, Logos have an Identity that represents your characters core tennets.
CREATION NOTE: When creating a character, here is something to think about with your tags: Think in terms of "Specific" and "Broad" tags. Specific tags are useful in 1 of 3 arenas (Investigation, Action, Social) (or 2 of 3 arenas if they're "extra" specific, in that they're only sometimes useful in each and very specific in when they fire). Broad tags are useful in 2 of 3 arenas. You should aim for only 1 Broad tag, while all the rest should be Specific. That's not to say you might not suddenly think of a way to use a Specific tag outside the theater that you intended, but don't go creating your tags with that in mind.
Here is a link to the Starter Set Characters
All of the player characters know eachother and are working together. The majority of you will have at least 1 job done together (though its fine if someone wants to be the "new guy".)
As a group, there are 4 basic archetypes you will likely fall into: Pros (hired guns), Vigilantes (crime fighting superheroes), Dabblers in the Mist (seekers of knowledge/power), or Conspiracy Busters (seekers of truth)
The Crew will have its own Identity and power tags that your characters will interact with.
How I Roll
Just a quick note about me. I'm very much about playing together
. I will give you guys a lot of input into the world and what happens. I ask a lot of questions.
But, at the same time, while I consider myself very player-friendly, I'm not about to let anyone abuse the system in insulting ways. An example: one of the complaints I've seen leveled against this system came from a post regarding the fact that "Kermit the Frog would be better in a wrestling match than The Rock!" because "The Rock would just get +1 from being strong, and Kermit would be "stealth green", "long arms", "powerful legs", and "Big eyes" always giving him a +4!" And just... no. That's not how I'm going to let things play out. Ignoring the fact that the Rock would have plenty of other tags that would be applicable to turning Kermit into paste, Kermit himself would not be allowed to use those traits constantly (or at all). Wtf is being green going to do? Sure, I'll give you the long arms, but your legs aren't going to help in most attacks, and your eyes definitely won't help you throw a punch or perform a choke hold or whatever.
So, yeah. Play to the spirit of the rules and for the sake of everyone having fun, and we should get along shiny.
Starter Set Rulebook
Starter Set Characters
Character Moves List
I'm looking for 3-4 players! No need to use the starter characters--feel free to make your own, and post if you have any questions/suggestions!