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Need help with Direct3D 10 and .sdkmesh files

NickTheNewbieNickTheNewbie Registered User regular
edited May 2007 in Help / Advice Forum
I'm doing some tests with geometry shaders in Direct3D 10, and, not being too well versed on Direct3D, I've just used a sample that came with the SDK as a code base. The example i use loads a .sdkmesh of tiny, and though I can test my shader on her, she's not the best geometry for the job.





I basically want to create a new .sdkmesh that's a simple brick wall. Can anyone offer suggestions on how to do this?

NickTheNewbie on
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