https://www.youtube.com/watch?v=OLG3VLiNnlwhttp://www.gamesindustry.biz/amp/2017-08-21-why-square-enix-collective-is-resurrecting-fear-effect
Over the past few years, we've seen a phenomenon of classic games returning to our TV screens.
XCOM, Turok, System Shock, Crash Bandicoot, Sonic Mania... all examples of titles that have been recreated or recommissioned by the fans that grew up playing them in the 1990s and early 2000s. And some (although certainly not all) have enjoyed even more success a second time around.
Today comes the news of another retro revival. Square Enix Collective - the division at the publisher devoted to indie game development - has announced a remake of the 2000 PS1 game Fear Effect.
The history of Fear Effect is short-lived. Two popular action adventure games were released in 2000 and 2001, featuring an intriguing female lead character (Hana) and a cinematic story. But a planned PS2 game, Fear Effect Inferno, was never completed and that is where the story ended.
Then in 2014 Square Enix created its Collective division. The team wanted to work with indie developers in a variety of ways, and was even allowing studios to utilise some of its back catalogue IP should they wish. French studio Sushee were huge fans of the original Fear Effect titles, so took Square Enix up on its offer and pitched a real-time tactical game: Fear Effect Sedna. It was a different take on the IP and the Collective team was intrigued, so they took the game to Kickstarter, where it received the backing it needed.
Yet the fans wanted more, including the chance to revisit the original titles, so Square Enix granted Sushee permission to create Fear Effect Reinvented - a full reworking of the original.
"As soon as we announced Sedna and the revival of the franchise in April 2016, we got a lot of emails, tweets and Facebook messages to request remakes of the first episodes, and more surprisingly, a release of Fear Effect Inferno," recalls Benjamin Anseaume, CEO of Sushee. "And the messages haven't stopped since then. More than a year and a half after, we still receive this kind of request very often.
"One thing has always been clear with Square Enix, if the reception was enthusiastic enough, we could imagine doing everything with this licence and it included remaking the old episodes. We said this to the community quickly after the announcement of Sedna and today we are very happy to say that it's thanks to the fan's support that everyone will be able to play, on every platform, this old classic in its new shape."
Phil Elliott, director of indie development at Square Enix London, continues: "Originally we wanted to see if opening up our back catalogue of Western IP could help indie developers to make a name for themselves, considering how tough it can be to make a splash with original IP. So when Sushee pitched Fear Effect Sedna after finishing on Goetia [a point-and-click adventure also published by Collective], we were open to the experiment.
"We've seen a good response to this new game - albeit presented in a different style to make it more appropriate for the budgets available at indie level. And so when the Sushee team suggested revisiting the original game, we felt it was a good idea, especially when you consider that as an original PlayStation exclusive, anybody wanting to sample it now would have a tough time."
Romaggi continues: "We won't be making a simple remake, we want to stay as close as possible to the original, but important aspects of the game will evolve. Graphics, of course, as you can see in the announcement trailer... we tried to find a very modern, yet respectful artistic direction - and I must say we're very excited with what we've done so far.
"The second big evolution are the controls. I don't know if you've played Fear Effect and Fear Effect: Retro Helix recently, but - unlike the rest of the game - the controls didn't age very well. We will propose a more modern experience with more fluid controls. But we're also thinking about the hardcore fans and we'll let them play with the old controls.
"Beside that, the franchise is still modern enough, in term of story, ambience and characters, to catch the attention of lots of players."
Not that everything will be carried across. One thing Fear Effect became known for during its brief original run was its sexually suggestive marketing campaign, particularly for the second game when it played up the relationship between the two female leads.
"I think there's a big difference between what's acceptable within the context of a game, versus what is spun out to grab attention and try and sell games," says Elliott. "I think the industry and society has moved on a lot in the past 15 years or so, and there's not really any tolerance for sensationalism in marketing - so while we wouldn't shy away from difficult or mature content or stories within games, I would hope not to see tabloid-style nonsense being used to just grab attention."
Fear Effect Reinvented is due in 2018 for PS4, Xbox One, Nintendo Switch and PC.
Very, very cautious optimism, but the original is a classic.
Please don't screw it up.
Then again... same devs as Sedna.
(I'm a backer of Sedna, and it frankly looks awful so far.)
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Canceled.
Sad that SE doesn't care for the original and tossed it to someone else instead of doing it in house.
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Which is linked from Forever Entertainment's company website.
Cut apart that massive quote box a bit to respond. Apologies if that disrupted the flow of the original statement.
Fear Effect was a fantastic survival horror game from the PSX era, and it was awesome. Messing up with Sedna is forgivable at least somewhat in the long run because it is a new entry in the series, but Fear Effect was glorious in its day, failing to bring that up to date properly would just be terrible. Hoping very much that they will listen to the people that are playing the demos to try to keep the game fun, and that they will not listen too much to the fans screaming for what we think we want. Limiting our visibility with thick fog or tight hallways are good ways of creating a feeling of unease without "This camera is bull**** I hear the monster two steps in front of me, but the camera is showing me a great view of everything behind me so I can't figure out when to dodge" moments. So when I hear that they're trying out the old controls for some players that's a yellow flag for me. It's just yellow since they acknowledge the controls didn't age well, but still proceed with caution.
They aren't planning on carrying forward the sexually suggestive marketing campaign.
Another good sign! Then they talk about what's acceptable within a game being different from what's used in advertisement. Which is another yellow flag and a "what they heck do they actually mean then?" moment for me. Did I miss something here where GameStop did not have that cringe-worthy ad talking about blue butts in Mass Effect Andromeda? It's annoying, but sex sells. In the game itself is where I'm more concerned.
As long as if it gets remade Fear Effect 2 has the part in the early game with that one *****ing machine (Ha. Ha. Pun.) removed from the entire game and then nuked from orbit.
Survival horror where we play as the morally dubious not-quite-bad-guys who actually have a legitimate reason not to immediately cut and run? Love it. Love it love it LOVE IT! The lead characters are absolutely fantastic, all of them in seperate ways. Survival horror without the generic evil corporation destroying the world for a temporary 50 cent stock bump? Love it. Stealth as much as you can then run and gun, love it from the word go. Bit confused as to why the first two games are only available through the UK PS Store (I assume music licensing issues) but it's disappointing.
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The cutscene visuals are flawless. They NAILED the Fear Effect aesthetic. Even the backgrounds and music have that FE feel.
Hana and Rain's voices aren't bad. They're at least trying.
The puzzle was fun.
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God, that combat. It's just so not. fun. It has no feel of flow, just chaos. Shoot and hope you don't die first.
Deke's voice is awful.
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Yeah, I saw a bug in the second mission, nothing major though. Someone got stuck in a door, lol. Also a lot of lazy typos and bad punctuation.
It really bears mentioning: the puzzles are great. As long as I can play this like a stealth game, it might be manageable.
That is sad to see typos. Hopefully they will fix all the errors and bring faith back to their company since they are hoping to redo the original. Otherwise they might be doomed with this.
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