Let's Start with the military part of the turn, playing 2 castra (red 2) cards. With 2 of the influence points, encrease Britannia army to 2 legions, than with the third one attack the barbarians there.
Geth, roll 2d6h3 for Preda's Legions
Geth, roll 2d6h4 for Franks
Ok, that's good! Last point was meant to repair legions, but I'll trash it... Put castra on both legions now. Than, play 2 blue, and use it to put governor in Hispania. Since it's still neutral governor, and this time I have 2 points, it's automatic. I will nt use the special effect of the card. Than, finally, I'll play 2 quaestor (yellow 2) cards. I'll increase my support and place a quaestor in Hispania and Britannia. Hispania support will lower back to 1, so I'll have 7 political support, witch I'll use to buy a red 3 and a yellow 3 cards.
2 Frank barbarians are killed.
4 Legacy gained for the victory.
(Italia's support drops to 1 for losing Hispania.)
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Hispania.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Well crap. Going off of the player info sheet it sounded like units in the capital increased the required votes even without belonging to the same faction as the governor.
Preda is getting pretty out of control. I'd advise anyone with mob cards to direct them there.
Well, the neutral Governor didn't trust your army, either, so it didn't help him hold on but you are chewing on Preda's support every turn.
E - and it helps you try to take it over.
Play 2 red placing Castra on army in Syria, and 2 1 red cards.
Play 3 yellow placing Mob in Britannia and 1 yellow.
Recruit a general = 2 red
Create an army in Asia = 1 red
Attack barbarians in Galatia = 1 red
Geth, roll 1d6h3 for Legions
Geth, roll 1d6h4 for Sassanids
Mobs in Gallia might be the more damaging move. It would take 4 yellow to restore the influence point lost there, but only 2 to restore the one in Britannia.
Mobs in Gallia might be the more damaging move. It would take 4 yellow to restore the influence point lost there, but only 2 to restore the one in Britannia.
I do not think he loses it anyway. And I do not want to piss him off too much
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
I govern 3 provinces!
Also, I'm not that much ahead. Specially if you kept track of the cards I played. Also I have points due to events and barbarian invasions putting enemies in my territiories. But I have the regions less likely to get barbarians at all, and I already had the only event targeting my provinces. I'll get the least regular point going on. That mob in Britannia alone will be a big enough problem to stop me for at least 1 turn. Also, I left Italy open to anyone who wants to take it...
Sassanid barbarian is killed.
3 Legacy gained for the victory.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with six political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
I govern 3 provinces!
Also, I'm not that much ahead. Specially if you kept track of the cards I played. Also I have points due to events and barbarian invasions putting enemies in my territiories. But I have the regions less likely to get barbarians at all, and I already had the only event targeting my provinces. I'll get the least regular point going on. That mob in Britannia alone will be a big enough problem to stop me for at least 1 turn. Also, I left Italy open to anyone who wants to take it...
It's just a temporary measure, until someone else takes the lead who isn't me.
Ancient Romans were not above bribing PbP game hosts.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Ugh, those Alamanni and Goths are going to overrun my northern provinces soon. Must be nice to only have to deal with 1 or 2 barbarians at a time....
*grumble grumble*
Play Blue 2 and Blue 1. Recruit Governor #3. (not using the action on the Tribute card).
Play two Red 1. Add a legion to the army in Pannonia.
Discard the fifth card.
Gain 4 legacy.
Gain 5 political points. Purchase a Tribute and a Castra.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Ugh, those Alamanni and Goths are going to overrun my northern provinces soon. Must be nice to only have to deal with 1 or 2 barbarians at a time....
*grumble grumble*
Well, earlier on that 1 barbarian was comparatively as much trouble, and dinging a single point was a bigger deal in stunting early growth.
Play red (1,1) for 2 points, spend to move Hispania army to Italia.
Play blue (1) for 1 point, automatically place governor in Italia. Play yellow (1,1) for 2 points, spend to place militia in Italia (edit: can I spend the 2 yellow points to increase Aegyptus support to 2 instead?)
That gives me 7 political points? Give me a Foederati + Mob card (3+4)
New total of 8 political points if previous change goes through. Purchase yellow Pretender card
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 3 Provinces governed; 3 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with eight political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
1 Alamanni barbarian invades Pannonia and is Inactive due to Limes.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play 3 red and 2 yellow points (all single cards). First, let's placate the mob in Britannia with Games (2 yellow infl.) With the 3 red infl buy a new general and build a 3rd army in Hispania.
With my 7 political points, I'll draw a flanking manouvre and ditch a yellow 1.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Posts
Geth, roll 2d6h3 for Preda's Legions
Geth, roll 2d6h4 for Franks
Last point was meant to repair legions, but I'll trash it... Put castra on both legions now. Than, play 2 blue, and use it to put governor in Hispania. Since it's still neutral governor, and this time I have 2 points, it's automatic. I will nt use the special effect of the card. Than, finally, I'll play 2 quaestor (yellow 2) cards. I'll increase my support and place a quaestor in Hispania and Britannia. Hispania support will lower back to 1, so I'll have 7 political support, witch I'll use to buy a red 3 and a yellow 3 cards.
@stever777
4 Legacy gained for the victory.
(Italia's support drops to 1 for losing Hispania.)
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Hispania.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Goths do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
Well crap. Going off of the player info sheet it sounded like units in the capital increased the required votes even without belonging to the same faction as the governor.
Preda is getting pretty out of control. I'd advise anyone with mob cards to direct them there.
E - and it helps you try to take it over.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Play 3 yellow placing Mob in Britannia and 1 yellow.
Recruit a general = 2 red
Create an army in Asia = 1 red
Attack barbarians in Galatia = 1 red
Geth, roll 1d6h3 for Legions
Geth, roll 1d6h4 for Sassanids
Increase support in Asia and Galatia = 4 yellow.
Get 6 support. Trash 1 yellow. Purchase 3 yellow.
@stever777
I govern 3 provinces!
Also, I'm not that much ahead. Specially if you kept track of the cards I played. Also I have points due to events and barbarian invasions putting enemies in my territiories. But I have the regions less likely to get barbarians at all, and I already had the only event targeting my provinces. I'll get the least regular point going on. That mob in Britannia alone will be a big enough problem to stop me for at least 1 turn. Also, I left Italy open to anyone who wants to take it...
3 Legacy gained for the victory.
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with six political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestor removed from Pannonia.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Alamanni do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Hedgethorn
The Black Hole of Cygnus X-1
It's just a temporary measure, until someone else takes the lead who isn't me.
The strategy discussion I leave to the Governors.
The Black Hole of Cygnus X-1
*grumble grumble*
Play Blue 2 and Blue 1. Recruit Governor #3. (not using the action on the Tribute card).
Play two Red 1. Add a legion to the army in Pannonia.
Discard the fifth card.
Gain 4 legacy.
Gain 5 political points. Purchase a Tribute and a Castra.
@stever777
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestors removed from Hispania & Aegyptus.
Castras removed from Hispania & Africa.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Nomads do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
Well, earlier on that 1 barbarian was comparatively as much trouble, and dinging a single point was a bigger deal in stunting early growth.
DEATH TO THE FALSE EMPEROR!
Play red (1,1) for 2 points, spend to move Hispania army to Italia.
Play blue (1) for 1 point, automatically place governor in Italia.
Play yellow (1,1) for 2 points, spend to place militia in Italia
(edit: can I spend the 2 yellow points to increase Aegyptus support to 2 instead?)
That gives me 7 political points? Give me a Foederati + Mob card (3+4)
New total of 8 political points if previous change goes through. Purchase yellow Pretender card
Long may he reign!
Edit: Never mind.
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
6 Legacy gained: 3 Provinces governed; 3 support in Italia.
1 Turn of Being Emperor.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with eight political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestor removed from Britannia.
Castras removed from Britannia & Gallia.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
1 Alamanni barbarian invades Pannonia and is Inactive due to Limes.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
With my 7 political points, I'll draw a flanking manouvre and ditch a yellow 1.
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with seven political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Castra removed from Syria.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1