OK, I need to head north of Nalbina, through the Mosphoran Highwaste and the Salikawood. Ah, Salikawood, here you are. Now do I exit on that path up to the top? [one TPK later] Nope. OK, maybe I should go off to the left? [one TPK later] Nope. I guess I'm going off to the right.
I still want to see later area gameplay, mostly so I can see magic being used. Also, I find it irksome that the person playing didn't even attempt to use a charged attack. I mean, there's a good possibility that the person playing never played the original or maybe even wasn't even born when the original came out...man I feel old.
SD3 combat frustrates me sometimes. Why can my allies dash all over the place in combat while I'm restricted to a slow shimmy?
A moment of silence for "Rabite gets whacked".
Oh man, that music after he falls really hit a memory chord.
Edit: and I'm totes okay with the same combat iiiiif they implement online multiplayer.
Only if they remove the invisible walls preventing you from straying from your party members. I can just imagine online trolls parking themselves miles from the nearest door.
I'm glad the remake is gonna be on Steam as well. I played the original with my brother so long ago and being able to play with him online with the remake will make it so great.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I just finished the PSP version of Type-0... I feel like this is a rare opinion, but I loved it.
Got very attached to the cast and environments. Amazing music, fun gameplay, A+ would play again.
I'm strongly tempted to go buy the HD version now.
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silence1186Character shields down!As a wingmanRegistered Userregular
In FF12HD, what does the Diamond Armlet (or is it bangle) actually do? I see that people say it increases the chance for rare items to drop in chests but all I seem to get are knot of rusts.
In FF12HD, what does the Diamond Armlet (or is it bangle) actually do? I see that people say it increases the chance for rare items to drop in chests but all I seem to get are knot of rusts.
I remember this. So, the diamond armlet just changes the drop tables dramatically. You get a better chance at the real rare items in the chest. But, everything else in the chest will be a knot of rust.
M A G I K A Z A M
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physi_marcPositron TrackerIn a nutshellRegistered Userregular
In FF12HD, what does the Diamond Armlet (or is it bangle) actually do? I see that people say it increases the chance for rare items to drop in chests but all I seem to get are knot of rusts.
I remember this. So, the diamond armlet just changes the drop tables dramatically. You get a better chance at the real rare items in the chest. But, everything else in the chest will be a knot of rust.
And the only time you want to equip it in FFXIIHD is on Cerobi Steppe or if you want lightning immunity.
Switch Friend Code: 3102-5341-0358
Nintendo Network ID: PhysiMarc
In FF12HD, what does the Diamond Armlet (or is it bangle) actually do? I see that people say it increases the chance for rare items to drop in chests but all I seem to get are knot of rusts.
Specifically:
Chests in FF12 have several properties. First is the chance of the chest spawning. Next is whether or not the chest can respawn if it's already been collected. Then you have the % chance that the chest has gil vs an item. If it has gil, then there's values for gil ranges.
None of these things are affected by the Diamond Armlet.
If the chest rolls an item, then it looks at the item tables. Without the Diamond Armlet equipped, there are two item possibilities, each with a 50% chance of being chosen (sometimes these are the same items, particularly in the case of most one-time chests).
However, if you equip the Diamond Armlet, it changes the loot table. Instead of the previous two items at 50/50 chance, there are two new items distributed at a 95/5 chance. So you get one particular item 95% of the time and another item 5% of the time. Notably, in the case of the one-time chests, both of these also have the same item result (so you can't miss it by having the Diamond Armlet equipped). I think base XII had bugs in some of these chests where it did change their treasure, but those are fixed in Zodiac Age.
What does all this mean?
Well, for the overwhelming majority of the chests, the 95% item is a Knot of Rust, and the 5% item is one of the four varieties of Meteorite. The major exceptions are all in the late game, and most of these are in the Cerobi Steppe, where the 5% results hold a bunch of super rare items throughout the area. Of course with low chest spawn rates, high chest gil rates, and only 5% good item drop rates, you'll be farming a long time to get anything good. Routinely, you can run the entire Steppe with the Armlet equipped and not get a single good treasure drop. I've only had the patience to get a few of these myself, and Zodiac Age appears to be a bit easier to get some of the items (notably I got a Scorpion Tail as a drop from a rare game in the mines, which isn't even listed in the official guide as a place to get the weapon).
So does this make the Diamond Armlet worthless?
It depends on how you play. It's worth noting that the Knot of Rust item isn't quite as useless as it may seem. You use it as an Item to do some damage. That in and of itself isn't spectacular, but I got the killing blow in on a Magic Pot with one of these (and most attacks do a flat 0 to those enemies; I killed the one in the Trials with a Quickening chain followed by a lowly Knot of Rust for the kill).
Also, the Dark Matter items you get in the late game deal damage based on how many Knots of Rust you've used in the game so far. So if you want to have a few burst damage options with Dark Matter, you'll want to collect and use tons of Rust.
Finally the Meteorite items can give you access to various damage and status effects you may not otherwise have depending on your job choices and whatnot.
I haven't checked the formulas to see if these items are more or less useful in a NG- low level run.
tl;dr - Use the Diamond Armlet specifically when you're wanting to farm particular items and avoid it otherwise. Only wear it in the Cerobi Steppe if you don't care about Knots of Rust, Dark Matter, or Meteorite.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Alternatively use RNG manipulation to insure you get the correct item. There is an entire program devoted to doing this for FF12. I think it is the same for zodiac age.
Also, the Dark Matter items you get in the late game deal damage based on how many Knots of Rust you've used in the game so far. So if you want to have a few burst damage options with Dark Matter, you'll want to collect and use tons of Rust.
What a weird mechanic! XII is weird.
Finished a replay of III (the Onion kids' saga) the other day. I had completely forgotten how horrible the endgame is. It's aggravating that they basically force you into playing Ninjas + Sages for the dark world. The upgraded job system in V where all of the jobs are useful is a welcome improvement.
At least the dungeons with the splitting monsters were less awful this time, since I already knew how to deal with them.
Also, special callout to Bahamut for casting Megaflare on his first three turns consecutively, causing a wipe and forcing me to replay his entire dungeon.
if I remember correctly, the DS version of III makes the job balancing more, well, balanced. My final job setup was Ninja, Knight, Summoner, Devout.
It doesn't do anything to make the Crystal Tower/Dark World combo any less arduous, though. In fact, it makes Cloud of Darkness more deadly than before.
I finished Wraithwall's Tomb a little bit ago (been running around doing hunts and stuff) and still haven't put Panelo in my party. Am I setting myself up for failure?
It's good to have all 6 characters at full power so that if you get in an emergency situation (with downed party members) you can swap in fresh backups to turn things around.
You can beat the game just fine without that, but it's a nice safety valve.
It's also plenty possible to catch her up on levels any time. Not only can you revisit low-level areas if you want to do so safely, but you can organize your team and gambits in such a way to make her quite safe even in high-level areas. Spells like Decoy, Stop, and Immobilize can protect vulnerable party members, especially if you hand them ranged weapons or magic.
This game has a New Game - mode (that's a minus sign), which restricts your levels to 1 for the entire game. It's perfectly beatable that way. You should be okay.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
I think I'll get around to it soon enough. You're right that it would be handy to have her available in a "oh shit" moment like when I was doing the trial mode. Almost had the dragon killed but ran out of everything at the end... And she's level 12 with no LP spent yet. So she was a waste of time.
In FF12HD, what does the Diamond Armlet (or is it bangle) actually do? I see that people say it increases the chance for rare items to drop in chests but all I seem to get are knot of rusts.
Specifically:
Chests in FF12 have several properties. First is the chance of the chest spawning. Next is whether or not the chest can respawn if it's already been collected. Then you have the % chance that the chest has gil vs an item. If it has gil, then there's values for gil ranges.
None of these things are affected by the Diamond Armlet.
If the chest rolls an item, then it looks at the item tables. Without the Diamond Armlet equipped, there are two item possibilities, each with a 50% chance of being chosen (sometimes these are the same items, particularly in the case of most one-time chests).
However, if you equip the Diamond Armlet, it changes the loot table. Instead of the previous two items at 50/50 chance, there are two new items distributed at a 95/5 chance. So you get one particular item 95% of the time and another item 5% of the time. Notably, in the case of the one-time chests, both of these also have the same item result (so you can't miss it by having the Diamond Armlet equipped). I think base XII had bugs in some of these chests where it did change their treasure, but those are fixed in Zodiac Age.
What does all this mean?
Well, for the overwhelming majority of the chests, the 95% item is a Knot of Rust, and the 5% item is one of the four varieties of Meteorite. The major exceptions are all in the late game, and most of these are in the Cerobi Steppe, where the 5% results hold a bunch of super rare items throughout the area. Of course with low chest spawn rates, high chest gil rates, and only 5% good item drop rates, you'll be farming a long time to get anything good. Routinely, you can run the entire Steppe with the Armlet equipped and not get a single good treasure drop. I've only had the patience to get a few of these myself, and Zodiac Age appears to be a bit easier to get some of the items (notably I got a Scorpion Tail as a drop from a rare game in the mines, which isn't even listed in the official guide as a place to get the weapon).
So does this make the Diamond Armlet worthless?
It depends on how you play. It's worth noting that the Knot of Rust item isn't quite as useless as it may seem. You use it as an Item to do some damage. That in and of itself isn't spectacular, but I got the killing blow in on a Magic Pot with one of these (and most attacks do a flat 0 to those enemies; I killed the one in the Trials with a Quickening chain followed by a lowly Knot of Rust for the kill).
Also, the Dark Matter items you get in the late game deal damage based on how many Knots of Rust you've used in the game so far. So if you want to have a few burst damage options with Dark Matter, you'll want to collect and use tons of Rust.
Finally the Meteorite items can give you access to various damage and status effects you may not otherwise have depending on your job choices and whatnot.
I haven't checked the formulas to see if these items are more or less useful in a NG- low level run.
tl;dr - Use the Diamond Armlet specifically when you're wanting to farm particular items and avoid it otherwise. Only wear it in the Cerobi Steppe if you don't care about Knots of Rust, Dark Matter, or Meteorite.
Welp. That explains all the knots of rust in my inventory. Would be nice if the game told you a little more than fuck-all about what equipment does.
XII in particular was specifically designed to sell guides.
The devs' spin on it was that it was to encourage conversation between players -- that the nature of chests would be revealed as you talked to your friends about the game and you realized, for instance, that you got different things out of chests, or that different chests appeared for each of you.
That's obvious bullshit when you look at the original requirements for obtaining the Zodiac Spear (minus the ultra-rare mines chest), not to mention most of the rare game.
XII is fantastic, but I've never played it without a guide in hand, and I can't imagine ever doing so even after 3+ playthroughs.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Posts
11 minutes of gameplay from the SoM remake.
If there was ever a time to try and fix the rushed bits...
Sigh, looks like they didn't do anything to modernize the combat. I was hoping they would put in the much better SD3 system in there.
A moment of silence for "Rabite gets whacked".
Edit: and I'm totes okay with the same combat iiiiif they implement online multiplayer.
Only if they remove the invisible walls preventing you from straying from your party members. I can just imagine online trolls parking themselves miles from the nearest door.
Got very attached to the cast and environments. Amazing music, fun gameplay, A+ would play again.
I'm strongly tempted to go buy the HD version now.
I did not see that scene when I played through the game, and thought I was being reasonably thorough?
Yeah, that quest line is pretty tough to stumble upon and see through to completion. And it's more than a little skeevy.
Is that a hypothetical or real info?
If the latter, I'm not getting the game.
https://www.kotaku.com.au/2017/08/secret-of-mana-remake-announced-for-ps4-vita-and-steam/
I hope y'all who get the game enjoy it.
I'll just fire up the SNES with my brother.
I actually never saw her again. Probably missed something.
And the only time you want to equip it in FFXIIHD is on Cerobi Steppe or if you want lightning immunity.
Nintendo Network ID: PhysiMarc
Chests in FF12 have several properties. First is the chance of the chest spawning. Next is whether or not the chest can respawn if it's already been collected. Then you have the % chance that the chest has gil vs an item. If it has gil, then there's values for gil ranges.
None of these things are affected by the Diamond Armlet.
If the chest rolls an item, then it looks at the item tables. Without the Diamond Armlet equipped, there are two item possibilities, each with a 50% chance of being chosen (sometimes these are the same items, particularly in the case of most one-time chests).
However, if you equip the Diamond Armlet, it changes the loot table. Instead of the previous two items at 50/50 chance, there are two new items distributed at a 95/5 chance. So you get one particular item 95% of the time and another item 5% of the time. Notably, in the case of the one-time chests, both of these also have the same item result (so you can't miss it by having the Diamond Armlet equipped). I think base XII had bugs in some of these chests where it did change their treasure, but those are fixed in Zodiac Age.
What does all this mean?
Well, for the overwhelming majority of the chests, the 95% item is a Knot of Rust, and the 5% item is one of the four varieties of Meteorite. The major exceptions are all in the late game, and most of these are in the Cerobi Steppe, where the 5% results hold a bunch of super rare items throughout the area. Of course with low chest spawn rates, high chest gil rates, and only 5% good item drop rates, you'll be farming a long time to get anything good. Routinely, you can run the entire Steppe with the Armlet equipped and not get a single good treasure drop. I've only had the patience to get a few of these myself, and Zodiac Age appears to be a bit easier to get some of the items (notably I got a Scorpion Tail as a drop from a rare game in the mines, which isn't even listed in the official guide as a place to get the weapon).
So does this make the Diamond Armlet worthless?
It depends on how you play. It's worth noting that the Knot of Rust item isn't quite as useless as it may seem. You use it as an Item to do some damage. That in and of itself isn't spectacular, but I got the killing blow in on a Magic Pot with one of these (and most attacks do a flat 0 to those enemies; I killed the one in the Trials with a Quickening chain followed by a lowly Knot of Rust for the kill).
Also, the Dark Matter items you get in the late game deal damage based on how many Knots of Rust you've used in the game so far. So if you want to have a few burst damage options with Dark Matter, you'll want to collect and use tons of Rust.
Finally the Meteorite items can give you access to various damage and status effects you may not otherwise have depending on your job choices and whatnot.
I haven't checked the formulas to see if these items are more or less useful in a NG- low level run.
tl;dr - Use the Diamond Armlet specifically when you're wanting to farm particular items and avoid it otherwise. Only wear it in the Cerobi Steppe if you don't care about Knots of Rust, Dark Matter, or Meteorite.
PSN:Furlion
What a weird mechanic! XII is weird.
Finished a replay of III (the Onion kids' saga) the other day. I had completely forgotten how horrible the endgame is. It's aggravating that they basically force you into playing Ninjas + Sages for the dark world. The upgraded job system in V where all of the jobs are useful is a welcome improvement.
At least the dungeons with the splitting monsters were less awful this time, since I already knew how to deal with them.
Also, special callout to Bahamut for casting Megaflare on his first three turns consecutively, causing a wipe and forcing me to replay his entire dungeon.
It doesn't do anything to make the Crystal Tower/Dark World combo any less arduous, though. In fact, it makes Cloud of Darkness more deadly than before.
You can beat the game just fine without that, but it's a nice safety valve.
It's also plenty possible to catch her up on levels any time. Not only can you revisit low-level areas if you want to do so safely, but you can organize your team and gambits in such a way to make her quite safe even in high-level areas. Spells like Decoy, Stop, and Immobilize can protect vulnerable party members, especially if you hand them ranged weapons or magic.
This game has a New Game - mode (that's a minus sign), which restricts your levels to 1 for the entire game. It's perfectly beatable that way. You should be okay.
Yes, the Famicom railroads you into Sagex2 and Ninjax2. Sage isn't as good in the remake so you don't need it during the final battle.
Welp. That explains all the knots of rust in my inventory. Would be nice if the game told you a little more than fuck-all about what equipment does.
The devs' spin on it was that it was to encourage conversation between players -- that the nature of chests would be revealed as you talked to your friends about the game and you realized, for instance, that you got different things out of chests, or that different chests appeared for each of you.
That's obvious bullshit when you look at the original requirements for obtaining the Zodiac Spear (minus the ultra-rare mines chest), not to mention most of the rare game.
XII is fantastic, but I've never played it without a guide in hand, and I can't imagine ever doing so even after 3+ playthroughs.