Mordhau Official Website
It's a game made by Chivalry modders who decided that they wanted to build their own game. It's first person medieval melee action.
It's got swords!
It's got horses!
It's got catapults!
It's got a Battle Royale mode!
You can kill someone with a lute and then play a tune over their corpse!
- So what is this game all about?
It's a medieval, first person (with optional 3rd person), melee fighting game. The game is primarily multiplayer and includes different modes, such as deathmatch and battle royale.
- How does character creation work?
Players begin being able to choose a loadout from different archetypes.
Players can create their own characters. Characters have a 16 point budget to spend on armor, weapons, and perks. As expected, better armor, weapons, and perks require more points to buy.
There is a progression system of leveling up, and many options will need to also be unlocked by paying gold, an in-game currency system earned through playing. The tutorial nets you 2500 gold on completion, and basic unlocks range anywhere from 200-600 gold. Cosmetics and such are often 600 gold or more to unlock.
Characters are limited to white guys. White gals are in the works. Devs haven't said much about any other options.
- How does gameplay work?
Go through the tutorial! Really!
Let's explain Attacking first:
There are 5 kinds of melee attacks: Overhead, Underswing, Side swing, Stab, and kick.
> The first four are weapon attacks, and they each are also defined by side, e.g. left overhead, right overhead.
> Kicks are unblockable and un-parry-able, but they are short and can leave you vulnerable on a miss.
When you attack, there are 3 parts to an attack: windup, release, and afterblow.
> The wind-up is a bit of time when you begin an attack, but is before the release. In this window of time, you can perform a feint or a morph.
> The release is the part of your attack that can hurt people.
> The afterblow is a period of time after release when the animation is finishing. For most weapons there is also a Combo window, where if you hit with an attack, you can start the next attack right afterward.
You can feint an attack to cancel it. This costs stamina.
When you morph an attack, you change it from a swing to a stab, or vice versa.
Clashing occurs when two weapons swing and hit each other, but not any players. You can combo off of a clash.
Dragging and accelerating are also features of combat. These are accomplished by turning your mouse into or away from the direction of a swing, which can affect the timing of when your weapon reaches your opponent.
> Dragging is when you turn away from your target to hit them later in the release.
> Accelerating is when you turn toward your target to hit them earlier in the release.
Attacks also cost stamina if you whiff. I forget all the things that cost stamina.
There is very little hit trading. If two opponents swing at the same time, the first one to hit will cause the other to flinch.
> Hit trading is still possible, but only when hits are almost simultaneous.
Timing and spacing are extremely important to get around your opponent's defenses.
Parrying is the most common and easiest form of defense.
> You must be facing an attack to parry it. You can't parry behind yourself.
> Parries are only active for a limited time, so make sure you time it right.
Related to defense, a riposte is a quicker attack that is performed right after a parry.
> I think a riposte can't be flinched but don't quote me on that.
If you have a shield, you can Block. You still have to be facing an attack to block it.
A character can be built with the Dodge perk, which enables a small dodge for use.
You can also duck and otherwise use movement to avoid attacks.
Chambering is a valuable technique that combines offense and defense.
> To perform a chamber, you must start an attack at the same side and angle of an incoming attack. This will parry their attack and you will continue with your attack.
> For example, an opponent's left-overhead can be chambered by your right-overhead swing.
> You can morph a chamber attack.
> Stab chambering is side independent, e.g. any stab can chamber any other stab.
> Kick into a kick to block a kick.
If you are hurt, in most gamemodes, you will regenerate your health after a period of walking and no activity.
You can ride horsies! If you pick up a lance, you can couch that lance (default F) while going fast and do major damage. Going faster on a horse and hitting someone does more damage, too, and the horse will knock people out of the way if you're going fast enough.
You can also shoot bows! Longbows and the smaller, faster, less damaging recurve bow act uniquely in this game. Just play around with it and you'll get the hang of it. The crossbow is a bit easier to use. Bows, crossbows, and throwables can't block, and you'll drop a bow or crossbow if you're hit while holding it.
Most weapons have either two handling modes, or they can be thrown. For example, a two-handed axe can be used in a long-range mode, or you can press R (by default) to choke up on it for quicker swings but less range. Something like a dagger, meanwhile, gets thrown at the enemy when you press R.
There are also miscellaneous tools, the bandage/medic handbag and the hammers and toolbox. There's also a lute.
> Bandages are for self-healing, which is faster than regenerative healing.
> Medic handbags are deployed wherever you throw them, and other players can use it to heal.
> The hammers, the mallet and blacksmith hammer, can be used to build and repair defenses in frontlines or constructions from the toolbox.
> The toolbox lets you deploy a shield-like fortification.
> The lute can be played using the different strikes and stabs as notes, and there's a bot you can download to make the lute play songs. The alt mode of the lute lets you use it like a club and defend yourself.
You can also throw your pommel using an emote, and the pommel can finish a person.
- What gamemodes are there?
So far, there are:
> Deathmatch, free-for-all murderin'
> Team Deathmatch, where you murder those guys in particular
> Skirmish, which is Team Deathmatch, except it occurs in rounds where everyone has 1 life, first team to win 7-ish rounds wins
> Frontlines, which is Objective Based Team Deathmatch
> Battle Royale, where you try to get your stuff and murder everyone until you're the last survivor
> Horde Mode, where you and your friends try to survive an onslaught of AI enemies
- What else is there?
I don't know! I forget stuff.
Horde mode item location guides!