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XCOM is now deployed.

BroloBrolo BroseidonLord of the BroceanRegistered User regular
It's XCOM, baby!

TO4RyNN.jpg
Who are these jerks?

War of the Chosen got released just this week, and a bunch of people are playing it!

New Features in XCOM2: War of the Chosen:
  • Three new allied factions (character classes) to choose from!
  • Unique new boss-type enemies with their own skill abilities that will intervene in both random and scripted missions.
  • New items and skills
  • Soldiers bonds! Have your soldiers make friends and freak out when their life partners get brutally gunned down.
  • A very heavily revised strategy and metagame layer
  • You can more or less ignore or heavily mitigate annoying mission timers!
  • Continue to get fucked on Ironman mode!

BUT MOST IMPORTANTLY:

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Photo mode! Please share your best squad photos.

Good luck, Commander.


«13456719

Posts

  • Grey GhostGrey Ghost Registered User regular
    I didn't get very far into XCOM 2 before getting sidetracked, so I think my best option is to just grab the expansion and start a new game

    Not right now though, I got too much on my plate, but I definitely wanna check it out

    I'm surprised at how much I dig these games, it's usually not at all my thing

  • InquisitorInquisitor Registered User regular
    The expansion is really good so far.

    I never played XCOM 2 without it, but, it certainly blows vanilla XCOM 1 clean out of the water.

    So many little interesting decisions to make.

  • DJ EebsDJ Eebs Moderator, Administrator admin
    ah dang, it's not out on consoles til next week, apparently

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Photo booth really is the best

    2exhssnqq53r.jpg
    1yxab4k0npll.jpg

    I'm definitely in the home stretch, bar anything ludicrous happening, just need to mop up the Warlock and then power through the story missions and rulers

    7qmGNt5.png
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    chrysallids + chosen spawn is easily the most fucked up thing in modern set of games

    there are several missions where I've thought that... there was nothing I could have done to win, and nothing I could have done differently in the preceding 3 months to make victory plausible

    this game changes the meta of xcom 2 so dramatically its basically a new game as far as I'm concerned

    Some good techniques and observations I've stumbled into. I'm in August on Commander Ironman with only one campaign reset.
    Pistol skill sniper w/ incendiary ammo is probably the early-midgame MVP. Faceoff with a guass pistol can kill an entire swarm in a single turn, and whatever doesn't die will burn to death in the next turn.

    Free Reload gun upgrades are extremely good also because of Lost

    All of the buildings are good and virtually mandatory except for Workshop/Lab. The Lab just sucks, the workshop is amazing, but the devs know it and priced it accordingly. You'll need that money/space for other shit.

    The building you will regret not building earlier the most: the Infirmary. Phobias are a campaign ender waiting to happen.

    If you have to choose between scientist and engineer, engineer every time. You could have twice as many engis as scientists and be OK.

    There are a LOT more missions varieties that end in extraction, make sure you're thinking about hauling those dead bodied out to keep your items/guns

    Reaper is game-breaking. Can cheese a lot of vanilla missions (she can outright solo avatar project demolition missions). Her claymore can be specced up to wipe out entire packs, and she her Remote Start ability is situationally extremely good.

    The Skirmisher sucks. His gun just isn't good. I don't know what they were thinking with this character. Maybe with a super high bond level he could be really good, but I find by the time its safe for him to start doing his shit, you've probably already won the round.

    The Templar does everything the Skirmisher wants to do, but better/cooler/safer.

    I used to hate proving grounds vests, but now that Grenades don't solve every problem in X2, some of them are good, and they get upgraded a lot. I have a hazmat vest on my Templar so he can just run through fire n shit, and resist explosions while on his carnage spree.

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited September 2017
    spoiler'd for big
    JHXscPR.jpg[/spoiler

    Doobh on
    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
  • DarkPrimusDarkPrimus Registered User regular
  • Mr. GMr. G Registered User regular
    I'm a little annoyed that the first Reaper, Skirmisher, and Templar you get are named characters

    XCOM's all about unique experiences and everyone will have the same major soldiers

    6F32U1X.png
  • TurambarTurambar Independent Registered User regular
    Mr. G wrote: »
    I'm a little annoyed that the first Reaper, Skirmisher, and Templar you get are named characters

    XCOM's all about unique experiences and everyone will have the same major soldiers

    They're random if you turn off story mode
    Same with the Chosen

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • InquisitorInquisitor Registered User regular
    Just finished researching magnetic weapons, but only some of my classes got new guns.

    I guess specific classes need different research?

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    The basic weapon research only gets you standard rifles as a rule. (I think mag weapons has the shotgun thrown in?) Heavy and Sniper weapons require their own research. The grenade launcher upgrade comes from an autopsy and there isn't a tier 3 version so don't feel you've missed it.

    7qmGNt5.png
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Magnetic Weapons give you mag rifles and shard guns (i.e. tier 2 shotgun), and Gauss Weapons give you mag cannon and gauss rifle (heavy machinegun and sniper rifle analogues).

  • InquisitorInquisitor Registered User regular
    Sweet.

    Also, whoops, hope I didn't goof too badly.

    Used all my initial power getting up buildings without realizing I was going to need to build more radio stuff on my ship, thought I just had to build more radios on the map. Which means I need to excavate, build a power supply, excavate, and build a radio contact building before I can grow my network. Hopefully this doesn't cripple my campaign but hey, that's xcom baby.

  • DarkPrimusDarkPrimus Registered User regular
    Inquisitor wrote: »
    Just finished researching magnetic weapons, but only some of my classes got new guns.

    I guess specific classes need different research?

    For magnetic weapons, the heavy gun and sniper rifle are a separate research (gauss weapons), and for the plasma weapons, the shotgun, heavy gun, and sniper rifle are each a separate research.

  • Beef AvengerBeef Avenger Registered User regular
    Inquisitor wrote: »
    Sweet.

    Also, whoops, hope I didn't goof too badly.

    Used all my initial power getting up buildings without realizing I was going to need to build more radio stuff on my ship, thought I just had to build more radios on the map. Which means I need to excavate, build a power supply, excavate, and build a radio contact building before I can grow my network. Hopefully this doesn't cripple my campaign but hey, that's xcom baby.

    WOTC is much more flexible with meta progression than XCOM 1's satellite rush, you should be able to make it work. If avatar progress starts to look worrying keep your eyes out for covert ops or faction perks to hurt its progress, and try to advance on the main objectives like skulljacking a fool

    Steam ID
    PSN: Robo_Wizard1
  • DarkPrimusDarkPrimus Registered User regular
    I got a perk for one of the factions that reduces the Avatar progress by one block at the end of every month.

    That's pretty nice to have, let me tell you.

  • SomestickguySomestickguy Registered User regular
    Today I found myself with a lot of free time and zero money. So I did what I rarely ever do, and actually dove into my steam library of unplayed games.

    I have been playing XCOM Enemy Unknown for several hours now. Now I see what all the fuss was about!

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Someone had a lot of fun putting together the voice cast for this huh?

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • PeewiPeewi Registered User regular
    I'm a little confused about how to bond soldiers. After the first mission I opened a soldier's list and when I clicked someone it asked if I wanted to bond them and I clicked yes.

    Now when I click on someone it just switches to show that soldier's compatibility.

    I noticed that I have a rookie with genius combat intelligence and 10 compatibility with my reaper.

  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    Does xcom2 have PC controller support yet?

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2017
    whelp, campaign over. i waited too long to get my first chosen assault and was behind on tech

    i limped into the boss room and got fucking annihilated

    biggest lessons: infirmary is not optional, weapons pretty much still better than armor 100% of the time

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • PeewiPeewi Registered User regular
    Blake T wrote: »
    Does xcom2 have PC controller support yet?

    I think they added that around when the console versions came out.

  • TheStigTheStig Registered User regular
    edited September 2017
    Did the first chosen assault on my current run to discover that it does not reduce the Advent project counter. I'll probably have to abandon this run as I've made a lot of overworld mistakes that set me way behind.
    https://youtu.be/b_K6tzUK0Vo

    Forgot to grab a clip of Mox bitch slapping a berserker who stepped to him, stunning for 2 turns.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2017
    All chosen dead, all alien rulers dead, over 2 full squads of Colones in reserve with maxed out gear.

    Time to finish up the shadow chamber research and finish this off this C/I run

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    lol, had to restart a couple times because I'm still getting the hang of the new mechanics

    but they made the first month waaaaaay easier and it is SUCH a good idea, because it gives you so much needed inertia

    also all the resistance factions have super fun soldiers



    remember: if you want an authentic Doobh in your line-up, then she needs to be a Reaper

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
  • InquisitorInquisitor Registered User regular
    Inquisitor wrote: »
    Sweet.

    Also, whoops, hope I didn't goof too badly.

    Used all my initial power getting up buildings without realizing I was going to need to build more radio stuff on my ship, thought I just had to build more radios on the map. Which means I need to excavate, build a power supply, excavate, and build a radio contact building before I can grow my network. Hopefully this doesn't cripple my campaign but hey, that's xcom baby.

    WOTC is much more flexible with meta progression than XCOM 1's satellite rush, you should be able to make it work. If avatar progress starts to look worrying keep your eyes out for covert ops or faction perks to hurt its progress, and try to advance on the main objectives like skulljacking a fool

    Between running a mission and a covert ops I knocked the enemy progression down 3 pips.

    It's nice having mistakes hamstring you a bit but not instantly cripple your campaign like XCOM 1.

  • LorahaloLorahalo Registered User regular
    The default abilities on the first Chosen are so dang bullshit. Immune to overwatch, immune to explosives (including flashbangs), with about 15 mobility. Turns invisible, stuns one of your dudes, then runs away and hides until it can turn invisible again.

    At least Reapers are strong as fuck. Anyone got a high level Skirmisher? I feel like they're the weakest of the 3 new classes because they just don't really do much damage. Even with the magnetic weapon upgrade, my Skirmisher is doing less damage than one of my Specialists. Being able to shoot twice really isn't all that great either when they can only hold 3 ammo.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    My cpl skirmisher can kill infinity losts with zero babysitting

  • InquisitorInquisitor Registered User regular
    edited September 2017
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    Inquisitor on
  • LorahaloLorahalo Registered User regular
    Inquisitor wrote: »
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • InquisitorInquisitor Registered User regular
    Lorahalo wrote: »
    Inquisitor wrote: »
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.

    I'm running the story mode (as far as I can tell? the tutorial is on) and that's not the set up mine got. Mine is definitely weak to explosives.

  • LorahaloLorahalo Registered User regular
    edited September 2017
    Inquisitor wrote: »
    Lorahalo wrote: »
    Inquisitor wrote: »
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.

    I'm running the story mode (as far as I can tell? the tutorial is on) and that's not the set up mine got. Mine is definitely weak to explosives.

    Hmm, maybe it's just me and all the other people I know who bought the expansion getting super unlucky. Because basically every time the Assassin spawns in a mission, I kinda just wanna quit it immediately. She's such anti-fun with those abilities because there's literally nothing I can do to stop her except give everyone scan grenades and hope she's not in hard cover if I spot her.

    I just unlocked her final mission, but I think I'll probably fail it if I try it. I'm assuming the final Chosen missions give them bonus stats, and if she has bonus stats then she can just one-shot half my soldiers and run away.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2017
    Skirmishers aren't as flashy as the other classes but they are still good. They're all about being mid tier damage and using their grapple for mobility, pulling enemies out of cover, and pulling themselves to an enemy for a slash and follow up shot. They also get some good passive buffs and team support moves.

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • BionicPenguinBionicPenguin Registered User regular
    Lorahalo wrote: »
    Inquisitor wrote: »
    Lorahalo wrote: »
    Inquisitor wrote: »
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.

    I'm running the story mode (as far as I can tell? the tutorial is on) and that's not the set up mine got. Mine is definitely weak to explosives.

    Hmm, maybe it's just me and all the other people I know who bought the expansion getting super unlucky. Because basically every time the Assassin spawns in a mission, I kinda just wanna quit it immediately. She's such anti-fun with those abilities because there's literally nothing I can do to stop her except give everyone scan grenades and hope she's not in hard cover if I spot her.

    I just unlocked her final mission, but I think I'll probably fail it if I try it. I'm assuming the final Chosen missions give them bonus stats, and if she has bonus stats then she can just one-shot half my soldiers and run away.

    My assassin is similar to yours, but instead of immunity to explosives, she has the thing that reduces will when she hits someone. That said, I don't think I've even used explosives on her. I'll typically wait for her to reveal herself and attack and then have my ranger use hit and run to get right next to her and shotgun her in the face. Weakness to close attacks doesn't just mean melee, it's guns, too.

  • Beef AvengerBeef Avenger Registered User regular
    Lorahalo wrote: »
    Inquisitor wrote: »
    Lorahalo wrote: »
    Inquisitor wrote: »
    I don't think those are the default first chosen abilities? I think it's random.

    Mine is immune to overwatch and... something else I can't remember, but is weak to explosives. Which has made her pretty comically easy as whenever I get sight on her I just lob two grenades at her and that's the fight.

    As for the Skirmisher, mine isn't wowing me yet either.

    Can their weapons take mods? I think so. I'm going to slap a +2 ammo upgrade on to his gun, because yeah, he needs more dakka.

    With story mode enabled, the first chosen always has the same starting abilities IIRC. The upgrades they get later on are random, but from what I've seen it starts out with immunity to Overwatch and a weakness to close range attacks and Reapers.

    I'm running the story mode (as far as I can tell? the tutorial is on) and that's not the set up mine got. Mine is definitely weak to explosives.

    Hmm, maybe it's just me and all the other people I know who bought the expansion getting super unlucky. Because basically every time the Assassin spawns in a mission, I kinda just wanna quit it immediately. She's such anti-fun with those abilities because there's literally nothing I can do to stop her except give everyone scan grenades and hope she's not in hard cover if I spot her.

    I just unlocked her final mission, but I think I'll probably fail it if I try it. I'm assuming the final Chosen missions give them bonus stats, and if she has bonus stats then she can just one-shot half my soldiers and run away.

    My assassin is similar to yours, but instead of immunity to explosives, she has the thing that reduces will when she hits someone. That said, I don't think I've even used explosives on her. I'll typically wait for her to reveal herself and attack and then have my ranger use hit and run to get right next to her and shotgun her in the face. Weakness to close attacks doesn't just mean melee, it's guns, too.

    heads up that will reduction is permanent. People aren't sure if that's a bug or intentional. There's a mod out there to make it temporary (called Brutal Fix)

    Steam ID
    PSN: Robo_Wizard1
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    i think immunity to overwatch is the real bastard trait

    i thought that the one where they summon stun lancers might also be bad.. but stun lancers seem weaker in the DLC..

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • KetarKetar Registered User regular
    Jasconius wrote: »
    i think immunity to overwatch is the real bastard trait

    i thought that the one where they summon stun lancers might also be bad.. but stun lancers seem weaker in the DLC..

    My assassin started with immunity to overwatch and explosives...

    It was an amazingly pleasant change of pace when the warlock showed up and was blasted into the stone age as soon as my squad got within range.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    yup kinda had a similar experience in my first real campaign. the first chosen was a god slayer who I had to strain to touch

    but the sniper guy was a joke
    Lorahalo wrote: »
    At least Reapers are strong as fuck. Anyone got a high level Skirmisher? I feel like they're the weakest of the 3 new classes because they just don't really do much damage..

    yeah i think they suck. not just the weakest of the new classes, but arguably the weakest in the game IMO. i just dont know what they are supposed to do well. they've got a shotgun-aim weapon but with less crit chance, only one utility slot until way late, their signature ability is also aim dependent... just too much competition for those 6 slots for them to be considered except to counter a Chosen

    what I would like to see from them is some defensive abilities that allowed them to hold a line when a battle goes sour, draw fire + armor + defense, etc. that would give them something to do, because right now I feel like they're just a shitty assault

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • TransporterTransporter Registered User regular
    Jasconius wrote: »
    yup kinda had a similar experience in my first real campaign. the first chosen was a god slayer who I had to strain to touch

    but the sniper guy was a joke
    Lorahalo wrote: »
    At least Reapers are strong as fuck. Anyone got a high level Skirmisher? I feel like they're the weakest of the 3 new classes because they just don't really do much damage..

    yeah i think they suck. not just the weakest of the new classes, but arguably the weakest in the game IMO. i just dont know what they are supposed to do well. they've got a shotgun-aim weapon but with less crit chance, only one utility slot until way late, their signature ability is also aim dependent... just too much competition for those 6 slots for them to be considered except to counter a Chosen

    what I would like to see from them is some defensive abilities that allowed them to hold a line when a battle goes sour, draw fire + armor + defense, etc. that would give them something to do, because right now I feel like they're just a shitty assault


    So, seeing as I have two Skirmishers who have somehow lived to Major, might as well weigh in.

    One Skirmisher is meh.

    Two, is DELIGHTFUL.

    Their inspiring presence? Has a THREE(Or is it five, either way) TURN COOLDOWN.

    As in, it's not a one time use, like a bondmate.

    It's straight up available for the whole misson.

    Now, imagine, two of them.

    Now, imagine you have a Templar/Blademaster Ranger that likes to PARTY. And maybe that Templar has Bladestorm and Fortress for no good reason.

    Shit get's NUTS.

    By themselves, you have to invest in their weapons and buffing their aim with scopes and ring missions. They have 3 setups as far as I can tell. Ripjack melee, Overwatch, and a terrible grenade build.

    I can see Ripjack working because Bladestorm is Bladestorm. My second Skirmisher got two grenade perks and she's.....well she's still worse than a Grenadier.

    My first one though, oh man. Skirmisher's selling point is that they have a weapon that they can fire twice. And if they don't do that they can Overwatch, and with high enough Aim, can simply murder everything on THEIR TURN. And if they get shot at they can shoot MORE. It get's pretty real. But, it does take time and investment.

    Compared to the Reaper who can solo missions out the box, or Templar who if you get the right random perks, is far and away the best unit in the game when not fighting Muton's(Fuuuuck that 100% parry nonsense).

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    I love Worf but he can't overwatch to save his life.



    Shadow mode is goddamn broken in any mission that requires you to activate an objective. Heck I managed to save most of the civilians in a haven assault until they ran into a faceless.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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