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Audio Recording Optimization

StragintStragint Do Not GiftAlways DeclinesRegistered User regular
Hello,

I was hoping to get some advice on optimizing my audio when recording gameplay footage.

Right now I use a blue snowball USB microphone. When I record on PC I use that microphone along with Shadowplay and when I record console games I use the same microphone and I use an elgato HD60 S.

The problem I keep coming across is there always seems to be a low hum when I record with the elgato and I can't find a way to record the audio and gameplay separately so I can try to edit the audio. Not that I would even know what to do but it would be helpful if I could at least get to that point. The hum has happened with both my PS3 and PS4.

When I record PC stuff there is a buzzing when I talk. Sometimes it isn't that noticeable and sometimes it is loud. The most recent recording I did the buzzing was very loud and I could not hear anything else in the video.

The only thing I could think to do with the pc recording is to record the commentary with the elgato sound capture and see if I can edit it that way as a separate sound file but I haven't tried that yet and I don't have audio editing stuff in the first place.

This has caused a lot of frustration for me and has made it very hard to progress with this.

Any advice and suggestions are greatly appreciated.

PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

I never fear death or dyin', I only fear never trying.

Posts

  • videobobbovideobobbo Registered User regular
    I'm normally not controlling it when my friends and I record, but I think the Elgato software has an option to split audio tracks, recording gameplay audio and the video as one file, and your commentary as a separate file. As for Shadowplay, I don't think you can do that - but you could download Audacity and use it to record your mic, and just ensure Shadowplay only gets the game audio (I haven't used it myself, but I'm fairly certain it should allow you to turn off input recording and just grab the game audio). This gets tricky - you'd have to sync the audio up in editing by either ear, or using a cue like a countdown or something to match the commentary to the footage.

    It may be a hardware issue causing the hum (we have a soundboard that does this due to something with power we can never figure out), but most audio editing software should allow you to use adaptive noise reduction to isolate the hum and at least quiet it a great deal. I've typically done this in Adobe Audition by leaving a few seconds of silence at the start to single out the hum, and then pointing Audition at it to make a noise print and reducing that out of the whole commentary track. There is a way to do that in Audacity too, if you use that for audio, but I don't know it off-hand.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Thank you for the advice and suggestion. I will give Audacity a try and see if it helps and I will also look into Adobe Audition.

    Hopefully I can get everything running better and remove that hum.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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