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It's XCOM, baby!
Who are these jerks?
War of the Chosen got released just this week, and a bunch of people are playing it!
New Features in XCOM2: War of the Chosen:
- Three new allied factions (character classes) to choose from!
- Unique new boss-type enemies with their own skill abilities that will intervene in both random and scripted missions.
- New items and skills
- Soldiers bonds! Have your soldiers make friends and freak out when their life partners get brutally gunned down.
- A very heavily revised strategy and metagame layer
- You can more or less ignore or heavily mitigate annoying mission timers!
- Continue to get fucked on Ironman mode!
BUT MOST IMPORTANTLY:
Photo mode! Please share your best squad photos.
Good luck, Commander.
+7
Posts
Not right now though, I got too much on my plate, but I definitely wanna check it out
I'm surprised at how much I dig these games, it's usually not at all my thing
I never played XCOM 2 without it, but, it certainly blows vanilla XCOM 1 clean out of the water.
So many little interesting decisions to make.
I'm definitely in the home stretch, bar anything ludicrous happening, just need to mop up the Warlock and then power through the story missions and rulers
there are several missions where I've thought that... there was nothing I could have done to win, and nothing I could have done differently in the preceding 3 months to make victory plausible
this game changes the meta of xcom 2 so dramatically its basically a new game as far as I'm concerned
Some good techniques and observations I've stumbled into. I'm in August on Commander Ironman with only one campaign reset.
Free Reload gun upgrades are extremely good also because of Lost
All of the buildings are good and virtually mandatory except for Workshop/Lab. The Lab just sucks, the workshop is amazing, but the devs know it and priced it accordingly. You'll need that money/space for other shit.
The building you will regret not building earlier the most: the Infirmary. Phobias are a campaign ender waiting to happen.
If you have to choose between scientist and engineer, engineer every time. You could have twice as many engis as scientists and be OK.
There are a LOT more missions varieties that end in extraction, make sure you're thinking about hauling those dead bodied out to keep your items/guns
Reaper is game-breaking. Can cheese a lot of vanilla missions (she can outright solo avatar project demolition missions). Her claymore can be specced up to wipe out entire packs, and she her Remote Start ability is situationally extremely good.
The Skirmisher sucks. His gun just isn't good. I don't know what they were thinking with this character. Maybe with a super high bond level he could be really good, but I find by the time its safe for him to start doing his shit, you've probably already won the round.
The Templar does everything the Skirmisher wants to do, but better/cooler/safer.
I used to hate proving grounds vests, but now that Grenades don't solve every problem in X2, some of them are good, and they get upgraded a lot. I have a hazmat vest on my Templar so he can just run through fire n shit, and resist explosions while on his carnage spree.
we also talk about other random shit and clown upon each other
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
XCOM's all about unique experiences and everyone will have the same major soldiers
They're random if you turn off story mode
Same with the Chosen
I guess specific classes need different research?
Also, whoops, hope I didn't goof too badly.
Used all my initial power getting up buildings without realizing I was going to need to build more radio stuff on my ship, thought I just had to build more radios on the map. Which means I need to excavate, build a power supply, excavate, and build a radio contact building before I can grow my network. Hopefully this doesn't cripple my campaign but hey, that's xcom baby.
For magnetic weapons, the heavy gun and sniper rifle are a separate research (gauss weapons), and for the plasma weapons, the shotgun, heavy gun, and sniper rifle are each a separate research.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
WOTC is much more flexible with meta progression than XCOM 1's satellite rush, you should be able to make it work. If avatar progress starts to look worrying keep your eyes out for covert ops or faction perks to hurt its progress, and try to advance on the main objectives like skulljacking a fool
PSN: Robo_Wizard1
That's pretty nice to have, let me tell you.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I have been playing XCOM Enemy Unknown for several hours now. Now I see what all the fuss was about!
Now when I click on someone it just switches to show that soldier's compatibility.
I noticed that I have a rookie with genius combat intelligence and 10 compatibility with my reaper.
Satans..... hints.....
i limped into the boss room and got fucking annihilated
biggest lessons: infirmary is not optional, weapons pretty much still better than armor 100% of the time
we also talk about other random shit and clown upon each other
I think they added that around when the console versions came out.
https://youtu.be/b_K6tzUK0Vo
Forgot to grab a clip of Mox bitch slapping a berserker who stepped to him, stunning for 2 turns.
Time to finish up the shadow chamber research and finish this off this C/I run
PSN: Robo_Wizard1
but they made the first month waaaaaay easier and it is SUCH a good idea, because it gives you so much needed inertia
also all the resistance factions have super fun soldiers
remember: if you want an authentic Doobh in your line-up, then she needs to be a Reaper
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Between running a mission and a covert ops I knocked the enemy progression down 3 pips.
It's nice having mistakes hamstring you a bit but not instantly cripple your campaign like XCOM 1.
At least Reapers are strong as fuck. Anyone got a high level Skirmisher? I feel like they're the weakest of the 3 new classes because they just don't really do much damage. Even with the magnetic weapon upgrade, my Skirmisher is doing less damage than one of my Specialists. Being able to shoot twice really isn't all that great either when they can only hold 3 ammo.
Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.
As for the Skirmisher, mine isn't wowing me yet either.
Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.
With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.
I'm running the story mode (as far as I can tell? the tutorial is on) and that's not the set up mine got. Mine is definitely weak to explosives.
Hmm, maybe it's just me and all the other people I know who bought the expansion getting super unlucky. Because basically every time the Assassin spawns in a mission, I kinda just wanna quit it immediately. She's such anti-fun with those abilities because there's literally nothing I can do to stop her except give everyone scan grenades and hope she's not in hard cover if I spot her.
I just unlocked her final mission, but I think I'll probably fail it if I try it. I'm assuming the final Chosen missions give them bonus stats, and if she has bonus stats then she can just one-shot half my soldiers and run away.
PSN: Robo_Wizard1
My assassin is similar to yours, but instead of immunity to explosives, she has the thing that reduces will when she hits someone. That said, I don't think I've even used explosives on her. I'll typically wait for her to reveal herself and attack and then have my ranger use hit and run to get right next to her and shotgun her in the face. Weakness to close attacks doesn't just mean melee, it's guns, too.
Steam: MightyPotatoKing
heads up that will reduction is permanent. People aren't sure if that's a bug or intentional. There's a mod out there to make it temporary (called Brutal Fix)
PSN: Robo_Wizard1
i thought that the one where they summon stun lancers might also be bad.. but stun lancers seem weaker in the DLC..
we also talk about other random shit and clown upon each other
My assassin started with immunity to overwatch and explosives...
It was an amazingly pleasant change of pace when the warlock showed up and was blasted into the stone age as soon as my squad got within range.
but the sniper guy was a joke
yeah i think they suck. not just the weakest of the new classes, but arguably the weakest in the game IMO. i just dont know what they are supposed to do well. they've got a shotgun-aim weapon but with less crit chance, only one utility slot until way late, their signature ability is also aim dependent... just too much competition for those 6 slots for them to be considered except to counter a Chosen
what I would like to see from them is some defensive abilities that allowed them to hold a line when a battle goes sour, draw fire + armor + defense, etc. that would give them something to do, because right now I feel like they're just a shitty assault
we also talk about other random shit and clown upon each other
So, seeing as I have two Skirmishers who have somehow lived to Major, might as well weigh in.
One Skirmisher is meh.
Two, is DELIGHTFUL.
Their inspiring presence? Has a THREE(Or is it five, either way) TURN COOLDOWN.
As in, it's not a one time use, like a bondmate.
It's straight up available for the whole misson.
Now, imagine, two of them.
Now, imagine you have a Templar/Blademaster Ranger that likes to PARTY. And maybe that Templar has Bladestorm and Fortress for no good reason.
Shit get's NUTS.
By themselves, you have to invest in their weapons and buffing their aim with scopes and ring missions. They have 3 setups as far as I can tell. Ripjack melee, Overwatch, and a terrible grenade build.
I can see Ripjack working because Bladestorm is Bladestorm. My second Skirmisher got two grenade perks and she's.....well she's still worse than a Grenadier.
My first one though, oh man. Skirmisher's selling point is that they have a weapon that they can fire twice. And if they don't do that they can Overwatch, and with high enough Aim, can simply murder everything on THEIR TURN. And if they get shot at they can shoot MORE. It get's pretty real. But, it does take time and investment.
Compared to the Reaper who can solo missions out the box, or Templar who if you get the right random perks, is far and away the best unit in the game when not fighting Muton's(Fuuuuck that 100% parry nonsense).
Shadow mode is goddamn broken in any mission that requires you to activate an objective. Heck I managed to save most of the civilians in a haven assault until they ran into a faceless.