Has there actually been any fluff mentioning the upgrade? Because they spoke about it in the early videos but it's not been mentioned since, afaik? It's definitely not in the core book or Codex Space Marines.
1 why do I have to buy another copy of Gang war to play the Orlocks and with scum and bounty hunters? I feel kind of ripped off
2 Forge world did the scum?
Lots of small supplements is probably the way forward now. Not great for consumers but good for sales and good for not letting rules get out before models so third parties can beat you to your own products.
I like the tommy guns. The harpoon gun is a little odd for the setting.
I’m a bit disappointed it’s a sausage fest again though. I’d hoped launching with two opposed mono-gender gangs might mean the others get a bit more of a mix.
+1
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Yeah, it’s Blood Bowl and Death Zone “seasons” but with actual ‘teams’ being released along side.
As for the resins; Forge World is now part of/the manufacturing arm of Specialist Games, with Tony C. in overall charge of the lot. SG gets to release like one sprue a month in plastic through GW, if they can make a case for it, otherwise it’s all resin all the time, through FW.
Though I'm interested to see how the make of the chapter is going to be after the Devastation of Baal
A lot of Primaris Marines, and a lot of Blood Angels who are not very happy about it.
Really
From what I hear, the primaris are not as susceptible to the flaw. That's a good thing
The Blood Angels and their successors resent this though. They view the personal struggle against the Red Thirst/Black Rage as the source of their passion and strength in battle. There's a bit in the new book where Gabriel Seth
talks about the Primaris Marines and basically says that the replacement of standard Flesh Tearers with Primaris is treachery, that it will spell the end of the chapter, and that Guilliman is essentially going to turn their entire chapter into "Ultramarines in red armor".
That's a switch. "The flaw will be the doom of the chapter!"
> "These new guys without the flaw will be the end of the chapter." At a time when the primary chapter has taken like 90% casualties.
Space Marines have lived with the existential dread of being on the verge of extinction so long that the idea of everything being okay is both terrifying and awful.
My big ones are the Dreadclaw is 70 pts cheaper which makes it almost usable. Especially since it keeps moving and can eat people. Defiler got another point cut. I am okay with that. Vindi got another point drop too and still is not worth it at 125 pts.
Orlocks are meant to be miners, right?
Now I’m no Minologist, but i’m pretty certain harpoons are the best way of mining something.
Yes, indeed, they are perfect for tagging the giant tunnel-worms that burrow through the slag heaps, allowing the hardy gangers to “surf” the acid-polished walls of their burrows as they spit and carve their way towards the seams of metallic waste they feed on…
Orlocks are meant to be miners, right?
Now I’m no Minologist, but i’m pretty certain harpoons are the best way of mining something.
Yes, indeed, they are perfect for tagging the giant tunnel-worms that burrow through the slag heaps, allowing the hardy gangers to “surf” the acid-polished walls of their burrows as they spit and carve their way towards the seams of metallic waste they feed on…
Turns it you can use the plastic plauge marine kit to make Foul Blightspawn just fine. And seeing as how one clampack Blightspawn costs half the price of a plauge marine box, I’m pretty happy.
An XV95 Ghostkeel Battlesuit, accompanied by 2 MV5 stealth drone field projectors;
- 6 XV25 Stealth Battlesuits, accompanied by 2 Markerlight drones;
- An XV8 Crisis Battlesuit Team, comprising 3 Battlesuits (1 of which can be assembled as the experimental XV8-02) and 6 drones;
- A Commander, who can be built piloting either the XV85 Enforcer Armour Crisis Battlesuit or the XV86 Coldstar Battlesuit variant, with an included drone.
This is £100 which by my reckoning is about a £50 saving.
Have some questions from a newbie. I am the newbie.
So, rules wise in 8th edition for 40k, can even a Marine shoot all their ranged weapons in one turn? I.e., if they have both bolt pistol and boltgun, they can fire BOTH on their shooting phase? And if so, is that the same with Overwatch?
Can a Psyker use his Psyker abilities in melee or if he falls back?
Do Invuln saves work versus Mortal Wounds? I didn't think so, but just checking.
Sorry, just eked out a win versus an Eldar Battalion with a small Chaos Battalion, but had rules questions from it. Still a-learning.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Have some questions from a newbie. I am the newbie.
So, rules wise in 8th edition for 40k, can even a Marine shoot all their ranged weapons in one turn? I.e., if they have both bolt pistol and boltgun, they can fire BOTH on their shooting phase? And if so, is that the same with Overwatch?
In general yes, but there is an exception for Pistols (you can either fire pistols or other weapon types but not a mix) and Grenades (only one model in the unit can throw a grenade and it can only use that weapon if so). But, for example, if you had a Hive Tyrant with a pair of Deathspitters and a Venom Cannon, it could fire all of those weapons (as they are neither Pistols nor Grenades).
if you are curious you can read the following in the big rule book. (the rules should all be the same for the mini-rulebook that came with dark imperium too just different page numbers)
Pg.177 - Falling Back (note it only restricts Shooting and Charging, nothing about blowing things up with your brain)
Pg.179 - Choose Ranged Weapon (for how many weapons you are allowed to shoot with)
Pg.180 - Pistol (for the exception to the above)
Pg.181 - Invulnerable Saves (the boxout on the top right)
Pg.181 - Mortal Wounds (the boxout on the bottom right)
Pg.182 - Overwatch (you get to make a shooting attack as normal, so all weapons.... but you only hit on a 6 and the hit can't be modified)
Asking questions is the best way to learn when starting out, sounds like you have a pretty good grasp on things though.
Exactly what I wanted. Thanks, guys. He replaced his witchblade on his Warlock with a singing spear and was shooting shuriken pistol and singing spear. I was like ....I don't think that's right?
Luckily, got the Warlock with cultists that had Prescience and a Chaos Lord near them, so +1 to hit and reroll 1's to help bring him down. Got very lucky.
[edit]
Page numbers were awesome, @Viking , thanks. One last question.
It says I can fire pistols even into melee. Can I fire pistols at a target that's in melee for shooting AND then still melee in melee? Or is pistol done during melee?
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Your shoot, but only in your own shooting phase. So you’d shoot, then in the assault phase you fight as normal.
FC: 1435-5383-0883
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
And at the risk of saying stuff you already know you also can't shoot at a different target you're not in melee range with at the time because they aren't the closest available target
I feel like all of the rules around close combat engagements have a lot of speed bumps, but I still like how it plays once everyone is on board
It's also worth noting that, unless I'm screwing it up, saves like "Disgustingly Resilient" get rolled not for unsaved wounds...but for wounds lost.
So if, like, a Lascannon hits you, wounds you, punches through your invuln save and does 3 damage...you don't roll one die to negate it, you roll 3 dice, 1 for each point of damage (and thus, each "wound lost")
It's also worth noting that, unless I'm screwing it up, saves like "Disgustingly Resilient" get rolled not for unsaved wounds...but for wounds lost.
So if, like, a Lascannon hits you, wounds you, punches through your invuln save and does 3 damage...you don't roll one die to negate it, you roll 3 dice, 1 for each point of damage (and thus, each "wound lost")
Unless I'm wrong?
You are correct, this means that multiple damage weapons are extra effective against such abilities.
It’s part of why Plauge Marines are kinda bad. You pay more for extra toughness and DR over a regular marine, but the kinda of weapons good at killing marines are just as good at killing them (because -2/-3 ap weapons tend to do multiple wounds).
you are correct Arch, Disgustingly Resilient also stacks with the Warlord Trait "Tenacious Survivor" giving you 2 chances to avoid taking a wound and you do this for each wound lost individually
so you get to make a save (regular or invul) and then for each point of damage taken you roll for Tenacious Survivor and if that fails you get to make a roll for Disgustingly Resilient
which makes Nurgle Warlords REALLY hard to put down
I got my made to order Eldar.
I don't think most of these were actually made to order. The kneeling Ranger is in a blister, The Autarch is actually the resin version in a blister, and only the Bonesinger with his little leaflet looks like he made actually be new.
I can't remember if anywhere on the moade to order pages it said what material it should come in. I was thinking it was all metal.
Man I've got an idea in my head that I can't shake for starting a new army, despite not having painted two of the three I currently have.....but stick with me
I want a 1000 point Nidzilla detachment (old one eye, flyrant, 5 carnifex) backed up by 1000 points of genestealer cults....
But I want to model the Magus and Primus as members of the Adeptus Biologis, and I saw a really cool conversion for Neophyte hybrids that makes them look like they're wearing biohazard suits (basically a leg and head swap with Tempestus Scions parts).
So what I'm trying to figure out is what I should add to my Nidzilla detachment, what it's missing and what Cults can add. Im thinking at least a bunch of aberrants driving in the trucks could do wonders on some armor, and ambushing genestealers is always fun, but...I dont know. Any advice? Anyone here play Cult???
My opponents was
2x Warboss with claw
2x nob with boss pole
2x painboy
2x mech with force field
1x mech with shokk attack.
2x 15 tank bustas
3x 30 boyz
Weirdboy
3 mega Kannons.
We played a mission from our local tournaments pack.
I started deploying second, but finished first by putting multiple units into the single rhino. I won the roll to go first.
Blightspawn disembark and advance, two get close enough to shoot the Kannons. One kills two outright and the next guy kills the last. I fly my drones in front and park the rhino there to screen. The DP has arch contaminatior and is following this blob of two drones, 3 Blightspawn around. One Blightspawn in on my far right flank with Typhus and some poxes.
My drones spray one of the units of boys, the first Plaugeburst kills the lootas, and because he had put the lootas with the shock mech and a shield mech slightly further forward my next two Crawlers each take a mech off him.
His turn he tries to tankbuster the closest drone which is screening the Blightspawn, I had cast miasma on it, so it takes four wounds total.
The second tank buster unit had da jump cast on it and shoots at one of my Crawlers. They do no damage.
My turn two my poxwalkers run forward, I pop the dead walk. I start shooting boyz and adding the new walkers in such a way to extend the effect. The game is over at this point. My Blightspawn deal with a boss, and between all the auto hitting retooling would flamers and some cultist fire I build a huge walker wall across the board. He can’t kill them all and by the time turn three rolls around I’m able to have a single unit of 65 walkers, which is surrounding every single ork unit on the board. I table him totally. I have more models on the field than when I started the game.
I got my made to order Eldar.
I don't think most of these were actually made to order. The kneeling Ranger is in a blister, The Autarch is actually the resin version in a blister, and only the Bonesinger with his little leaflet looks like he made actually be new.
I can't remember if anywhere on the moade to order pages it said what material it should come in. I was thinking it was all metal.
I thought a little before I quit playing GW quit using pewter since it was getting super expensive to use and had a hard time with the resin.
But the autarch had everything that came in the blister the missile launcher and flags in addition to the stuff shown?
Autarch has everything he should have and the casting looks ok, I just thought the made to order stuff was supposed to be all metal. This one is clearly a leftover from when he was available regularly.
I'm a bit disappointed by the minimal points cost changes in Chapter Approved, but I'm becoming more appreciative of the warlord traits and relics the more that I think about them.
Why yes, I would like my warlord to be a T5 elf that automatically heals D3 wounds at the start of my turn and gains additional wounds whenever he kills something with his two-shot, 2+ to hit and 2+ to wound -2 AP pistol.
I think GW doesn’t want people taking the big Apocalypse daemons to regular games. So l instead of their previous costs which took into account wounds and abilities, they just reverted them back to their previous costs, for Apocalypse games where the rules are made up and points don’t matter.
Chapter approved stuff:
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
Im wondering how I should build my Valhallan IG now. Maybe lots of bodies?
Chapter approved stuff:
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
Plagueburst Crawlers are only 21 points more, always have d6, ignore LOS, reroll 1’s to wound, have two dark lances, a 5 shot heavy bolter, an invulnerable save, T8, 12 wounds, and disgustingly resilient.
Chapter approved stuff:
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
Plagueburst Crawlers are only 21 points more, always have d6, ignore LOS, reroll 1’s to wound, have two dark lances, a 5 shot heavy bolter, an invulnerable save, T8, 12 wounds, and disgustingly resilient.
So I’m guessing they have to go even lower.
Well CSM don't have access to crawlers unless we take a DG detachment.
But the crawlers are also under priced for its amazing loadout.
I think GW doesn’t want people taking the big Apocalypse daemons to regular games. So l instead of their previous costs which took into account wounds and abilities, they just reverted them back to their previous costs, for Apocalypse games where the rules are made up and points don’t matter.
But Zarkynael isn't that good, and now I'll never get to use her. Hopefully keepers of secrets will be good once daemons get their codex over new year's.
Also, I forgot that they doubled the points cost of the giant chaos spawn. I got to use that thing once, and it was the first unit killed that match
Chapter approved stuff:
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
The termi thing was just a (baseless, apparently) rumour on dakka. Currently I suspect that running oblits are better than running termis.
Chapter approved stuff:
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
The termi thing was just a (baseless, apparently) rumour on dakka. Currently I suspect that running oblits are better than running termis.
Different jobs and different guns.
A slaanesh termi line will pump 20 plasma rounds into the back line then charge and do more damage. They are a swiss army knife that ties up things. Especially if you drop a sorc with them.
A slaanesh oblit line will drop at 24 inches and shoot from cover doing good but less reliable damage due to the rolls on strength and damage.
Also oblits are heavy support and termis are elites which is important when you are building out list for maximum cp.
Posts
Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
https://www.warhammer-community.com/2017/11/25/all-the-latest-from-the-warhammer-40000-open-day-nov-25gw-homepage-post-1/
1 why do I have to buy another copy of Gang war to play the Orlocks and with scum and bounty hunters? I feel kind of ripped off
2 Forge world did the scum?
I like the tommy guns. The harpoon gun is a little odd for the setting.
I’m a bit disappointed it’s a sausage fest again though. I’d hoped launching with two opposed mono-gender gangs might mean the others get a bit more of a mix.
As for the resins; Forge World is now part of/the manufacturing arm of Specialist Games, with Tony C. in overall charge of the lot. SG gets to release like one sprue a month in plastic through GW, if they can make a case for it, otherwise it’s all resin all the time, through FW.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
The only things that got touched in the Dark Eldar index were the Court of the Archon for some reason :rotate:
That's a switch. "The flaw will be the doom of the chapter!"
> "These new guys without the flaw will be the end of the chapter." At a time when the primary chapter has taken like 90% casualties.
Now I’m no Minologist, but i’m pretty certain harpoons are the best way of mining something.
...Jesus that’s a World of Warcraft joke I thought I was free.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
EscapeFromLA.jpg
Turns it you can use the plastic plauge marine kit to make Foul Blightspawn just fine. And seeing as how one clampack Blightspawn costs half the price of a plauge marine box, I’m pretty happy.
The Tau one contains:
An XV95 Ghostkeel Battlesuit, accompanied by 2 MV5 stealth drone field projectors;
- 6 XV25 Stealth Battlesuits, accompanied by 2 Markerlight drones;
- An XV8 Crisis Battlesuit Team, comprising 3 Battlesuits (1 of which can be assembled as the experimental XV8-02) and 6 drones;
- A Commander, who can be built piloting either the XV85 Enforcer Armour Crisis Battlesuit or the XV86 Coldstar Battlesuit variant, with an included drone.
This is £100 which by my reckoning is about a £50 saving.
So, rules wise in 8th edition for 40k, can even a Marine shoot all their ranged weapons in one turn? I.e., if they have both bolt pistol and boltgun, they can fire BOTH on their shooting phase? And if so, is that the same with Overwatch?
Can a Psyker use his Psyker abilities in melee or if he falls back?
Do Invuln saves work versus Mortal Wounds? I didn't think so, but just checking.
Sorry, just eked out a win versus an Eldar Battalion with a small Chaos Battalion, but had rules questions from it. Still a-learning.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
In general yes, but there is an exception for Pistols (you can either fire pistols or other weapon types but not a mix) and Grenades (only one model in the unit can throw a grenade and it can only use that weapon if so). But, for example, if you had a Hive Tyrant with a pair of Deathspitters and a Venom Cannon, it could fire all of those weapons (as they are neither Pistols nor Grenades).
Yes
You are correct, it does not work. (But things like "Disgustingly Resilient" that let you ignore wounds do)
if you are curious you can read the following in the big rule book. (the rules should all be the same for the mini-rulebook that came with dark imperium too just different page numbers)
Pg.177 - Falling Back (note it only restricts Shooting and Charging, nothing about blowing things up with your brain)
Pg.179 - Choose Ranged Weapon (for how many weapons you are allowed to shoot with)
Pg.180 - Pistol (for the exception to the above)
Pg.181 - Invulnerable Saves (the boxout on the top right)
Pg.181 - Mortal Wounds (the boxout on the bottom right)
Pg.182 - Overwatch (you get to make a shooting attack as normal, so all weapons.... but you only hit on a 6 and the hit can't be modified)
Asking questions is the best way to learn when starting out, sounds like you have a pretty good grasp on things though.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Luckily, got the Warlock with cultists that had Prescience and a Chaos Lord near them, so +1 to hit and reroll 1's to help bring him down. Got very lucky.
[edit]
Page numbers were awesome, @Viking , thanks. One last question.
It says I can fire pistols even into melee. Can I fire pistols at a target that's in melee for shooting AND then still melee in melee? Or is pistol done during melee?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I feel like all of the rules around close combat engagements have a lot of speed bumps, but I still like how it plays once everyone is on board
So if, like, a Lascannon hits you, wounds you, punches through your invuln save and does 3 damage...you don't roll one die to negate it, you roll 3 dice, 1 for each point of damage (and thus, each "wound lost")
Unless I'm wrong?
You are correct, this means that multiple damage weapons are extra effective against such abilities.
It’s part of why Plauge Marines are kinda bad. You pay more for extra toughness and DR over a regular marine, but the kinda of weapons good at killing marines are just as good at killing them (because -2/-3 ap weapons tend to do multiple wounds).
so you get to make a save (regular or invul) and then for each point of damage taken you roll for Tenacious Survivor and if that fails you get to make a roll for Disgustingly Resilient
which makes Nurgle Warlords REALLY hard to put down
Bravely Default / 3DS Friend Code = 3394-3571-1609
I don't think most of these were actually made to order. The kneeling Ranger is in a blister, The Autarch is actually the resin version in a blister, and only the Bonesinger with his little leaflet looks like he made actually be new.
I can't remember if anywhere on the moade to order pages it said what material it should come in. I was thinking it was all metal.
I want a 1000 point Nidzilla detachment (old one eye, flyrant, 5 carnifex) backed up by 1000 points of genestealer cults....
But I want to model the Magus and Primus as members of the Adeptus Biologis, and I saw a really cool conversion for Neophyte hybrids that makes them look like they're wearing biohazard suits (basically a leg and head swap with Tempestus Scions parts).
So what I'm trying to figure out is what I should add to my Nidzilla detachment, what it's missing and what Cults can add. Im thinking at least a bunch of aberrants driving in the trucks could do wonders on some armor, and ambushing genestealers is always fun, but...I dont know. Any advice? Anyone here play Cult???
They are OP as fuck. Just so so insane.
Edit: now I’m home I can do into more detail.
My list was this
+ HQ +
Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings
Typhus [9 PL, 175pts]: Miasma of Pestilence, Putrescent Vitality
+ Troops +
Chaos Cultists [3 PL, 44pts]
. 8x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Autogun
Poxwalkers [6 PL, 120pts]: 20x Poxwalker
Poxwalkers [6 PL, 120pts]: 20x Poxwalker
+ Fast Attack +
Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe
Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe
++ Vanguard Detachment +1CP (Chaos - Death Guard) [25 PL, 467pts] ++
+ HQ +
Chaos Lord [5 PL, 87pts]: Balesword, Plasma pistol
+ Elites +
Foul Blightspawn [4 PL, 77pts]
Foul Blightspawn [4 PL, 77pts]
Foul Blightspawn [4 PL, 77pts]
Foul Blightspawn [4 PL, 77pts]
+ Dedicated Transport +
Chaos Rhino [4 PL, 72pts]: Combi-bolter
++ Spearhead Detachment +1CP (Chaos - Death Guard) [30 PL, 578pts] ++
+ HQ +
Malignant Plaguecaster [6 PL, 110pts]: Curse of the Leper, Plague Wind
+ Heavy Support +
Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger
Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger
Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger
++ Total: [104 PL, 2000pts] ++
Created with BattleScribe
My opponents was
2x Warboss with claw
2x nob with boss pole
2x painboy
2x mech with force field
1x mech with shokk attack.
2x 15 tank bustas
3x 30 boyz
Weirdboy
3 mega Kannons.
We played a mission from our local tournaments pack.
I started deploying second, but finished first by putting multiple units into the single rhino. I won the roll to go first.
Blightspawn disembark and advance, two get close enough to shoot the Kannons. One kills two outright and the next guy kills the last. I fly my drones in front and park the rhino there to screen. The DP has arch contaminatior and is following this blob of two drones, 3 Blightspawn around. One Blightspawn in on my far right flank with Typhus and some poxes.
My drones spray one of the units of boys, the first Plaugeburst kills the lootas, and because he had put the lootas with the shock mech and a shield mech slightly further forward my next two Crawlers each take a mech off him.
His turn he tries to tankbuster the closest drone which is screening the Blightspawn, I had cast miasma on it, so it takes four wounds total.
The second tank buster unit had da jump cast on it and shoots at one of my Crawlers. They do no damage.
My turn two my poxwalkers run forward, I pop the dead walk. I start shooting boyz and adding the new walkers in such a way to extend the effect. The game is over at this point. My Blightspawn deal with a boss, and between all the auto hitting retooling would flamers and some cultist fire I build a huge walker wall across the board. He can’t kill them all and by the time turn three rolls around I’m able to have a single unit of 65 walkers, which is surrounding every single ork unit on the board. I table him totally. I have more models on the field than when I started the game.
I thought a little before I quit playing GW quit using pewter since it was getting super expensive to use and had a hard time with the resin.
But the autarch had everything that came in the blister the missile launcher and flags in addition to the stuff shown?
Why yes, I would like my warlord to be a T5 elf that automatically heals D3 wounds at the start of my turn and gains additional wounds whenever he kills something with his two-shot, 2+ to hit and 2+ to wound -2 AP pistol.
Pro: Hellforged Contemptor greatly reduced in cost
Con: Zarakynael greatly increased in cost (seriously, 460 to 666?!?)
Wash: No hoped-for reduction to Chaos Terminator cost
Chaos Termis are a lot of bang for the buck. At least my 5 squad is with combi-plasma. I wasn't expecting a point reduction.
Defiler got cheaper though! 12 points. Which makes my current budget build on it even better. Basically making the reaper free.
I wonder how low Vindicators will go before people actually use them. 125 points is a 10 point reduction still for a d3 shot verse big things and a d6 verse hordes makes them still over priced.
They are OP as fuck. Just so so insane.
Plagueburst Crawlers are only 21 points more, always have d6, ignore LOS, reroll 1’s to wound, have two dark lances, a 5 shot heavy bolter, an invulnerable save, T8, 12 wounds, and disgustingly resilient.
So I’m guessing they have to go even lower.
Well CSM don't have access to crawlers unless we take a DG detachment.
But the crawlers are also under priced for its amazing loadout.
But Zarkynael isn't that good, and now I'll never get to use her. Hopefully keepers of secrets will be good once daemons get their codex over new year's.
Also, I forgot that they doubled the points cost of the giant chaos spawn. I got to use that thing once, and it was the first unit killed that match
The termi thing was just a (baseless, apparently) rumour on dakka. Currently I suspect that running oblits are better than running termis.
Different jobs and different guns.
A slaanesh termi line will pump 20 plasma rounds into the back line then charge and do more damage. They are a swiss army knife that ties up things. Especially if you drop a sorc with them.
A slaanesh oblit line will drop at 24 inches and shoot from cover doing good but less reliable damage due to the rolls on strength and damage.
Also oblits are heavy support and termis are elites which is important when you are building out list for maximum cp.