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No Grenades in Team Fortress 2...
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In matches against skilled players that's not the case at all. Grenades are just part of combat (and they're a limited resource anyway). High-level players are upset that they're disappearing because they gave the game a lot of depth -- no other game allows you to use grenades and rocket launchers/shotguns/ACs/etc at the same time. Grenades also add a lot to a player's movement options: you can use them for propulsion. TF2 is a slower game than TFC, and a lot of that is a direct consequence of the removal of grenades.
Because the last guy who actually tried to rocket jump doesn't look so good anymore.
skate, halo 3
What's up with you being all 'Fruit Loops?'
Answer that, scientist!
I just don't get why the game looks so jarring, its bizzare
By jarring, you mean beautiful, I imagine.
Of course that's what you mean.
Fix'd
I doubt you'll be able to immediately. I'd expect that at first, you'll only be able to get Portal and TF2 with HL2: Ep2, but they will eventually be split up.
Kind of like Counter-Strike: Source.
The original purpose of the Steam thread was due to the PA forums going down for maintainance for like 3 weeks back in the beginning of 2006 and there was a lot of Steam and Source Engine related news that happened during those three weeks. So I compiled the information into a big post. I started adding more generalized info; especially on the two big upcoming Source Engine games, SiN Episode 1 and HL2 Episode 1. I also started keeping tabs on some of the larger mods. Eventually I just reorganized the thread to become a catchall for the utter torrent of stuff coming out on Steam; but it literally got to the point where there was, quite frankly, just too much IMO, so I didn't remake the thread a third time. However, as the undead tend to be, my spawn lives on.
Anywho, as the originator of the Steam/Source thread, I totally think new games that come out on Steam should get their own threads.
I think DoD is the worst about nade spam, a team that focuses on running out and throwing all of their nades every life totally shuts down a team that isn't reciprocating.
Don't get me wrong, a good nade kill every once in a while is great, but it really takes a lot of the focus away from the actual shooting, which is not a good thing to take away from in a shooting game.
I thought nades added some sort of balance, helped some classes take down turrets, helped weaker classes be able to fight stronger ones. I mean come on, rocket vrs engineer .... rocket vrs shotgun with out nades? HMmm..
Flawed thinking. You've made the assumption that Team Fortress 2 is Team Fortress 1 with a shiny coat of paint and no grenades. Sure, if you look at it that way it sucks. But you shouldn't, because this isn't the original Team Fortress. And like I said before, the people who designed this game do it for a living, they know much better than we do what works and what doesn't.
A lot more so. I've been playing a bit a tfc recently after not playing for like 4 years, and it really made me realize how frustrating grenade spam really is. Pretty much all the time there are spy grenades and nail grenades on the battlements and right outside the door to ramp spawn. Before this little adventure into the past, I too was angry about no grenades, but now I'm glad. And from the sounds of it, it seems that everything is balanced accordingly and the classes are much more diverse now.
I am going to miss concmaps though.... =[
From the videos, yeah, I'd say the whole damage system is different to TFC's. Once upon a time soldiers could soak up a lot of firepower, not just a handful of sentry shots...
And I vote we get a new damn TF2 thread. Otherwise the OP's topic will haunt TF2 discussion forever.
Pretty much, I'm tired of having to read how someone's angry Valve isn't remaking TFC with new graphics, and how grenades are gone, etc.
You're assuming that they're both supposed to fulfill the same roles on a team and meat each other in combat equally. You may as well ask Heavy Vs Medic... Minigun Vs Bonesaw without nades? Hmmm.
It's called TEAM fortress for a reason. Every class has a role to play, they don't all just wade into direct combat against each other but with a slightly different weapon set. An engineer that takes on a heavy is likely going to be turned into paste. An engineer that focusses on building sentry guns, teleports, and dispensers while being looked out for by his other team mates will help his team win the match.