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No Grenades in Team Fortress 2...

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Posts

  • CriptCript Registered User regular
    edited September 2007
    I have never played TF before, so could someone enlighten me as to whats up with the whole grenade thing? Were they overpowered or something?

    Cript on
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  • rnoosernoose Registered User regular
    edited September 2007
    Engineer's Emp grenades were pretty overpowered

    rnoose on
  • ecchiecchi Registered User regular
    edited September 2007
    In TFC, every class except scout has four regular (pineapple-style) grenades. They are the primary source of combat damage. You throw them by holding and releasing a button -- ideally timing it so that your grenade explodes right as it gets to the enemy. It's hard for new players to avoid enemy grenades and manage their own, so a lot of times public servers just become spamfests into choke points.

    In matches against skilled players that's not the case at all. Grenades are just part of combat (and they're a limited resource anyway). High-level players are upset that they're disappearing because they gave the game a lot of depth -- no other game allows you to use grenades and rocket launchers/shotguns/ACs/etc at the same time. Grenades also add a lot to a player's movement options: you can use them for propulsion. TF2 is a slower game than TFC, and a lot of that is a direct consequence of the removal of grenades.

    ecchi on
  • WrenWren ninja_bird Registered User regular
    edited September 2007
    respawn timers help with the slowness too I'd imagine. hopefully most servers will have that at 0

    Wren on
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  • Mr BubblesMr Bubbles David Koresh Superstar Registered User regular
    edited September 2007
    Ok I just watched a video of TF2 for the first time. Whats up with it being all 'Looney Tunes'?

    Mr Bubbles on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited September 2007
    Mr Bubbles wrote: »
    Ok I just watched a video of TF2 for the first time. Whats up with it being all 'Looney Tunes'?

    Because the last guy who actually tried to rocket jump doesn't look so good anymore.

    agoaj on
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  • ChildrenChildren Registered User regular
    edited September 2007
    Sounds like you answered your own question

    Children on
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  • augustaugust where you come from is gone Registered User regular
    edited September 2007
    Mr Bubbles wrote: »
    Ok I just watched a video of TF2 for the first time. Whats up with it being all 'Looney Tunes'?

    What's up with you being all 'Fruit Loops?'

    Answer that, scientist!

    august on
  • Mr BubblesMr Bubbles David Koresh Superstar Registered User regular
    edited September 2007
    august wrote: »
    Mr Bubbles wrote: »
    Ok I just watched a video of TF2 for the first time. Whats up with it being all 'Looney Tunes'?

    What's up with you being all 'Fruit Loops?'

    Answer that, scientist!

    I just don't get why the game looks so jarring, its bizzare

    Mr Bubbles on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2007
    Jarring?

    By jarring, you mean beautiful, I imagine.

    Of course that's what you mean.

    Flippy_D on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2007
    the keys are like right next to each other

    LaCabra on
  • SushisourceSushisource Registered User regular
    edited September 2007
    Mr Bubbles wrote: »
    august wrote: »
    Mr Bubbles wrote: »
    Ok I just watched a video of TF2 for the first time. Whats up with it being all 'Looney Tunes'?

    What's up with you being all 'Fruit Loops?'

    Answer that, scientist!

    I just don't get why the game looks so fucking awesome, its bizzare

    Fix'd

    Sushisource on
    Some drugee on Kavinsky's 1986
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  • mynameisguidomynameisguido Registered User regular
    edited September 2007
    This game looks really interesting and fun to me, but I'm not much of a Half-Life fan and Portal looks a little too puzzley for my tastes. I hope that they eventually package this separately at some point, because it's all I'd want from the Orange Box.

    mynameisguido on
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  • LaCabraLaCabra MelbourneRegistered User regular
    edited September 2007
    You'll probably be able to buy it by itself over steam.

    LaCabra on
  • PancakePancake Registered User regular
    edited September 2007
    LaCabra wrote: »
    You'll probably be able to buy it by itself over steam.

    I doubt you'll be able to immediately. I'd expect that at first, you'll only be able to get Portal and TF2 with HL2: Ep2, but they will eventually be split up.

    Kind of like Counter-Strike: Source.

    Pancake on
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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited September 2007
    Peewi wrote: »
    By the way, why do we still use this thread? Isn't the Steam thread sufficient?
    Flippy_D wrote: »
    I guess the Steam thread is a little blanket-y. I don't know, I just figured since we had this thread and the game is big enough to warrant it...


    The original purpose of the Steam thread was due to the PA forums going down for maintainance for like 3 weeks back in the beginning of 2006 and there was a lot of Steam and Source Engine related news that happened during those three weeks. So I compiled the information into a big post. I started adding more generalized info; especially on the two big upcoming Source Engine games, SiN Episode 1 and HL2 Episode 1. I also started keeping tabs on some of the larger mods. Eventually I just reorganized the thread to become a catchall for the utter torrent of stuff coming out on Steam; but it literally got to the point where there was, quite frankly, just too much IMO, so I didn't remake the thread a third time. However, as the undead tend to be, my spawn lives on.

    Anywho, as the originator of the Steam/Source thread, I totally think new games that come out on Steam should get their own threads.

    Undead Scottsman on
  • BakerIsBoredBakerIsBored Registered User regular
    edited September 2007
    I guess this means no more conc jumping maps :(

    BakerIsBored on
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  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    I see it this way: they are game designers. They make games for a living. If they think removing grenades from Team Fortress is a good idea, then I would trust them, because they know way more about it than we do.

    Zombiemambo on
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  • CrashmoCrashmo Registered User regular
    edited September 2007
    Grenade spamming is my least favorite thing in every shooter game ever. I know some people might like the whole "hectic" part of it, but really, I don't enjoy dying randomly every twelve seconds because someone can push a button vaguely in my direction over and over. I much prefer someone giving me a good, old-fashioned, bullet to the brain.

    I think DoD is the worst about nade spam, a team that focuses on running out and throwing all of their nades every life totally shuts down a team that isn't reciprocating.

    Don't get me wrong, a good nade kill every once in a while is great, but it really takes a lot of the focus away from the actual shooting, which is not a good thing to take away from in a shooting game.

    Crashmo on
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  • BakerIsBoredBakerIsBored Registered User regular
    edited September 2007
    How fun would 2fort be w/o nades....

    I thought nades added some sort of balance, helped some classes take down turrets, helped weaker classes be able to fight stronger ones. I mean come on, rocket vrs engineer .... rocket vrs shotgun with out nades? HMmm..

    BakerIsBored on
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  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    How fun would 2fort be w/o nades....

    I thought nades added some sort of balance, helped some classes take down turrets, helped weaker classes be able to fight stronger ones. I mean come on, rocket vrs engineer .... rocket vrs shotgun with out nades? HMmm..

    Flawed thinking. You've made the assumption that Team Fortress 2 is Team Fortress 1 with a shiny coat of paint and no grenades. Sure, if you look at it that way it sucks. But you shouldn't, because this isn't the original Team Fortress. And like I said before, the people who designed this game do it for a living, they know much better than we do what works and what doesn't.

    Zombiemambo on
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  • WrenWren ninja_bird Registered User regular
    edited September 2007
    from the videos, the basic shotgun and SMG look more effective than in TFC. but its hard to tell

    Wren on
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  • opticaloptical Registered User regular
    edited September 2007
    How fun would 2fort be w/o nades....

    I thought nades added some sort of balance, helped some classes take down turrets, helped weaker classes be able to fight stronger ones. I mean come on, rocket vrs engineer .... rocket vrs shotgun with out nades? HMmm..

    A lot more so. I've been playing a bit a tfc recently after not playing for like 4 years, and it really made me realize how frustrating grenade spam really is. Pretty much all the time there are spy grenades and nail grenades on the battlements and right outside the door to ramp spawn. Before this little adventure into the past, I too was angry about no grenades, but now I'm glad. And from the sounds of it, it seems that everything is balanced accordingly and the classes are much more diverse now.

    I am going to miss concmaps though.... =[

    optical on
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  • EdcrabEdcrab Actually a hack Registered User regular
    edited September 2007
    Wren wrote: »
    from the videos, the basic shotgun and SMG look more effective than in TFC. but its hard to tell

    From the videos, yeah, I'd say the whole damage system is different to TFC's. Once upon a time soldiers could soak up a lot of firepower, not just a handful of sentry shots...

    And I vote we get a new damn TF2 thread. Otherwise the OP's topic will haunt TF2 discussion forever.

    Edcrab on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited September 2007
    Edcrab wrote: »
    Wren wrote: »
    from the videos, the basic shotgun and SMG look more effective than in TFC. but its hard to tell

    From the videos, yeah, I'd say the whole damage system is different to TFC's. Once upon a time soldiers could soak up a lot of firepower, not just a handful of sentry shots...

    And I vote we get a new damn TF2 thread. Otherwise the OP's topic will haunt TF2 discussion forever.

    Pretty much, I'm tired of having to read how someone's angry Valve isn't remaking TFC with new graphics, and how grenades are gone, etc.

    Darmak on
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  • ZekZek Registered User regular
    edited September 2007
    There's a reason this game isn't called Team Fortress: Source.

    Zek on
  • subediisubedii Registered User regular
    edited September 2007
    How fun would 2fort be w/o nades....

    I thought nades added some sort of balance, helped some classes take down turrets, helped weaker classes be able to fight stronger ones. I mean come on, rocket vrs engineer .... rocket vrs shotgun with out nades? HMmm..

    You're assuming that they're both supposed to fulfill the same roles on a team and meat each other in combat equally. You may as well ask Heavy Vs Medic... Minigun Vs Bonesaw without nades? Hmmm.

    It's called TEAM fortress for a reason. Every class has a role to play, they don't all just wade into direct combat against each other but with a slightly different weapon set. An engineer that takes on a heavy is likely going to be turned into paste. An engineer that focusses on building sentry guns, teleports, and dispensers while being looked out for by his other team mates will help his team win the match.

    subedii on
  • royale_cookie6royale_cookie6 Registered User new member
    this thread is weird to look at 14 whole years later

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