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[PbP] [Time of Crisis] - The Roman Empire In Turmoil - Hedgethorn Wins!

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    PredaPreda Registered User regular
    edited July 2017
    Let's Start with the military part of the turn, playing 2 castra (red 2) cards. With 2 of the influence points, encrease Britannia army to 2 legions, than with the third one attack the barbarians there.

    Geth, roll 2d6h3 for Preda's Legions
    Geth, roll 2d6h4 for Franks

    Preda's Legions:
    2d6h3 2 [2d6h3=4, 4]
    Franks:
    2d6h4 0 [2d6h4=2, 2]

    Preda on
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    PredaPreda Registered User regular
    Ok, that's good!
    Last point was meant to repair legions, but I'll trash it... Put castra on both legions now. Than, play 2 blue, and use it to put governor in Hispania. Since it's still neutral governor, and this time I have 2 points, it's automatic. I will nt use the special effect of the card. Than, finally, I'll play 2 quaestor (yellow 2) cards. I'll increase my support and place a quaestor in Hispania and Britannia. Hispania support will lower back to 1, so I'll have 7 political support, witch I'll use to buy a red 3 and a yellow 3 cards.

    @stever777

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    stever777stever777 AFK most Saturdays Registered User regular
    edited July 2017
    2 Frank barbarians are killed.
    4 Legacy gained for the victory.

    (Italia's support drops to 1 for losing Hispania.)

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Hispania.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 3 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with seven political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

    stever777 on
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    stever777stever777 AFK most Saturdays Registered User regular
    Turn 4.4 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=3, 3]

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    stever777stever777 AFK most Saturdays Registered User regular
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 6 [1d6=6]
    Path:
    1d6 1 [1d6=1]

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    stever777stever777 AFK most Saturdays Registered User regular
    z00i6c3t5gxi.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Goths do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Daemonis

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    MrBodyMrBody Registered User regular
    Nice rolling :?

    Well crap. Going off of the player info sheet it sounded like units in the capital increased the required votes even without belonging to the same faction as the governor.

    Preda is getting pretty out of control. I'd advise anyone with mob cards to direct them there.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited July 2017
    Well, the neutral Governor didn't trust your army, either, so it didn't help him hold on but you are chewing on Preda's support every turn.
    E - and it helps you try to take it over.

    stever777 on
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    stever777stever777 AFK most Saturdays Registered User regular
    ...and man is Rome feeling dissed.

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    DaemonisDaemonis Registered User regular
    Play 2 red placing Castra on army in Syria, and 2 1 red cards.
    Play 3 yellow placing Mob in Britannia and 1 yellow.
    Recruit a general = 2 red
    Create an army in Asia = 1 red
    Attack barbarians in Galatia = 1 red
    Geth, roll 1d6h3 for Legions
    Geth, roll 1d6h4 for Sassanids

    Legions:
    1d6h3 1 [1d6h3=3]
    Sassanids:
    1d6h4 0 [1d6h4=3]

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    DaemonisDaemonis Registered User regular
    Nice
    Increase support in Asia and Galatia = 4 yellow.
    Get 6 support. Trash 1 yellow. Purchase 3 yellow.

    @stever777

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    MrBodyMrBody Registered User regular
    Mobs in Gallia might be the more damaging move. It would take 4 yellow to restore the influence point lost there, but only 2 to restore the one in Britannia.

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    DaemonisDaemonis Registered User regular
    MrBody wrote: »
    Mobs in Gallia might be the more damaging move. It would take 4 yellow to restore the influence point lost there, but only 2 to restore the one in Britannia.
    I do not think he loses it anyway. And I do not want to piss him off too much :)

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    PredaPreda Registered User regular
    edited July 2017
    stever777 wrote: »

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 2 Provinces governed.



    I govern 3 provinces!

    Also, I'm not that much ahead. Specially if you kept track of the cards I played. Also I have points due to events and barbarian invasions putting enemies in my territiories. But I have the regions less likely to get barbarians at all, and I already had the only event targeting my provinces. I'll get the least regular point going on. That mob in Britannia alone will be a big enough problem to stop me for at least 1 turn. Also, I left Italy open to anyone who wants to take it...

    Preda on
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    stever777stever777 AFK most Saturdays Registered User regular
    Sassanid barbarian is killed.
    3 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 3 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with six political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.


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    stever777stever777 AFK most Saturdays Registered User regular
    Turn 5.1 - Hedgethorn

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestor removed from Pannonia.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 8 [2d6=2, 6]

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    stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 5 [1d6=5]
    Path:
    1d6 3 [1d6=3]

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    stever777stever777 AFK most Saturdays Registered User regular
    4m7z4epdpih2.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Alamanni do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Hedgethorn

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    MrBodyMrBody Registered User regular
    Preda wrote: »
    stever777 wrote: »

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 2 Provinces governed.



    I govern 3 provinces!

    Also, I'm not that much ahead. Specially if you kept track of the cards I played. Also I have points due to events and barbarian invasions putting enemies in my territiories. But I have the regions less likely to get barbarians at all, and I already had the only event targeting my provinces. I'll get the least regular point going on. That mob in Britannia alone will be a big enough problem to stop me for at least 1 turn. Also, I left Italy open to anyone who wants to take it...

    It's just a temporary measure, until someone else takes the lead who isn't me.

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    stever777stever777 AFK most Saturdays Registered User regular
    BTW, I was just agreeing with the "I govern 3 provinces!" part.
    The strategy discussion I leave to the Governors.

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    MrBodyMrBody Registered User regular
    Ancient Romans were not above bribing PbP game hosts.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Ugh, those Alamanni and Goths are going to overrun my northern provinces soon. Must be nice to only have to deal with 1 or 2 barbarians at a time....
    *grumble grumble*

    Play Blue 2 and Blue 1. Recruit Governor #3. (not using the action on the Tribute card).
    Play two Red 1. Add a legion to the army in Pannonia.
    Discard the fifth card.

    Gain 4 legacy.
    Gain 5 political points. Purchase a Tribute and a Castra.


    @stever777

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    stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    4 Legacy gained: 3 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with five political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    stever777stever777 AFK most Saturdays Registered User regular
    edited July 2017
    Turn 5.2 - MrBody

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestors removed from Hispania & Aegyptus.
    Castras removed from Hispania & Africa.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 11 [2d6=6, 5]

    stever777 on
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    stever777stever777 AFK most Saturdays Registered User regular
    1 Nomad barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 3 [1d6=3]
    Path:
    1d6 2 [1d6=2]

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    stever777stever777 AFK most Saturdays Registered User regular
    edited July 2017
    z3rchmz6saqc.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Nomads do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @MrBody

    stever777 on
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    MrBodyMrBody Registered User regular
    Hedgethorn wrote: »
    Ugh, those Alamanni and Goths are going to overrun my northern provinces soon. Must be nice to only have to deal with 1 or 2 barbarians at a time....
    *grumble grumble*

    Well, earlier on that 1 barbarian was comparatively as much trouble, and dinging a single point was a bigger deal in stunting early growth.

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    MrBodyMrBody Registered User regular
    edited July 2017
    Oh what the heck.

    DEATH TO THE FALSE EMPEROR!

    Play red (1,1) for 2 points, spend to move Hispania army to Italia.
    Play blue (1) for 1 point, automatically place governor in Italia.
    Play yellow (1,1) for 2 points, spend to place militia in Italia
    (edit: can I spend the 2 yellow points to increase Aegyptus support to 2 instead?)

    That gives me 7 political points? Give me a Foederati + Mob card (3+4)
    New total of 8 political points if previous change goes through. Purchase yellow Pretender card




    Long may he reign!

    MrBody on
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    MrBodyMrBody Registered User regular
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited July 2017
    Do you need two votes to take over governor of Italia?
    Edit: Never mind.

    Hedgethorn on
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    MrBodyMrBody Registered User regular
    2 - 1 for my legion there?

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    MrBodyMrBody Registered User regular
    Protect your emperor from the traitor legions, my children!

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    stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    6 Legacy gained: 3 Provinces governed; 3 support in Italia.
    1 Turn of Being Emperor.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with eight political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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    stever777stever777 AFK most Saturdays Registered User regular
    Turn 5.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestor removed from Britannia.
    Castras removed from Britannia & Gallia.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 8 [2d6=3, 5]

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    stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 1 [1d6=1]

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    stever777stever777 AFK most Saturdays Registered User regular
    edited July 2017
    r4hi8qb24tcv.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Alamanni barbarian invades Pannonia and is Inactive due to Limes.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Preda

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    PredaPreda Registered User regular
    Play 3 red and 2 yellow points (all single cards). First, let's placate the mob in Britannia with Games (2 yellow infl.) With the 3 red infl buy a new general and build a 3rd army in Hispania.
    With my 7 political points, I'll draw a flanking manouvre and ditch a yellow 1.

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    stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 3 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with seven political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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    The Black Hole of Cygnus X-1
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    stever777stever777 AFK most Saturdays Registered User regular
    edited August 2017
    Turn 5.4 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Castra removed from Syria.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 8 [2d6=2, 6]

    stever777 on
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    stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 5 [1d6=5]
    Path:
    1d6 5 [1d6=5]

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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