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Project Octopath Traveler: 8 is better than 1

RoeRoe Always to the EastRegistered User regular
edited September 2017 in Games and Technology
https://youtu.be/P24zDfANSqM

Project Octopath Traveler is a brand new JRPG by the folks at Square Enix who made the title Bravely Default.


Project Octopath (working title) is a fresh new take on the old school RPG formula, brought into present day with some innovative features.



The graphics are a blend of HD and 2d rendering, given the title HD - 2D. The title will follow the story of 8 different characters that each have their own way of approaching a situation and 8 different stories from different lands. Some characters have ways of affecting the world with different ways, such as the warrior, who can challenge anyone to a duel or a girl who can persuade different NPCs to follow her, giving the open world as much weight of impact as the fights themselves.

The Combat is a mix of new and classic RPG abilities, giving the game a somewhat familiar, yet completely different feel of play.


The game will be released on the Nintendo Switch in 2018. The Demo is out now and can be downloaded from the Nintendo EShop.

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    BlueBlueBlueBlue Registered User regular
    Guess what it's great

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    My nipples are so hard for this I could cut glass with em.

    A Capellan's favorite sheath for any blade is your back.
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    SyngyneSyngyne Registered User regular
    I guess I don't see the big deal, it's just some regular path.

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    vamenvamen Registered User regular
    The path thing is a little odd. I wonder if it changes or expands as the game goes on. Because "path" makes it sound epic when really, so far, it is just "one ability specific to a given character".

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited September 2017
    Actually now that I think about it this sounds like Romancing Saga. So much so that I would not be surprised now if they announce it as a new Romancing Saga game.

    For those unfamiliar with Romancing Saga it was a Squaresoft RPG in which you could select from one of 8 characters each with their own stories, quests, subplots. You would occasionally run in to the other characters and get a glimpse in to more of their story.

    Yeah this sounds like Romancing Saga, if not in name then absolutely in spirit.

    edit- Which makes me all the more excited.

    Axen on
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    LucascraftLucascraft Registered User regular
    I was catching a Dragon Quest IV vibe from it. The Chapters of the Chosen.

    Where you play 4 unique story arcs and learn the backstories of the main party before the main party comes together. That's what Octopath felt like to me. And that got me wondering - are the 8 unique paths supposed to converge? Or is the entire game just playing through 8 stories in the same game engine?

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    As I am pretty convinced this is either a straight up new Romancing Saga or at least a spiritual successor I'll tell ya how that worked.

    You selected from one of eight characters. Each one had their own self contained story though there was some overlap. You might encounter some of the other characters on their own journey or even before/after their own journey. Sometimes they would join you for a particular quest that coincided with their own mission. Each character could recruit their own party, from named NPCs to nameless NPCs or (as mentioned) sometimes one of the other eight characters. The stories didn't really converge, but there was an overall link between them.

    Since this was in the Way Long Ago each character's story wasn't overly long. Added up the game was probably as long as other RPGs of the age (NES, SNES).

    The fun was playing each character and uncovering all the plot bits. Like, you might be playing character A and during your story you come to a bridge that is knocked out so you have to find another route. Playing character B you'll have a fight on a bridge in which it gets destroyed. Etc, etc.

    A Capellan's favorite sheath for any blade is your back.
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    vamenvamen Registered User regular
    Lucascraft wrote: »
    I was catching a Dragon Quest IV vibe from it. The Chapters of the Chosen.

    Where you play 4 unique story arcs and learn the backstories of the main party before the main party comes together. That's what Octopath felt like to me. And that got me wondering - are the 8 unique paths supposed to converge? Or is the entire game just playing through 8 stories in the same game engine?

    I hope they converge or at least serve an overall plot. I think I would feel slightly cheated, otherwise. "Cheated" is not quite the word I want. Unfulfilled, perhaps.

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    BlueBlueBlueBlue Registered User regular
    I mean it seems like the characters are definitely going to meet up to be in battle parties

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    DibbyDibby I'll do my best! Registered User regular
    edited September 2017
    Lucascraft wrote: »
    I was catching a Dragon Quest IV vibe from it. The Chapters of the Chosen.

    Where you play 4 unique story arcs and learn the backstories of the main party before the main party comes together. That's what Octopath felt like to me. And that got me wondering - are the 8 unique paths supposed to converge? Or is the entire game just playing through 8 stories in the same game engine?

    I was thinking it was either like, Live A Live or Seiken Densetsu 3? That's the feeling I kinda got.

    Live A Live was like... well here, wikipedia does a better job of explaining:
    Live A Live's story begins with a series of seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, every chapter has its own unique gimmick, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, the game's final sequence plays out, linking the previous chapters together and resolving the story.

    So the idea is you pick a character, go through their story, each character has their own unique story. And maybe that's what Octopath is doing too?

    But it could also be like SD3. And in that, you could pick a main character and then end up with two other characters in your party (but only two), but the main story is... more or less the same? There's some sub-plot differences depending on who you choose as your main character, but the game itself is the same experience, more or less.

    I'd be down for either! I think I'd prefer something like Live A Live though, just cause I want to see every character's deal.


    Edit: Also real talk I will STRAIGHT UP get a Switch for this game. I mean Mario Odyssey too, OF COURSE, but I kinda needed something other than that and WELP THIS IS IT

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    EnlongEnlong Registered User regular
    vamen wrote: »
    The path thing is a little odd. I wonder if it changes or expands as the game goes on. Because "path" makes it sound epic when really, so far, it is just "one ability specific to a given character".

    I would like to see the abilities expand or change over time. Prim in particular seems like her thing could change after her prologue chapter.

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    vamenvamen Registered User regular
    Enlong wrote: »
    vamen wrote: »
    The path thing is a little odd. I wonder if it changes or expands as the game goes on. Because "path" makes it sound epic when really, so far, it is just "one ability specific to a given character".

    I would like to see the abilities expand or change over time. Prim in particular seems like her thing could change after her prologue chapter.

    I didn't do her part of the demo yet, but now I'm interested to try it tonight!

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    BlueBlueBlueBlue Registered User regular
    edited September 2017
    Enlong wrote: »
    vamen wrote: »
    The path thing is a little odd. I wonder if it changes or expands as the game goes on. Because "path" makes it sound epic when really, so far, it is just "one ability specific to a given character".

    I would like to see the abilities expand or change over time. Prim in particular seems like her thing could change after her prologue chapter.

    I ultra doubt it will

    Like I get the idea, after beating her thing I was also kind of like "oh so you're gonna...keep doing that huh" but they've baked it into her character pretty good, like that's all her combat stuff and even her battle lines

    BlueBlue on
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    EnlongEnlong Registered User regular
    BlueBlue wrote: »
    Enlong wrote: »
    vamen wrote: »
    The path thing is a little odd. I wonder if it changes or expands as the game goes on. Because "path" makes it sound epic when really, so far, it is just "one ability specific to a given character".

    I would like to see the abilities expand or change over time. Prim in particular seems like her thing could change after her prologue chapter.

    I ultra doubt it will

    Like I get the idea, after beating her thing I was also kind of like "oh so you're gonna...keep doing that huh" but they've baked it into her character pretty good, like that's all her combat stuff and even her battle lines

    (Primrose story spoilers)
    i can totally understand sticking with dancing as her thing; she had that whole speech about deciding her own future with dance metaphors and stuff. But now that she's free, it could be possible to ditch the seduction angle, since going along with that part of her employment that appears to have been a means to an end, rather than who she wants to be.

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    XaquinXaquin Right behind you!Registered User regular
    I was kind of hoping for combat more akin to Final Fantasy Tactics, but I'm sold so far

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    EnlongEnlong Registered User regular
    edited September 2017
    I like the combat system. Primrose's boss (heh) was a fight that taught me about strategically building up to a Break and then unleashing a 4x Boosted skill. Or Boosting a melee attack if it's the enemy's weakness, to do enough hits to Break them and skip the turn on which they were going to use their biggest attack.

    It's different than Bravely Default, as it doesn't require you to stop acting in order to get BP.

    Enlong on
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    vamenvamen Registered User regular
    Enlong wrote: »
    I like the combat system. Primrose's boss (heh) was a fight that taught me about strategically building up to a Break and then unleashing a 4x Boosted skill. Or Boosting a melee attack if it's the enemy's weakness, to do enough hits to Break them and skip the turn on which they were going to use their biggest attack.

    It's different than Bravely Default, as it doesn't require you to stop acting in order to get BP.

    Which is an improvement, imo, over BD.
    I do hope we have parties and won't always be a single character.

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    EnlongEnlong Registered User regular
    vamen wrote: »
    Enlong wrote: »
    I like the combat system. Primrose's boss (heh) was a fight that taught me about strategically building up to a Break and then unleashing a 4x Boosted skill. Or Boosting a melee attack if it's the enemy's weakness, to do enough hits to Break them and skip the turn on which they were going to use their biggest attack.

    It's different than Bravely Default, as it doesn't require you to stop acting in order to get BP.

    Which is an improvement, imo, over BD.
    I do hope we have parties and won't always be a single character.

    Postgame content in the demo lets the two playable characters team up. They make a good team. Also, Primrose can recruit temporary guests as party members.

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    Jam WarriorJam Warrior Registered User regular
    edited September 2017
    This demo is big! Started with the heroic fighter who beats up villagers and takes their stuff, did the obvious quest and assumed demo over.

    And then there was another area, and then another, and now a new town.

    Is this going to turn into the dancer demo at some point or do I have to start that seperately?

    Jam Warrior on
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    SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    I am totally in love with this demo.

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    BlueBlueBlueBlue Registered User regular
    This demo is big! Started with the heroic fighter who beats up villagers and takes their stuff, did the obvious quest and assumed demo over.

    And then there was another area, and then another, and now a new town.

    Is this going to turn into the dancer demo at some point or do I have to start that seperately?

    i ~think~ is has to be started separately - i did the dancer first and am about to do the otherguy

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    NightslyrNightslyr Registered User regular
    This demo is big! Started with the heroic fighter who beats up villagers and takes their stuff, did the obvious quest and assumed demo over.

    And then there was another area, and then another, and now a new town.

    Is this going to turn into the dancer demo at some point or do I have to start that seperately?

    You have to start over for the 2nd path. That said, after you complete one path, you can go to the other person's starting town and recruit them into your party. AFAIK, there's no extra story... it's just exploration and combat with two party members.

    Am I crazy in thinking that enemy armor points are kind of a refinement on Bravely Default allowing people to get into negative BP for a few turns? Having to burn turns in order to break enemies is an interesting action sink mechanic that doesn't feel as much of a punishment, but results in something similar. It's a pretty interesting twist on it, IMO.

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    BlueBlueBlueBlue Registered User regular
    edited September 2017
    ok, think i pretty much closed out the olberik campaign at least, unless there's something you can do with the barkeeper who's too busy and the suspicious guy around the corner looking to take over the shop

    Oh I see what it is, some quests have multiple ways of clearing

    And, now I'm not sure about the stories being interweaving, based on the whole "in the full game you can recruit these guys at any time" thing

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    Jam WarriorJam Warrior Registered User regular
    So the two opening stories share a single post game area it's only really worth doing once?

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    ConnConn Registered User regular
    I do wish they allowed use of the Journal in the demo. I feel like I lost track of some side quests early on, and I think I've got a loose end that I haven't managed to find again.

    Other than that, the demo's totally fuckin' baller. Spent a few hours on Primrose's path, gonna do the warrior's soon (I forget his name; Olbesaur or some shit).

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    SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    So the two opening stories share a single post game area it's only really worth doing once?

    You don't get the second party member's story, you just get them added to the party.

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    Jam WarriorJam Warrior Registered User regular
    SyphonBlue wrote: »
    So the two opening stories share a single post game area it's only really worth doing once?

    You don't get the second party member's story, you just get them added to the party.

    I know that, but what I'm asking is is there any difference in the post opening story areas? Like I'm currently doing the team up bit having started with the solider and finished his intro section. When I do a new file with the Dancer will there be anything new in her team up section or is it exactly the same area and stuff?

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    EnlongEnlong Registered User regular
    I heard someone say that the name of the game made them think of the Buddhist concept of the Eightfold Path (a set of eight principles that a person can try to perfect to approach nirvana), with the thought that the characters may have that as an underlying theme. That could be cool, if that's what they go for. Could even lead to Path actions changing as the story progresses, though I'd hate to lose stuff like Duel.

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    BlueBlueBlueBlue Registered User regular
    SyphonBlue wrote: »
    So the two opening stories share a single post game area it's only really worth doing once?

    You don't get the second party member's story, you just get them added to the party.

    I know that, but what I'm asking is is there any difference in the post opening story areas? Like I'm currently doing the team up bit having started with the solider and finished his intro section. When I do a new file with the Dancer will there be anything new in her team up section or is it exactly the same area and stuff?

    It's same

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    PLAPLA The process.Registered User regular
    Enlong wrote: »
    I heard someone say that the name of the game made them think of the Buddhist concept of the Eightfold Path (a set of eight principles that a person can try to perfect to approach nirvana), with the thought that the characters may have that as an underlying theme. That could be cool, if that's what they go for. Could even lead to Path actions changing as the story progresses, though I'd hate to lose stuff like Duel.

    Dueling is against at least two or five paths.

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    BlueBlueBlueBlue Registered User regular
    Looks like the surveys are going out

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    EnlongEnlong Registered User regular
    PLA wrote: »
    Enlong wrote: »
    I heard someone say that the name of the game made them think of the Buddhist concept of the Eightfold Path (a set of eight principles that a person can try to perfect to approach nirvana), with the thought that the characters may have that as an underlying theme. That could be cool, if that's what they go for. Could even lead to Path actions changing as the story progresses, though I'd hate to lose stuff like Duel.

    Dueling is against at least two or five paths.

    Yeah. If that is the concept, it's hard to nail down exactly what the two demo characters would be, without seeing the others.

    Of course, one of the characters looks like a thief-type, so that's pretty clearly Conduct.

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    DonnictonDonnicton Registered User regular
    Enlong wrote: »
    Of course, one of the characters looks like a thief-type, so that's pretty clearly Conduct.

    Beat them down with Olberic, and then rifle through their pockets with the thief.

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    EnlongEnlong Registered User regular


    Went and took the survey. Simple enough. I told them what I liked and want to see, and made sure to go into detail about the necessity of cutscene-skipping, among other minor issues.

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    BlueBlueBlueBlue Registered User regular
    yeah i hit them on the cutscenes, shop menus, and master being such a boilerplate pigman "who has been told by kenshiro that he's already dead but protests 'that didn't hurt at all, idiot'"

    ah damn i forgot to mention i wanted them to make the default save slot the one the game was loaded from

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    PMAversPMAvers Registered User regular
    Okay, wow, now that I've played it I really liked the demo. Primrose's story was... wow.
    Go pleasure yourself.

    Sort of wish there was a boss, though, that you could fight in the post-demo-story mode. Unless I missed it.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Yeah after trying the demo I have to say this is Romancing SaGa.

    I imagine SE is deciding whether or not to use the name of a series that hasn't really been active (worldwide at least) in quite awhile or to go with something fresh. Either way, this is Romancing SaGa in all but name (currently).

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    PolaritiePolaritie Sleepy Registered User regular
    So last night I played Olberic for a while, beat a boss, and then saved to get some sleep.

    Today I played Primrose, and yeah, holy shit that story.

    Then I decided to finish Olberic.
    I had literally saved right before the last cutscene.

    So far my comments:
    These are good, solid opens to their stories, though Primrose's is far more enjoyable (also harder - explore those catacombs thoroughly for the accessory and levels). There's potential there.
    The combat system is solid, and I don't know that it draws heavily on Bravely (besides, we're due Bravely Third or whatever), but it's definitely similar in the per-turn resources. The break system is real good, and it results in me wishing bosses would prepare their big moves once I'm in break range (and boosting to break them faster is huge).
    Cutscenes need to be skippable, dammit. A bit faster pacing wouldn't hurt either. I died on Primrose's boss because I wasn't expecting it so soon. Level 2. It was literally the second fight I had on her.
    Buffs so far seem slightly underwhelming, considering you're normally only going to get to benefit from them for a single turn (buff>break>BOOST AND SMASH). This may not be the case so much with an actual party though, have to wait and see.
    Art is generally strong. The pixelated characters work well, it gives it a unique appearance.

    I want this, I really do. It also looks like they can make content for it for a pittance, so hopefully this also means well fleshed-out stories for each character (or short stories>epic combined story or something).

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    EnlongEnlong Registered User regular
    The third game in the Bravely series will obviously be Bravely Tri.

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    BlueBlueBlueBlue Registered User regular
    after beating primrose's campaign and extended stuff and halfway through olberic's, I realized you could switch his weapon just by pressing left/right instead of having to use his spear skill any time you wanted to spear something

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